Help me love my Ranger...
Tchuu Tchuu Im A Train [TCHU] – Gandara
https://www.youtube.com/channel/UChUmRHtHLgPckvtrPImxK3A
I run S/D – LB. I found condi is about dead in any ranger build these days, so I go crit happy. Overall, my weapon choice depends on the situation entirely. At World Bosses you’ll find me safely out of harms way with my LB, but roaming around PVE I go S/D with my hack & slash fun. Still we we could do S/S lol.
PVP wise, I like my LB because of the ability to pierce my targets… get them lined up and pick the one at the back. S/D with traps can be useful, you can lure them in and toy with them. SB also can be fun.
I run S/D – LB. I found condi is about dead in any ranger build these days, so I go crit happy. Overall, my weapon choice depends on the situation entirely. At World Bosses you’ll find me safely out of harms way with my LB, but roaming around PVE I go S/D with my hack & slash fun. Still we we could do S/S lol.
PVP wise, I like my LB because of the ability to pierce my targets… get them lined up and pick the one at the back. S/D with traps can be useful, you can lure them in and toy with them. SB also can be fun.
I actually like that a lot… How do you go about catching people though? It seems like GS is our only option to chase. Thanks for your reply!
This is the build I’m using:
http://gw2skills.net/editor/?vNAQRAsf3YjUqQ5K2uC2rAXLGYEq/JW9UvH3aND4C4yDgC2cA-TJhHwAPLDI4JAEa/BAnEAA
Settler Trapper with Rune of Grenth (chill)
-Long duration AOE chills
-Ability to set up ambushes with traps
-High survivability, high support, high damage
-Perma regen
-Perma swiftness
-Fire Trap gives fire aura to increase damage with burn
-Frost Trap gives ice aura to apply chill and reduce incoming damage
- weakness? hardcountered by carion trapper…
Sword is very viable for any build don’t forget to assign a key to rotate 180° for ease of use and also right click on the autoattack icon to disable cycle so it wont root yourself, additionally use pet swap at the right time to lock people into your traps with taunt.
(edited by RevanCorana.8942)
This is the build I’m using:
http://gw2skills.net/editor/?vNAQRAsf3YjUqQ5K2uC2rAXLGYEq/JW9UvH3aND4C4yDgC2cA-TJhHwAPLDI4JAEa/BAnEAA
Settler Trapper with Rune of Grenth (chill)-Long duration AOE chills
-Ability to set up ambushes with traps
-High survivability, high support, high damage
-Perma regen
-Perma swiftness
-Fire Trap gives fire aura to increase damage with burn
-Frost Trap gives ice aura to apply chill and reduce incoming damage
- weakness? hardcountered by carion trapper…Sword is very viable for any build don’t forget to assign a key to rotate 180° for ease of use and also right click on the autoattack icon to disable cycle so it wont root yourself, additionally use pet swap at the right time to lock people into your traps with taunt.
This looks like a lot of fun, thanks
Hey all,
Just got my third lvl 80 yesterday (Guardian). My main is my Ranger… but I just feel like the only viable weapon setup is GS/LB, which gets very old after a while.
Can you guys recommend some fun builds that are decent in PvP that are NOT GS/LB? Maybe even some builds that are more sustainy/supportive… I feel like I am only useful as a burst damage Power Ranger, which sucks…
Thanks in advance. I’m hoping Druid will help with build diversity.. but until then, I’m stuck.
Actually the condi ranger is much more stronger than power build.
In this thread i posted mine: All-round ranger build for any game mode
With this build and a jaguar you should see bleeds of 1K and burning of 2.5K.
If you need it for PvP you will need to adapt it though.
Are traps any good at all in SPvP? They’ve worked out OK for me in small fights in WvW, but I might just have been fighting, um, novices.
Stormbluff Isle ( http://www.stormbluffisle.com )
Are traps any good at all in SPvP? They’ve worked out OK for me in small fights in WvW, but I might just have been fighting, um, novices.
pretty good , espcially fighting on point like being a trap condi ranger strictly at home node… works great… only problem is your stuck with just 1 utility skill since 2 of them are traps..
It gets bursted down way to quickly thou in team fights…solid in 1v1s thou
Are traps any good at all in SPvP? They’ve worked out OK for me in small fights in WvW, but I might just have been fighting, um, novices.
pretty good , espcially fighting on point like being a trap condi ranger strictly at home node… works great… only problem is your stuck with just 1 utility skill since 2 of them are traps..
It gets bursted down way to quickly thou in team fights…solid in 1v1s thou
Not at all it’s super durable with settler amulet, you can take 3 traps if you take taunt and strength of the pack traited
Are traps any good at all in SPvP? They’ve worked out OK for me in small fights in WvW, but I might just have been fighting, um, novices.
Works pretty much the same in pvp. You will be pretty successful if you have a low mmr, but it’s pretty weak against good players. You’ll almost always catch someone at the start of the fight but once they know what you are running people will start to dodge roll through points to trigger your traps.
You can still destroy people when +1’ing a fight though and you can force everyone off point in team fights.
Are traps any good at all in SPvP? They’ve worked out OK for me in small fights in WvW, but I might just have been fighting, um, novices.
Works pretty much the same in pvp. You will be pretty successful if you have a low mmr, but it’s pretty weak against good players. You’ll almost always catch someone at the start of the fight but once they know what you are running people will start to dodge roll through points to trigger your traps.
You can still destroy people when +1’ing a fight though and you can force everyone off point in team fights.
Not really that’s where taunt comes in.
If you’re decent player on point with settler amu + trap you should win any 1v1 encounters except good necro that transfer conditions.
Because you preload your traps, have loads of chills (frost trap 3 pulse = 18sec chill) and high dmg trough applying huge amount of bleeds and burn very often and pets can crit quite high..
Heck this is probably the anti-elementalist build.
You also grant 242/s regen to nearby allies which is quite valuable for teamfights.
The only real counters 1v1 as far as I know are necro and ranger carion because of condi transfer and carion having more condi dps and more health so condi passive resistanc.
(edited by RevanCorana.8942)
Are traps any good at all in SPvP? They’ve worked out OK for me in small fights in WvW, but I might just have been fighting, um, novices.
Works pretty much the same in pvp. You will be pretty successful if you have a low mmr, but it’s pretty weak against good players. You’ll almost always catch someone at the start of the fight but once they know what you are running people will start to dodge roll through points to trigger your traps.
You can still destroy people when +1’ing a fight though and you can force everyone off point in team fights.
Not really that’s where taunt comes in.
If you’re decent player on point with settler amu + trap you should win any 1v1 encounters except good necro that transfer conditions.
Because you preload your traps, have loads of chills (frost trap 3 pulse = 18sec chill) and high dmg trough applying huge amount of bleeds and burn very often and pets can crit quite high..
Heck this is probably the anti-elementalist build.
You also grant 242/s regen to nearby allies which is quite valuable for teamfights.
The only real counters 1v1 as far as I know are necro and ranger carion because of condi transfer and carion having more condi dps and more health so condi passive resistanc.
Oh yeah absolutely…. I mean, unless they are one of those rare individuals that slot a stun break….
I actually like that a lot… How do you go about catching people though? It seems like GS is our only option to chase. Thanks for your reply!
With S/D – Dagger 5 – crip & bleed. I also use Strength of the Pack (formerly Rampage as One) to close the distance. Pet wise I use a polar bear (Mr Cuddles) and pop his F2 to chill them. Sadly, I’m not a very active PVP/WVW player. Mostly PVE where stuff dies way too fast lol.
Are traps any good at all in SPvP? They’ve worked out OK for me in small fights in WvW, but I might just have been fighting, um, novices.
Works pretty much the same in pvp. You will be pretty successful if you have a low mmr, but it’s pretty weak against good players. You’ll almost always catch someone at the start of the fight but once they know what you are running people will start to dodge roll through points to trigger your traps.
You can still destroy people when +1’ing a fight though and you can force everyone off point in team fights.
Not really that’s where taunt comes in.
If you’re decent player on point with settler amu + trap you should win any 1v1 encounters except good necro that transfer conditions.
Because you preload your traps, have loads of chills (frost trap 3 pulse = 18sec chill) and high dmg trough applying huge amount of bleeds and burn very often and pets can crit quite high..
Heck this is probably the anti-elementalist build.
You also grant 242/s regen to nearby allies which is quite valuable for teamfights.
The only real counters 1v1 as far as I know are necro and ranger carion because of condi transfer and carion having more condi dps and more health so condi passive resistanc.Oh yeah absolutely…. I mean, unless they are one of those rare individuals that slot a stun break….
So what taunt is erry 15 sec.
It’s not condi burst it’s condi sustain meaning you apply condi all the time.
Are traps any good at all in SPvP? They’ve worked out OK for me in small fights in WvW, but I might just have been fighting, um, novices.
Works pretty much the same in pvp. You will be pretty successful if you have a low mmr, but it’s pretty weak against good players. You’ll almost always catch someone at the start of the fight but once they know what you are running people will start to dodge roll through points to trigger your traps.
You can still destroy people when +1’ing a fight though and you can force everyone off point in team fights.
Not really that’s where taunt comes in.
If you’re decent player on point with settler amu + trap you should win any 1v1 encounters except good necro that transfer conditions.
Because you preload your traps, have loads of chills (frost trap 3 pulse = 18sec chill) and high dmg trough applying huge amount of bleeds and burn very often and pets can crit quite high..
Heck this is probably the anti-elementalist build.
You also grant 242/s regen to nearby allies which is quite valuable for teamfights.
The only real counters 1v1 as far as I know are necro and ranger carion because of condi transfer and carion having more condi dps and more health so condi passive resistanc.Oh yeah absolutely…. I mean, unless they are one of those rare individuals that slot a stun break….
So what taunt is erry 15 sec.
It’s not condi burst it’s condi sustain meaning you apply condi all the time.
Your traps are the only thing dangerous about engaging you on point…
Power ranger beats you strictly with LB alone. You will never get a good LB ranger on trap unless you move off point, since they have the mobility to stay away from you. They can happily stand at long range and pew pew you away while you can’t do anything threatening without traps…
While traps are a decent build, it requires fighting 1v1s ON POINT and IN Point blank range… those conditions have to be met in order for a trap ranger to have any kind of success in sPvP…. a class playing from range/midrange like LB ranger ,mesmer , rifle engi, etc, will just dance around in circles at range until you drop since they can see you aren’t going to hurt them without traps…trap does work very nicely in point blank fights thou like thief,guard,warriors, etc
Good teams won’t let you win lol. You may suprise em the first engagement with your taunt/traps but its EASY to play around once you know what you are dealing with….
Which is why i have yet to see any kind of trap ranger at my MMR..
It works to an extent, don’t get me wrong, but a skilled player can figure out how to counter it with ease….
(edited by SkiTz.4590)
Are traps any good at all in SPvP? They’ve worked out OK for me in small fights in WvW, but I might just have been fighting, um, novices.
Works pretty much the same in pvp. You will be pretty successful if you have a low mmr, but it’s pretty weak against good players. You’ll almost always catch someone at the start of the fight but once they know what you are running people will start to dodge roll through points to trigger your traps.
You can still destroy people when +1’ing a fight though and you can force everyone off point in team fights.
Not really that’s where taunt comes in.
If you’re decent player on point with settler amu + trap you should win any 1v1 encounters except good necro that transfer conditions.
Because you preload your traps, have loads of chills (frost trap 3 pulse = 18sec chill) and high dmg trough applying huge amount of bleeds and burn very often and pets can crit quite high..
Heck this is probably the anti-elementalist build.
You also grant 242/s regen to nearby allies which is quite valuable for teamfights.
The only real counters 1v1 as far as I know are necro and ranger carion because of condi transfer and carion having more condi dps and more health so condi passive resistanc.Oh yeah absolutely…. I mean, unless they are one of those rare individuals that slot a stun break….
So what taunt is erry 15 sec.
It’s not condi burst it’s condi sustain meaning you apply condi all the time.Your traps are the only thing dangerous about engaging you on point…
Power ranger beats you strictly with LB alone. You will never get a good LB ranger on trap unless you move off point, since they have the mobility to stay away from you. They can happily stand at long range and pew pew you away while you can’t do anything threatening without traps…
While traps are a decent build, it requires fighting 1v1s ON POINT and IN Point blank range… those conditions have to be met in order for a trap ranger to have any kind of success in sPvP…. a class playing from range/midrange like LB ranger ,mesmer , rifle engi, etc, will just dance around in circles at range until you drop since they can see you aren’t going to hurt them without traps…trap does work very nicely in point blank fights thou like thief,guard,warriors, etc
Good teams won’t let you win lol. You may suprise em the first engagement with your taunt/traps but its EASY to play around once you know what you are dealing with….
Which is why i have yet to see any kind of trap ranger at my MMR..It works to an extent, don’t get me wrong, but a skilled player can figure out how to counter it with ease….
Oôh sir you went to metabattle.com so you know how the meta works right?
Like if you knew anything about the meta kitten peon lol.
You don’t even understand how the build works.
It’s not a burst build it’s sustain.
It’s not a point defender build either it’s flexible.
Conclusion you’re kittening troling as usual so go kitten yourself as usual.
Traps can be triggered with AI ill give you that but no a longbow is not as useful to a team and are easy to 1v1 because lack of condi removal.
Also quickdraw is the best with sword to kite or catch up with someone running away.
(edited by RevanCorana.8942)
Are traps any good at all in SPvP? They’ve worked out OK for me in small fights in WvW, but I might just have been fighting, um, novices.
Works pretty much the same in pvp. You will be pretty successful if you have a low mmr, but it’s pretty weak against good players. You’ll almost always catch someone at the start of the fight but once they know what you are running people will start to dodge roll through points to trigger your traps.
You can still destroy people when +1’ing a fight though and you can force everyone off point in team fights.
Not really that’s where taunt comes in.
If you’re decent player on point with settler amu + trap you should win any 1v1 encounters except good necro that transfer conditions.
Because you preload your traps, have loads of chills (frost trap 3 pulse = 18sec chill) and high dmg trough applying huge amount of bleeds and burn very often and pets can crit quite high..
Heck this is probably the anti-elementalist build.
You also grant 242/s regen to nearby allies which is quite valuable for teamfights.
The only real counters 1v1 as far as I know are necro and ranger carion because of condi transfer and carion having more condi dps and more health so condi passive resistanc.Oh yeah absolutely…. I mean, unless they are one of those rare individuals that slot a stun break….
So what taunt is erry 15 sec.
It’s not condi burst it’s condi sustain meaning you apply condi all the time.Your traps are the only thing dangerous about engaging you on point…
Power ranger beats you strictly with LB alone. You will never get a good LB ranger on trap unless you move off point, since they have the mobility to stay away from you. They can happily stand at long range and pew pew you away while you can’t do anything threatening without traps…
While traps are a decent build, it requires fighting 1v1s ON POINT and IN Point blank range… those conditions have to be met in order for a trap ranger to have any kind of success in sPvP…. a class playing from range/midrange like LB ranger ,mesmer , rifle engi, etc, will just dance around in circles at range until you drop since they can see you aren’t going to hurt them without traps…trap does work very nicely in point blank fights thou like thief,guard,warriors, etc
Good teams won’t let you win lol. You may suprise em the first engagement with your taunt/traps but its EASY to play around once you know what you are dealing with….
Which is why i have yet to see any kind of trap ranger at my MMR..It works to an extent, don’t get me wrong, but a skilled player can figure out how to counter it with ease….
I run power because i find it more fun, but a good anything will los you or get off point and los you forcing you to move in to engage in pvp. If you’re getting ranged down holding point on a trapper build you deserve it, if they never move in to engage you’re still holding the point so what’s the problem, what exactly is your mmr lol.
Are traps any good at all in SPvP? They’ve worked out OK for me in small fights in WvW, but I might just have been fighting, um, novices.
Works pretty much the same in pvp. You will be pretty successful if you have a low mmr, but it’s pretty weak against good players. You’ll almost always catch someone at the start of the fight but once they know what you are running people will start to dodge roll through points to trigger your traps.
You can still destroy people when +1’ing a fight though and you can force everyone off point in team fights.
Not really that’s where taunt comes in.
If you’re decent player on point with settler amu + trap you should win any 1v1 encounters except good necro that transfer conditions.
Because you preload your traps, have loads of chills (frost trap 3 pulse = 18sec chill) and high dmg trough applying huge amount of bleeds and burn very often and pets can crit quite high..
Heck this is probably the anti-elementalist build.
You also grant 242/s regen to nearby allies which is quite valuable for teamfights.
The only real counters 1v1 as far as I know are necro and ranger carion because of condi transfer and carion having more condi dps and more health so condi passive resistanc.Oh yeah absolutely…. I mean, unless they are one of those rare individuals that slot a stun break….
So what taunt is erry 15 sec.
It’s not condi burst it’s condi sustain meaning you apply condi all the time.Your traps are the only thing dangerous about engaging you on point…
Power ranger beats you strictly with LB alone. You will never get a good LB ranger on trap unless you move off point, since they have the mobility to stay away from you. They can happily stand at long range and pew pew you away while you can’t do anything threatening without traps…
While traps are a decent build, it requires fighting 1v1s ON POINT and IN Point blank range… those conditions have to be met in order for a trap ranger to have any kind of success in sPvP…. a class playing from range/midrange like LB ranger ,mesmer , rifle engi, etc, will just dance around in circles at range until you drop since they can see you aren’t going to hurt them without traps…trap does work very nicely in point blank fights thou like thief,guard,warriors, etc
Good teams won’t let you win lol. You may suprise em the first engagement with your taunt/traps but its EASY to play around once you know what you are dealing with….
Which is why i have yet to see any kind of trap ranger at my MMR..It works to an extent, don’t get me wrong, but a skilled player can figure out how to counter it with ease….
Oôh sir you went to metabattle.com so you know how the meta works right?
Like if you knew anything about the meta kitten peon lol.
You don’t even understand how the build works.
It’s not a burst build it’s sustain.
It’s not a point defender build either it’s flexible.
Conclusion you’re kittening troling as usual so go kitten yourself as usual.Traps can be triggered with AI ill give you that but no a longbow is not as useful to a team and are easy to 1v1 because lack of condi removal.
Also quickdraw is the best with sword to kite or catch up with someone running away.
It’s not flexible. You are running with no stun breaks, your stability has a 1 second cast making it very easy to interrupt, you have terrible range pressure/defense and your sub par condi removal is dependent on low hp pets. That means your build is extremely vulnerable to other builds with ranged damage, strong cc, or condi damage. This is why it will work for low ranked PvP but will fail once you start going against more experienced players and organized teams.
Trapper isn’t useless but it’s not good for 1v1’s and it’s not good if you get focused in group fights. It’s basically strong as a hit and run play style, and for dropping on downed players to prevent rez. The only class it is really strong against are thieves but they are currently weak against everyone in 1v1’s.
Are traps any good at all in SPvP? They’ve worked out OK for me in small fights in WvW, but I might just have been fighting, um, novices.
Works pretty much the same in pvp. You will be pretty successful if you have a low mmr, but it’s pretty weak against good players. You’ll almost always catch someone at the start of the fight but once they know what you are running people will start to dodge roll through points to trigger your traps.
You can still destroy people when +1’ing a fight though and you can force everyone off point in team fights.
Not really that’s where taunt comes in.
If you’re decent player on point with settler amu + trap you should win any 1v1 encounters except good necro that transfer conditions.
Because you preload your traps, have loads of chills (frost trap 3 pulse = 18sec chill) and high dmg trough applying huge amount of bleeds and burn very often and pets can crit quite high..
Heck this is probably the anti-elementalist build.
You also grant 242/s regen to nearby allies which is quite valuable for teamfights.
The only real counters 1v1 as far as I know are necro and ranger carion because of condi transfer and carion having more condi dps and more health so condi passive resistanc.Oh yeah absolutely…. I mean, unless they are one of those rare individuals that slot a stun break….
So what taunt is erry 15 sec.
It’s not condi burst it’s condi sustain meaning you apply condi all the time.Your traps are the only thing dangerous about engaging you on point…
Power ranger beats you strictly with LB alone. You will never get a good LB ranger on trap unless you move off point, since they have the mobility to stay away from you. They can happily stand at long range and pew pew you away while you can’t do anything threatening without traps…
While traps are a decent build, it requires fighting 1v1s ON POINT and IN Point blank range… those conditions have to be met in order for a trap ranger to have any kind of success in sPvP…. a class playing from range/midrange like LB ranger ,mesmer , rifle engi, etc, will just dance around in circles at range until you drop since they can see you aren’t going to hurt them without traps…trap does work very nicely in point blank fights thou like thief,guard,warriors, etc
Good teams won’t let you win lol. You may suprise em the first engagement with your taunt/traps but its EASY to play around once you know what you are dealing with….
Which is why i have yet to see any kind of trap ranger at my MMR..It works to an extent, don’t get me wrong, but a skilled player can figure out how to counter it with ease….
Oôh sir you went to metabattle.com so you know how the meta works right?
Like if you knew anything about the meta kitten peon lol.
You don’t even understand how the build works.
It’s not a burst build it’s sustain.
It’s not a point defender build either it’s flexible.
Conclusion you’re kittening troling as usual so go kitten yourself as usual.Traps can be triggered with AI ill give you that but no a longbow is not as useful to a team and are easy to 1v1 because lack of condi removal.
Also quickdraw is the best with sword to kite or catch up with someone running away.
lol why you getting so worked up… I never said it was a trash tier build. It works against low skilled pvp players, but you act as if trap ranger is some god tier build that is almost unbeatable and all the top teams run it in tournaments..
Get off your high horse. I’ve actually tried trap ranger for ~30games. It has its moment where I absolutely shred someone on point in 1v1s. But more often than not, its not going to work against good players.
Your “sustain” is purely going to be from the traps. You are running settlers. Your DPS is junk. you are running 3 traps meaning you have NO lightning reflexes/signet of stone as an “OH CRAP” button so you will be laying dead in a 3v3 fight in mid when you get ganked immediately and can’t survive a burst…
As I said, trap ranger is ONLY good in 1v1 scenario where idiotic players just stand in traps and get punished hard. What are you going to do with quickdraw sword when you do catch up to them? You think they will just stand still in your traps and bonfire and let you hit all 5 blades from axe 2?
You keep thinking ppl are helpless or something when they engage a trap ranger….and you think NO ONE can beat you in a 1v1 besides a freaking necro? really?
(edited by SkiTz.4590)
Yea the only build that counters my particular trap ranger build (with rune of grenth) is necro and carion ranger.
Not having stability or stunbreak? that’s why I used to take marksmanship with 36 icd enlargement but they changed it to 48.
So I rely on taunt as a counter stun (pet swap while stunned then taunt) but mostly timed evade.
Looks like you have no clue about ranger sorry.
It is flexible, in 1v1 I win all if my traps are set up because condi burst hard even with settler, and most if not.
Also the pets aren’t affected by amulet stats, birds F2 hits for 5k and 3k on autoattack.
In teamfights I constantly aoe chill their teams making them easy target and force the retreat while at the same time applying lot of condis and strong regen to the team.
Thieves and Mesmers literally start running away from me when they realise I can just keep them chilled all the time and do a lot of dmg.
Basic Rotation:
Crippling Talon, Winter’s Bite, Splitblade <swap wep> Bonfire, Throwtorch, autoattack, Bonfire <swap wep> splitblade… restart
each wep swap gives aoe bleed 3x and aoe chill.
I don’t give a kitten if you don’t like it but this build is very near tier 1, it just so happen that no team use it because they all want the basic 1engi 3ele 1thief.
EmpathicBond combined with high regen is a more durable condi removal than wilderness knowledge because utility skills are valuable I don’t want to spam them to remove condi bombs lol.
Sustain doesn’t come through traps, it actually comes from the weapons and sigils
It looks like youre criticising something you don’t know.
This is what I’m talking about:
http://en.gw2skills.net/editor/?vNAQRAsf3YjUqQ5K2uC2rAXLGYEq/JW9UvH3aND4C4yDgC2cA-TJhHwAPLDI4JAEa/BAnEAA
(edited by RevanCorana.8942)
I don’t give a kitten if you don’t like it but this build is very near tier 1, it just so happen that no team use it because they all want the basic 1engi 3ele 1thief.
Keep telling yourself that.
I don’t give a kitten if you don’t like it but this build is very near tier 1, it just so happen that no team use it because they all want the basic 1engi 3ele 1thief.
Keep telling yourself that.
Tanks for indicating once again the high level of constructivism in your comments thanks sir nice trolling.
I don’t give a kitten if you don’t like it but this build is very near tier 1, it just so happen that no team use it because they all want the basic 1engi 3ele 1thief.
Keep telling yourself that.
lol… trap ranger near tier 1??
If this trap ranger was even CLOSE to tier 1, there would be plenty of players playing.
keep telling yourself that its tier 1 while you play SoloQ and hotjoins feeding on scrubs who like to dance inside traps and don’t know how to play around it.
You know what build is close to tier 1 and actually seen play in ACTUAL tournaments? Power ranger.
do you just SoloQ/hotjoin or something? Or do you have any experience playing in ranked arena with premades every matchup and you constantly win?
SoloQ and premades I lose sometimes but mostly because bad teams.
Power ranger tier 1? lmao
Dmg too low it does nothing and brings nothing to a team.
Trapper builds generally suffer from a lack of stability and stunbreaks, and you don’t have the inherent sustain that other builds bring with various forms of healing outside of the #6 skill. You need to work around these [huge] disadvantages by knowing when to pop your evades. Viable, but not tier 1. You’ll be able to win every 1v1 (you can beat a necro by baiting their plague sending and plague signet, but this will never be trivial).
Know when to pick your battles, because large mid-fights are not your thing; you have to partly adopt the role of the thief and play sides because you can easily be focused in a large teamfight. You can maybe take signet of stone to help with this (at the cost of removing something actually useful), but that’s like putting a batman bandaid on a gunshot wound. For this reason alone, the build is limited in its usefulness—the lack of versatility in the size of “engagable” fights can (and will) lose you games. Your rotations need to be perfect, otherwise you’re a liability to your team. Home is your responsibility, but you can’t sit there twiddling your thumbs, either.
In my experience, you can be effective with traps as long as you only use spike trap. The CD is longish, but you can aoe interrupt stomps/rezzes and control a 1v1/1v2 engagement on point fairly well with it. The rest of your utilities should be saved for just that; utilities; stunbreaks and condi clears (i.e., traited survival skills such as quickening zephyr, lightning reflexes, sharpening stone, etc ). Loading up with traps just makes you a 1-dimensional 1-trick pony.
(edited by Salamander.2504)
SoloQ and premades I lose sometimes but mostly because bad teams.
Power ranger tier 1? lmao
Dmg too low it does nothing and brings nothing to a team.
It was literally just played in a major tourney and the team with the power ranger won…
it brings nothing to a team? its a WAY more mobile for proper rotations compared to your trap ranger.
You aren’t even running healing spring… what exactly are you bringing to your team dude??? your build is 100% selfish and mobility is too low for quick rotations and +1ing. You can’t alter a team fight that quick either because you depend on the other team being stupid and triggering your traps…so your also wasting time setting up traps in a team fight AND relying on the opponents to stick in your traps… not happening against a good team.
Power ranger is without a doubt better than trap ranger….its actually seen play in high level MMR and tourneys…trap ranger is a niche build and works against low skilled players.
SoloQ and premades I lose sometimes but mostly because bad teams.
Power ranger tier 1? lmao
Dmg too low it does nothing and brings nothing to a team.It was literally just played in a major tourney and the team with the power ranger won…
it brings nothing to a team? its a WAY more mobile for proper rotations compared to your trap ranger.
You aren’t even running healing spring… what exactly are you bringing to your team dude??? your build is 100% selfish and mobility is too low for quick rotations and +1ing. You can’t alter a team fight that quick either because you depend on the other team being stupid and triggering your traps…so your also wasting time setting up traps in a team fight AND relying on the opponents to stick in your traps… not happening against a good team.
Power ranger is without a doubt better than trap ranger….its actually seen play in high level MMR and tourneys…trap ranger is a niche build and works against low skilled players.
Oh really have a link to the stream/vid?
I’m not gonna repeat myself again, take your mouse use your finger to scroll 2 post up and read. This build does bring more to a team than a pewpew single target low damage.
By suggesting healing spring you prove that you don’t understand what rune of grenth is and the synergy it has with heal as one despite the 2 links to my build, and the fact that heal as one is at the core of the build. Youre just being a deaf no point in arguing you don’t even understand my build.
@Salamander this build is actually very good at both, mid fights and rotating no need to take 2 traps just pop SotP at the right time.
(edited by RevanCorana.8942)
I don’t give a kitten if you don’t like it but this build is very near tier 1, it just so happen that no team use it because they all want the basic 1engi 3ele 1thief.
Keep telling yourself that.
Tanks for indicating once again the high level of constructivism in your comments thanks sir nice trolling.
I’ve spent enough time pointing out the weaknesses in the build that you continue to ignore. What’s left to say? It doesn’t matter what argument anyone makes, you will continue to stick your fingers in your ears and tell yourself that your build is some amazing new thing.
I hate to break it to you but you aren’t some special snowflake that has discovered the greatest ranger build ever, it is just a variation of a very common build that works well in low rank pvp but fails against experienced players. You are like every new player when someone points out the problems that are obvious to everyone else, you make childish insults like, ” you are all sheep that only follow meta builds”.
Whats there to understand about your trap build? you act like its some kind of genius build that only you can understand?
it works against LOW LEVEL COMPETITION. I’m not saying its a terrible build. But good luck ever seeing it in high level play.
Puck:
I know it’s not perfect maybe you should go mesmer forum instead, pun aside every build has its weakness (even cele ele).
You’re saying it’s not flexible because SotP has a cast time, because empathic bond hurts the pet and because I can’t pewpew from 1500 range.
Well maybe but I can win conquest. How so?
Because this build is simply amazing at defending a node outnumbered.
Or beating down thieves, ele, shout guards, all the stuff that is usually hard to down or to survive to.
Skitz:
Anyone can understand it.
Not you because you didn’t look at it obviously.
It is definitely new and a bit genius also in the sense that who would have thought of using a chill duration rune on a trap ranger tell me if that isn’t that a nice twist.
It does work against non-kittened players, if I can manage to do it you should right?
Or maybe you just suck. But hey that’s ok good news is there are plenty of players out there like you that could learn a thing or two about how to land a spiketrap or how to dodge a mirrorblad succesfully.
(edited by RevanCorana.8942)
Puck:
I know it’s not perfect maybe you should go mesmer forum instead, pun aside every build has its weakness (even cele ele).
You’re saying it’s not flexible because SotP has a cast time, because empathic bond hurts the pet and because I can’t pewpew from 1500 range.
Well maybe but I can win conquest. How so?
Because this build is simply amazing at defending a node outnumbered.
Or beating down thieves, ele, shout guards, all the stuff that is usually hard to down or to survive to.Skitz:
Anyone can understand it.
Not you because you didn’t look at it obviously.
It is definitely new and a bit genius also in the sense that who would have thought of using a chill duration rune on a trap ranger tell me if that isn’t that a nice twist.
It does work against non-kittened players, if I can manage to do it you should right?
Or maybe you just suck.
Theres no point in arguing.
You have it revan, you win. You just created the latest Tier 1 build that will be ran in future tournaments and all high rank gameplay by rangers…its without a doubt the best build in pvp for rangers right?
I can’t wait to see all the ppl complaining about how OP your build is in the forums.
I can count the amount of trap rangers I’ve seen in the past few months on one hand. You know why ? BECAUSE ITS NOT VIABLE OUTSIDE low rank SoloQ/hotjoins.
Nice twist with chill duration bro, thats certainly whats downed all your enemies.. chill… Like no classes have condi cleanses or have passive condi cleanses incase chill messed up their cooldowns… nope no one runs that…
your build can’t HANDLE a team fight. If a thief and mesmer (or any combination of burst) target you at the same time, YOUR DEAD by the time you can even drop 1 trap. because you have nothing to survive in regards to your utilities. you have only 1 source for condi cleanse…once your first 3 get cleansed from empathetic bond, your a sitting duck for 10 secs. You know how much burn a guard can apply (or any condi from other condi specced classes) in those 10 secs? dead again.
your build may have condi SUSTAIN. but it does not ANY kind of survival sustain, which makes it next to useless in high level play.
You rely PURELY on SoTP , EB / Regen / weapon evades for surviving… Once SoTP ends, you have no way to survive any kind of CC. Any smart pvp player would know to save their CCs until your SoTP ends since its extremely obvious.
Heavy condi pressure owns you, Heavy burst pressure owns you, Heavy CC owns you once you engage without SoTP. What good are you in a team fight when your constantly eatting dirt since you can’t even stand up without SoTP? or dead within 5 secs of the start of a team fight because you got targetted and nuked at the start of the fight? You can’t even disengage because your mobility is trash (all you got is sword 2 for disengage….)
I understand this build just fine. and it does work only to an extent.
(edited by SkiTz.4590)
Maybe you’re right
I don’t think prot ward is necessary to do well especially with 1200 toughness
Against thief/mesm burst I use taunt
But thief cant burst me close due to traps, they dont see where they are.
They stay away when they see all the chill
Well yea, thieves on their own suck. They can’t 1v1 right now… most classes beat them easily. They just keep hiding and waiting..
Puck:
I know it’s not perfect maybe you should go mesmer forum instead, pun aside every build has its weakness (even cele ele).
You’re saying it’s not flexible because SotP has a cast time, because empathic bond hurts the pet and because I can’t pewpew from 1500 range.
Well maybe but I can win conquest. How so?
Because this build is simply amazing at defending a node outnumbered.
Or beating down thieves, ele, shout guards, all the stuff that is usually hard to down or to survive to.
It’s amazing if they are inexperienced players like you. That’s why everyone agrees it works well in low rank PvP but against people that have been playing this game for years you’ll be lucky to win 1v1, you won’t stand a chance Xv1.
Any power ranger will be able to use his pet to trigger traps or dodge roll through them, pbs you off point to decap or they can just kill you from range. Condi survival will shrug off your damage and melt you with their own condi’s.
Necro simply counters this, you’ll die to your own conditions.
Warrior can chain berserker stance and resistance, not to mention drop a condi every 5 seconds, to completely ignore your damage and they will chain cc you into the dirt.
Mesmer will trip your traps with a phantasm, cc and burst you down.
Even if a cele ele isn’t running diamond skin (which hard counters this) they can still out sustain you if played by a competent player. They’ll kite around outside of the traps, cleanse and heal up when they need to, and slowly kill you cc and burning.
Pretty much every guardian build has a way to clear a condi bomb. A burn guard can pump out the damage to kill you before EB will activate and they have active condi removal for dealing with your conditions.
A smart thief simply won’t engage you, they will +1 other fights and decap empty points.
Of course when you are new to the game you won’t see this because you are matched up against other new players and they will run straight into your traps over and over again.
SoloQ and premades I lose sometimes but mostly because bad teams.
Power ranger tier 1? lmao
Dmg too low it does nothing and brings nothing to a team.It was literally just played in a major tourney and the team with the power ranger won…
it brings nothing to a team? its a WAY more mobile for proper rotations compared to your trap ranger.
You aren’t even running healing spring… what exactly are you bringing to your team dude??? your build is 100% selfish and mobility is too low for quick rotations and +1ing. You can’t alter a team fight that quick either because you depend on the other team being stupid and triggering your traps…so your also wasting time setting up traps in a team fight AND relying on the opponents to stick in your traps… not happening against a good team.
Power ranger is without a doubt better than trap ranger….its actually seen play in high level MMR and tourneys…trap ranger is a niche build and works against low skilled players.
Oh really have a link to the stream/vid?
I’m not gonna repeat myself again, take your mouse use your finger to scroll 2 post up and read… rah rah anger rah…
Link to Congrats post, vid is second post in.
https://forum-en.gw2archive.eu/forum/professions/ranger/Congratulations-Ranger/first#post5320209
Trap rangers are like Bomb engies: they cover the point with condi cancer. That is a good role.
But: ALL low-mobility bunker builds are countered by the meta LB ranger. It’s what LB was buffed to do.
The build you posted is interesting, and is very strong against most melee. It is not strong against hammer warriors, people who fight you from any kind of range, nor does it provide adequate condi clearing, nor does it have an immunity for team fights. If you are having success with this, you are probably playing against players who are not as good as you are.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
That chill settler trap build is hilarious. Please delete that build from here, nobody should be using it.