Glyph of Unity Mechanics

Glyph of Unity Mechanics

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Does anyone know how it works? Do you actually need to take damage for the Glyph to deal damage back? I know it states whenever you take damage, but I have a sneeking suspicion about it…. Could someone do me a favour and test it in the mists?

Test 1: Use GoU and then “Protect Me!” and see if the target still takes damage when hitting you.

Test 2: Use GoU and then Signet of Stone and see if the target still takes damage when hitting you.

Test 3: Do the damage packets from GoU count as strikes for Sharpened Edges procs?

I’d test this myself but I’m a long way from home…

Edit: Doh! Forgot the beta is over…. Maybe a dev can tell us?

(edited by Heimskarl Ashfiend.9582)

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Posted by: Justine.6351

Justine.6351

We cant test this now but we don’t have to. Irennnnioooo said in the druid preview thing that GoU + SoS was a potential combination.

Other then that, I never bothered to test GoU because the concept of taking dmg to deal dmg was weak. To deal dmg with it you need to run a not so tanky spec. If you are going to use it the only time to do so is when you are being spiked, that’s the time to use evades not cast GoU.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Gah, beta is over, I forgot! lol

Just looking for potential synergy here.

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Posted by: Justine.6351

Justine.6351

If you want GoU to be good, suggest:

Ground targeted:1200, radi:180
5sec, 5target retaliation/5target regen (celestial form)
5sec GoU buff on ally nearest centre.
Non-criting
30sec recharge

Now you can use GoU effectively with Druid using healing stat sets that have power in them:
Zealot
Forsaken
Cleric

And not be the focused taget of hate for GoU to be useful.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I honestly really do not like that idea. I think its quite good as it is now, especially with that CD and Verdant Etchings, if the range was better, it would be fantastic. For PvE it is just amazingly good.

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Posted by: Rizo.9534

Rizo.9534

I honestly really do not like that idea. I think its quite good as it is now, especially with that CD and Verdant Etchings, if the range was better, it would be fantastic. For PvE it is just amazingly good.

I think it have to work on your pet also, that will be good.

That way there will be much more synergy with “Protect Me!”.
You transfer damage to pet, and pet reflect these damage to enemy. Why not?

(edited by Rizo.9534)

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I honestly really do not like that idea. I think its quite good as it is now, especially with that CD and Verdant Etchings, if the range was better, it would be fantastic. For PvE it is just amazingly good.

I think it have to work on your pet also, that will be good.

That way there will be much more synergy with “Protect Me!”.
You transfer damage to pet, and pet reflect these damage to enemy. Why not?

Yeah, it would be awesome if the pet also got its own tethers.

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Posted by: Justine.6351

Justine.6351

Does anyone know how it works?
I’d test this myself but I’m a long way from home…

I honestly really do not like that idea. I think its quite good as it is now, especially with that CD and Verdant Etchings, if the range was better, it would be fantastic. For PvE it is just amazingly good.

smh….this is honestly the last topic of yours I read/reply in.

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Posted by: Scrimschaw.5784

Scrimschaw.5784

It would have been nice if there was something like a 10% damage reduction baked into Glyph of Unity, resistance, lifesteal, or an immunity to critical hits, etc. to help prevent the Druid from being spiked down when he/she tries to use it—especially given that the Druid needs to stay well within cleaving and PBAoE range if he/she wants to maintain the links. I do hope it keeps the low cooldown, regardless of changes—it’s nice to finally have low-cooldown skills on Ranger that promote active gameplay, even if they could use some serious tuning.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

It would have been nice if there was something like a 10% damage reduction baked into Glyph of Unity, resistance, lifesteal, or an immunity to critical hits, etc. to help prevent the Druid from being spiked down when he/she tries to use it—especially given that the Druid needs to stay well within cleaving and PBAoE range if he/she wants to maintain the links. I do hope it keeps the low cooldown, regardless of changes—it’s nice to finally have low-cooldown skills on Ranger that promote active gameplay, even if they could use some serious tuning.

Totally agree, if the range was upped and it got some other effect, it would be just gold. Retaliation for 5s would be cool too, double punishment. Short CD is something I’ve been praying for, for a long time. So happy its 20s.

Does anyone know how it works?
I’d test this myself but I’m a long way from home…

I honestly really do not like that idea. I think its quite good as it is now, especially with that CD and Verdant Etchings, if the range was better, it would be fantastic. For PvE it is just amazingly good.

smh….this is honestly the last topic of yours I read/reply in.

Because my opinion differs to yours? lol, kbye.

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Posted by: Durzlla.6295

Durzlla.6295

Does anyone know how it works? Do you actually need to take damage for the Glyph to deal damage back? I know it states whenever you take damage, but I have a sneeking suspicion about it…. Could someone do me a favour and test it in the mists?

Test 1: Use GoU and then “Protect Me!” and see if the target still takes damage when hitting you.

Test 2: Use GoU and then Signet of Stone and see if the target still takes damage when hitting you.

Test 3: Do the damage packets from GoU count as strikes for Sharpened Edges procs?

I’d test this myself but I’m a long way from home…

Edit: Doh! Forgot the beta is over…. Maybe a dev can tell us?

Well, it’s a good thing I did the first two tests…

1 and 2 are both yes, as long as you’re being “hit” it will work, however if you’re under the effects of Elixir of Heroes (via pig) which makes you “invuln” it does not trigger.

I would imagine test 3 would count as strikes, however I didn’t test for that one specifically, but i’m almost positive i saw it proccing bleeds.

EDIT: I would be very upset if they made this ability Ranged and on a target, and if they made it from critting on every hit (at least it’s showing up like that) to never critting. Druid isn’t that much of a ranged healer anyway, they heal for far more when they’re right next to their pet in the thick of things than standing at max range with the staff. I feel like Glyph of Unity should get something a little more added to it, but making it a ground targeted ability is not what it needs, or should get. If anything it should grant prot (and/or retal) that has longer duration per people, or just give blanket damage reduction. Or better yet, a damage taken increase on enemies, and damage reduction to allies (depending on the version you cast)

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

(edited by Durzlla.6295)

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Posted by: Justine.6351

Justine.6351

It would have been nice if there was something like a 10% damage reduction baked into Glyph of Unity, resistance, lifesteal, or an immunity to critical hits, etc. to help prevent the Druid from being spiked down when he/she tries to use it—especially given that the Druid needs to stay well within cleaving and PBAoE range if he/she wants to maintain the links. I do hope it keeps the low cooldown, regardless of changes—it’s nice to finally have low-cooldown skills on Ranger that promote active gameplay, even if they could use some serious tuning.

http://wiki.guildwars2.com/wiki/Glyph_of_Unity_
if the note section is to be believed.

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Posted by: Durzlla.6295

Durzlla.6295

It would have been nice if there was something like a 10% damage reduction baked into Glyph of Unity, resistance, lifesteal, or an immunity to critical hits, etc. to help prevent the Druid from being spiked down when he/she tries to use it—especially given that the Druid needs to stay well within cleaving and PBAoE range if he/she wants to maintain the links. I do hope it keeps the low cooldown, regardless of changes—it’s nice to finally have low-cooldown skills on Ranger that promote active gameplay, even if they could use some serious tuning.

http://wiki.guildwars2.com/wiki/Glyph_of_Unity_
if the note section is to be believed.

It’s wrong from all of my experiences, hell i knock back shot something i tethered and it broke.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Awesome Durzlla, good thing you are on the ball, good info to know.

That is good synergy there.

Put a 6s Retaliation on it and make the tethers not break until a much bigger range, even if application range was 360, man, that would rule for front-lining too. Well, imo anyway.

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Posted by: Scrimschaw.5784

Scrimschaw.5784

It would have been nice if there was something like a 10% damage reduction baked into Glyph of Unity, resistance, lifesteal, or an immunity to critical hits, etc. to help prevent the Druid from being spiked down when he/she tries to use it—especially given that the Druid needs to stay well within cleaving and PBAoE range if he/she wants to maintain the links. I do hope it keeps the low cooldown, regardless of changes—it’s nice to finally have low-cooldown skills on Ranger that promote active gameplay, even if they could use some serious tuning.

http://wiki.guildwars2.com/wiki/Glyph_of_Unity_
if the note section is to be believed.

Sadly, I was breaking the chains even when I dodge-rolled too far.

(edited by Scrimschaw.5784)

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Posted by: Shoe.5821

Shoe.5821

i really really wanted to like glyph of unity, but it literally has negative synergy with your pet. Your pet takes aggro, preventing you from taking hits :/

it needs to also apply to the pet

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Posted by: Justine.6351

Justine.6351

It would have been nice if there was something like a 10% damage reduction baked into Glyph of Unity, resistance, lifesteal, or an immunity to critical hits, etc. to help prevent the Druid from being spiked down when he/she tries to use it—especially given that the Druid needs to stay well within cleaving and PBAoE range if he/she wants to maintain the links. I do hope it keeps the low cooldown, regardless of changes—it’s nice to finally have low-cooldown skills on Ranger that promote active gameplay, even if they could use some serious tuning.

http://wiki.guildwars2.com/wiki/Glyph_of_Unity_
if the note section is to be believed.

It’s wrong from all of my experiences, hell i knock back shot something i tethered and it broke.

https://youtu.be/78DIW09XPSo?t=3m45s

yeah it appears to break in this persons gameplay. He casts it, the enemy dodge rolls away and the animation stops. I checked the ip editor for the page on wiki, he made 2 edits. 1 wrong and 1 right. I’m going to be bold and remove his note.

https://youtu.be/qLaciJ4N3Xk?t=6m25s
found a druid gameplay (I wont speak to the quality) where they have target(can see icon), get the link and it is broken (lose the icon).

(edited by Justine.6351)

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

I’d really love to see this glyph have a damage effect per second, as many foes in PVE have slow attacks

Something like X damage every second to tethered foes, and of course the damage dealt when struck by such foes.

Same for the celestial version, I’d love to see a pulsing healing every second in addition to the heal tethered allies when healing self

The pulsing damage/heal would be minor, but it’d at least give a little something so you don’t ‘waste’ the skill if no enemies strike you for the duration.

Attachments:

Glyph of Unity Mechanics

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Posted by: Justine.6351

Justine.6351

I’d really love to see this glyph have a damage effect per second, as many foes in PVE have slow attacks

Something like X damage every second to tethered foes, and of course the damage dealt when struck by such foes.

Same for the celestial version, I’d love to see a pulsing healing every second in addition to the heal tethered allies when healing self

The pulsing damage/heal would be minor, but it’d at least give a little something so you don’t ‘waste’ the skill if no enemies strike you for the duration.

If you are referring to openworld mobs from 2012, its more an issue of them sucking so badly wrather then GoU limitations.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Can’t wait to try this out against the Flame Legion Shaman, maybe I mean igniters… The ones with flamethrowers in CoF, cast this, then WD, watch em kill themselves hah. Or for farming mobs for T6.

@ ProtoMarcus
That celestial version is miles better than Spirit of Nature.

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Posted by: Durzlla.6295

Durzlla.6295

Can’t wait to try this out against the Flame Legion Shaman, maybe I mean igniters… The ones with flamethrowers in CoF, cast this, then WD, watch em kill themselves hah. Or for farming mobs for T6.

@ ProtoMarcus
That celestial version is miles better than Spirit of Nature.

I did something similar to 2 Engis and 3 tempests in PvP during the beta, I’ve never won a 1v5 so fast in my life lol.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Glyph of Unity Mechanics

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Posted by: Scrimschaw.5784

Scrimschaw.5784

I’d really love to see this glyph have a damage effect per second, as many foes in PVE have slow attacks

Something like X damage every second to tethered foes, and of course the damage dealt when struck by such foes.

Same for the celestial version, I’d love to see a pulsing healing every second in addition to the heal tethered allies when healing self

The pulsing damage/heal would be minor, but it’d at least give a little something so you don’t ‘waste’ the skill if no enemies strike you for the duration.

I think that would be a fantastic idea—as I recall they changed the Confusion condition to have a similar effect for the same reason, since PvE mobs generally don’t attack fast enough to make use of attack-punishing skills.

Glyph of Unity Mechanics

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Posted by: Durzlla.6295

Durzlla.6295

I’d really love to see this glyph have a damage effect per second, as many foes in PVE have slow attacks

Something like X damage every second to tethered foes, and of course the damage dealt when struck by such foes.

Same for the celestial version, I’d love to see a pulsing healing every second in addition to the heal tethered allies when healing self

The pulsing damage/heal would be minor, but it’d at least give a little something so you don’t ‘waste’ the skill if no enemies strike you for the duration.

I think that would be a fantastic idea—as I recall they changed the Confusion condition to have a similar effect for the same reason, since PvE mobs generally don’t attack fast enough to make use of attack-punishing skills.

I’d like this change too, however I don’t think it should be the focus, or even contribute a ton, just be something to make it not useless vs things not attacking you (granted this ability works even if non shackled targets hit you)

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna