[Guide] Innovative dungeon dps Ranger guide!

[Guide] Innovative dungeon dps Ranger guide!

in Ranger

Posted by: Wiley Wood.5671

Wiley Wood.5671

A quick summary: This build takes advantage of being able to stealth with Harpy Feathers to regain opening strike. This allows you to survive and support your team easier while still dishing out similar dps to berzerker.

http://intothemists.com/guides/4404-open_more_than_a_ziplock_bag_dps_ranger_build

[Guide] Innovative dungeon dps Ranger guide!

in Ranger

Posted by: Izaya.2906

Izaya.2906

Valkyrie wont output “similar” damage to berserker.

6/5/0/3 or 4/5/0/5 are your only viable options to hit all those damage modifiers.

Activate SoTW for burst damage fights(torch 5, wh 5 pre fight then swap to offhand axe, start off with gs 2, gs 3, then swap, offhand axe 4 on cd, sword AA, then finish off with gs 2/3 for last hits).

Remorseless + GS on trash mobs.

4/5/0/5 for relatively long fights (a minute or so).

If you wanna spam opening strike then just run 6/5/0/3 but keep berserkers gear(Ranger runes are realistically better than Scholar runes if you cant keep at least 97% uptime on the Scholar runes).

Edit: I forgot to mention, there’s a 3s revealed debuff after you use Harpy Feathers, so 100% crit up time is 1/2s(slash), and 3s of no 100% crit which translates to 14% 100% crit uptime, not “almost 100% uptime” like you claimed for Valkyrie.

(edited by Izaya.2906)

[Guide] Innovative dungeon dps Ranger guide!

in Ranger

Posted by: Fluffball.8307

Fluffball.8307

Well it is innovative, but why spend money to achieve something subpar to berserker?

That’s an honest question; I see so many people saying they could never possibly survive in berserker gear and yet almost every single day I PUG most dungeons, and if it’s the weekend I’m often black out drunk while doing so. I pretty much only dodge at Subject Alpha, otherwise* I’ll just eat that kitten because who cares.

*Obviously Lupi is a PITA, but because of the kick which you need a Spidey sense for and is a stupid mechanic.

[Guide] Innovative dungeon dps Ranger guide!

in Ranger

Posted by: Wiley Wood.5671

Wiley Wood.5671

This build does have similar damage to the berzerker build, with the opening strikes being up constantly and the power gained from the 7% vital to power reaching 128.5 with only exo gear (armor weapons and trinkets). That number goes up with ascended gear, and during long fights this build has more time to shine with its extremely low cooldowns. I read a few pages back that the game is getting boring, new things need to be made and tried. Just trying to give back a viable (if not meta breaking) build to the community.

[Guide] Innovative dungeon dps Ranger guide!

in Ranger

Posted by: Fluffball.8307

Fluffball.8307

It’s a cool build; its time isn’t now but these ideas may turn up if the dungeon game is ever updated.

[Guide] Innovative dungeon dps Ranger guide!

in Ranger

Posted by: Izaya.2906

Izaya.2906

This build does have similar damage to the berzerker build, with the opening strikes being up constantly and the power gained from the 7% vital to power reaching 128.5 with only exo gear (armor weapons and trinkets). That number goes up with ascended gear, and during long fights this build has more time to shine with its extremely low cooldowns. I read a few pages back that the game is getting boring, new things need to be made and tried. Just trying to give back a viable (if not meta breaking) build to the community.

You spend 86% of your dps rotation with 14% base crit rate, maybe 49+/-% crit rate with buffs, the standard build(with Ranger runes) caps your crit rate at 100% all the time .
For Signet of the Beastmaster build you give up 25% damage modifier from activating SoTW, 10% from hunter’s tactics.

For sustain damage build you give up 10% from hunter’s tactics and 5% from bountiful hunter.

Rough estimates of DPS you lose for 5 stacks of 5s vuln every 3s(trash) or 2.5s vuln every 3s:
61% crit rate(assumed 1s to click on feather, activate it and attack, 1s for each attack while revealed debuff is on, 6 auto attacks because it takes 1.5s for 3 hits auto attack chain and also not factoring in QZ but I’ll be generous and give flanking strike 25% up time), so you lose 39% damage here….

SoTW activated + flanking = another 37.5% damage modifier, a total of 91.15% damage lost….

SoTW activated, not flanking = 25% damage modifier, a total of 73.75%

Sustain + flanking = 15.5% damage modifier, a total of 60.5% damage lost

Sustain, not flanking = 5% damage modifier, a total of 45.95% damage lost

45-91% personal damage lost is not “similar” in my vocabulary….

(edited by Izaya.2906)