Q:
Healing Spring regeneration
A:
Healing Spring lasts for 15 seconds.
When you first cast healing spring, it will tick regeneration for all allies in it (up to 5?).
For the next 15 seconds, it will tick regeneration again every 3 seconds. 15 / 3 = 5.
So initial 1 + 5 = 6.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
And as a note (I am pretty sure of this);
If traited for “vigor on use of healing skills” each pulse of the healing spring will provide vigor. I remember it happening this way, but I will test a bit later just to make sure (unless someone else confirms it to be the case as well).
06-04-13
NEVER FORGET
Yes. Any other heal with give you 5s of Vigor. Healing spring will give you 3s of Vigor and 3s more of Vigor every pulse.
Please see Ranger Skills and Traits Clarifications for information on this and other Ranger skills that isn’t in the tooltips and isn’t always intuitive.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
When you first get it and use it, it will remove a condition right away and will then remove another again and again at a regular interval (don’t know if per tick or longer).
It gives you a burst of health right away and puts up regen boon for 3 seconds. It ticks, refreshing the regen (and maybe removing another condition) every 3 seconds for 15 seconds for a total of 5 ticks.
If you trait into Nature’s Bounty, this will up the regen from 3 seconds to 5 seconds. With each pulse occurring every 3 seconds, you will have two seconds remaining when you get another 5 seconds added on. It works out to be 5 seconds to start and two seconds added on per pulse for a total of 15 seconds by the time the skill expires. Similar to how the pulse was synced with the regen without Nature’s Bounty, with Nature’s Bounty, you will have 15 seconds of regen and 15 seconds remaining on the skill’s CD.
With Fortifying Bond, your pet will get the benefit of both the initial burst of healing and will get the regen without being within the circle. The only benefit that the pet doesn’t seem to get is the condition removal. Only if the pet is within range of the spring will it get the condition removal.
If you pair these up, your pet also get the full 5 seconds.
Between these skills and using a Fern Hound’s regen howl (with Concentration Training), I tried to get as much regen stacking as I could. There is a hard cap on the duration but as long as you stay within range of your pet, and you stay within your healing spring for the full duration, you can have endless regen.
Also, regen is not vigor. Vigor is an increase to your endurance’s regen. Not your health regen.
It is of course a water field so you get more regeneration when you shoot through it or a heal if you leap in it.
It is of course a water field so you get more regeneration when you shoot through it or a heal if you leap in it.
Blast finishers are great to use as well (though I dont think rangers have any?).
If you see a warriors banner around, pick it up and press 5 to put it down in the middle of the field. I am pretty sure this creates a blast finisher with all banners, but could be mistaken. It definitely works on the ones I have tried
edit: According to this it should work with all banners. Very useful, imo.
06-04-13
NEVER FORGET
(edited by Tuluum.9638)