Gyros, pets and spirits.
I like this idea Heimskarl, though don’t expect anything to get done on core ranger for a long time. They will be focused on elite specs now.
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw
Can we get a cut and paste of this code into pets please?
No kidding… For years Rangers wanted pets to stick close rather than running off 600+ units in front of us after we have stopped or calling them back only for them to nudge a bit 400+ units away.
Irenio, apply this to our pets, too. QoL please.
Will update once Path of Fire releases.
Weird, I was under the impression that they specifically removed Spirit Unbound to make Gyros feel more shiny.
I’d like Spirits to either Follow us around OR get their Range increased, to something similar to what it was back in GW1.
The only use they have is on stationary bosses, anywhere else is a waste of a utility skill slot
Not a fan of the idea of removing spirit actives. The very second spirits become a purely passive boon bot that’s actually effective there will be another Anti-AI witch hunt that will end in spirits being cripplingly nerfed.
The actives need to be more rewarding to use and need to be ground targetable so we can choose where the actives go off to promote active play.
Alternatively you could remove the actives and replace them with the ability to teleport the immobile spirits around, thus making the spirit playstyle revolve around constantly moving your spirits out of danger while trying to fight.
But they need some level of active play. They cannot be place and forget buff bots or the community will explode with unbridled rage.
Not a fan of the idea of removing spirit actives. The very second spirits become a purely passive boon bot that’s actually effective there will be another Anti-AI witch hunt that will end in spirits being cripplingly nerfed.
The actives need to be more rewarding to use and need to be ground targetable so we can choose where the actives go off to promote active play.
Alternatively you could remove the actives and replace them with the ability to teleport the immobile spirits around, thus making the spirit playstyle revolve around constantly moving your spirits out of danger while trying to fight.
But they need some level of active play. They cannot be place and forget buff bots or the community will explode with unbridled rage.
I don’t see how spirits being boon bots is better than Herald utility skills. The differences being upkeep and spirits being killable. That’s pretty much it. Herald has the active skill also. Plus Ranger would need to take a GM trait for it to work.
I’m not really a fan of removing the actives either, but unless either the passive range is increased or they are movable or positionable, they will remain bad skills with the potential to be excellent. Just a thought for balance.
Your idea would also be acceptable, if they cannot move, they should be able to be positioned at least, since they cannot attack at range or deal damage by themselves.
(edited by Heimskarl Ashfiend.9582)
This community can be irrational. The simple fact the boons are coming from something with a health bar that moves autonomously (even if they can only follow) is enough for them to draw ire. Even if they are functionally weaker than say, warrior banners or a herald’s utilities.
They hate anything related to AI being able to function on the same level as effects coming from the player character. I don’t know why, but they do. So any AI in the game needs to have a lot of active play involved to compensate.
I think there is something in the works to protect all the zoos of this game from aoe damage.
I think there is something in the works to protect all the zoos of this game from aoe damage.
While that is great in one way, it still makes Spirits only good for boss fights where you are not moving around. So it does not address the issue of mobility.
This is a fast paced game with tons of mobility, the spirits will need substantial passive range increase or mobility for them to be useful anywhere except boss fights where the boss and you cannot move around as much.
I think there is something in the works to protect all the zoos of this game from aoe damage.
While that is great in one way, it still makes Spirits only good for boss fights where you are not moving around. So it does not address the issue of mobility.
This is a fast paced game with tons of mobility, the spirits will need substantial passive range increase or mobility for them to be useful anywhere except boss fights where the boss and you cannot move around as much.
Well then. I did not get a chance to raid last BWE. As I hear it though, from multiple sources, ai’s are not effected by the raid mechanics. In other words your pets and spirits do not take damage from things like the laser beam that counts down. That’s pretty nifty.
What’s more, the spirit passive bonuses stay active a full 10 sec after spirit death. That means the downtime is actually only 10 sec. Spirits are effectively more like banners than most players realize. Further, because the spirit places its passive bonus on your bar, you can get the bonus and then move out of range for the duration and still profit.
Finally as Mistsim mentioned devs are working on systems that will effect all player ai in the game ie, minions, pets, spirits, clones, etc….. They didn’t go in to specifics but the intention is to make them hardier.
Spirits: Remove the boon from the GM trait. Reintroduce both spirits unbound and actives proccing on spirit death.
Alternatively rework spirits to not be killable and balance around that.
I would prefer the rework as the buffs spirits provide don’t see all that great for something that can easily be cleaved to death.
edit: I know this is more for introducing better A.Is and stuff but would prefer a rework when it comes to spirits.
(edited by Draeyon.4392)
If they actually fix the coding on pets I will be playing nothing but my necro in pvp.
Does anyone else think if the current active skills were removed but they could move when traited, that Spirits would be in a decent place again? I’m starting to think they couId be. It would give us the same capability as Herald at least.
The spirit would need to be something undamageable like banner as well. But overall, it would be the healthiest solution for the spirits.
They can still keep the spirit active skills effect for futur elite spec skill effect.
NB : Thought would have some issue with the water spirit and the nature spirit.