Give axe #1 more bounces

Give axe #1 more bounces

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Posted by: waka.9826

waka.9826

Make up your mind anet. It’s either a power weapon or a condi weapon.

Honed axes improves your crit damage with a mainhand axe, yet it does terrible damage, axe 1 with it’s slow throw speed and it’s whopping max 1k crits with 72 % crit damage and 3k power. Axe 2 /3 have no place in a power build whatsoever

Atleast if it bounced 5 times it would do some substantial damage against 2 people

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Just swap Path of Scars and Ricochet IMO.

Alternately, call it Path of Cars, like the Gary Numan song.

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Posted by: waka.9826

waka.9826

Just swap Path of Scars and Ricochet IMO.

Alternately, call it Path of Cars, like the Gary Numan song.

path of scars would be way too strong as a auto attack lol

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Posted by: jcbroe.4329

jcbroe.4329

I think it should just get a dumbed down version of the mesmers staff autoattack. Maybe like RNG bleed/cripple/vulnerability with appropriately balanced durations?

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: waka.9826

waka.9826

I think it should just get a dumbed down version of the mesmers staff autoattack. Maybe like RNG bleed/cripple/vulnerability with appropriately balanced durations?

More rng in this game? No thanks buddy.

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Posted by: jcbroe.4329

jcbroe.4329

The entire game is built around RNG, there is even a stat that is solely for increasing the effectiveness of an RNG engine (precision). The suggestion was made to put axe in line with other weapons that have bouncing effects in the game that are primarily condition weapons. The skills that apply conditions in a particular order of the bounce effect are generally more powerful, cooldown skills.

That leaves the obvious choice of modeling one weapon after another existing weapon if that weapon needs to be brought up to par.

I didn’t design the game to be so heavily reliant on RNG and passive procs, ANet did. But if the game isn’t going to be redesigned entirely to address those issues, and a weaponset needs to be brought up in order to be competitive, it has to use existing properties, and those shouldn’t be dismissed because of player preference if it would overall make the weapon more balanced.

The Axe is already an RNG heavy weapon when it comes to the autoattack anyhow, since you don’t get to pick and choose which enemies get hit by the bounce.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

(edited by jcbroe.4329)

Give axe #1 more bounces

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Posted by: Vaxx.3178

Vaxx.3178

Path of Scars IS RNG as far as not only hitting the first time, but its rare on anything but a level, non-moving target to hit on the second pass. Then another RNG if it actually pulls the target.

I mainly use Axe/Axe and GS. Increasing the bounces of the auto would be nice, but adding a condition would be even better IMO.

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Posted by: Anthrage.2519

Anthrage.2519

My issue with Axe would not be that it is too condition-focused, but too conditional, like most of Ranger’s skills. For many, you only get full value if your pet is alive, or in range, or off it’s cooldowns…in this case, the additional hits from Ricochet only come into play if there are additional targets in range – their presence or position. Only one target, you do not get full value for the skill. These conditional elements of Ranger skills are in fact a form of RNG – that is indisputable.

If I were to change this therefore, I would do something similar to how Longbow 1 works – how damage scales based on distance – except in this case, have it start at a higher damage amount for the first and possibly only hit, and scale downward for each subsequent hit. This has the virtue of also making sense from a physics perspective. :P

So for example…first hit currently does 291 base, with the other 2 being the same. This would be a potential total of 873 total damage assuming the listed 3 axes hit. Even without modifying this overall damage value, you could have the first hit do 500, the second hit do 250 and the third 125 for a total of 870 damage…it’s pretty much perfect.

In fact, it’s so perfect, my apologies to the OP, that I’m going to have to make this suggestion myself elsewhere. You are absolutely right, Axe 1 is a problem skill, if not because it is low damage, but because in practice, you do not always get full damage value.

Ranger Anthrage Stormrider – Sanguine Wild Guild [SW]
sPvP BuildWvW Build
Tarnished Coast Server- Anthrage Stormrider on Youtube

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Posted by: Durzlla.6295

Durzlla.6295

You know what’d be awesome? If Honed Axes actually made it so when you crit your axe bounces back to you, granting might, and then back at the guy it crit with a limit of once per axe.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: waka.9826

waka.9826

Path of Scars IS RNG as far as not only hitting the first time, but its rare on anything but a level, non-moving target to hit on the second pass. Then another RNG if it actually pulls the target.

I mainly use Axe/Axe and GS. Increasing the bounces of the auto would be nice, but adding a condition would be even better IMO.

That’s not rng. That’s called L2P and use cripple and immob.

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Posted by: ddoi.9264

ddoi.9264

Yes, axe needs some serious help.
Anthrage’s idea would be really great and I’d never take off axe if it was implemented. I don’t think it needs more bounces, just more frontloaded damage on the first hit so it’s not useless in 1v1 situations.

Splitblade needs the initial cast time reduced. It’s already difficult enough to use it point blank and the cast time doesn’t make it any easier. Not to mention the insult of having all 5 axes converging perfectly on you when it gets reflected unlike when we use it.

The axe trait of 10% extra critical damage should be changed to 15% extra critical chance so it can benefit both power and condi builds.

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Posted by: Miflett.3472

Miflett.3472

You know what’d be awesome? If Honed Axes actually made it so when you crit your axe bounces back to you, granting might, and then back at the guy it crit with a limit of once per axe.

I like the might idea. I’d like to see it do more damage up front to it’s first target, then bounce around and apply might on return.

Leader of Grim Omen [GO]

(edited by Miflett.3472)

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Posted by: Vaxx.3178

Vaxx.3178

Path of Scars IS RNG as far as not only hitting the first time, but its rare on anything but a level, non-moving target to hit on the second pass. Then another RNG if it actually pulls the target.

I mainly use Axe/Axe and GS. Increasing the bounces of the auto would be nice, but adding a condition would be even better IMO.

That’s not rng. That’s called L2P and use cripple and immob.

Riiiight. My bad. Path or Scars hitting a target standing still always hits coming back, and always pulls. It never bugs with a slight elevation, or anything like that. Sarcasm

L2Read

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Posted by: waka.9826

waka.9826

Path of Scars IS RNG as far as not only hitting the first time, but its rare on anything but a level, non-moving target to hit on the second pass. Then another RNG if it actually pulls the target.

I mainly use Axe/Axe and GS. Increasing the bounces of the auto would be nice, but adding a condition would be even better IMO.

That’s not rng. That’s called L2P and use cripple and immob.

Riiiight. My bad. Path or Scars hitting a target standing still always hits coming back, and always pulls. It never bugs with a slight elevation, or anything like that. Sarcasm

L2Read

That’s not RNG, that’s called a bug. Do you know what RNG stands for?

l2brain

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Posted by: losmuertes.7285

losmuertes.7285

The auto doesn’t need more bounces. It needs to apply a condition. I’d be happy with it applying torment or even any condition for that matter.

I also agree that splitblade needs an attack speed boost.

You know you are getting old when you enjoy remembering things more than doing them.

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Posted by: Dardamaniac.1295

Dardamaniac.1295

You know what’d be awesome? If Honed Axes actually made it so when you crit your axe bounces back to you, granting might, and then back at the guy it crit with a limit of once per axe.

Dat^^
or Axes can bounce to non enemy targets and give em a boon..It will synergize fine with pets and its gonna give some nice support.I dont know what boon,something not too strong like swiftness…

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Posted by: Vaxx.3178

Vaxx.3178

Path of Scars IS RNG as far as not only hitting the first time, but its rare on anything but a level, non-moving target to hit on the second pass. Then another RNG if it actually pulls the target.

I mainly use Axe/Axe and GS. Increasing the bounces of the auto would be nice, but adding a condition would be even better IMO.

That’s not rng. That’s called L2P and use cripple and immob.

Riiiight. My bad. Path or Scars hitting a target standing still always hits coming back, and always pulls. It never bugs with a slight elevation, or anything like that. Sarcasm

L2Read

That’s not RNG, that’s called a bug. Do you know what RNG stands for?

l2brain

Yes, a bug in which randomly generates a miss. Hence a RNG.

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Posted by: XelNigma.6315

XelNigma.6315

There isnt any code to generate a random number that will determine if it hits or misses.
So it doesnt count as a RNG (Random Number Generator).
It misses and bugs because of other factors, often environmental.
I cant believe this has to be explained.

I like the Ricochet and Winter’s Bite is alright. Its Splitblade that feels way out of place. Personally I would like to see that skill replaced. Even if the bleeds was removed making it a purely power weapon like skill 1 and 3 it would still be a melee attack unlike skill 1 and 3.
This game has enough spread shot attacks, and tbh they all suck.
I think theres only one attack thats like the Warrior’s Impale. Where they throw the weapon and it sticks in the target. Maybe have Axe skill 2 do that.
Something like;
Nature’s Embrace, Throw an enchanted axe at the target, once it hits them vines grow from it and squeeze the target. Applying constant damage, or you can press the skill again to have the axe erupt in an aoe.

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Posted by: Vaxx.3178

Vaxx.3178

There isnt any code to generate a random number that will determine if it hits or misses.
So it doesnt count as a RNG (Random Number Generator).
It misses and bugs because of other factors, often environmental.
I cant believe this has to be explained.

I like the Ricochet and Winter’s Bite is alright. Its Splitblade that feels way out of place. Personally I would like to see that skill replaced. Even if the bleeds was removed making it a purely power weapon like skill 1 and 3 it would still be a melee attack unlike skill 1 and 3.
This game has enough spread shot attacks, and tbh they all suck.
I think theres only one attack thats like the Warrior’s Impale. Where they throw the weapon and it sticks in the target. Maybe have Axe skill 2 do that.
Something like;
Nature’s Embrace, Throw an enchanted axe at the target, once it hits them vines grow from it and squeeze the target. Applying constant damage, or you can press the skill again to have the axe erupt in an aoe.

I really like that suggestion. I agree.

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Posted by: Fordel.3208

Fordel.3208

Yea I agree with that. Split shots are always weird because they are most effective when used as a ‘melee’ attack. It’s just an odd fit currently.