Glyphs need a stunbreak
I thought the same, but then I realized glyph of equality breaks stun for everyone when youre in avatar form.
I think glyph of alignment is by far the weakest, and likely wouldn’t be slotted under any circumstance.
Glyph of Equality makes the most sense for a stunbreak since it already does that in Celestial form. It already has a lengthy cooldown for it.
Glyph of tides would also make sense but the cooldown is on the low side for a stunbreak and I don’t want the cooldown increased.
…I think glyph of alignment is by far the weakest, and likely wouldn’t be slotted under any circumstance.
I’m looking at it traited, thinking that 2 conditions removed, 500 heal, cripple, weakness and 950 base damage every 16s will definitely see play.
other glyphs remove condis too. weakness we can get elsewhere and just slot a better utility. so I doubt it will see much play in its current state. not in pvp.
I was suggesting this too, there is no incentive in going 2 glyphs or 2 traps.
I think unity and equality are must-haves. rejuvenation is the obvious choice for pve/wvw raids, maybe even SH. but the rest need a little sumthin more. we’ll see this weekend.
Can’t you just use the adept trait for celestial to condi cleanse? Glyphs already have impressively short cool downs and alter what they do depending on if you’re in celestial or not, AND you can trait them to condi cleanse almost everyone but yourself.
And rangers have other traits that allow your pet to take your conditions,
I honestly don’t think Druid glyphs need it.
Can’t you just use the adept trait for celestial to condi cleanse? Glyphs already have impressively short cool downs and alter what they do depending on if you’re in celestial or not, AND you can trait them to condi cleanse almost everyone but yourself.
And rangers have other traits that allow your pet to take your conditions,
I honestly don’t think Druid glyphs need it.
This isn’t about cleanse, this is about stunbreak.
Can’t you just use the adept trait for celestial to condi cleanse? Glyphs already have impressively short cool downs and alter what they do depending on if you’re in celestial or not, AND you can trait them to condi cleanse almost everyone but yourself.
And rangers have other traits that allow your pet to take your conditions,
I honestly don’t think Druid glyphs need it.
Short cds? 2 sec daze on a 40 sec cd? I dont think so.
What is wrong with the current ranger stunbreaks? Its not like they are removed from play and its hard to not take lightning reflexes cause, stunbreak/immobilize clear/movement.
I guess what I’m saying is, If you are druid, that doesn’t mean you take 5 glyphs. Tailor a little.
What is wrong with the current ranger stunbreaks? Its not like they are removed from play and its hard to not take lightning reflexes cause, stunbreak/immobilize clear/movement.
I guess what I’m saying is, If you are druid, that doesn’t mean you take 5 glyphs. Tailor a little.
It would just be nice to not to have to take the same skills we’ve been using forever, if the glyphs offered a stunbreak, they could be used much more frequently, because you wouldn’t need to bring LR, QZ, PM or SoR every single time. Plus at very least, Glyph of the Tides is perfect synergy with a stun break, it would be like the opposite to LR in function.
(edited by Heimskarl Ashfiend.9582)
well some of those are our bread and butter. like I cant run without QZ and SoS on any power build. when I was theorycrafting an offensive druid yesterday, guess what ended up on the utility bar once again?
I think the heal is going to be flexible. but i’ll be surprised if people are able to make more than 2 glyphs work. I’m going with unity, equality, qz and sos (in conquest). also this is exactly why traps and shouts are so hard to work with. but I would love it if the druid is survivable enough so I don’t have to roll with SoS any longer.
What is wrong with the current ranger stunbreaks? Its not like they are removed from play and its hard to not take lightning reflexes cause, stunbreak/immobilize clear/movement.
I guess what I’m saying is, If you are druid, that doesn’t mean you take 5 glyphs. Tailor a little.
It would just be nice to not to have to take the same skills we’ve been using forever, if the glyphs offered a stunbreak, they could be used much more frequently, because you wouldn’t need to bring LR, QZ, PM or SoR every single time. Plus at very least, Glyph of the Tides is perfect synergy with a stun break, it would be like the opposite to LR in function.
Instead of another aoe stunbreak glyph maybe an aoe stability tied to a glyph(non-celestial). One is proactive and one is reactive.
Ok so I looked and I think this:
30sec recharge.
1sec cast.
Glyph of Tides, pulls:
stunbreak, aoe 3vulnerability/foe, blind immunity while casting
Glyph of Tides(celestial),pushes:
stunbreak, 3sec resistance
Glyph of equality(celestial) is a joke and needs rework.