(edited by Soilder.3607)
Greatsword Rework
Hey mates, I’m back with another rework for some skills that are a bit lackluster, but this time with the greatsword. My main objective with these changes was to increase the weapons supportive/defensive role.
2 – Changes to, Maul your foe with the force of a bear, inflicting weakness (6’s). Is now a blast finisher. +10% damage, no longer applies vulnerability. Recharge increased to 10 seconds.
This isn’t bad, Maul inflicting weakness adds to the defensive nature of the weapon, though the blast finisher is overkill. Make Maul hit 5 targets instead.
3 – Changes to, Run and leap at your foe, knocking them back (300 distance). Recharge increased to 15 seconds. Remains a leap finisher.
A knockback on a gap closer isn’t a very smart idea. What are you going to do after you’ve wasted your gap closer to knock your target out of your melee range? Leave everything about swoop the way it is, remove the evade from Power Stab (GS auto) and add it to swoop.
4 – Changes to, Block attacks with your greatsword (same duration, no longer counterattacks) —> Crippling throw – Remains the same, but is no longer a projectile finisher.
Counterattack is fine the way it is. The only thing I would change, is allowing the kick to be canceled by dodge rolling.
5 New Skill – Melandru’s Refuge – Thrust your greatsword into the ground, creating an area of refuge for allies. Cures a condition every 2 seconds, grants Aegis (5’s) every 2 seconds. Four second duration, 240 radius. 25 second recharge. Same activation time and animation as symbol of wrath.
Hilt bash is fine the way it is. Instead, change moment of clarity (grandmaster skirmishing trait) to stack with the attack of opportunity hilt bash already provides to the pet.
Frankly, the only thing the greatsword really needs is a buff to its auto attack. Everything else is fairly unnecessary.
-BnooMaGoo.5690
Hey mates, I’m back with another rework for some skills that are a bit lackluster, but this time with the greatsword. My main objective with these changes was to increase the weapons supportive/defensive role.
2 – Changes to, Maul your foe with the force of a bear, inflicting weakness (6’s). Is now a blast finisher. +10% damage, no longer applies vulnerability. Recharge increased to 10 seconds.
This isn’t bad, Maul inflicting weakness adds to the defensive nature of the weapon, though the blast finisher is overkill. Make Maul hit 5 targets instead.
3 – Changes to, Run and leap at your foe, knocking them back (300 distance). Recharge increased to 15 seconds. Remains a leap finisher.
A knockback on a gap closer isn’t a very smart idea. What are you going to do after you’ve wasted your gap closer to knock your target out of your melee range? Leave everything about swoop the way it is, remove the evade from Power Stab (GS auto) and add it to swoop.
4 – Changes to, Block attacks with your greatsword (same duration, no longer counterattacks) —> Crippling throw – Remains the same, but is no longer a projectile finisher.
Counterattack is fine the way it is. The only thing I would change, is allowing the kick to be canceled by dodge rolling.
5 New Skill – Melandru’s Refuge – Thrust your greatsword into the ground, creating an area of refuge for allies. Cures a condition every 2 seconds, grants Aegis (5’s) every 2 seconds. Four second duration, 240 radius. 25 second recharge. Same activation time and animation as symbol of wrath.
Hilt bash is fine the way it is. Instead, change moment of clarity (grandmaster skirmishing trait) to stack with the attack of opportunity hilt bash already provides to the pet.
Frankly, the only thing the greatsword really needs is a buff to its auto attack. Everything else is fairly unnecessary.
I don’t think the blast finisher is overkill. It would be, but I increased the recharge a hefty amount. And the vulnerability is also removed, so there goes another 5% dps. But the weakness should be there because, once again, it is defensive.
Mm, you’re right about that. Knockback your enemy only to send them out of melee range is a bit illogical.
Counterattack is fine the way it is now, but in the case my changes come true, then it would’ve needed its cc removed.
Hilt Bash is totally not fine. 25 second cool down for a mere daze/stun is terrible. Other classes can do much better, and so can some of our other skills (point blank shot). Not only that, but my suggestion perfectly matches the supportive nature of the greatsword.
You should keep in mind the fact that I’m lowering the greatsword’s dps a small amount with these changes, but I greatly increase it’s supportive/defensive abilities, which isn’t op at all. The greatsword is our only weapon like this (besides warhorn, but that’s offhand) and therefore needs to be strong at what it does.
(edited by Soilder.3607)
I appreciate the intentions of the OP, but I have to strongly disagree. Greatsword is one of only two melee options we have, the other one being mainhand sword. I, for one, hate mainhand sword, but I still want to play a high(ish) DPS melee power build. Greatsword is my only option, and I don’t want that taken away from me. (Especially since I made a Sunrise.)
That said, the changes are interesting, and it would be cool if rangers got a weapon set with good support skills. I just don’t want it to be on greatsword.
Rangers should have the ability to use a staff, and the staff should be the support weapon.
Greatsword is a skill-burst weapon for every class that has access to it, and should stay that way. That said, autoattack is a bit lacking. Close, but not quite up to where it needs to be in damage--and maul should hit 5 targets. Messing with swoop’s cooldown is a big no. Running from a warrior, thief or even guardian if they’re dual sword is already nearly impossible as-is.
I appreciate the intentions of the OP, but I have to strongly disagree. Greatsword is one of only two melee options we have, the other one being mainhand sword. I, for one, hate mainhand sword, but I still want to play a high(ish) DPS melee power build. Greatsword is my only option, and I don’t want that taken away from me. (Especially since I made a Sunrise.)
That said, the changes are interesting, and it would be cool if rangers got a weapon set with good support skills. I just don’t want it to be on greatsword.
Hmm, alright. I would’ve like to see the weapon given more of a direction because as it stands its the only defensive weapon also capable bursting somewhat, which doesn’t really make sense. I really thought it would’ve been sweet to have a supportive greatsword, but whatever. But this only points to the problem of lacking an actual support weapon to begin with.
Instead of a knockback on swoop, a knock down would be cool. Would remind me of playing a dd ele, with ride the lighting followed by backdraft. Allows us to get that maul off.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
I don´t see that the GS is a defensive weapon?
It got a block and evades… okay I give that to you.
But Hiltbash to Maul is one of the or maybe the best burst our class got.
It´s pretty balanced imo… good damage + defensive + utility
I think the GS is our most complete weapon just like it is.
Yes some tweakings here and there… a blast finsiher would be nice.
I think there are other weapons which should be fixed instead.