Heads up about Spirits (noticed 11/17 patch)
Posted this in the bugs forum, but this should be noted here- spirits currently prioritize minions and pets and turrets and even other spirits over players.
If you use both Frost and Sun Spirit, your spirits will at max buff 2 other players, 3 including you, instead of 5 players.
If your Engi summons a gyro or turret, it will receive buff priority over players.
If your Reaper uses “Rise”, the bone minions receive priority over players.
Etc.
As a result, Sun Spirit is still okay, because burns are burns (apart from the occasional non-attacking gyro or turret receiving the buff), but Frost Spirit is currently almost useless.
Yeah, I can see Anet trying to sneakily destroy ranger bit by bit from inside out with these nerfs after nerfs post HoT. Irene also disappeared at the same time right after HoT launches for over a month.
This is getting really obvious yknow, Anet.
Arena Net likely trying to slowly revamp the Ranger without bringing too much attention to the class so it doesnt draw mass amount of players like Druid did.
Arena Net likely trying to slowly revamp the Ranger without bringing too much attention to the class so it doesnt draw mass amount of players like Druid did.
You’re getting way too optimistic. You’ll get pretty disappointed, you know.
The rest of us already learned to expect the worst because when it comes true you just say to yourself : “See? Called it…”
With your attitude you’ll feel sad/angry/lied to/disappointed.
It’s called strategy. I don’t remember this community being wrong when it comes to how ANet treats us. We might be thankless for the nice stuff we get – but ANet can’t act surprised when they won’t allow us to have it for more than 3 days.
This honestly cannot in any way be intentional.
If a mesmer has 3 illusions up, they all get spirit buffs before players. That means if you have 2 spirits up, and the illusions, with a pet, no players will receive buffs.
It’s a bug, plain and simple, although arguably a worse bug than even when they made Frost Spirit only activate once every ten seconds- taking multiple spirits is actively harmful, Frost, Lightning, and Stone Spirits are actually useless depending on your comp, and Sun Spirit is barely usable (pets have high condi damage stat, so they can use the burn decently).
Just bringing it up so that people are aware and don’t bring double spirits to raids or fractals when they could be bringing more useful skills.
That and boon duration only seems to affect Water Spirit’s regeneration when traiting for Nature’s Vengeance. Durations are too short for me to tell on Nature and Stone Spirit, but it’s noticeable with Storm and Frost. It’s like they don’t want Spirits to compete with Heralds :o
Will update once Path of Fire releases.