One of the things which disappointed me in GW2 is the lack of hammers for Rangers, and the lack of classes who can use hammers. Only the heavy classes can use hammers at the moment. So why not resolve that?
Allow Rangers to use hammer skills! Bring back the Bunny Thumper from GW1!
Right now in PvE the Ranger is scoffed at in dungeons. But what weapon is it missing? It has long-range bow DPS, close-range “chase” sword, bursty evasive greatsword, and AoE ranged axes. Problem with all these are the lack of synergy between any of them.
The Ranger is blessed with uncommon combo fields. Besides fire from Bonfire and Flame Trap, the Ranger also has access to Frost, Poison, and Water. Why not make better use of them? That is the premise for hammer.
Firstly, the skills:
Hammer Bash
Activation: 1/2
Damage: 241
Range: 130
Chain. Strike your foe.
Crushing Blow
——-Activation: 1/2
——-Damage: 254
——-Range: 130
Chain. Activates faster if foe is under 50% health.
Irresistible Blow
——-Activation: 1/2
——-Damage: 258
——-Range: 130
——-Combo finisher: Blast
Chain. Cannot be blocked.
Crude Swing
Activation: 3/4
Recharge: 10
Damage (9x): 600
Blind4: 3s
Range: 160
Combo Finisher: Whirl
Spin while moving and swing your hammer while blinding foes with dust projectiles.
Never Rampage Alone
Activation: 1/2
Recharge: 15
Damage: 300
Swiftness: 5s
Range: 1130
Combo Finisher: Leap
Hop like a bunny towards your target. If you strike a foe, your pet teleports to your location. You and your pet gain swiftness for 5 seconds.
Needling Shot
Activation: 1/4
Recharge: 20
Damage: 362
Range: 130
Bash your foe with dextrous speed. Recharges instantly if your target has half health.
Brambles
Activation: 3/4
Recharge: 30
Damage: 200
Duration: 10
Bleeding10: 8s
Immobilized: 1s
Range: 130
Smash the ground to tangle your foe with brambles. They are immobile until the vines are destroyed.
This weapon setup is designed to synergize with the Ranger’s many combo fields while chasing wounded foes to harass them. It has access to every combo finisher except projectile.
In PvP this weapon set shines by leaping to the foe and using ice trap to slow them down while spiking them with Needling Shot to finish them.
In PvE you can use torch or fire trap and then swap to hammer to spam blast finishers for might on your team. It also allows you to spam weakness on a foe through the use of Poison fields, and to spam heals through Healing Spring.
This set shines most in boss fights however because it allows the Ranger to burst when the boss reaches 50% hp (similar to D/D heartseeker) and match the damage potential of other classes.
Anyways, this is just something I thought of on the spot while playing Ranger today. The numbers themselves could be tweaked, but what do you think of the concept?