(edited by Heimskarl Ashfiend.9582)
Glyph Redux
I like these quite a lot but I wonder with some of them (like the empowerment one) that they would end up raising the cd on them. They don’t generally like people getting quickness so much. Maybe change that to something else? Might or fury might be safer. I hate high cd abilities…
And yeah, I would really love to see some stun breaks on some of these to make them more useful.
I’d love a stunbreak on tides glyph. Would maybe make L.Reflex not that necessary and I could take another shout.
[SALT]Natchniony – Necromancer, EU.
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Range should be increased to 600 though. 450 is better but insufficient for a shout.
Resistance applied could last for longer up to 5 secs so it’s noticeable.
Resistance could be applied only you and your pet.
glyph of tides should pull as regular glyph, push as celestial.
Going with the defensive thinking on celestial form. And also when being offensive its always good to have an aoe pull.
I don’t think druid is going to get any boons at all so can’t see 90% of this stuff happening. The big things I’d like is a radius increase or targeted glyphs and a stun break.
i think the empowerment one would be better at 20% at 5 sec w/ quickness removed and make these ground targeted at 900 range, and i’m sold. instant amazing group support class.
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(edited by Relshdan.6854)
Not liking these suggestions. I’d rather opt for some of the Glyphs to be ground-targeted and unifying their radius to 360 with Tides. Only ones I agree with is a self stun-break on the normal version of Equality and extending the condition durations of Alignment.
Will update once Path of Fire releases.
Only concern would be the increased cooldown some of these would need. I doubt Glyph of Tides would keep it’s short cooldown if it was also a stunbreak.
Aside from that I like these effects.
The stunbreak should probably just be on glyph of equality since that has a longer cd. I really wouldn’t want to see a cd raise on the others.
All good suggestions fellas, but the ground targeting? Uuuugh, not for me tyvm, I really like the PBAoE nature of them, although they need a bigger range.
I like the current cooldown. Makes good synergy with celestial form.
would simply like a regen boon and a water field
All good suggestions fellas, but the ground targeting? Uuuugh, not for me tyvm, I really like the PBAoE nature of them, although they need a bigger range.
Not sure if you’ve been able to log in to test these out yourself, but adding ground-targeting to some of them adds more benefits to them than simply increasing the range in practice.
Alignment and Tides are two that I can think off where being able to cast it at a range extends their utility and makes them much more flexible with different styles. A lot more. The other ones can remain PBAOEs.
Will update once Path of Fire releases.
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Anet uses the skill effects for all game modes. Buffing Glyph of Empowerement would be way over the top. Think of one druid with four necros within a WvW environment…that bombs…
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@heim
I think its better if you include the cds…unless you never intended to change them..
I say slight increase in radius.
I still want some baseline heals on these to add to CF energy and group healing.
@heim
I think its better if you include the cds…unless you never intended to change them..
Yeah, the tooltip editor has no cast time or CD function, so I’d have to do those by hand in MSPaint adn I can’t be bothered lol. Most I would leave as is though, I did change Lunar Impact though, since I nerfed the daze duration, I also dropped the cast time to 1/4s so it could be used for an interrupt.
I say slight increase in radius.
I still want some baseline heals on these to add to CF energy and group healing.
Take a look at my trait ideas, I made Verdant Etching add 10% AF for the form on glyph use.
Bump so people can be enlightened
So, came up with a different idea for Glyph of Rejuvenation and it could actually solve a couple of issues, ie mob tagging and building AF without staff or TU, check it out!
So, came up with a different idea for Glyph of Rejuvenation and it could actually solve a couple of issues, ie mob tagging and building AF without staff or TU, check it out!
What do you think about this? More in line i was thinking.
Although i still think it would bring less work if it goes to a minor trait.
(edited by anduriell.6280)
So, came up with a different idea for Glyph of Rejuvenation and it could actually solve a couple of issues, ie mob tagging and building AF without staff or TU, check it out!
Nah that would be a huge nerf. The heals are smaller for self. And the group heals are smaller which is not good for a healer specialization.
I wouldn’t mind that heal on damage as a added bonus to current skill. Maybe a self regen on damage or something.
So, came up with a different idea for Glyph of Rejuvenation and it could actually solve a couple of issues, ie mob tagging and building AF without staff or TU, check it out!
Nah that would be a huge nerf. The heals are smaller for self. And the group heals are smaller which is not good for a healer specialization.
I wouldn’t mind that heal on damage as a added bonus to current skill. Maybe a self regen on damage or something.
Don’t get caught up on the numbers, they are just placeholders really. Even though I did increase the allied heal 260% for non celestial form… It is the mechanics that are the key point.
Heal you on damage = AF generation to attack
Damage foes on healing = mob tagging and damage while healing.