Guide is updated for the May 20 patch.
Disclaimer: I didn’t make any of these build and take no credit for them.
Intro:
Hello, my name is Turtle and this is a beginner’s guide to playing Rangers in Dungeons and Fractals. This guide will go over the basics of the Spotter/Frost Spirit build, and provide some general tips for pets, sword mechanics and spirits. This guide will not discuss fight specific strategies for rangers, but you can ask questions about them. It will also not discuss how to min-max DPS, but instead focus on providing a general overview of the class in dungeons and fractals. This is guide is not meant to be used for leveling, open world, sPvP or WvWvW.
Quick Version:
4/5/0/5/0: Better for long fights. Has option to trait for GS/Spirits/power
6/5/0/3/0: Better for short fights. Better vuln or burst
Abbreviations:
- GS: Greatsword
- WH: Warhorn
- OH: Offhand
- AA: Autoattack
- ICD: Internal Cooldown
- DPS: Damage per second
Why bring a ranger over any other class in PvE?
- You enjoy playing Ranger (Most important reason)
- Spotter and Frost Spirit are unique party DPS boosts that no other class can provide
- Great at providing fury
- Jack of all trades utility (but master of none): reflects, might stacking, fire fields, water field healing, party resurrects, protection, condition removal, pulls. Think of these as bonus reasons instead of definitive reasons to bring a ranger. They also require you to plan on bringing these ahead of time since they require different utilities/weapons.
Gear:
- Berserker gear with Ranger runes
OR - Berserker gear with Scholar runes
Recommended gear: Berserker gear with Ranger runes
Weapons:
- Sword: Highest ranger DPS weapon by far. Use when you do not need to max melee range and can safely use the weapon.
- Greatsword: Use for max melee range fights, skipping trash, or when you do want to use sword. GS is ~17% worst DPS than sword.
- Warhorn: Use for blast finishers, might, fury and swiftness. Do not use #4 unless out of melee range.
- Torch: Use for fire fields or when playing with a Lightning Hammer Ele. Use out of combat to provide your own fire field for WH#5.
- OH Axe: Use for extra damage, reflects and pulls.
- Dagger: Use for fights that require extra evades.
- Longbow: Use for ranged encounters and knock backs.
Recommended weapons: Sword/Warhorn + Greatsword
Sigils:
Choose 2 from the following list:
- Force
- Night
- Bloodlust
- Accuracy (Only if you are running Scholar Runes)
- Frailty (Effectiveness decreases the more vuln you have in your party composition)
- Slaying (ie. Undead Slaying)
Recommended Sigils: Force and Night
Traits:
Marksmanship: I VII (XI or XII if 30 pts)
Skirmishing: I, (V or X if ranging)
Nature Magic: IV. (V, VII, or IX if 25 pts)
The core of this build is Spotter and Traited Frost Spirit, as these are the unique contributions that rangers can bring to a party. This build focuses on bringing the minimum amount of group support necessary, then maximizing damage from that point.
Recommended traits: 4/5/0/5/0 with Strength of Spirit as your optional trait because it benefits both GS and Sword. 2H training for low fury groups is an option as well. I use Spirits Unbound for Open World PvE.
Skills:
The only “Mandatory” skills are Healing Spring, and Frost Spirit.
- Healing Spring: Great for providing regen and condition removal to your party. Use GS #3, or WH#5 inside for additional heals to yourself and the party.
- Troll Unguent/Heal as One: More personal heals without having to blast or leap in exchange for less group utility.
- Frost Spirit: Party DPS boost. Try to place in locations where it will survive.
- Quickening Zephyr: Stun breaker and personal DPS boost
- Signet of the Wild: Passive heals and ~25% dmg boost for 8s while active. Great when used with Quickness or Conjured Weapons. Requires Signet of the Beastmaster trait to affect the ranger
- Sic’em: Pet DPS boost
- Rampage as One: General DPS elite. Also great for skipping trash because of stability.
- Spirit of Nature: Provides a healing signet ( passive heal every second) to party members within range. Also a party resurrect.
Recommended skills: Healing Spring, Frost Spirit, Quickening Zephyr, Sic’em, Rampage as One.
Other utility skills are situational and can be swapped in when needed.
(edited by TurtleDragon.3108)