Q:
Greatsword block change
ranged attackers you block, melee attacks you pushback is I believe the difference you are seeing.
OoS
A whittling ranger becomes viable by forcing his opponent to whittle
Actually, I’m pretty sure there was a change. Whereas before (and also still in the tooltip) you countered with a kick that pushed enemies backwards, you now do a horizontal chop with your greatsword that doesn’t push enemies back. The attack also no longer cleaves and only hits one target.
Actually, I’m pretty sure there was a change. Whereas before (and also still in the tooltip) you countered with a kick that pushed enemies backwards, you now do a horizontal chop with your greatsword that doesn’t push enemies back. The attack also no longer cleaves and only hits one target.
Oh man, now it’s turned into a Double stealth nerfage! All the way across the sky!!!! It’s so beautiful!! What does it mean?
It is still useful and will interupt a channeled attack. It still kicks enemies back just not as far… for some. In PvE some enemies you can kick across the map and others don’t go more than 2 ft. I kind of wish it would be a set distance.
And honestly, I would rather have a knockdown then knockback. Knockback generally is not all that great for melee leaving you chasing and making your pet have to move.
I am loving the channeled duration of block against ranged. I’ve used it to great effect and is great to help close while swoop is on cooldown. And you get to kick them once you are in range (provided duration hasn’t expired).
The problem is that it’s not a knockdown, it’s a knockback for 0 ft. There’s a large difference in the disable time of the enemy.
The knockback of Counterattack always seemed somewhat questionable in my experience. Sometimes it actually pushed enemies away, sometimes it didn’t.
It does seem to work even less often now, though. Seems like 80% of the time now they just fall on the floor right in front of you, though occassionally you do get the proper knock even now.
I don’t think the ability to attack multiple or a single enemy was changed at all, though. I think it was always like that, where it would only hit 1 enemy despite looking like it should hit more. I remember thinking it was odd in that way. Unless it only used to do damage to surrounding enemies and now doesn’t, I know for sure it never knocked back multiples.
Not sure if its intentional, or simply the resault of being changed (seems a lot of skills the latest patched changed ended up getting messed up in the process, Magnetic Grasp’s leap finisher is now buggy, Dragon’s Tooth’s finisher is also gone, and of course the trap cooldown bug which some suspect was caused by changes to traps that were reverted).
Its worst on warriors, I made a rifle warr and I was enjoying it until I realized rifle butt, kick and stomp dont work in dungeons (bosses tend to ignore phyisical attacks and very rarerly kick works against a boss).