Guard! rework suggestion

Guard! rework suggestion

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Posted by: runeblade.7514

runeblade.7514

“Guard!:” Command your pet to aggressively guard an area. Your pet gains protection for a short duration. Also buff your allies with “Guard!” Whenever an enemy hits a buffed ally, the enemy will be taunted toward the pet.

40 second cooldown. Instant. Guard buff has only 1 stack.

“Protect me!”: Whenever you get struck, enemies will get taunted by the pet.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Aomine.5012

Aomine.5012

Protect me is interesting, but many people would cry it’d be OP.

Guard, I do not like your version of long CD.
I think Guard should be what someone else suggested before, allies within area (600?) get pulsing protection and resistance for 2 seconds (last for a total of 5 seconds, CD 20)

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Posted by: Shadelang.3012

Shadelang.3012

Honestly. The one change that would make guard worth using full time to me is that if it gave the pet resistance. It doesn’t need to give resistance or protection in an aoe. Lets be honest that would be over powered in team fights. Massively so.

However. If it was just the pet. And guard could be used to secure the pets useability. (resistance would go a MASSIVE way towards making pets useable in wvw. Atm cripple/chill/immob kill pets faster than wells and meteor showers.).

My recommendation is to focus on the beast mastery aspects of shouts. Improving the base capabilities of the pets.

If guard did what it ACTUALLY SAYS IT DOES. And guaranteed that the pet was capable of fulfilling the role the shout assigned to it (I.E. Gave the pet resistance and protection or even just resistance.). It would be a good skill in nearly every game mode. (if a niche one as far as pve is concerned)

Ghost Yak

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Posted by: Aomine.5012

Aomine.5012

Honestly. The one change that would make guard worth using full time to me is that if it gave the pet resistance. It doesn’t need to give resistance or protection in an aoe. Lets be honest that would be over powered in team fights. Massively so.

However. If it was just the pet. And guard could be used to secure the pets useability. (resistance would go a MASSIVE way towards making pets useable in wvw. Atm cripple/chill/immob kill pets faster than wells and meteor showers.).

My recommendation is to focus on the beast mastery aspects of shouts. Improving the base capabilities of the pets.

If guard did what it ACTUALLY SAYS IT DOES. And guaranteed that the pet was capable of fulfilling the role the shout assigned to it (I.E. Gave the pet resistance and protection or even just resistance.). It would be a good skill in nearly every game mode. (if a niche one as far as pve is concerned)

Well, so the Guard is supposedly just Pet guarding themselves instead of others XD?
Kind of doesn’t fulfill his roll of guarding something :P

If pulsing is too much, then I think it should just be AOE resistance + protection for 5 seconds within 600 range around the pet. Seriously it is by no means OP because Guardian already has better shout than this.

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Posted by: Shadelang.3012

Shadelang.3012

Aoe resistance is a step im not really willing to go towards. Its such a strong boon that situation-ally you could see it turn fights all on its own.

On the note of shouts though. Ranger shouts have always been in the form of commands on there most basic level. Each one specifically tells the pet to do something (Guard this area. Kill that guy. Protect me. Help that guy) that it doesn’t normally do as effectively. Part of why I believe they also cancel when you give an additonal order. Something no other shout does. (You don’t see the buffs from retreat dissapear when the guard casts hold the line)

However the affects from ranger shouts are MUCH more pointed. (Sic Em does a good job of exposing a target and giving the pet the ability to chase it down. Guard (if it worked the way the skill description says it should) WOULD be a very good ambush skill.

If were going to improve guard I think we should make sure it fits the theme of the shout. Which is a command for a pet to remain in a specific area and patrol that location.

Guard: The pet is commanded to protect the target location. The pet runs to the target area and a ring in the range of the shout is generated around the pet. The pet CANNOT leave this ring unless he is given another order (pretty much any pet command skill would cancel the affect just like now)

While in the ring the pet is stealthed when out of combat and gains pulsing protection and resistance.

This would be a noticeable improvement on the shout. Increasing its potential significantly while making sure it retains the theme of the rangers version of shouts.

Our shouts are meant to be between the ranger and his pet. There is another build for group support.

Ghost Yak

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Posted by: Gotejjeken.1267

Gotejjeken.1267

Guard is like OP for running yaks. Please do not change…(at least the cooldown)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Guard: The pet is commanded to protect the target location. The pet runs to the target area and a ring in the range of the shout is generated around the pet. The pet CANNOT leave this ring unless he is given another order (pretty much any pet command skill would cancel the affect just like now)

While in the ring the pet is stealthed when out of combat and gains pulsing protection and resistance.

Still would be used for something absolutely and completely different than the description said.

This way you’d simply use it to keep your pet alive because you need it’s F2 skill or functionality such as SotP (RaO), SoTR (cleanse). You wouldn’t ever use it for guarding an area.

If it should feel like guarding an area – enemies should be punished by entering your pet’s territory. By cripple/short root/blind/weakness on it’s 1st attack. All on short durations of course (12 sec CD is too short).

Because currently the ability is used as a Boon bot. I like it’s supportive uses. I abuse it myself. But with all due respect – the idea of this skill is in such a horrible shape of design that it makes me feel sad about Beast Masters who’d like to order their pet around. Because the pet does in reality something completely different. You need your pet beside you – so after casting guard you order it to do something else every single time.

Guard = I need swiftness.
Protect Me = Throw your life and node point away – just let me live selfishly.
Sick’Em = Let me snipe this thief/mesmer for a bit longer
Search and Rescue = Keep him alive while I stomp/kill this guy to rally him

What if the abilities worked like this?
Guard = punish enemies who enter your territory
Protect Me = Pull the attacker’s attention to yourself (aka taunt) for 0,5 second with 2sec internal cooldown (similar to Ele’s electric Shield)
Sick’Em = attack the target without fail (port mechanic) and keep it revealed for me
Search and Rescue = Your pet will target the nearest downed ally and bring him up to 600 units towards you, granting him resistance for 2 seconds.

“Observe, learn and counter.”

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Posted by: Shadelang.3012

Shadelang.3012

The thing is I would definetly use guard in its way in order to protect an area. A point in pvp atm for example is often far too hot a place for the pet to reasonably attack in.

I would very much use it in order to guarantee damage uptime on an other wise inhospitable location.

Yes in its current for its used as a boon bot. Thats because the shout simply doesn’t due its job.

If we were going to do a complete overhaul of shouts as the second half of your post suggests. I would instead go another way.

Guard : Grants the pet stealth and limits its movement to a confined area. The pet gains resistance while in this area (no more protection) The pet deals 20% increase damage to all foes in the target area. Canceled immediately upon receiving any additional commands. (would improve the basic attack damage of the pet without causing MASSIVE spike damage thanks to certain pet f2s. Would also guaranteed high pet dps uptime on target thanks to resistance)

Protect Me: Your pet absorbs 50% of the damage intended for you. Damage taken by the pet directly is reduced by 50%. Breaks Stun. The pet continues to attack for 30% reduced damage.

Sic Em: Your pet relentlessly chases down a specific target. Pet movement speed increased by 50%. All pet attacks crit on that target. (no more base damage increase. Instead let it crit so it can make use of on pet crit traits). All pet attacks that connect apply 1 second of cripple. (Allows the pet to MAINTAIN attack range. as opposed to what we have now). Applies 4 seconds of reveal (slight nerf to this to compensate for the higher raw damage).

Search and Rescue: The pet will search for a downed player within 600 range of it. (Note of it and not of you atm S&R is useless unless your standing near the downed player anyway which is a bad place for the ranger.) The pet will attempt to rez that player. Your pet grants resistance to the downed player while it is channeling. The pet takes 30% reduced damage during the channel.

Heal as One : Now cures 3 conditions from the pet.

Rampage as One: The ranger gains pulsing swiftness fury and stability for the duration of the ability. Grant might to the pet on hit. The pet gains Enlargement (size and damage increase) and gains a breakbar for the duration of the elite. The pet becomes immune to soft ccs for the duration.

Ghost Yak

(edited by Shadelang.3012)

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

What if the abilities worked like this?
Guard = punish enemies who enter your territory
Protect Me = Pull the attacker’s attention to yourself (aka taunt) for 0,5 second with 2sec internal cooldown (similar to Ele’s electric Shield)
Sick’Em = attack the target without fail (port mechanic) and keep it revealed for me
Search and Rescue = Your pet will target the nearest downed ally and bring him up to 600 units towards you, granting him resistance for 2 seconds.

Guard should be like that, currently it is pretty meh because it does nothing except add protection. Make it like Ward Against Foes from GW1, foes in the area have a 50% chance to miss. Easily counterable. Very useful.

I actually like Protect Me’s current mechanic, but I think it should grant the Pet Protection and the Ranger Retaliation for the duration, too.

Sic Em should have the 40% speed removed since you really aren’t going to use this skill unless you are in the BM line, in which case the pet already gets +30% run speed. I would make it a shadowstep to your target and also super speed for half the duration.

Search and Rescue, I like your idea, it would be AMAZING if the pet got stability and actually dragged the player to you at half it’s speed or something.

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Posted by: Durzlla.6295

Durzlla.6295

My only complaints with shouts atm is that protect me doesn’t put retal on you and your pet to punish people who keep attack you, and guard is lacking SOMETHING. It’d be nice to see something like your pet having shorter CDs while it’s Guarding (like while it actively has the buff), or resistance, or something to make it really good at guarding the area…

Also, i think i’m the only person on these forums that’ll actually put my pet on guard, and leave them on it so they actually guard the area…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Also, i think i’m the only person on these forums that’ll actually put my pet on guard, and leave them on it so they actually guard the area…

It is nice with canines to put it in front of the node when you are defending one, they use the KD from stealth, giving you time and an opening. Nice with RF on the KD, then PBS immediately after, then Wolf fear or Hound immob.

Use is pretty limited though. I would love a ward type effect in the area and lose the protection.

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Posted by: Lazze.9870

Lazze.9870

Our shouts are meant to be between the ranger and his pet. There is another build for group support.

Which was a flawed design to begin with. Every single shout trait and rune upon the reaper reveal has been designed around group support. S&R and Guard should have been reworked as party oriented group support in forms of buffs pulsing from the pet from the get go. Sic’em and protect me could stay as the two more selfish options.

HaO and RaO becoming shouts is the only reason these skills are a bit more tempting at this point. If you pick both of them and the trait, you might find yourself slapping on protect me aswell.

(edited by Lazze.9870)

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Rangers have always complained pet die to easy, yet guard can easily keep a pet alive in most encounters. Due to low survivability most ranger chose to augment themselves rather than their pet.

Rangers that did use the skill complain about the cast time. Now the cast time is a non issue, but some are still unhappy with the skill.

We now can use guard (Hoa maybe needed if unwilling to trait for it) to have 100% up time of swiftness and regen. This is applied to us as well as allies give ranger more group support. We also have the option of running trooper/soldier runes giving us more access to condi cleanse on us as well as the group.

While shouts have their individual function the shout trait allows them to work for more group support. Rather than quibble about the individual function of guard (which I think is fine) what we should be looking at is the kind of group support we are bring to the table. While regen and my be sought after in Hot they are really overshadowed by other boon and other sources.

Spirits need a lot more help and are totally useless in comparison.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

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Posted by: Lazze.9870

Lazze.9870

Rangers have always complained pet die to easy, yet guard can easily keep a pet alive in most encounters.

It can, but there is something seriously wrong when the skill is more useable as pet protection and boon trigger than its actual purpose. I find little use for it outside setting up F2 in gimmicky pvp builds and the occasional high level fractal encounter.

There is no point defending underwhelming and underused skills. And support outside spirits is more than welcome.

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

There will always be a best in slot that doesn’t mean they are useless. Guard provides protection for your pet it allows your pet to be detargetted. This skill can also have a major impact on pet centric builds in all game types.

The fact that a skill center on proctection of the pet is only used when it provides a bonus to the player is not surprising. In the zerker meta only offensive skill are valued over others. Outside of niche Eotm application (wolf stealth on one side of a bridge)
there are few other applications we its offensively applied (excluding BM builds).

A true Bm build is underused. Beastmaster builds should be viable: Guard will be key factor in most true BM build.

Every Build is a gimmick build. Whether it be bleeder, burning, quickness, regen, evade, power, condi or whatever the concept is behind the build. This doesn’t mean skill all must conform to dps enhancement or they aren’t worth it.

If this skill provided dps enchancement or boons most of you would be loving it. This in itself is a problem because rangers don’t suffer from low dps.

Condi Ranger we thought to be better by some. This was really only due to the ability to stay alive. Lots of evades, higher toughness and the ability to be semi-passive and still deal damage. Without the toughness many condi ranger got rolled endlessly days following the patch.

Other say ranger are weaker now. We are but not due to power. Most class received more defensive abilities something we always had a problem with. While our burst increase in frequency, other classes are able to mitigate damage better.

I rambling now, but my point is DPS isn’t the only way. Guard as it is now can give rangers more team support without destroying it dps ability. So of you asked for cripple the 1h sword has that in abundance.

Ranger can CC and DPS support is where we need work.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

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Posted by: Lazze.9870

Lazze.9870

I rambling now, but my point is DPS isn’t the only way.

Yeah, you rambled so far off the point that you didn’t address anything of what I said.

So I’m gonna assume you weren’t trying to.

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Posted by: PowerBottom.5796

PowerBottom.5796

wanna fix a completely unusable skill and make it extremely interesting to use in PvP?

- Leash Range extened to unlimited (so pet won’t teleport to you when you are out of the 3k range)
- Pet is now contesting a capture-point if on the point.
- Pet doesn’t move away from the point to chase enemies if defending a point.

voilà!

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Posted by: runeblade.7514

runeblade.7514

Guard is like OP for running yaks. Please do not change…(at least the cooldown)

I would rather use a Staff Guardian

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: samanosuke asakura.6240

samanosuke asakura.6240

guard doesn’t need rework your think only about the skill not the combinations brings with it. meaning perma regen perma swiftness we could this even before the the patch. guard is fin how it is rework the other shouts agreed but don’t touch guard. for the kitten
sake of it

Honour and Pride and Devotion

Samanosuke Asakura Far shiver peaks

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Posted by: Aomine.5012

Aomine.5012

guard doesn’t need rework your think only about the skill not the combinations brings with it. meaning perma regen perma swiftness we could this even before the the patch. guard is fin how it is rework the other shouts agreed but don’t touch guard. for the kitten
sake of it

A skill shouldn’t be 100% dependent on the trait to FUNCTION.
It should have it’s own effect, IN ADDITION to trait support if you trait for it.

Also perma regen and swiftness on the sacrifice an very annoying to use worthless skill is never really OP to begin with.

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Posted by: runeblade.7514

runeblade.7514

guard doesn’t need rework your think only about the skill not the combinations brings with it. meaning perma regen perma swiftness we could this even before the the patch. guard is fin how it is rework the other shouts agreed but don’t touch guard. for the kitten
sake of it

I’m fine with losing perma regen and perma swiftness. They aren’t any viable builds that goes good with it.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Tragic Positive.9356

Tragic Positive.9356

guard doesn’t need rework your think only about the skill not the combinations brings with it. meaning perma regen perma swiftness we could this even before the the patch. guard is fin how it is rework the other shouts agreed but don’t touch guard. for the kitten
sake of it

I’m fine with losing perma regen and perma swiftness. They aren’t any viable builds that goes good with it.

With the finally fixed Rune of the Trooper – I’m going to try the front line shouter. Perma Regen, Perma swiftness, AoE condi cleanse.
It might not be that bad. Where’s the Harm in trying, right?

“Observe, learn and counter.”

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Posted by: Durzlla.6295

Durzlla.6295

Also, i think i’m the only person on these forums that’ll actually put my pet on guard, and leave them on it so they actually guard the area…

It is nice with canines to put it in front of the node when you are defending one, they use the KD from stealth, giving you time and an opening. Nice with RF on the KD, then PBS immediately after, then Wolf fear or Hound immob.

Use is pretty limited though. I would love a ward type effect in the area and lose the protection.

It’s also hilarious with drakes when paired with Beastly Warden, just all of a sudden they’re taunted into a stealthed drake that’s about to roast their nuts over an open fire.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Tragic Positive.9356

Tragic Positive.9356

It’s also hilarious with drakes when paired with Beastly Warden, just all of a sudden they’re taunted into a stealthed drake that’s about to roast their nuts over an open fire.

BW didn’t work on Stealth from Jaguars. Does it work with stealth from Guard?

“Observe, learn and counter.”

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Posted by: Durzlla.6295

Durzlla.6295

It’s also hilarious with drakes when paired with Beastly Warden, just all of a sudden they’re taunted into a stealthed drake that’s about to roast their nuts over an open fire.

BW didn’t work on Stealth from Jaguars. Does it work with stealth from Guard?

It has yet to not work with my canine, drakes, birds, or bears

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Dojo.1867

Dojo.1867

Guard should actually be rangers access to more mobility:

Guard [30s cooldown]

Command your pet to guard target area aggressively over the next 30 seconds. During this time you gain ‘Return to pet’.

Return to pet [sequence]

Activate to instantly move to your pet’s location. Breaks stun.

Guard cooldown starts when activating ‘Return to pet’ or when the pet dies or after 30 seconds.

(edited by Dojo.1867)

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Posted by: Aridia.3042

Aridia.3042

Don’t touch that cool down. It needs to be low for shout builds to work to get perma swiftness.

Until Anet realizes speed boost should come standard and it is a shackle that holds back diversity, this has to be a viable speed boost in order to open up more builds.

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Posted by: Dojo.1867

Dojo.1867

No it doesn’t need to be low for perma swiftness. I would rather have a useful skill on its own that some stupid regen + swiftness enabler. Shout builds will still generate plenty of regen and swiftness if you have atleast 2 (which is easily done with heal as one and strength of the pack). You can’t really call it shout build to begin with if you just run Guard.

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Posted by: Aridia.3042

Aridia.3042

You can’t really call it shout build to begin with if you just run Guard.

That’s exactly what I’m doing because the others are not worth while to take. If you’re blowing multiple shouts to get regen and swiftness, that’s borderline idiotic.

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Posted by: Dojo.1867

Dojo.1867

You can’t really call it shout build to begin with if you just run Guard.

That’s exactly what I’m doing because the others are not worth while to take. If you’re blowing multiple shouts to get regen and swiftness, that’s borderline idiotic.

Uhm I am talking from a spvp perspective here but it is completely fine to blow heal as one for out of combat swiftness. CD is 16 seconds. And DURING combat you propably want to use it or Strength of the Pack anyway.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

No it doesn’t need to be low for perma swiftness. I would rather have a useful skill on its own that some stupid regen + swiftness enabler. Shout builds will still generate plenty of regen and swiftness if you have atleast 2 (which is easily done with heal as one and strength of the pack). You can’t really call it shout build to begin with if you just run Guard.

I agree.

I already provide like perma swiftness with Clarion Bond, Resounding Timbre and build that goes for
Heal as One, Sick’Em, SotW, Frost Spirit, SotP.

Yes, it’s a slight DPS loss if you don’t have both mesmer and guard – but it helps with the team support. Heal as one is 16 sec CD. That’s your short-CD perma swiftness if you really want one for PvE.

“Observe, learn and counter.”

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Posted by: Aridia.3042

Aridia.3042

You can’t really call it shout build to begin with if you just run Guard.

That’s exactly what I’m doing because the others are not worth while to take. If you’re blowing multiple shouts to get regen and swiftness, that’s borderline idiotic.

Uhm I am talking from a spvp perspective here but it is completely fine to blow heal as one for out of combat swiftness. CD is 16 seconds. And DURING combat you propably want to use it or Strength of the Pack anyway.

This is the problem. You shouldn’t feel need to use SotP or Traveler Runes or Runes of the Pack etc. Saying you should take something limits variety.

And no, blowing a heal to get swiftness even out of combat is not reasonable. What makes you think you won’t run into a zerk thief after? It’s not a good way to manage your resources. Clarion Bond doesn’t proc unless you’re in combat so that can’t be counted.

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Posted by: Dojo.1867

Dojo.1867

Seriously unless you really expect a zerk thief around it is totally fine. Try it and you will hardly ever be like “kitten I blew my heal”. Most of the time you need that swiftness after respawning and running out of base anyway.

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Guard is a useful skill it keep your pet alive. While the description represents it as an offensive skill it defensive in nature with a niche offensive application. Traited it complements support.

Nothing wrong with the skill just how you view it.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

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Posted by: Durzlla.6295

Durzlla.6295

Don’t touch that cool down. It needs to be low for shout builds to work to get perma swiftness.

Until Anet realizes speed boost should come standard and it is a shackle that holds back diversity, this has to be a viable speed boost in order to open up more builds.

you could always just use Heal as One now… it’s not PERMA by itself, but it’s close enough.

I’d rather guard be super amazing than meh and low CD. HOWEVER, if the skill is going to stay as a buff + reposition your pet skill it better keep its low CD or it’ll be worthless.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Aridia.3042

Aridia.3042

you could always just use Heal as One now… it’s not PERMA by itself, but it’s close enough.

I’d rather guard be super amazing than meh and low CD. HOWEVER, if the skill is going to stay as a buff + reposition your pet skill it better keep its low CD or it’ll be worthless.

I tried using Heal as One but functionally it’s inferior to Guard because you can use shout in the middle of another action’s channel but you cannot do that for HaO since it’s not a true shout. Nevermind the waste of resource aspect of it.

People complain that barrage kills the ranger when there’s retal, well, here’s your solution, trait it and you have the option to cast Guard in mid barrage and run omnomberry pie and you can just shrug that off. Getting dirt thrown in your face while you’re trying to stomp with low HP? You’re getting 130 hp/s with no healing stat, 200 with celestial, 240 with cleric.

If you want to buff the vanilla Guard, I would just make it that the pet will perform a knockdown on the first attack, even with nominal damage, the moment someone enters the guarded area. This opens up even more different pet usage. BW was a nice stepping stone there to get people off canines and a minor tweak like that would let you have even more optionality in pet choices. Imagine casting guard on yourself and stand over the pet and it’ll essentially function like a spike trap, minus the condi. If you keep the dmg low on that knock down it won’t be overpowered and wouldn’t even warranty a change in refresh.

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Posted by: samanosuke asakura.6240

samanosuke asakura.6240

nope can’t agree with most of you guys. the skill is fine by it self its defense a loction.
and telling me there no viable build guard with resounding-timbre is wrong.
and heck not gone pop heal as one just because its gone do same as guard its a heal skill that provides roughly 6k hp
guard + signet of the wild with a healing power 1100 heals 298+126 (apothecary)do the math yourself.
secondly it protect an area believe or not it will start attacking thief out of stealth before you realize it was out of stealth.
the second he is out of stralh pet will look for it.
you guys are complaining about the shout with the least probs atm
it can always be in proved the small cd goes well with runes of trooper or perma swiftness and regen and its shout meaning its also group support using with resounding timbre.
its not because some u can not use a certain skill or doesn’t agree with some that therefore it is bad skill
for example 75% ranger use lb out of that 75% 60% can’t even use a lb decently they forget they
if you want rework shout fine . ‘protect me’ ’sicke’em’ ‘search and rescue’ have too long cd all though in the case of search and rescue i do understand all these shout have bigger problems then guard does atm.

in closing and saying this more out frustration
if the ranger community keeps complaining about everything we will never achieve anything to improve the ranger. we are all over the place.
5% complain about one problem while the other 5 % complain about something else.

videos with use of guard.

disclaimer
i speak 4 different languages srry if i made writing mistakes

Honour and Pride and Devotion

Samanosuke Asakura Far shiver peaks

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Asakura, I personally am aware of the perma regen use.
… But you seem to have overslept a patch or two.

Conditions do stack now – resulting in close to double the damage a Condition spec can pull off. Power Specs now hit harder as well.
Which makes regeneration much weaker boon itself. Making this build weaker by nature.

On live servers – you are going to die in 10 seconds instead of 6 with this build. That’s all there is to it. It’s not immortal like it used to be. Your proof is more than 1 year old.

“Observe, learn and counter.”

Guard! rework suggestion

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Posted by: RevanCorana.8942

RevanCorana.8942

“Guard!:” Command your pet to aggressively guard an area. Your pet gains protection for a short duration. Also buff your allies with “Guard!” Whenever an enemy hits a buffed ally, the enemy will be taunted toward the pet.

40 second cooldown. Instant. Guard buff has only 1 stack.

“Protect me!”: Whenever you get struck, enemies will get taunted by the pet.

This is a great idea
The current “guard!” is more like “hide!” that way the name would make sense and utilize the taunt mechanic that could become beatmastery signature.
The idea that you can’t attack the ranger for a period of time would make it good but stability would counter it unlike signet of stone making it balanced, it would also require you watching your pet’s health and placement, promoting more active gameplay.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

After what happened with Healing Spring, I really don’t want ANet to touch Guard.

Gone to Reddit.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Yeah, Regen with all ascended Clerics gear = 3 bleed stacks from a Sinister Hidden Barbs Ranger. Can stack 20+ pretty easily too.

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Posted by: samanosuke asakura.6240

samanosuke asakura.6240

Asakura, I personally am aware of the perma regen use.
… But you seem to have overslept a patch or two.

Conditions do stack now – resulting in close to double the damage a Condition spec can pull off. Power Specs now hit harder as well.
Which makes regeneration much weaker boon itself. Making this build weaker by nature.

On live servers – you are going to die in 10 seconds instead of 6 with this build. That’s all there is to it. It’s not immortal like it used to be. Your proof is more than 1 year old.

this isn’t proof this is an example with the use of guard. and like any build it depends who is using it. every idiot can play ranger and spam 2 on lb. same for this build you can spam the regen out of it and not pop signet of the wild. anyway pointless of arguing further i explained to the best of my able-ties what i wanted to say. if i have time later today i will make a video within pvp using this build and post it here.

Honour and Pride and Devotion

Samanosuke Asakura Far shiver peaks

Guard! rework suggestion

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Posted by: runeblade.7514

runeblade.7514

After what happened with Healing Spring, I really don’t want ANet to touch Guard.

I like the new healing spring now. I can place a healing spring early and not activate it. Then, when I see a burn guardian hitting me, I can activate the trap instead of placing a new healing spring.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: runeblade.7514

runeblade.7514

You can’t really call it shout build to begin with if you just run Guard.

That’s exactly what I’m doing because the others are not worth while to take. If you’re blowing multiple shouts to get regen and swiftness, that’s borderline idiotic.

Uhm I am talking from a spvp perspective here but it is completely fine to blow heal as one for out of combat swiftness. CD is 16 seconds. And DURING combat you propably want to use it or Strength of the Pack anyway.

This is the problem. You shouldn’t feel need to use SotP or Traveler Runes or Runes of the Pack etc. Saying you should take something limits variety.

And no, blowing a heal to get swiftness even out of combat is not reasonable. What makes you think you won’t run into a zerk thief after? It’s not a good way to manage your resources. Clarion Bond doesn’t proc unless you’re in combat so that can’t be counted.

Blowing a 16 second heal is reasonable. I often spam withdraw to get over to the next place because I know that my 15 second Withdraw heal will be up and ready when I need it most.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: samanosuke asakura.6240

samanosuke asakura.6240

made small vid it was intented to show how i use guard it ended up in small pvp tutorial for rangers.
still there is a very good example how to use guard.
the same method can be used pve (bearbow)

Honour and Pride and Devotion

Samanosuke Asakura Far shiver peaks

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Posted by: runeblade.7514

runeblade.7514

made small vid it was intented to show how i use guard it ended up in small pvp tutorial for rangers.
still there is a very good example how to use guard.
the same method can be used pve (bearbow)

nice tricks.

But my Guard! suggestion won’t remove any of the tricks shown in there. It only removes perma regen and swiftness, but HaO can fulfill the missing role.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Aridia.3042

Aridia.3042

Blowing a 16 second heal is reasonable. I often spam withdraw to get over to the next place because I know that my 15 second Withdraw heal will be up and ready when I need it most.

Different classes, different metric. I run Centaur runes on my mesmer and I spam healing mantra for swiftness also. That doesn’t make it a good choice for ranger to do the same setup.

I don’t think it’s a coincidence that both of us are comfortable in doing that on classes that have stealth and ports handily available.

(edited by Aridia.3042)

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Posted by: runeblade.7514

runeblade.7514

Blowing a 16 second heal is reasonable. I often spam withdraw to get over to the next place because I know that my 15 second Withdraw heal will be up and ready when I need it most.

Different classes, different metric. I run Centaur runes on my mesmer and I spam healing mantra for swiftness also. That doesn’t make it a good choice for ranger to do the same setup.

I don’t think it’s a coincidence that both of us are comfortable in doing that on classes that have stealth and ports handily available.

“That doesn’t make it a good choice for ranger to do the same setup.” because…?

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Aridia.3042

Aridia.3042

“That doesn’t make it a good choice for ranger to do the same setup.” because…?

Because it’s not a thief or a mesmer. I have 2x/3xwhen traited, heal as a mesmer to proc swiftness. And if things go south I can stealth/port to reset the fight. You think it’s safe to spam your heal as a thief for mobility because you know the capabilities of a thief. You run into trouble, you have the option to stealth and/or just SB5 away.

Using your heal as a source of mobility for the most part is like eating Skittles to try and get vitamin C.

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Posted by: runeblade.7514

runeblade.7514

“That doesn’t make it a good choice for ranger to do the same setup.” because…?

Because it’s not a thief or a mesmer. I have 2x/3xwhen traited, heal as a mesmer to proc swiftness. And if things go south I can stealth/port to reset the fight. You think it’s safe to spam your heal as a thief for mobility because you know the capabilities of a thief. You run into trouble, you have the option to stealth and/or just SB5 away.

Using your heal as a source of mobility for the most part is like eating Skittles to try and get vitamin C.

I don’t get it. I can use Sword or GS to escape and reset the fight.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant