So… after the first few weeks of release and after lots of testing, here is my final version of the Ranger Greatsword/Longbow build. Aptly named the Barrage, it has huge damage, huge control and can be utilized in every style of play
Longbow/Greatsword (For sPvP and Solo Play)
The most common weapon set is Longbow/Greatsword. It is the most common, because it is the best build when looking at a utility/survivability/damage spec. Although there are other viable builds, Longbow/Greatsword gives some great advantages all around. This is a very strong build while levelling, as well as for sPvP.
Weapons and their abilities:
Longbow
#1 = Auto-attack. 1500 range (when traited). More damage the further from the target. Combo Finisher = Physical Projectile.
#2 = Rapid Fire. 1500 range (when traited). Shoot arrows rapidly at a target. Combo Finisher = Physical Projectile.
#3 = Hunter’s Shot. 1500 range (when traited). Gives pet swiftness and applies vulnerability to your enemy. Does low damage. Best used as an opener. Combo Finisher = Physical Projectile.
#4 = Point Blank Shot. 750 range (when traited). Pushes back your target. Pushback is further the closer the target is. Does high damage. Combo Finisher = Physical Projectile.
#5 = Barrage. 1500 range (when traited). Applies an aoe cripple for 12 seconds when fully casted. Does large dot aoe damage against targets in the field.
Greatsword
#1 = Auto-attack. 3 part attack, of which the 3rd swing evades while being cast.
#2 = Maul. High damage and applies 3 stacks of bleed which last just over 5 seconds.
#3 = Swoop. Charge. Does high damage. Combo Finisher = Leap.
#4 = Counterattack. If attacked while channeling, you knockback your enemy. Or you can activate the ability and throw your Greatsword and cripple your enemy. Combo Finisher = Physical Projectile.
#5 = Hilt-Bash. Low damage. Applies a 1 second daze to you target and your pet’s next attack does 50% more damage.If you hit your target from the side or back, they are stunned instead of dazed.
You utility skills should be:
Heal: Heal as One (solo play): Heal yourself and your pet. OR Healing Spring (team play). Aoe heal and regeneration field. Combo Field Water.
Muddy Terrain. Throw an aoe immobilize that lasts 2 seconds. The ground is then a pulsing aoe slow for 10 seconds.
Lightning Reflexes. Dodge backwards doing low damage to enemies. Gain Vigor for 10 seconds. Breaks Stun.
Quickening Zephyr. Double your attack speed and your pets attack speed for 4 seconds. Cannot be healed while under this effect.
Elite Skill: Rampage as One. Grants you and your pet Fury, Swiftness and Stability for 21 seconds. Critical hits by you and your pet apply might to their counterpart.
Weapon Sigils:
Sigil of Superior Air on your Longbow. Maximize your ranged damage.
Sigil of Superior Blood on your Greatsword. Adds survivability in melee range.
Gear Runes:
Superior Rune of the Eagle x 6.
Amulet:
Berserker’s Amulet.
Traits:
30 Points in Marksmanship. Pick up Steady Focus (I) Piercing Arrows (VIII) and Eagle Eye (X)
25 Points in Skirmishing. Pick up Pet’s Prowess (I) and Quick Draw (X)
10 Points in Wilderness. Pick up Wilderness Knowledge (VI)
5 Points in Nature Magic.
This build has incredible control. Ranger may not be the ideal class for 2v1’s or 3v1’s, but they really shine in 1v1’s. This build is designed to make use of Barrage. Its AoE slow and damage pulse is incredible for control and gives you time to get off your longbow abilities before being engaged in melee.
Swap to your greatsword and you have huge passive surviability, one of the longest gap closers in the game. A counterattack/ranged slow. Bleeds. And a daze.
Did I mention we have pets to boot?
This build is the master of being in control of an encounter.
Mesmer
Mixed Martial Arts and Crafts (MMAC)
