Help with my build please! :D
Take piercing arrows, SoR as third utility, take shared anguish instead of 20% reduced survival recharge. Either take 30% movement speed on pets or increased crit damage on pets because then the wolf’s first attack can crit up to like 3k with attack of opporunity or whatever it is.
Am I good?… I’m good.
I think signet of the wild active will only affect the first hit on your rapid fire, not the whole channel. I didn’t come across any build description since Remorseless was fixed, but I’d imagine with valkyrie gear it will be nice. I didn’t play power builds but I think mixing some valkyrie in couldn’t hurt, as you will have well over 50% crit chance anyways.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
I once believed in the same build for wandering around WvW, but have moved away from it to a 20/20/30 with more toughness/vit/healing while maintaining sufficient power/prec/crit damage. With a full zerker setup you shouldn’t have any problems flipping unguarded camps - skirmishing 1v1 or 1v2 may be a different story.
Since you are always critting (if you keep your fury up) take Sharpened Edges in Skirmishing. It may not tick for huge numbers but you’re getting condition duration from MM so why not. I ran Eagle Eye and Piercing Arrows with my zerker build because, let’s face it, you get next to no toughness from SoS passive and the active is really just an "oh kitten" button if you have SotBM. If you can part with QZ (and I would) then run SotBM with SoS and SotW - invulnerability and stability, yes please. Running this way also lets you run a different elite like Entangle if you wanted to change things up. Otherwise, run your QZ and LR with SotH until you get where you’re going, then switch to SoR.
Thanks for the input! Im definitely taking SotBM now since SoW now gives +25%dmg for 12 sec to me and my pet. I can pull off INSANE burst with this.
I once believed in the same build for wandering around WvW, but have moved away from it to a 20/20/30 with more toughness/vit/healing while maintaining sufficient power/prec/crit damage. With a full zerker setup you shouldn’t have any problems flipping unguarded camps – skirmishing 1v1 or 1v2 may be a different story.
Since you are always critting (if you keep your fury up) take Sharpened Edges in Skirmishing. It may not tick for huge numbers but you’re getting condition duration from MM so why not. I ran Eagle Eye and Piercing Arrows with my zerker build because, let’s face it, you get next to no toughness from SoS passive and the active is really just an “oh kitten” button if you have SotBM. If you can part with QZ (and I would) then run SotBM with SoS and SotW – invulnerability and stability, yes please. Running this way also lets you run a different elite like Entangle if you wanted to change things up. Otherwise, run your QZ and LR with SotH until you get where you’re going, then switch to SoR.
I realize its very glassy, and i can die very easily if caught off guard. But that’s why I have my guardian. Im just trying out a different playstyle. I might try and get Valkyrie trinkets or something if it feels to vulnerable, but i dont plan on letting them live long enough to damage me, so well see how it goes.
I personally do not feel its worth it running glass in WvWvW. I moved away from those types of builds long ago. Smarter players can safely negate most spike damage long enough to kill or force a retreat especially against a zerker ranger. I call builds like these FBBs or Free Bag Builds.
If you prefer to run glass because of the challenge no problems there. Everyone can choose to play how they want. However, trying to run glass like this in a zerg can lead to some angry commanders. Especially when you are the one who rallied the enemy zerg. This is most important against a larger enemy force that is well coordinated and organized. Having some cushion in your defenses can help limit those occurrences and you can still have respectable damage for a ranger.
I was a ranger before shortbow had 1200m range AND after it didn’t…