EDIT: copy and paste link into browser
This is the build I have worked and reworked since launch and it works the best for me.
This build focuses on three primary attributes. Toughness, precision, and condition damage. While the HP is may not all be that impressive, you hit 1860 toughness with this build, which will keep you alive long enough. The precision is required to proc the bleed conditions, and condition damage is self explanatory.
WEAPONS:
Short bow – bleed from the back and side. Evasive shot for extra survivability, crippling shot for slow, concussive shot for stun, poison shot for healing reduction. Every skill is essential.
Axe – Winter’s bite for extra slow+ cooldown increase, splitblade for instant bleed stacks.
Warhorn – Gives you mobility ,fury, and might. Bird is excellent for engaging battles (you can use sharpening stone while casting the bird call, which is an insta 5 bleed stack for you)
I usually start the battle with bird call + sharpening stone, get up close, and land a split blade, which can easily give you 10~16 stacks of bleed.
TRAITS:
Markmanship -
Keen edge: just for the extra dps
Skirmishing -
Sharpened edges: the butter and cheese of the build. Chance to bleed on crit strike.
Quick draw – some people may argue against this, but 20% less CD means you can keep poison on longer, evade more often, stun more often (crucial when preventing revive), etc.
Wilderness Survival -
All these traits are necessary to keep you very hard to kill. If you feel like you rarely meet or have trouble against condition mesmer/thief/necro/rangers, then empathic bond may be switched out for bark skin. I prefer empathic bond though.
Take Vigorous spirit for X2 spirit health. You’ll need this for sure.
Let’s talk pets:
PETS:
I have tried virtually all the pets and I find that the two stand out.
Wolf – 2k toughness, charge that knocks down enemy, AOE fear F2 skill. The absolute ideal pet.
Black Widow Spider – The F2 immobilization procs off of the spider’s attack only. It doesn’t daze, only immobilizes. It made the list because of its poison attacks, along with its placement of poison combo fields occasionally. Heal reduction is essential.
SLOT SKILLS:
Sharpening stone – self explanatory, quick and nice dps skill
Stone Spirit – useful in group fights. Hide if possible! Gives allies and yourself a chance to gain the Protection boon while attacking (almost always up). Also may be triggered to create a mud pool that immobilizes nearby enemy (very useful against thieves, warriors, etc.)
Protect me – 60 sec cooldown, pet absorbs all your damage. This does NOT include condition damage. If the pet is low, remember to switch pet before using this.
Some people use a combination of signet of stone + signet of beastmastery. However, this requires 30 points in markmanship which we cannot afford, and signet of stone has a cooldown of 120 seconds. Just not worth it.
Nature’s Renewal:
Again, controversial, but it is my favourite skill of all time. You summon the spirit which heals everyone around it for a decent amount (about 460 per second). You can trigger it again to revive all the allies (including yourself) nearby. You cannot trigger it when you are dead. However, it has a cast time so you may trigger it a few seconds before you die. The result is that you come back magically revived, and your enemies are ‘finishing off’ the ground where you used to be.
Again, try to put this out of Line of Sight if possible. It is very easy to do so on Waterfall or Henge. Neither of the other two elites give you a chance to face a thief w/ guild alone. This one does.
RUNES/SIGILS
I use Sigil of purification on the short bow for extra condition removal, with sigil of earth on axe (60% chance to bleed on crit) with sigil of energy (50% energy recovery when switching to this weapon) on warhorn. Sigil of earth, rage, energy are also some viable sigils on the short bow.
Rune of nightmare is hands down the best for you. Condition damage, duration, and most importantly, chance to fear the attacker. 1 sec sounds short, but trust me, that 1 sec fear will make your opponentkitten blood.
Superior rune of the undead may seem like a viable choice also. However…
The undead one gives you +50 toughness and +95 condition damage than nightmare. Nightmare gives +10% more condition duration (applies to chilling and poison too) and has a chance to fear the attacker.
Since 10% more duration is more damage than 95 condition damage (without rocket science) it’s a matter of weighing 50 toughness to fearing attacker. The choice is clear.
And that’s about it! Please leave any questions below.
(edited by Jae.5138)