[H] Trapper LF help/tips for PvP
Vipers Nest really only needs to be taken if you are going to go with three traps on the bar (it’s a strong damage build).
The trap you are missing out on is Spike Trap, which has a 1s immobilize not listed on the tooltip, and doesn’t pulse (meaning everything is applied right up front).
From personal experience, a good idea is to toggle fast cast ground targeting on, then put the trap buttons in a comfortable place around your movement keys, so that you are able to use them on the move. You should ideally be able to continue strafing, dodge if necessary, and toss traps, all in stride (basically on reaction, not having to waste precious moments moving your hands to hit a button that you could be strafing or needing to dodge).
If you take 3 traps, your stun breakers become passive (wilderness survival III, and IX to a lesser extent). On this sentiment, make sure you can keep track of whether they are on cooldown or not (this is done mostly by feel, and recognizing when one has been used) as well as making sure you can use your weapon dodges to react accordingly (specifically, mesmers immobilize and shatter spike. Warriors mostly use immobilizes to get off the majority of their damage now as well in a 100b build).
Also, your build, while not obsolete, can be made more defensive by dropping the 5 in beastmastery and picking it up in Nature Magic for Nature’s Protection. Natures protection can potentially act like a cheap Bark Skin (the grandmaster trait) and reduce incoming bursts you couldn’t react to significantly enough to keep you in the fight. After the quickness nerf, the 5 points in BM for a 2s haste isn’t anywhere near as valuable as it used to be.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat