"Guard"
Hmm, that’s weird. It should be staying in one place. If you move too far from your pet, it goes back to you though.
Too far away seems to be a a step out of range, it only stays in the one place if I’m a very short range away from it.
It also doesn’t attack anything and just acts like it normally would, attacking anything I attack.
Yes. The current implimentation of guard is….anything but actually guarding. Honestly I feel it should give protection to a pet as longa sthere in the target area. Restrict there movement to the target area (with a reset range of like…4k-5k range) and stealth the pet whenever htere not in combat. THEN id actually use hte kitten shout in pvp to watch points for thieves. would be useful starting a fight against a thief with a 6k wolf knockdown crit.
Edit;I really…REALLY…hope a dev sees this.
(edited by Shadelang.3012)