Glyphs mechanic better as trap like

Glyphs mechanic better as trap like

in Ranger

Posted by: anduriell.6280

anduriell.6280

So glyphs have really small radius. I think the reason is because most of them are hard CC and being larger could create rivers of QQing all around.

Right now glyphs mechanically are like shouts. Without the synergy shouts have.
Small radius even the reaper has 600 radius and the reaper is supposed to be played i’m so close you can smell my breath like.

But glyphs are supposed to be inscriptions so guard an area. Seals for magical purposes.
With o change in the radius, what about being ground targeted and trigger when an enemy goes thru? Now that we lost ground targeted traps, the druid getting back a kind like functionality would bring back the gameplay lost with the balance patch.

So glyphs would became seal like ranged ground target skill that triggers when an enemy/ally stands in the top depending on the role of the glyph..

What do you think?

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Glyphs mechanic better as trap like

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Seems better this way, at least for some. I wouldn’t go all-out traps in terms of being triggered when an enemy passes through. Since it’s magic, that would be more akin to Necro Marks, and those have similar drawbacks.

I’d personally opt for Glyph of Empowerment and Alignment to be the only ones given the ability to ground-target, with the exception of Empowerment being the seal lingers and any ally within it receives the buffs of the utility. The others can remain as PBAOEs.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)