Help me develop this further please

Help me develop this further please

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Posted by: Chokolata.1870

Chokolata.1870

Hey guys , I was dead set on playing a trapper with a long bow ever since the longbow got stealth . I had tried rabid gear with perplexity runes and had played that for a while but i disliked the clear lack of pressure i would get from very low physical damage and lack of conditions from the longbow as it is a power weapon.

But for fluff reasons i never could abandon the idea .

So , having experimented with various builds and gear , not least of all with a carrion spirit build in WvW ( which is total trash btw , as are all WvW spirit builds ) , i settled on a rampager and celestial mix . And quite honestly , this has opened up a lot of build opportunities for both PvE and WvW .

So i decided it was time to revisit the longbow trapper concept . Without further ado , here is my build .

http://gw2buildcraft.com/calculator/ranger/?6.0|3.1o.h16.0.0.0|c.5j.h1k.f.5o.h5.0.0.0|1o.7g.1o.7g.1o.7g.1o.7g.1o.7g.1o.7g|411.0.2y.0.3w.0.211.0.311.0.2w.0|a3.u28b.u17b.0.0|0.0|4j.53.52.4q.55|e

Ok , so my reasoning for using this kind of silly setup ? Well , fun and fluff as i have said , and also because for better or worse , condition is the way to go be it hybrid or bunker . I like the longbow in concept even if its lacking .
As for traps , well , alternatives for a power longbow build are what ? zephyr ? its bad . Muddy terrain ? pretty meh for WvW , it can help but .. eh . The list of lacking ranger utilities goes on and on and on .

Anyway , this is in concept , and limited practice in WvW that i have had thus far , a control build .
So the usual tactic would be to toss traps between you and the opponent and open up with a throw torch to get a hit . Ofc send the pet ( dual spiders for the immobilization and condition coverage ) to get in combat . Once that happens the opponent will usually start the charge and while that is happening , if there is time , shoot barrage somewhere near the traps or on top of them if it sprung the spike trap or he got immobilized by a spider . You can skip this if you deem there is no time and start rapid fire under fury . Again , the whole channel does around 6000 damage and covering your burn , poison and bleed with vulnerability and more bleeds , and ofc physical damage . As silly as it sounds , this actually does quite a lot of damage . Not to mention you have a distinct advantage at peeling squishies . I have actually taken down some food using hammerrhoid trolliors that had no clue what happened . If he misses his earthshaker , he does not get the condition clear .

Against thieves , u want to throw traps and bonfire around yourself and anticipate him coming out of stealth . When he springs the traps , point blank shot him and rapid fire . That will usually send them running . Well if he catches you off guard and stuns you , he can probably down you very fast if you are unlucky .

As i have said , peeling necros , mesmers , engis and elementalists is fairly fun and seeing how you have plenty of control they can hardly catch you if you play i well . The only thing i am actually scared of is the ranger bunker … knowing how good it can be as it is my main build .

Final notes
-dual spiders for condition coverage and immobilization
-poison and spike traps for healing countering pressure and additional area control
-Mad king runes due to power for longbow damage pressure and condition and bleed duration for conditions applied
-sword + torch because you need swords mobility and utility , burning is a good condition and bonfire is in essence a free trap and i have Rodgort :p
-position and control build . Surprises people who think you are a loot bag due to longbow
-you are not a steamrolling hammerrhoid warrior , you can die so do not act Rambo . Keep your distance and strategize
-EXTREMELY FUN TO PLAY

Ty and enjoy

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Posted by: Cufufalating.8479

Cufufalating.8479

Very interested in seeing this because for some reason it is burned in my memory when I lost to a LB trap ranger when I used to run Fauxs RRR build (this was like 6+ months ago).

Was extremely difficult to fight against because I was using s/t a/d which is quite a short range setup, and it was near impossible to close the gap and to stay next to them.

I did once try to replicate what I think their build was but it never really worked for me.. but that was before celestial (and I would like to think I have improved over the last 6 months :P).

Looks interesting, might give it another try ^^

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Hedgehog in the fog.1053

Hedgehog in the fog.1053

Just curious as to why not earth on sword?

And why Soften the Fall vs say…Empathetic Training?

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Hey guys , I was dead set on playing a trapper with a long bow ever since the longbow got stealth . I had tried rabid gear with perplexity runes and had played that for a while but i disliked the clear lack of pressure i would get from very low physical damage and lack of conditions from the longbow as it is a power weapon.

But for fluff reasons i never could abandon the idea .

So , having experimented with various builds and gear , not least of all with a carrion spirit build in WvW ( which is total trash btw , as are all WvW spirit builds ) , i settled on a rampager and celestial mix . And quite honestly , this has opened up a lot of build opportunities for both PvE and WvW .

So i decided it was time to revisit the longbow trapper concept . Without further ado , here is my build .

http://gw2buildcraft.com/calculator/ranger/?6.0|3.1o.h16.0.0.0|c.5j.h1k.f.5o.h5.0.0.0|1o.7g.1o.7g.1o.7g.1o.7g.1o.7g.1o.7g|411.0.2y.0.3w.0.211.0.311.0.2w.0|a3.u28b.u17b.0.0|0.0|4j.53.52.4q.55|e

Ok , so my reasoning for using this kind of silly setup ? Well , fun and fluff as i have said , and also because for better or worse , condition is the way to go be it hybrid or bunker . I like the longbow in concept even if its lacking .
As for traps , well , alternatives for a power longbow build are what ? zephyr ? its bad . Muddy terrain ? pretty meh for WvW , it can help but .. eh . The list of lacking ranger utilities goes on and on and on .

Anyway , this is in concept , and limited practice in WvW that i have had thus far , a control build .
So the usual tactic would be to toss traps between you and the opponent and open up with a throw torch to get a hit . Ofc send the pet ( dual spiders for the immobilization and condition coverage ) to get in combat . Once that happens the opponent will usually start the charge and while that is happening , if there is time , shoot barrage somewhere near the traps or on top of them if it sprung the spike trap or he got immobilized by a spider . You can skip this if you deem there is no time and start rapid fire under fury . Again , the whole channel does around 6000 damage and covering your burn , poison and bleed with vulnerability and more bleeds , and ofc physical damage . As silly as it sounds , this actually does quite a lot of damage . Not to mention you have a distinct advantage at peeling squishies . I have actually taken down some food using hammerrhoid trolliors that had no clue what happened . If he misses his earthshaker , he does not get the condition clear .

Against thieves , u want to throw traps and bonfire around yourself and anticipate him coming out of stealth . When he springs the traps , point blank shot him and rapid fire . That will usually send them running . Well if he catches you off guard and stuns you , he can probably down you very fast if you are unlucky .

As i have said , peeling necros , mesmers , engis and elementalists is fairly fun and seeing how you have plenty of control they can hardly catch you if you play i well . The only thing i am actually scared of is the ranger bunker … knowing how good it can be as it is my main build .

Final notes
-dual spiders for condition coverage and immobilization
-poison and spike traps for healing countering pressure and additional area control
-Mad king runes due to power for longbow damage pressure and condition and bleed duration for conditions applied
-sword + torch because you need swords mobility and utility , burning is a good condition and bonfire is in essence a free trap and i have Rodgort :p
-position and control build . Surprises people who think you are a loot bag due to longbow
-you are not a steamrolling hammerrhoid warrior , you can die so do not act Rambo . Keep your distance and strategize
-EXTREMELY FUN TO PLAY

Ty and enjoy

I know this build can be deadly in the right hands. It’s close to my BHB build. I like the integration of traps, although vipers nest I might swap that out for frost or flame trap since the spiders cover the poison side of things. Otherwise I like it. Hope you post a video of it in action.

Arrow Slanger »—> »—> »—>
The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~

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Posted by: Manekk.6981

Manekk.6981

The first thing I would do with this is pick up traveler runes over mad king that way you can drop signet of the hunt and get sharpening stone and apply more bleeds from long range with the bow or get a stunbreaker perhaps, I’ll edit in more here if i can think of anything else.

(edited by Manekk.6981)

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Posted by: Chokolata.1870

Chokolata.1870

I am thinking about traveler runes , but the problem i have with them is this :
-very expensive
-Mad king actually gives me power , condition and bleed duration, all of which i actually use
-i can actually use signet of the hunt active , and I am not a stranger to swapping it before i enter combat

I am using viper and spike trap because i have enough burning from offhand torch , and quite honestly the frost trap does not help with my two biggest worries , thieves and warriors due to thief no cooldown abilities and warriors dodged march

(edited by Chokolata.1870)

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Posted by: roamzero.9486

roamzero.9486

Does the mad king #6 proc sharpened edges? How many bleeds can you stack with it?

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Posted by: Chokolata.1870

Chokolata.1870

yes it does proc sharpened edges , its worth about keeping 5-6 bleeds on for the duration as well as arround 2-3k damage all in an AOE . Works really well with entangle and traps

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Posted by: Manekk.6981

Manekk.6981

I am thinking about traveler runes , but the problem i have with them is this :
-very expensive
-Mad king actually gives me power , condition and bleed duration, all of which i actually use
-i can actually use signet of the hunt active , and I am not a stranger to swapping it before i enter combat

I am using viper and spike trap because i have enough burning from offhand torch , and quite honestly the frost trap does not help with my two biggest worries , thieves and warriors due to thief no cooldown abilities and warriors dodged march

I see how you think, the runes being very expensive is certainly a valid argument if you’re abit short on gold, as for the rest you’d lose some power and 15% bleed duration but it doesn’t matter much cause in a setup like this you would want to use veggie pizza anyway and the extra “burst” you would gain from sharpening stone would greatly outweigh the loss in bleed duration.

It’s also a very strong utility against both classes you mention being toughest to fight here, example: sharpening stone+rapid fire channeling on a thief in stealth is just beautiful (warhorn same thing although you dont use it here) some of them will die from this alone for warriors it’s a good long lasting bleed that actually sticks to them and does some damage so good there too.

Plus the fact you’re using spider aswell being ranged and using imobs they are probably the one pet that benefits least from hunt signets speed or active effect since they don’t have any hard hitting big attack.

If you can afford them it would be a great benefit to get an extra utility slot more than anything else.