Greatsword ranger (hmm?)
Thread number #5k
inb4:
- “Please look around before posting the same stuff”
- “Sword is miles ahead”
- “Weird charts showing Gs being better is some awkward situation”
- “Plz, I started Gw and I cant plai wit sword oto atak, rangurs suck”
Thread number #5k
inb4:
rangurs suck"
Rangers are great
Yes there are many threads about it, but resuming:
- Yes it is totally viable.
- Sword have better DPS and allow you to an off hand weapon, but GS have close enough damage and is way less clunky to use, pick your poison.
(and the other 8 elite specs maxed too)
Wait… we have to make a chart this time?
Hopefully this clears things up.
Attachments:
- Sword have better DPS and allow you to an off hand weapon, but GS have close enough damage and is way less clunky to use, pick your poison.
17% dps difference =/= close enough
For PvP anything is plausible in the right build. Works well on tankier point defense pet builds like Prysin runs. The regen sort. You can even run both sword/axe and GS.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
You survive longer with greatsword because of the higher mobility and longer range, plus the evade spam helps.
- Sword have better DPS and allow you to an off hand weapon, but GS have close enough damage and is way less clunky to use, pick your poison.
17% dps difference =/= close enough
When the mobs align just so, greatsword actually outdamages than sword. Also, see Fluffball’s chart.
- Sword have better DPS and allow you to an off hand weapon, but GS have close enough damage and is way less clunky to use, pick your poison.
17% dps difference =/= close enough
On ideal scenario it is 17%, I agree, but overall that difference is lower and in specific cases GS outdamage sword.
All in all GS is VERY viable in any power build, for pvp, pve and wvw.
(and the other 8 elite specs maxed too)
- Sword have better DPS and allow you to an off hand weapon, but GS have close enough damage and is way less clunky to use, pick your poison.
17% dps difference =/= close enough
On ideal scenario it is 17%, I agree, but overall that difference is lower and in specific cases GS outdamage sword.
All in all GS is VERY viable in any power build, for pvp, pve and wvw.
Maybe in zerg combat in WvW. In small scale or 1v1 most every other class build is going to wreck a GS power build. Most of the dps is in a very telegraphed spike and overall the dps isn’t high enough to outpace other power builds and will just fall apart against a good player using a condition build with food, wrench ect…
Hell, you still can’t even land hilt bash on a target running away from you in a parallel path.
Yes, that is what I mean with “specific” and “ideal” scenarios.
GS against many targets and in many PvE situations (where AI is kinda dumb) you can easily land hilt + maul, in 1v1 fights sword is superior for sure.
LB you need distance, you can’t rely on RF all the time, so GS is the 2nd best power weapon to have in general, and IMO the best burst you can have (DPS =/= burst, just to be clear)
(and the other 8 elite specs maxed too)
GS main strength is the maul. Going from half health to “o *! I’m dead” cant be understated. No amount of regen can help with that.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
GS main strength is the maul. Going from half health to “o *! I’m dead” cant be understated. No amount of regen can help with that.
Maul does less damage than rapid fire though…and its harder to connect.
Space Marine Z [GLTY]
GS main strength is the maul. Going from half health to “o *! I’m dead” cant be understated. No amount of regen can help with that.
Maul does less damage than rapid fire though…and its harder to connect.
2 month ago i oneshottet 3 thiefes at once. they all used steal to close the gab between me and them. luckily i saw them comming and activated sigil of the wild, the first thief ate hilt bash ( MoC activated ) followed by maul. the thiefs were all lined up pretty well and i could hit them all together. result: 16k maul on everyone of them and three death thiefs. ( they ganked me 4 or 5 times after and i left the map :P )
Kodash
Stomp some Piken!
GS main strength is the maul. Going from half health to “o *! I’m dead” cant be understated. No amount of regen can help with that.
Maul does less damage than rapid fire though…and its harder to connect.
You are mixing DPS with Burst.
Maul cause 1 high hit damage. <- high burst
Rapid Fire is many small hits in a small time period. <- high DPS
The difference?
If maul land it will cause 100% of the damage and things like hilt bash, SoS and MoC affect the same 100% of the damage, this is high risk high reward.
If RF hits, only the 1st hit is affected by SoS and MoC (or hilt bash if you are fast) and many players my dodge or block after they see that they are being hit by it, lowering the damage dramatically.
(and the other 8 elite specs maxed too)
GS main strength is the maul. Going from half health to “o *! I’m dead” cant be understated. No amount of regen can help with that.
Maul does less damage than rapid fire though…and its harder to connect.
2 month ago i oneshottet 3 thiefes at once. they all used steal to close the gab between me and them. luckily i saw them comming and activated sigil of the wild, the first thief ate hilt bash ( MoC activated ) followed by maul. the thiefs were all lined up pretty well and i could hit them all together. result: 16k maul on everyone of them and three death thiefs. ( they ganked me 4 or 5 times after and i left the map :P )
I once feared 5 people off a huge cliff in WvW with my wolf while being downed…. I got up and typed “/laugh”
GS main strength is the maul. Going from half health to “o *! I’m dead” cant be understated. No amount of regen can help with that.
Maul does less damage than rapid fire though…and its harder to connect.
You are mixing DPS with Burst.
Maul cause 1 high hit damage. <- high burst
Rapid Fire is many small hits in a small time period. <- high DPSThe difference?
If maul land it will cause 100% of the damage and things like hilt bash, SoS and MoC affect the same 100% of the damage, this is high risk high reward.
If RF hits, only the 1st hit is affected by SoS and MoC (or hilt bash if you are fast) and many players my dodge or block after they see that they are being hit by it, lowering the damage dramatically.
No, DPS is the average damage per second over the full period of skill rotations…
Rapid Fire, on its own, is a burst. And it does more damage than maul. From Range. And it does not require you to burn any utilities…
As for the blocking/dodging comment…what do you think happens when someone blocks your MOC, Intelligence, Sotw buffed Maul? Game over for you.
Its also not high reward because the damage is not worth burning all your cooldowns.
Look I like GS, it is a great “feeling” weapon. But the damage is sub-par compared to LB (and other burst skill/combos), and if you want the most competitive build you won’t take a GS.
It needs a damage buff.
Space Marine Z [GLTY]
(edited by Sube Dai.8496)
Ranger – Frontline (Celestial GS)
Good damage / Higher survivability
http://tinyurl.com/kwqr3th
Need I say more?
^What’s the condition damage used for?
The autoattack for the GS is just so depressing to me. The slow attack speed of the evade actually kills the entire feel of the weapon to me personally. It’s one of the few weapons in the game where the damage needs to be frontloaded (instead of backloaded) and then have the last chain be same damage (where most other weapons have a higher 3rd attack) with the evade utility.
Seriously though, that autoattack is just bad.
Some other QoL things:
The GS throw needs a higher velocity, a 1-3 second base cripple duration increase, and it needs to do the same or higher damage than counterattack (since you are choosing to burn defense for offense, the risk/reward tradeoff potential is there but right now the skill isn’t worth it unless you NEED that tad bit extra damage).
Now that swoop has an evade at the end, I’d really enjoy the option to be able to toggle to the end of the animation into the swoop preemptively (essentially becoming on a demand evade while sacrificing distance traveled). Maybe give it a slight damage boost too if needed (would depend on autoattack increases).
Anyhow, yeah. PvE, Sword DPS reigns supreme, PvP, Sword vs GS is a toss up between what you think your build needs more. I personally think that the LB/GS combo in particular (vs LB/Sword x) is better for dueling. RNG can bless Maul with all the procs and can put out so much in just one hit that most people never recover from it if they get caught with it.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Maul is very easily evaded but there-in lies the skill in using it, things like stealth and cc have to be added into the mix. My favorite is stealth, you wont dodge what you dont see coming. But I’m a hypocrite since I use sword … need the horn speed presently
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
Ranger – Frontline (Celestial GS)
Good damage / Higher survivability
http://tinyurl.com/kwqr3thNeed I say more?
This build seems interesting but wouldnt short bow be better? Also does this work in wvw and pva or just pvp