Glyphs at least 600 radius.

Glyphs at least 600 radius.

in Ranger

Posted by: anduriell.6280

anduriell.6280

I see in the snapshots the glyphs have a range of 300. That’s definitely too short you have to be in melee range.

Wouldn’t be better for them to have a range of 600? Keep in mind they still have the cap of targets.

Also the pull from the glyphs could greatly benefit of the extra range. At 300 you don’t need to do any pull.

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Glyphs at least 600 radius.

in Ranger

Posted by: Puck.9612

Puck.9612

I see in the snapshots the glyphs have a range of 300. That’s definitely too short you have to be in melee range.

Wouldn’t be better for them to have a range of 600? Keep in mind they still have the cap of targets.

Also the pull from the glyphs could greatly benefit of the extra range. At 300 you don’t need to do any pull.

+1. I’ve said the exact same thing in a few threads.

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Glyphs at least 600 radius.

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

600 would be like Shouts 2.0, which honestly, some of them look like that already. I would rather they keep the 300 radius and make Glyphs ground-targetable with 900 range. Maybe extend the radius to 360 to test out how it feels.

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Glyphs at least 600 radius.

in Ranger

Posted by: Electro.4173

Electro.4173

Why not just make every skill a 900 radius ground targetable attack. Its apparently what everyone wants, since basically every single new utility that gets added has the exact same complaint.

Have to be in melee range, don’t wanna be, CHANGE IT!!!!!