Greatsword

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Posted by: Xherra.1639

Xherra.1639

Q:

Who thinks the Rangers greatsword needs a slight buff? It is one of or maybe the weakest weapon for rangers.

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Posted by: Xiss.9307

Xiss.9307

Well I do think greatsword needs some work, to low damage imo.
But the other melee weapons could also get some love for condition builds, the axe maybe.

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Posted by: Maeglin.7416

Maeglin.7416

Greatsword is more of the ’’tanking’’ weapon for rangers it seems. Since it benefits from the survival and nature magic trait trees as well as having an interupt+evade tied into it’s kit.

Damage is a little low but it makes up for it in aoe. Maybe a slight buff is needed but not much as it is pretty much fine.

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Posted by: MeGaZlo.9516

MeGaZlo.9516

+1 Damage is nothing. It can be used only for fun. And even this becomes boring because of extremly slow mobs killing.

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Posted by: MeGaZlo.9516

MeGaZlo.9516

Nonsense. What “tanking” in this weapon? Counterattack? That’s all? Then engineer’s wrench also tanking weapon? But it can crits nearly by 5k and ranger’s GS in “tanking” build may not issue more than 1.5K

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Posted by: SicJake.6871

SicJake.6871

Greatsword is great as is, it’s an AOE wrecking machine when paired with Quickness. It is more on the defensive side with 4 and 5 skills, but on your own in PVE surrounded by a 4-5 mobs those skills shine.

Sucks to be in wvw however, but there are other weapons for that.

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Posted by: Maeglin.7416

Maeglin.7416

Nonsense. What “tanking” in this weapon? Counterattack? That’s all? Then engineer’s wrench also tanking weapon? But it can crits nearly by 5k and ranger’s GS in “tanking” build may not issue more than 1.5K

The fact that it has a stun, a spammable evade and a counterattack whilst been directly tied to two defensive trait lines?

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Posted by: MeGaZlo.9516

MeGaZlo.9516

Let’s be realistic. Why do you need evade, on class which has tanking pet? But in a real fight, when 100500 mobs on you, this evade “procs” once a year or except under QZ 4 seconds in a row. And shortbow also has stun. Is that tanking weapon? And well… If you will invest point in this two defensive lines, you will have such damage that you can just stand aside while pet beats mobs alone and the efficiency will stay almost unchanged.

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Posted by: Ravnodaus.5130

Ravnodaus.5130

Nonsense. What “tanking” in this weapon? Counterattack? That’s all? Then engineer’s wrench also tanking weapon? But it can crits nearly by 5k and ranger’s GS in “tanking” build may not issue more than 1.5K

The fact that it has a stun, a spammable evade and a counterattack whilst been directly tied to two defensive trait lines?

Evade isn’t spammable. Why is a stun a defensive ability? One of the trait lines isn’t completely defensive, it’s the Condition Damage line… Your points are meandering, and more or less irrelevant to the topic.

The Greatsword has less damage output than other Ranger weapon options. This is a given. The evade is handy, and adds utility for sure. But what weapon sets don’t add “any” utility?? Very few attacks on any weapon or any proff are just “Har har 5 damage”.

The major thing going for the greatsword is it is good at aoe attacks… not that they hit especially hard, just that it can sustain aoe.

Should it do more damage? I think so, a little. Not gamebreaking either way though.

Why grind dungeons? Only relevant content…
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.

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Posted by: Stice.5204

Stice.5204

The Greatsword has less damage output than other Ranger weapon options. This is a given. The evade is handy, and adds utility for sure. But what weapon sets don’t add “any” utility??

Well, I’m pretty sure there aren’t any weapons in the game that add no utility, but there are few that have as many positive features as the ranger’s greatsword.

It’s got a really good distance closer. It’s got a counterattack that doubles as a ranged snare. It’s got an interrupt. It’s got a broad swinging attack that makes it good for AE. It’s got an evade built into its autoattack chain that leaves you immune nearly half the time when executing the chain.

This is a really significant list of perks.

Personally, I agree that the damage is a bit too low, but I see the logic in having the weapon’s damage on the low end of the spectrum to offset the amount of defense and utility it grants. I wouldn’t expect a major buff for it. Maybe they could at least bump up the damage on Maul, though?

Guardian, Engineer
[SIC] Strident Iconoclast – BP

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Posted by: Ravnodaus.5130

Ravnodaus.5130

I agree wholeheartedly! Bumping Maul would be fantastic. I’d think that maybe an extention to bleed duration, or increased number of bleeds would synergize well with Wilderness survival traitline too.

Why grind dungeons? Only relevant content…
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.

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Posted by: Maeglin.7416

Maeglin.7416

Nonsense. What “tanking” in this weapon? Counterattack? That’s all? Then engineer’s wrench also tanking weapon? But it can crits nearly by 5k and ranger’s GS in “tanking” build may not issue more than 1.5K

The fact that it has a stun, a spammable evade and a counterattack whilst been directly tied to two defensive trait lines?

Evade isn’t spammable. Why is a stun a defensive ability? One of the trait lines isn’t completely defensive, it’s the Condition Damage line… Your points are meandering, and more or less irrelevant to the topic.

The Greatsword has less damage output than other Ranger weapon options. This is a given. The evade is handy, and adds utility for sure. But what weapon sets don’t add “any” utility?? Very few attacks on any weapon or any proff are just “Har har 5 damage”.

The major thing going for the greatsword is it is good at aoe attacks… not that they hit especially hard, just that it can sustain aoe.

Should it do more damage? I think so, a little. Not gamebreaking either way though.

The evade is spammable when compared to any other evade mechanic it’s on the default attack. Since when is any form of cc not also considered a defensive mechanic? While Survival does contain condition damage it also contains toughness which is a defensive stat so don’t tell me I am being irrelevant.

You also seem to have looked over my first post here I stated

‘’Damage is a little low but it makes up for it in aoe. Maybe a slight buff is needed but not much as it is pretty much fine.’’

The Greatsword has less damage output than other Ranger weapon options. This is a given. The evade is handy, and adds utility for sure. But what weapon sets don’t add “any” utility??

Well, I’m pretty sure there aren’t any weapons in the game that add no utility, but there are few that have as many positive features as the ranger’s greatsword.

It’s got a really good distance closer. It’s got a counterattack that doubles as a ranged snare. It’s got an interrupt. It’s got a broad swinging attack that makes it good for AE. It’s got an evade built into its autoattack chain that leaves you immune nearly half the time when executing the chain.

This is a really significant list of perks.

Personally, I agree that the damage is a bit too low, but I see the logic in having the weapon’s damage on the low end of the spectrum to offset the amount of defense and utility it grants. I wouldn’t expect a major buff for it. Maybe they could at least bump up the damage on Maul, though?

This pretty much sums up my views on it. It is a huge utility weapon which primary focuses on sticking to a target and survival.

Maul would be a great place to buff the damage on it.

(edited by Moderator)

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Posted by: berries.7016

berries.7016

I was using 1 handed sword before, but over time I got frustrated of the attack animation locking and now I changed to greatsword. It might be slower to kill things single target but I do think it’s better when you have consistently multiple targets to kill. It’s main damage skills, 1-3, all are some sort of area attacks where the the sword has only 1(?) at the end of the 3 hit combo.

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Posted by: Seras.5702

Seras.5702

A) buff Greatsword’s Maul ability for more damage
B) improve Sword’s mobility issues
C) celebrate

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Dardamaniac.1295

Dardamaniac.1295

i totally agree with the Maul ability.dont need that needs any other change..i could make it more reliable and in pvp if the change the Maul ability.seriously Arenanet…low dmg and bleed…….why condition dmg in a vitality boosted weapon.my idea would be to do more dmg the more vitality you got.but i got the copyrights for this idea.if you change this skill to this you have to name it dardasomething

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Posted by: MeGaZlo.9516

MeGaZlo.9516

Friends, you probably know little about scale of the problem. Do you have full imagin approximate damage of other classes? Let me sign for exemplary GS crit damage of ranger guardian and warrior, so you can better presented it.
Max damage equip with power, ctit and crit damage. (* – means cone aoe damage):
________Ranger____________Guardian__________Warrior
1- 1100-1100-1700*_____2500-2500-3500*______2100-2100-3000*
2- 1900*_____________1700x5(8.5k) aoe______~15.000*
3- 2000*_____________7000 aoe whirl________~7000 aoe whirl
4- 1900______________3500*_______________~5000k line aoe
5- 700_______________1600 aoe-pull_________~2000*

And you know damage of your pet. In contrast to this, they have all kinds of stacs of protection, power, vulnerability, burn from strikes etc.
In other words: in pvp you and your pet will be demolished within five seconds but you will beat them in a minute with all your evade, stun etc…. eeeeh.. cool, rly?
And in pve they’ll deal with pack of 5-6 mobs by ~3 strikes (~less than 10sec), and you with your pet will tank 5-6 mobs nearly a minute till u’ll kill it (or they’ll kill u, because you are not as thick as you think in comparison with them).

And now a question: do you really think that a minor maul buff will change something?

(edited by MeGaZlo.9516)

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Posted by: Kasama.8941

Kasama.8941

The overall damage output of the greatsword could use a little buff, but other then that it’s fine. It has an evade skill, the best traveling skill of the Ranger, a block skill with a knockdown, and an interrupt skill. It’s far from being the Rangers weakest weapon.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

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Posted by: Dardamaniac.1295

Dardamaniac.1295

You are right about the dmg disavandance.in the beta was too much op though.it was common the greatsword-axe/warhorn build.they nerfed it,they did right in my opinion.we all know thats some probs in the dmg output but dont mean that because the other 2 prof are making 10000 dmg with a greatsword must mean that all prof who use greatsword must do 10000 dmg.So i think yes,some fixes with the maul ability it will add some potential in the greatsword and i dont want to make it like a warrior or guardian greatsword

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Posted by: MeGaZlo.9516

MeGaZlo.9516

Why not? I do not understand. Even with the pet damage (which, by the way, has no AoE) ranger’s GS (and not only GS) damage catastrophically far from the other classes. And in exchange of this damage ranger receives …. what? evade? Guardian constantly hanging -33% inc damage, for example. Where is the balance?

(edited by MeGaZlo.9516)

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Posted by: berries.7016

berries.7016

Why not? I do not understand. Even with the pet damage (which, by the way, has no AoE) ranger’s GS (and not only GS) damage catastrophically far from the other classes. And in exchange of this damage ranger receives …. what? evade? Guardian constantly hanging -33% inc damage, for example. Where is the balance?

Drakes do area damage with their basic attack and with their relatively strong f2 attacks as well.

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Posted by: Petrol.9086

Petrol.9086

I really miss the heavy damage GS from the beta.
True, it needed to be toned down but i think they went too far.

Infact, i prefered the entire BW2 ranger from the live ranger a great deal.

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Posted by: skstylez.1526

skstylez.1526

I can’t even work a GS into my all melee build. Switching to it allows for at least a block in between my dodges, but it’s otherwise useless. You get an unreliable dodge 3rd strike. This would be okay if it compensated with dmg but a 1h sword greatly out dmges it, and even my ranged weapons do.
The leap is very good though

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Posted by: Lorelei.3918

Lorelei.3918

Well, my BM/GS build seems to kill pretty darn fast. I constantly pet swap for quickness buff so I get aggro a lot. The quickness makes the 3rd strike evade proc a lot more. And this build IS thick with the right equipment and traits. I stood toe to toe with a Hammer guardian in sPvP and won. It was a close fight and a long fight but I did win. Any damage I lost from going tank spec I get right back with my buffed up pair of wolves, and the synergy between Quickness and Rampage as One. I’ve gotten a lot of compliments on this build so I know it works.

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Posted by: Da Poolp.6809

Da Poolp.6809


Ranger____________Guardian__________Warrior
1- 1100-1100-1700*_____2500-2500-3500*______2100-2100-3000*
2- 1900*_____________1700x5(8.5k) aoe______~15.000*
3- 2000*_____________7000 aoe whirl________~7000 aoe whirl
4- 1900______________3500*_______________~5000k line aoe
5- 700_______________1600 aoe-pull_________~2000*

Even if they buff our GS damage by 2, it willl still be lesser than war and guardian….
I really don’t understand Anet, why they nerfed our GS damage by 2 if there are others classes with greater damage…
I want strategic fight back, like GW1, no class should be able to do more than 4k damage with an attack…

(edited by Da Poolp.6809)