Hey guys , I was dead set on playing a trapper with a long bow ever since the longbow got stealth . I had tried rabid gear with perplexity runes and had played that for a while but i disliked the clear lack of pressure i would get from very low physical damage and lack of conditions from the longbow as it is a power weapon.
But for fluff reasons i never could abandon the idea .
So , having experimented with various builds and gear , not least of all with a carrion spirit build in WvW ( which is total trash btw , as are all WvW spirit builds ) , i settled on a rampager and celestial mix . And quite honestly , this has opened up a lot of build opportunities for both PvE and WvW .
So i decided it was time to revisit the longbow trapper concept . Without further ado , here is my build .
Ok , so my reasoning for using this kind of silly setup ? Well , fun and fluff as i have said , and also because for better or worse , condition is the way to go be it hybrid or bunker . I like the longbow in concept even if its lacking .
As for traps , well , alternatives for a power longbow build are what ? zephyr ? its bad . Muddy terrain ? pretty meh for WvW , it can help but .. eh . The list of lacking ranger utilities goes on and on and on .
Anyway , this is in concept , and limited practice in WvW that i have had thus far , a control build .
So the usual tactic would be to toss traps between you and the opponent and open up with a throw torch to get a hit . Ofc send the pet ( dual spiders for the immobilization and condition coverage ) to get in combat . Once that happens the opponent will usually start the charge and while that is happening , if there is time , shoot barrage somewhere near the traps or on top of them if it sprung the spike trap or he got immobilized by a spider . You can skip this if you deem there is no time and start rapid fire under fury . Again , the whole channel does around 6000 damage and covering your burn , poison and bleed with vulnerability and more bleeds , and ofc physical damage . As silly as it sounds , this actually does quite a lot of damage . Not to mention you have a distinct advantage at peeling squishies . I have actually taken down some food using hammerrhoid trolliors that had no clue what happened . If he misses his earthshaker , he does not get the condition clear .
Against thieves , u want to throw traps and bonfire around yourself and anticipate him coming out of stealth . When he springs the traps , point blank shot him and rapid fire . That will usually send them running . Well if he catches you off guard and stuns you , he can probably down you very fast if you are unlucky .
As i have said , peeling necros , mesmers , engis and elementalists is fairly fun and seeing how you have plenty of control they can hardly catch you if you play i well . The only thing i am actually scared of is the ranger bunker … knowing how good it can be as it is my main build .
Final notes
-dual spiders for condition coverage and immobilization
-poison and spike traps for healing countering pressure and additional area control
-Mad king runes due to power for longbow damage pressure and condition and bleed duration for conditions applied
-sword + torch because you need swords mobility and utility , burning is a good condition and bonfire is in essence a free trap and i have Rodgort :p
-position and control build . Surprises people who think you are a loot bag due to longbow
-you are not a steamrolling hammerrhoid warrior , you can die so do not act Rambo . Keep your distance and strategize
-EXTREMELY FUN TO PLAY
Ty and enjoy