Sea of Sorrows
General Patch Discussion [merged]
Sea of Sorrows
Hi Anders, I’m totally not here so skip this post and read on…
We made the improvements we had time to test. There are still more ranger improvements but when our time is limited we have to focus on things we know we can fix. Signets and shouts are still on the docket, and I suspect some of each of these will get some love in the next time around. As you can see a lot changed in this build for every profession and we have to test these changes as well.
I do still believe ranger is the profession in most need of improvement after this patch and we will continue to make those improvements. If we could fix everything at one time we would, but the reality is there are a limited # of hours to make changes.
I see a lot of talk about ranger weapons, but I don’t think that is the real problem. I think sword and longbow are both good weapons, which is why the changes take longer. The problems are deeper, in pets ability to hit moving targets, trait lines with not enough viable choices and skills that are often too specialized to really compliment the weapon builds. These aren’t things we can change overnight. The change to Greatsword block was in fact a very difficult change, but we made it because we knew it was the right thing to do.
There are >500 skills in this game, 480 traits, and 2 designers working on this. Even then often we are bottle necked by other issues. I’m not going to say we are not working on these things, nor can I say there are things we could have changed but just ran out of time on, but this was a patch that contained ranger improvements and it will not be the last one that does so. Maybe you want more than honesty but that is what I currently have to offer.
Jon
Are you serious? all you have are two developers working on classes? Well, what about this, last patch the ranger’s where untouched, ignored, while all other classes got worked on. On top of that you are admitting that the rangers are the worse off class in the game that needs the most work. So, since we need the most work and we where completely ignored in one of the patches, why not ignore all the other classes on the next patch and put these two developers to fix ONLY the ranger class? While your at it, please ask them to actually create and play a ranger class so they can understand why we are complaining so much, and while your doing that, perhaps you should delete your warrior and play a ranger yourself, maybe then we’ll actually see some changes that are beneficial to our class. Otherwise you might as well just remove the ranger class from the game and give us the ability to convert our ranger into any other class we want! Or here is something, turn back the ranger’s to what they where in beta, because in beta we where good, then when the game was going to go live you changed us completely, destroying the class and making us useless.
The traps are fixed. It’s back to normal.
Sea of Sorrows
These were no major changes whatsoever….how can you get on here Jon and tell us you had to manage your time when warriors and engis got huge updates? How do you call changing wording on our skills to the correct wording and buffing the harpoon gun a significant change? How do you call giving spirits that get 3 hit a 50% chance to give their buffs and still have a 10 second cool down on how often those buffs are applied a significant change? How do you call making the LB for a Warrior stronger then the LB for a Ranger a significant change? You bugged out the traps on our first “big update”….shows how much focus you put into the ranger. Lastly please don’t waste 4 bullets to tell us 4 different skills are now able to use finisher combos that’s really only 1 bullet worthy put into 4…what happened to the 16 bullets that were suppose to be shown?
(edited by Casey.9687)
Constructive, I’ld like clarification on why the buffs seem designed to benefit underwater farmers with a new sounds like water map out? Encouraging ranger farming?
Like GS changes.
Spirit changes insignificant.
axe 5 change woohoo random bolts of missing….Looks better shooting something I suppose.
OoS
A whittling ranger becomes viable by forcing his opponent to whittle
I feel that pet stows in-combat aren’t going to happen, unless the class itself gets re-envisioned by the devs as pet are our class mechanic. They’re just probably one of the trickier class mechanics to implement correctly. Too powerful and a pet allows your character to stand there doing nothing, which is a situation I can get myself into sometimes even without traiting that much into BM, although I guess since I’ve only got my ranger to 65 that may yet change. I do like the short invulnerability on dodge idea to improve their survivability though. edit: just realized, we already get protection on dodge with the minor master wilderness survival trait. Knew it sounded familiar!
I haven’t played much with spirits, but I feel they might be more effective if they shorten the internal cool down a little and make them slightly more survivable. Today’s increase in the effect chance is a step in the right direction. Traps are where they’re supposed to be, I feel. Something needs to be done to make shouts more interesting and worthwhile to bring. I feel like all this stuff has been mentioned before, though.
Mostly with rangers I want bug fixes (mh sword, I’m looking at you) and variety. I don’t mind if playing the ranger would require more skill, as long as we get to do things a bit more interesting than spamming attacks.
(edited by imarah.7940)
please just return the shortbow back to its original firing rate ASAP. It was nerfed because of an animation issue and not because it was overpowered or people were complaining about it. That was no reason for the nerf in the first place so just make that happen and don’t make us wait for the next patch…we already waited this long to be disappointed.
But what’s the point of giving constructive feedback? Couldn’t you see on this forum that there are already tons of thoughtful and constructive ideas on how the rangers can be fixed, yet we received 16 bullet points of almost nothing?
Fundamental bugs [e.g. 1H Sword root] didn’t get fixed. All we got is the harpoon gun buff?!What’s the point of giving constructive feedback?
What’s the point in being so negative? What’s the alternative: whine and threaten designers? No thank you. As I stated, I have a vested interest in seeing the Ranger class improve. While changes didn’t happen this patch, this does not mean changes won’t happen in the future. I believe if we discuss point in a constructive, positive way, we as players can help give developers a new perspective and ideas that they can hopefully play with.
You haven’t been reading this forum if you think more constructive feedback is needed. Can’t you see there are tons of them here already? And what have we got so far? When pleas don’t work, you try to protest. It’s that simple.
Well instead of typing another 5000 words of constructive ideas of yours, which are likely mentioned and emphasized 100 times, why not go through all the constructive ideas already on this forum, and compile them into an organized list. Then let’s see how long will that list be. And how much progress we have got so far.
I’m sure that will be more constructive than telling people to be constructive and repeating all the ignored constructive ideas.
(Edit: See how constructive your thread is? It even got merged.)
(edited by ocfallwind.4821)
while i do know you guys are busy trying to fix stuff here is why people will never use spirits even with this new update:
- Low proc chance.
- Low Proc Chance for 20 trait points…50% for 20 trait points… waste in my opinion.
- Low HP.
- Low HP for 10 trait points (double hp) they get 1 shot by most stuff even with the trait.
- Small effect Radius. to make it useful with the trait you have to give up one of the others.
- Immobile. doesn’t move unless you have 30 points wasted on the grand master trait.
there are only 2 things that would make spirits usable and actually worth spending trait points on them.
- Increase untraited proc chance to 50%. and traited proc chance to 100%. 20 trait points is worth a lot more than a 100% proc rate in most builds.
- make their hp scaleable with character level. they die too fast.
also this might make up for the fact that the ranger weapons suck.
anyways thats my 2 cents.
Just one more thing before I go to bed sorely disappointed…
You said you need to focus on “things you know you can fix”
Let me give you a short list of things I KNOW you can fix. Today. Now. That would take you 10 minutes of coding and would have a massive impact. We’ll test it for you.
• Longbow/shortbow projectile speed. You don’t need to test it. You’ve got faster projectiles in game. Increase ours so our shots actually hit moving targets in PvP. The greatsword change is appreciated… but the VAST majority of Rangers love bows and want to use bows. Side stepping against a ranger in PvP negates 50% of their longbow damage. Side step back and forth and it negates 100%. Leet strats.
• Base movement speed of pets. Increase it. 20%. Do it now. Our pets will start to actually hit moving targets. I promise this won’t break your game. They will still die ridiculously fast in WvW, but at least they might get one or two hits off instead of zero. It’ll have next to no impact in PvE. Please do it right now.
• Signet of the Hunt. Increase it to 25% movement speed. Do it now. It won’t break the game. Thieves have it now and it would mean we have an actual useful signet on our hotbar. Don’t test it. You already tested it for thieves. Just do it right now.
That’s it. Those 3 items. 10 minutes of coding. Would give us 1000% more love then what you’ve given us today.
Wraath – [DDH] Darkhand
Ranger of Blackgate
(edited by neverborne.4736)
I appreciate the honesty in the red post.
I am a bit dissapointed that Shouts and Signets got axed this update, but I do love me those Greatsword changes. It’s a significant enough change to Spirits to warrant giving them another look at, and I’ll reserve judgement until I have.
I do agree that most ranger weapons are good.
I just kind of wish Sword would execute the same general pros and cons in a less irritating way. I’m sure it’s a godly thing if you sat down with excel and worked out the numbers, but the feel is remarked on constantly. Even the proponents have a hard time painting it as anything other than an obstacle to be acclimatized to and worked around than something that’s genuinely fun to interact with in it’s own right.
(edited by Vox Hollow.2736)
But what’s the point of giving constructive feedback? Couldn’t you see on this forum that there are already tons of thoughtful and constructive ideas on how the rangers can be fixed, yet we received 16 bullet points of almost nothing?
Fundamental bugs [e.g. 1H Sword root] didn’t get fixed. All we got is the harpoon gun buff?!What’s the point of giving constructive feedback?
What’s the point in being so negative? What’s the alternative: whine and threaten designers? No thank you. As I stated, I have a vested interest in seeing the Ranger class improve. While changes didn’t happen this patch, this does not mean changes won’t happen in the future. I believe if we discuss point in a constructive, positive way, we as players can help give developers a new perspective and ideas that they can hopefully play with.
Anyways. I think that buffing pet survivability is a tricky thing. The problem with pets is that they get one-shotted really easily on high-level content. But the thing is, so do most players. If you buff pet hp to a point where they can survive, then that means you’re making them INCREDIBLY hard to kill, even during normal circumstances.
However, the reason why players are able to get through high-level content is due to smarter positioning and ability to dodge. So there’s two potential solutions to tackle this problem
1. Better pet AI. Pets will avoid AOEs when they detect red circles, or try to escape red circles if they are already on it. Implementing this can be problematic, since it takes away control from players. So if a player wants to activate a skill while a pet is moving out of a way, what happens? Does the pet ignore the player? Or remain in the aoe and attempt to use the skill?
2. Pets gain invulnerability when you roll. Players dodge many many many life-threatening damage sources by rolling. So why not give pets invulnerability frames when the player rolls? That way, especially in dungeons, when players are dodging a boss attack, the pet will survive also on virtue on the player’s skills.
The definition of insanity is to do the same things over and over and expecting different results.
Not to be dismissive of your post, but your ideas have already been suggested. Frankly, there’s been so much feed back already from the end users in the previous ranger mega threads stemming all the way back to the beta, that there’s really nothing we can suggest anymore; it’s a matter of them actually stop doing the ostrich impression and finally pull their heads out of the as…ground and actually fix the class.
There’s really only 3 conclusions you can draw from how they’re handling this.
1. They’re clueless about the class and about balance in general.
2. They’re not interested in balancing this class.
3. They’ll never balance this class because it’s the favorite class for bots and farmed gold cuts into their revenue stream for gem sales.
Pick your poison.
I was extremely excited for today. I actually had it marked on my calender. “NOVEMBER 15TH, RANGER UPDATE.. FINALLY” is actually what it says. LOL.
Well, finally see the update, read through the patch notes… what a let down. I was so excited for this patch! I thought for sure rangers were going to have a buff! Which is what they need. This is just garbage.
Buff to spirits… but the only worthwhile spirit is stonespirit (if you can keep him alive long enough to do anything) and traited in BM… but who is even traited in that anyway? The trait line is horrible.
Buff to greatsword… but the damage is horrible. Why bother?
I am just disappointed that I started with a mesmer… then decided to switch to ranger, and got 100% world completion, did almost everything on it, gear and all just to have it nerfed… then the update is a let down. Just seems like a waste of time. Glad I have been gearing my mesmer. At least they can help in wvw and spvp.
Word of advice anet? Balance all of the classes THEN you should think about content… Maybe work on a proper party interface as well.. but that is a different story LOL
Hello. I have mained Ranger since the beginning of GW1. The versatile warrior who wraps himself in the cloak of the wilderness and strikes hard and fast has always appealed to me over that of the fully armored soldier charging headlong on the frontlines.
That said, I am angry.
Probably too angry to type coherently about these changes.
Nothing of importance was addressed. Token updates were made to mediocre skills.
Looking at this, and then looking at the Elementalist’s update (Fiery Greatsword gets power and condition buffs now???) doesn’t anger me so much as sadden me, however.
Excuse the melodrama, but beating the Ranger profession with a dead horse has been the apparent trend since 2010.
I am disappointed to see it continues into 2012.
Keirlann Aurion – Ranger – Chieftain of the Ace Guard [AceG]
I agree Neverborne, i just logged in to see my ranger in action , with the last patch to put traps back to where they were.
My total damage is down alot from earlier today.
Mobs I was able to take on earlier today, tonight I had to run away from to live because my health went Kittens.
I use LS, SH, Sword and Torch… went to traits 15,15,15,15,10
use Flame trap .. Rampage..Sharpening Stone…Signet of Stone
I have exoctic armor and rare/exotic weapons
I was just trying to get something that seemed to work, use mostly LB and Sword/Torch
I have to say with what is happening it appears to me that the powers that be have decided to make Rangers; Warriors in Thiefs clothing with trolls as pets.
Hi Anders, I’m totally not here so skip this post and read on…
We made the improvements we had time to test. There are still more ranger improvements but when our time is limited we have to focus on things we know we can fix. Signets and shouts are still on the docket, and I suspect some of each of these will get some love in the next time around. As you can see a lot changed in this build for every profession and we have to test these changes as well.
I do still believe ranger is the profession in most need of improvement after this patch and we will continue to make those improvements. If we could fix everything at one time we would, but the reality is there are a limited # of hours to make changes.
I see a lot of talk about ranger weapons, but I don’t think that is the real problem. I think sword and longbow are both good weapons, which is why the changes take longer. The problems are deeper, in pets ability to hit moving targets, trait lines with not enough viable choices and skills that are often too specialized to really compliment the weapon builds. These aren’t things we can change overnight. The change to Greatsword block was in fact a very difficult change, but we made it because we knew it was the right thing to do.
Jon
Ok, that’s BS to me. I would like to see a patch released where at least 1 or 2 class weren’t touched upon. That is what happened to ranger, we didn’t get any update for a full month. If we are so important to change, then you can ignore 1 class for a patch to fix us (I nominate warrior for obvious reasons). This ranger patch could have been released for halloween (besides the water ones, because of your obvious ploy to new content), heck, it could have been released last week. Think about it, 1 full month of no patches and we get only ~7 changes in 1 month while another class gets over 20 in that same timeframe.
Look at all those underwater skill changes, and look at the name of the new content…“LOST SHORES”. Looks like you guys were busy making our underwater skills better for this patch for across the board. Seriously, fix your game and bugs before adding new content.
And another BS, you say Longbow is fine? THEN WHY THE F did you buff it on a warrior? They do more damage, AoE better with their longbow YET they are the one to get a buff?
I was excited when you guys set a release date because you said “It’ll be released when it’s finished” but obviously the game is not.
No significant ranger changes, even though we were told the last patch was light on rangers b/c of testing.. Now, we get the same story and are supposed to believe something good is coming, while every other class seemed to get more updates than rangers… Time to shelf my ranger for good and focus on my thief and warrior.
<PINK>Tarnished Coast
“I think sword and longbow are both good weapons, which is why the changes take longer.”
When it comes to PvE the longbow is a decent weapon when used at maxed range however you do come across the “Obstructed” message once in awhile even though you have a clear line of sight.
As in PvP and WvW it has several major issues. To get the max damage of the longbow the player must stand at max range. This is fine if you opponent is standing still but that is never the case. Your opponent dose not even have to dodge to avoid your attacks. By simply side step spamming left and right they can avoid being hit. This makes the skill rapid fire nearly pointless to use cause a player doesn’t have to dodge to avoid a majority of the attack. Even with the use of traps and the point blank shot most classes can close the gap between them and a longbow ranger no matter the effort the ranger puts into kiting their opponent. In WvW the longbow only gets its most use from standing at an elevated position such as a tower wall. Barrage is the only useful skill and point blank shot is only useful depending on the situation as its potential only shines if an opponent is on a level or decline surfaced. Though sometime you do catch an opponent near the edge of a high cliff and can one shot them off it.
Compared to the warrior longbow skills the ranger skills are quite bland.
The only suggestion I can come up with that can fix issues is see in the longbow without revamping the skills is to increase the trait Eagle Eye to 10% and increasing the flight speed of arrows so a player cannot simply side step to dodge them.
As a ranger traited into getting the max benefits out of using bows I can simply say that longbows are not a “good weapon”.
(edited by Marx Pain.3219)
Longbow #5+Zephyr’s speed is the single strongest aoe spike in the game, short of landing a bunch of meteor shower hits, and comes with a decent cripple.
Its #4 is the furthest-distance knockback in the game at point-blank range and competes with all other knockbacks at all ranges. Oh, and 12 second CD traited.
The #3 is the strongest (single-attack) source of vulnerability in the game. We can keep the 10-stack up indefinitely and even hit a 20-stack for a few seconds if it’s traited.
Finally #2 does decent DPS while you’re closing in/backing away to use 3-5.
Seems to me that longbow’s doing pretty well. It is weird that shortbow out-DPS’s longbow in every build, but that’s probably a nerf to shortbow direct damage+buff to bleed rather than a fault of the longbow.
(edited by Angela Ranna.5638)
Just one more thing before I go to bed sorely disappointed…
You said you need to focus on “things you know you can fix”
Let me give you a short list of things I KNOW you can fix. Today. Now. That would take you 10 minutes of coding and would have a massive impact. We’ll test it for you.
• Longbow/shortbow projectile speed. You don’t need to test it. You’ve got faster projectiles in game. Increase ours so our shots actually hit moving targets in PvP. The greatsword change is appreciated… but the VAST majority of Rangers love bows and want to use bows. Side stepping against a ranger in PvP negates 50% of their longbow damage. Side step back and forth and it negates 100%. Leet strats.
• Base movement speed of pets. Increase it. 20%. Do it now. Our pets will start to actually hit moving targets. I promise this won’t break your game. They will still die ridiculously fast in WvW, but at least they might get one or two hits off instead of zero. It’ll have next to no impact in PvE. Please do it right now.
• Signet of the Hunt. Increase it to 25% movement speed. Do it now. It won’t break the game. Thieves have it now and it would mean we have an actual useful signet on our hotbar. Don’t test it. You already tested it for thieves. Just do it right now.
That’s it. Those 3 items. 10 minutes of coding. Would give us 1000% more love then what you’ve given us today.
And make us on par, even by a slight amount, with one of the two chosen classes? Madness!!! Next thing you know, you’ll be asking for spirits to be unkillable like banners. Where does it end?!
And make us on par, even by a slight amount, with one of the two chosen classes? Madness!!! Next thing you know, you’ll be asking for spirits to be unkillable like banners. Where does it end?!
But again, why are banners not killable? IT’s a physical object, it should be targetable. Spirits are exactly what they’re named, spirits. Shouldn’t they be the unkillable one? You give spirits ability to not be targeted and we can keep their crappy proc rates and trait investments to make them move.
This is such a major let-down I won’t even bother leveling another character after I went straight for the ranger as my main. I din’t level up to 80 to stop playing and reroll a warrior. The thing that bothers me most is that I can easily overlook the dullness of endlevel if I can play a decent, fun and balanced class. As is it, I don’t find my ranger decent in terms of mechanics nor is it fun. I won’t even bother mentioning balance or the major lack of it.
Many people spent their time trying to come up with easily doable fixes for the problems that concern us the most. If it takes you one month and a team of 50 testers to find out if our projectile speed is “just right” or if we actually manage to hit a moving target, I really don’t think you actually care that much about our concerns. I’m really tired of phrases like “we are hard at work in your interest and problems regarding your class are being looked at constantly”
I don’t give a rats kitten about new content and I’m pretty sure most of us don’t especially when we have to play a poor excuse of a ranger.
Had enough of this game although I was really thrilled about it since like forever.
Peace
As a Ranger since beta, This is by far not Significant Changes in the state of the Ranger.
I’m truly disappointed in the lack of support on my class from.
Underwater changes? Spirits? Condition damage buffs when bleeds have been nerfed badly ages ago?
I don’t quite get the logic in all of this.
And make us on par, even by a slight amount, with one of the two chosen classes? Madness!!! Next thing you know, you’ll be asking for spirits to be unkillable like banners. Where does it end?!
But again, why are banners not killable? IT’s a physical object, it should be targetable. Spirits are exactly what they’re named, spirits. Shouldn’t they be the unkillable one? You give spirits ability to not be targeted and we can keep their crappy proc rates and trait investments to make them move.
Agree.
Spirits could be like Fairy, untouchable, immune, and no that s*** mini-fail-trees.
But now we have a new object: http://www.gw2db.com/items/56212-frenzy
Using bird pet, the highest dps pet:
Time for me to kill mob without pet: 10 s
Time for pet to kill mob without me: 38 s
Time for me to kill mob with pet: 10s
Pets are broken. Fix them or remove them.
Also, I want to be able to hit for 20k crits every 8 seconds like any warrior can (chaining utilities/heals to fill adrenaline faster than once every 8 seconds).
Also, can we get some actual dps traits?
kthx.
Ps. When will opening strikes actually start applying vouln?
(edited by lunabaguna.8293)
Stow pet is still not working, AWESOME.
This is a VERY poor patch, it’s done really nothing for Rangers.
They were weak and feeble, the are still weak and feeble.
Pets are useless still.
For being pressed on time, they sure spent alot of time buffing up other classes. Guess they needed changes more than the rangers did. Those poor warriors and elementalists, they were having a much tougher time guys, have a heart.
|-Swiftpaw Sharpclaw [DnT]-|
@swiftpaw
It’s all an excuse.
If they had spent all that time ‘fixing’ the other 7 professions, and these fixes were core issues might I add, then they surely had time to look through the core mechanics of the ranger profession, ESPECIALLY the pet.
Sea of Sorrows
@swiftpaw
It’s all an excuse.If they had spent all that time ‘fixing’ the other 7 professions, and these fixes were core issues might I add, then they surely had time to look through the core mechanics of the ranger profession, ESPECIALLY the pet.
I can alrdy foresee the official response. “Sorry guys, fixing the ranger is a lot more difficult/complicated than expected, we will get to it soonTM”
yea i kinda lol’d when i read the notes ^^
what a letdown
Well at least the Ranger forum is pretty much the same as every other class forum.
1. Upset over either the nerf of their class or for not improving it.
2. Tired of playing an underpowered class.
Go figure.
@swiftpaw
It’s all an excuse.If they had spent all that time ‘fixing’ the other 7 professions, and these fixes were core issues might I add, then they surely had time to look through the core mechanics of the ranger profession, ESPECIALLY the pet.
I can alrdy foresee the official response. “Sorry guys, fixing the ranger is a lot more difficult/complicated than expected, we will get to it soonTM”
I would be surprised if we receive anything more than the passive aggressive, “get off our backs already” response we have already gotten.
I don’t usually post on this forum, but I had to say something about the Ranger.
These patch notes are disappointing and I have had no urge to play on my lvl 80 ranger whatsoever.
We need some better fixes.
There many things that I can write here but i agree with everyone else.
Certainly wonderful that they are planning further improvements. But … Seriously, what the hell is the main work of ALL but the most useless and broken profession in the game? John has promised a lot of improvements, but no improvement of anything that would matter. Underwater buff looks like a pathetic excuse to get rid of our complaints.
Disappointed, finally concede that im going to shelve my ranger and roll a warrior
Disappointed, finally concede that im going to shelve my ranger and roll a warrior
I just recently started rolling a warrior and it is nice!
What’s the point of staying on the ranger when u got the best of both worlds on a warrior
I do not want to put my ranger up, and I will probably still play it in PvE a bit .. but as far as PvP.. im done.
Well at least the Ranger forum is pretty much the same as every other class forum.
1. Upset over either the nerf of their class or for not improving it.
2. Tired of playing an underpowered class.Go figure.
The difference is we received zero changes the last past which was shortly after the short bow “animation fix”. We were then promised significant changes this patch. We received none.
Oh…..dear.
I’ve only just started my ranger. Guess I should have rolled an engineer after all.
Despite all the bellyaching, Ranger is still a pretty good profession. It’s excellent for PvE and with the right builds can be effective in dungeons, W3, and sPvP.
It’s just that we were promised something that wasn’t delivered. Just a little disappointing. Most people are just angry right now.
You are downright fooling yourself if you think ranger is even close to the effectiveness of other classes in PvE or PvP. You either have no frame of reference or just cant do simple math when you look and compare abilities between the classes.
After the shortbow nerf, I made a warrior. I was once like you and thought ranger was decent. It doesnt hold a candle to the warrior. I then made a thief and an engineer. It doesnt hold a candle to those classes either. Its not even a close comparison.
I knew when John lied about the shortbow changes that the ranger was screwed. It was an obvious lie and coverup how the change went down.
Ask me now tho if i am mad about the shortbow nerf. My answer would be a no. It made me make my warrior. Do yourself and any group you join a favor and make a different class.
This post is not really any different than many of the others in this thread, I am going to speak my mind anyway. So let this wall of text be lost amongst the other walls of text.
I love rangers, I love pets. In Guild Wars 1 my best memories are running around in GvG and TA as an RaO ranger. Later I took to using Grapple and Bestial Mauling to daze monks in RA while sitting at 16 BM. Interrupt ranger in a balanced team composition will win nine times out of ten, but I have never been bothered by playing a sub-optimal build as long as it was fun. I liken playing as a Beastmaster (or some other sub-optimal setup) to playing with Superblocks; they work and are fun but are not as good as Legos. Sadly as rangers we get to play with some broken Superblocks. It was said, “There are some bugs being fixed and quality of life improvements coming in the next patch, as well as some other significant ranger improvements. I would Literally tell you but I think it would be considered a bit of a spoiler”.
Jon, you were going to fix our Superblocks. Not only fix our Superblocks, but maybe give us a bunch of new Legos. When I am told I will finally get to play with everybody else and their toys I get excited. Not giving them to me after you imply you will is mean.
Yes, I have spent a post tongue-in cheek talking about Legos to point out the silliness present in some of the QQing. That said with this patch I really do feel a bit like a hurt kid myself. Oh well, you don’t always get what you want in life. I’ll add my suggested fixes to one of the many threads and move on. I may not play as much (finals and papers in the next month anyway). I’ll still be running my Beastmastery builds. Also,
Please don’t make us wait till Christmas for our Superblocks Mr. Peters!
Wappaw (Waps)
Rangers should have a snipe ability, 2000 range (or whatever) with a 200-300% increase to crit, and a +30% increase to crit chance. something that gives a range class a range superiority. Make it an elite. Friggen warrior buff to bow, when they already have killshot with rifles. LOL at you anet, LOL.
hope this is not the patch we were waiting for
anyway i’ll still play my ranger
Has anyone tried the new PvP map with their ranger? I jumped on a server earlier tonight, and it was me and 2 other people, so I just went exploring. Jumping up and down to different levels, I was kinda having fun. Then I noticed my pet was not with me. Thank goodness I was not fighting anyone as “half” my damage was lagging behind trying to find a path down to me that involved using every ramp on the map lol.
If I hadn’t wasted my time and money on decking out the ranger in full TA set and a corrupted shortbow, I would delete it for an extra character space.
It’s depressing logging onto my ranger, taking her for a spin in a dungeon or PvP and being severely disappointed every time, then running off to my guardian which is way more productive in both situations.
Whenever I want to do a dungeon on the ranger people ask if I can please take one of my alts instead, anything but the dreaded ranger -_-. It’s understandable too, normally I’d be like no, wtf, I’m playing this class. But now I’m like yeh, I really should.. it’s not fair on you guys. The ranger really doesn’t put much on the table for group situations in dungeons at all. healing spring ( big deal, really..) and some protection grant on successful dodge doesn’t really cut it, especially when you are single target DPS in most situations unless you can edge around and line things up for piercing arrows.. even then, you know if the warrior in the party saw your numbers they would laugh… hell even a necro would.
Omg heys guys I have fear from my pet! Crowd control! … My pet that refuses to stay stowed half the time and pulls everything even when set to avoid combat.. It’s a crowd pleaser for sure. Wait wait, ‘Search and rescue!’ guys! I’ll save you!‘.. said no one.. ever.
Spirit of nature’s Renewal! wait, nvm, you forgot to get downed right on top of it.. and nvm now it’s dead from getting 2 hit. I could really go on forever here..
If this is your main character, this class right here, I am so sorry for you, I’m glad I didn’t invest any more time in my ranger than what I have, and I can imagine if I had treated it as my main, I would have quit the game by now.
These changes are taking way too long, it’s been months and when they nerfed the shortbow ( one of the only avenues for decent damage) they should been prepared to compensate for that, but they didn’t, they dragged it out with reassurances and promises that still haven’t been fulfilled.
How long can they expect people to play a broken class? They must really expect people to have made alts by now and not bother with ranger until the real fixes are addressed.
Really, the short term solution would be to un-nerf the shortbow Skill 1 until you get your kitten together and can fix the class.. But we all know that’s not going to happen.
|-Swiftpaw Sharpclaw [DnT]-|
Congratulations Arena Net,
You’ve now put the nail in the coffin and ruined a perfectly good game by refusing to listen to the players. Real players, the ones who play the game honestly and don’t glitch or use some insane OP tactic to win…Yeah those, did you forget they are there? Or is it just a tad easier to pretend that they aren’t completely suffering from the changes that have been made. You call a visual glitch a fix and instead it’s a flat out nerf…You promise fixes, but that isn’t delivered. You say it’s coming next balancing patch and this is what you give us? Fixes and buffs to pretty bland talents and skills to start with? Not even starting to mention what happened to mesmers and engineers? Wtf is wrong with you?
I heard today that TWO people control the balancing of all the classes in the game? Please tell me this isn’t true. However if that is true…then it’s a 50/50 shot on who people get to blame for this continued fiasco dragging out.
You have forced the people who play those classes on a daily basis to re-roll their current classes entirely, buffed other classes ridiculously so and ignored the classes that have real issues repeatedly. You should be ashamed of yourselves. This is not what you said it would be like when you made this game and now you’ve turned it into EVERY SINGLE MMO OUT THERE TO DATE! Identical, nothings different. It’s just slightly prettier graphics with shiny new mechanics covering up the fact that behind closed doors the same nonsense that makes people quit games is now happening here too.
The public has given feedback, hell they’ve begged for this to change and stop turning into a cesspool of things the players don’t want to see occur but it’s happening anyway…Nerf nerf nerf without ever actually seeming to give a kitten about anything the players beg for to be fixed or needs to be fixed by those who play this game correctly. I said this last time but since that was deleted. I may as well say it again. You are punishing the legitimate players and driving them away.
Thieves have been buffed to hell and back to the point where all you see in wvwvw now is thieves. Then…you buff them again. There isn’t balance in this game anymore…it’s a couple OP classes butchering the rest of us who are trying to cling to our other professions in the vain hope you won’t just toss us the scraps of your personal favorites professions. Again, It’s favoritism. Pure and simple…I am sure you’re going to delete this post of mine just like you deleted the last one I wrote that was negative in nature. Cowards. You do this to us and expect people to stay and just take the subtle backhanded slaps you’ve been handing the players and their classes since the game went live? Keeping quiet and polite about it? No wonder so many people are quitting this game entirely and giving up. They’re pissed off. They’re going back to Warcraft! You’re not giving us any hope to remain and more then likely even more are going to say they’ve had enough and leave as well. People are tired of this treatment so early in a game’s release and they have a right to be. You’ve done nothing but neglect the classes that need it or nerf them to the point of stupidity rather then fixing the actual issues they seem to have.
I’ve read the forums today. People are sick and disgusted with this blatant disregard of themselves and the classes they love. Can you really blame them?
As it stands, GW2 is a farce of a game that’s wasting people’s time and money with very little incentive to remain when there is a huge bulk of players being given the run around. Good Job guys. Great job accomplishing such an achievement of a game only to ruin it three months later through blindly pushing forward with fixes that are nothing more then a band-aid over a bullet wound.
I retired my almost fully exotic geared ranger weeks ago because I knew then that this would happen. I am glad I did, least I was able to fully level a necromancer and nearly a elementalist to replace that character I spent over 600 hours on. 600 hours of my time wasted because you can’t manage to deliver on even the most basic of concerns. Thanks, we really appreciate it.
(edited by Anariel.4809)
Can´t say I am surprised… well maybe a little bit
That was poorly handled.
I am happy that I have a lvl 80 warrior as my “second” main character… he is by far the better “ranger” …
I am disappointed – thats for sure…
The feeling when my newly made level 4 guardian is better than my level 80 fully exo’d ranger… sucks man.
Congratulations Arena Net,
You’ve now put the nail in the coffin and ruined a perfectly good game by refusing to listen to the players. Real players, the ones who play the game honestly and don’t glitch or use some insane OP tactic to win…Yeah those, did you forget they are there? Or is it just a tad easier to pretend that they aren’t completely suffering from the changes that have been made. You call a visual glitch a fix and instead it’s a flat out nerf…You promise fixes, but that isn’t delivered. You say it’s coming next balancing patch and this is what you give us? Fixes and buffs to pretty bland talents and skills to start with? Not even starting to mention what happened to mesmers and engineers? Wtf is wrong with you?
I heard today that TWO people control the balancing of all the classes in the game? Please tell me this isn’t true. However if that is true…then it’s a 50/50 shot on who people get to blame for this continued fiasco dragging out.You have forced the people who play those classes on a daily basis to re-roll their current classes entirely, buffed other classes ridiculously so and ignored the classes that have real issues repeatedly. You should be ashamed of yourselves. This is not what you said it would be like when you made this game and now you’ve turned it into EVERY SINGLE MMO OUT THERE TO DATE! Identical, nothings different. It’s just slightly prettier graphics with shiny new mechanics covering up the fact that behind closed doors the same nonsense that makes people quit games is now happening here too.
The public has given feedback, hell they’ve begged for this to change and stop turning into a cesspool of things the players don’t want to see occur but it’s happening anyway…Nerf nerf nerf without ever actually seeming to give a kitten about anything the players beg for to be fixed or needs to be fixed by those who play this game correctly. I said this last time but since that was deleted. I may as well say it again. You are punishing the legitimate players and driving them away.
Thieves have been buffed to hell and back to the point where all you see in wvwvw now is thieves. Then…you buff them again. There isn’t balance in this game anymore…it’s a couple OP classes butchering the rest of us who are trying to cling to our other professions in the vain hope you won’t just toss us the scraps of your personal favorites professions. Again, It’s favoritism. Pure and simple…I am sure you’re going to delete this post of mine just like you deleted the last one I wrote that was negative in nature. Cowards. You do this to us and expect people to stay and just take the subtle backhanded slaps you’ve been handing the players and their classes since the game went live? Keeping quiet and polite about it? No wonder so many people are quitting this game entirely and giving up. They’re pissed off. They’re going back to Warcraft! You’re not giving us any hope to remain and more then likely even more are going to say they’ve had enough and leave as well. People are tired of this treatment so early in a game’s release and they have a right to be. You’ve done nothing but neglect the classes that need it or nerf them to the point of stupidity rather then fixing the actual issues they seem to have.
I’ve read the forums today. People are sick and disgusted with this blatant disregard of themselves and the classes they love. Can you really blame them?
As it stands, GW2 is a farce of a game that’s wasting people’s time and money with very little incentive to remain when there is a huge bulk of players being given the run around. Good Job guys. Great job accomplishing such an achievement of a game only to ruin it three months later through blindly pushing forward with fixes that are nothing more then a band-aid over a bullet wound.
I retired my almost fully exotic geared ranger weeks ago because I knew then that this would happen. I am glad I did, least I was able to fully level a necromancer and nearly a elementalist to replace that character I spent over 600 hours on. 600 hours of my time wasted because you can’t manage to deliver on even the most basic of concerns. Thanks, we really appreciate it.
Thought id just try and keep this alive…well said
I see a lot of talk about ranger weapons, but I don’t think that is the real problem. I think sword and longbow are both good weapons, which is why the changes take longer.
Jon
You really think that longbow is good as it is? Ever seen a Warrior with Rifle?
Thats how a proper weapon is … I dont care about the greatsword cause I play the Ranger because of the ranged weapon and the pet – both more then subpar (one not working properly at all the other mediocre at best…)
Most of our “special” abilities F2 are not working (remove conditions – brown bear – 6 seconds after I pressed F2? really? I mean… c´mon… )
Well Warrior it is then….