Have Natural Healing scale with Healing Power
For the player, a 25% scaling ratio is completely out of whack with all other non “slot 6” passive regeneration abilities. Signet of the Wild is a 6% scale for the player.
Unless you’re talking about 25% for the pet. Then sure. But anything more than 10% for the player is way higher than anything else in the game that’s not a designated “heal”.
Oh, the number was a tidbit sarcastic, sorry.
But the general idea makes sense though?
I thought it scaled with 6% already?
As their mother, I have to grant them their wish. – Forever Fyonna
Quote:
Player gains 133 healing per 2 seconds, no benefit from healing power.
Pet gains 125 healing per second, no benefit from player’s or pet’s healing power.
Quote:
Player gains 133 healing per 2 seconds, no benefit from healing power.
Pet gains 125 healing per second, no benefit from player’s or pet’s healing power.
Is that from the wiki? Because everything on the wiki needs to be taken with a grain of salt…
As their mother, I have to grant them their wish. – Forever Fyonna
I’d sooner trust the wiki than some random guy on the forums.
its good where its at and gets the job done.
Combining it with signet of the wild and regen from our various sources and it becomes stupid awesome to just omnom damage and kitten to victory.
I’d sooner trust the wiki than some random guy on the forums.
Thank you!
yes please /15char