Gearing Question
I’d suggest going for Berserker, having Monk Runes. Then you can get both Berserker and healing jewellery and swapping on demand.
Getting more healing via jewelery (rings etc) is much cheaper than crafting Zealot, and you’ll find occasions when Zealot is just completely redundant. You won’t really need more than 600 healing power anyway.
Keep in mind that Rice Ball + Monk Runes + Druid traits are 45% increased healing from base values, without any healing power to begin with.
Zealot is just not worth the gold.
So… are you saying that I should be going Monk Rune over Scholar? Or are you saying I should switch between them as necessary (which in my opinion seems more expensive in the long run). If you’re referring to Zealot Trinkets being expensive, I can just get them via Bloodstone Fen/Ember Bay (Have tons of rubies and petrified wood) which leaves a ring and an accessory to my discretion.
Also you mentioned jewelry as an alternative, but which stats did you have in mind (Cleric, Magi, Apoth, Zealot)?
Yes, he’s saying go for Monk over Scholar and he’s referencing Zealot armor and weapons being expensive, not the trinkets unless you craft exotics.
If you want to go for Zealot trinkets from Bloodstone or Ember Bay, you only have 1 accessory to fill in, as you can attune or infuse a ring to bypass the “unique” restriction.
Take a Berserker accessory as the final trinket filler until the next map is released or you happen to acquire an ascended Zealot trinket through raids.
If you are worried about healing in PUG groups, do what Tragic recommended and slot Monk Runes, consume Delicious Rice Balls, and even using a Sigil of Transference.
All of those combined with Druid’s Natural Mender trait sets you at +50% outgoing healing modifiers. More than enough for PUG parties and beneficial for all group content such as raids.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
In my experience the usual pug group needs at least full zealot’s in healing power, preferably even full magi, especially if you’re the only druid in the squad.
Just a question.
Do the modifiers multiply or simply add?
Because if they multiply , it would be around 59,7% with sigil of transferance.
I’m curious. I didn’t test it back then.
They are additive %. Tested on my warrior, if you can wrap your mind around how that even happened.
They are additive %. Tested on my warrior, if you can wrap your mind around how that even happened.
That’s… sad news. But definitely a valuable information. Thanks.