Glyph's are backwards

Glyph's are backwards

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Posted by: Puck.9612

Puck.9612

Think about it
Glyph of Tides: when do you want to pull people, when you are trying to heal yourself and allies, or when you are fighting and maybe just layed some traps? On the flip side if you or your ally is in trouble that AoE knockback would give you some breathing room to heal up.

You don’t need the extra healing from the glyphs in cele form, you need the damage so you still have some dps and can at least tag things in fights. All the healing the glyphs could provide when you are out of cele form would boost sustain and help recharge your f5.

Glyph of unity is pretty mediocre right now but if you could constantly heal yourself while tanking the damage it would become a fantastic skill.

Don’t get me wrong, this isn’t a fix all for glyphs, I still think they need other benefits added, increased range or ground targeting, and the addition of pet specific boosts like a pet teleport, pet cc’s etc. , this was just something funny that I noticed.

Jim Hunter when my other account isn’t suspended

Glyph's are backwards

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Posted by: Photinous.4628

Photinous.4628

You actually bring up some good points about Glyph of Tides. However, I’m not sure how I feel about making the pull default outside of celestial form. I really like the idea of the knockback over the pull, in general. It has strong uses for escaping and for kiting if you decide to keep the bow. However, if you decide to swap the bow for a melee weapon then the pull is better than the knockback, I guess.

Glyph's are backwards

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Posted by: Puck.9612

Puck.9612

You actually bring up some good points about Glyph of Tides. However, I’m not sure how I feel about making the pull default outside of celestial form. I really like the idea of the knockback over the pull, in general. It has strong uses for escaping and for kiting if you decide to keep the bow. However, if you decide to swap the bow for a melee weapon then the pull is better than the knockback, I guess.

If you have the bow you already have a knockback. The pull would be great for setting up a MoC maul, pulling people into bonfire/traps, or pulling them point blank to get off a good splitblade. Heck you could pull everyone in close to make sure you hit them all with a taunt and some other pet CC while dealing your own damage.

Jim Hunter when my other account isn’t suspended

Glyph's are backwards

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Posted by: Sigfodr.9576

Sigfodr.9576

I am looking forward to the rage in WvW when rangers (druids) knockback the enemys out of the cordinated bomb.. Now rangers can be hated even more and not only for lb4

Glyph's are backwards

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Posted by: Puck.9612

Puck.9612

I am looking forward to the rage in WvW when rangers (druids) knockback the enemys out of the cordinated bomb.. Now rangers can be hated even more and not only for lb4

I doubt it will find its way onto many skill bars in WvW in its current form.
The only place I’d consider using it is in pvp to knock people off point….. But I doubt I will because it is so lackluster. It needs to be a stun break, or give protection/stability or something.

It would be amazing as a 600 range pull in WvW. Leap into an enemies back line while they are being well bombed and yank everyone into the middle of it.

Jim Hunter when my other account isn’t suspended