Here's what we can expect with Druids

Here's what we can expect with Druids

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

Granted I heard the TwitchCon correctly, when Druids attack enemies, notably single-target enemies like World Bosses, they heal other Party Members within their vicinity.

Therefore, the problem most players are upset about is not one Druid, or even three Druids in a Party that heal. The general problem is —- even if a singe Druid healed for, say, 100 health per attack —- the fact we will see something like 30 Druids and 30 Warriors or more all bunched up together like a pack of crammed sardines in one focused area, to which 100 × 30 Druids healing while attacking = 3,000 health given to Party Members.

Even at 50 health given to Party Members (notably melee) is 1,500 health per attack, not including every player’s form of self-heal.

Seriously. That is going to be a problem, so here are my 3 proposals to you, Anet:

1. Scrap the Druid idea. Between every players’ self-heal, what Engineers and Cleric Eles offer as healing (just three examples), we do not need more healing from Druids!

2. Stay true to your word GW2 will remain one of the only MMOs that keeps the drab, age-old Trinity design out of the equation. Not doing so means your philosophy to not implement such design is inconsistent.

3. Introduce players to something more interesting, like a new class alongside the already-announced Revenant.

Sure, the Revenant is alright, but what about an awesome class who wields a Spear (and who can wield a Lance for, say, charging) how it really should be wielded (with Bo Staff-like moves) that is not named ‘Paragon’, and that is actually a nice, functional class, unlike the Paragon in GW1. All the Paragon in GW1 did was simply throw the spear, or melee attack with it, all in one very monotone animation.

There are so many moves, spins, etc. that can be done with Spears and Lances given the right justice. Something like that would be a lot more interesting than the Druid idea because it would open up new possibilities and a fun gameplay experience.

P.S. This thread brought to you by a player who enjoys playing the Ranger class that sees no balanced outcome for Druids without getting nerfed to such point where players won’t even bother with the Druid.

(edited by Eidolonemesis.5640)

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Posted by: Tim.6450

Tim.6450

Don’t we have an aoe limit against this stuff?

EverythingOP

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Posted by: JediYoda.1275

JediYoda.1275

Scrap the Druid idea? Really? Its a done deal along with buffs/nerfs to it in patches down the line.

Players need to stop holding Anet’s feet to the fire with “stay true to your word” and “Manifesto” Things change all the time as new ideas come along with new tech that allows them to do new/different things.

Specialization’s

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

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Posted by: Wryscher.1432

Wryscher.1432

This is stranger then I expected… eles can heal with attacks now… oh nevermind.

[Sane]-Order of the Insane Disorder
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-

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Posted by: Harper.4173

Harper.4173

It’s too late now for the druid to be scrapped – what I do expect is stuff to be massively broken when strong healers are released – just think of WvW.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

Scrap the Druid idea? Really? Its a done deal along with buffs/nerfs to it in patches down the line.

Yes really, for reasons already explained.

Players need to stop holding Anet’s feet to the fire with “stay true to your word” and “Manifesto” Things change all the time as new ideas come along with new tech that allows them to do new/different things.

Specialization’s

Just because things change does not mean things are better because of every change.

The old adage ’don’t fix what is not broken’ comes to mind. The self-heal system every player’s character comes with has been working fine! We do not need more heals.

Sure. HoT is said to be coming out with tougher content, yet my argument against that is if more healing power is going to be so necessary in HoT, what should have been done is when players enter those harder-to-deal-with HoT areas, each player’s self-heal automatically becomes a little more powerful than in areas outside the new HoT areas (much like certain skills that would change automatically in GW1’s PvP).

Coding something like that in the game would have been way simpler and cheaper than this horrible Druid idea. What a waste of man hours in my honest opinion.

P.S. The general community holds Anet’s feet to the fire regarding Anet’s original philosophy in mind to do away with the old Trinity design only because Anet advertises they want GW2 to stand out among other MMOs, and the only way to do that is to ensure things like the Druid stays out of the game!

It’s too late now for the druid to be scrapped – what I do expect is stuff to be massively broken when strong healers are released – just think of WvW.

Right, so broken the Druid idea may have to be scrapped entirely, anyway, that or watered down so badly to the point players won’t even bother with the Druid.

(edited by Eidolonemesis.5640)

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Posted by: Wryscher.1432

Wryscher.1432

It’s too late now for the druid to be scrapped – what I do expect is stuff to be massively broken when strong healers are released – just think of WvW.

Wait for the large groups of druids trolling zergs for hours as the zerg tries to kill them. =P

[Sane]-Order of the Insane Disorder
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-

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Posted by: JediYoda.1275

JediYoda.1275

Scrap the Druid idea? Really? Its a done deal along with buffs/nerfs to it in patches down the line.

Players need to stop holding Anet’s feet to the fire with “stay true to your word” and “Manifesto” Things change all the time as new ideas come along with new tech that allows them to do new/different things.

Specialization’s

Yes really, for reasons already explained.

Do you realize its NOT going to happen right? Since Its a done deal!

Anet can’t please everyone, someone will always dislike something, welcome to the real world!

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

(edited by JediYoda.1275)

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Posted by: arnitheking.8427

arnitheking.8427

yeah they finally added something that rangers needed for a long time, that looks nice and allows for a massive amount of build diversity, let’s scrap it… not.

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Posted by: Shoe.5821

Shoe.5821

druids dont heal people near them, they heal people in their autoattack beam or next to the target their attacking, or in an aoe, or they convert projectiles into heals.

Here's what we can expect with Druids

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

druids dont heal people near them, they heal people in their autoattack beam or next to the target their attacking, or in an aoe, or they convert projectiles into heals.

What a contradiction if I ever saw one. You just proved my point; the above stated is going to be the problem given the right ridiculous amount of Druids in a group against a World Boss. Druids heal (the way they heal is a problem and easily exploitable). Players will virtually never die! Furthermore, when/if Druids are nerfed because of that scenario, players won’t even bother with the Druid.

Do none of you see this coming? I do. Players like me are not speaking up in the forums for no reason, you know…

(edited by Eidolonemesis.5640)

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Just as a small remark, 5 cleric ele’s can heal over 1500 / hit on auto every second, so they can heal eachother for 7200 every hit……. (you heal allies more not self) tHy’ll be tanky and with 1 or 2 condi removers the health will continue to stay high… (tempest with shout condi clear??) unless damage will be (WAY more then) 7.5k+ counter DPS /sec….

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Here's what we can expect with Druids

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

Just as a small remark, 5 cleric ele’s can heal over 1500 / hit on auto every second, so they can heal eachother for 7200 every hit……. (you heal allies more not self) tHy’ll be tanky and with 1 or 2 condi removers the health will continue to stay high… (tempest with shout condi clear??) unless damage will be (WAY more then) 7.5k+ counter DPS /sec….

I never said the above stated was not already prevalent in the game regarding Cleric Eles. Quote me if you can I said that. What I did say is that because of stuff like this already in the game, that is to say: the healing Engineers provide, every player’s self-heal, and the healing Cleric Eles provide (thank you for mentioning that), we do not need more healing like the Druid offers!

That was the point I was trying to make in my OP when I said, “Between every players’ self-heal and what Engineers offer as healing (just two examples), we do not need more heals!”

However, since me not mentioning ‘Cleric Eles’ so specifically in point #1 of my OP has drawn criticism, I have now updated point #1.

(edited by Eidolonemesis.5640)

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I love how people are jumping to the conclusion that including an elite with a major healing component means the same as the traditional trinity.

This game has always had the unholy trinity (damage, control, and support) present in each character. What ANet didn’t plan on is how quickly we would figure out how to reduce all their encounters to DPS meters. Until we actually see how raids play out, it’s impossible to say whether teams will need specific classes/specs or whether (as with other things in the game), people work out how to handle them using a variety of builds.

For example, the early defeats of Tequatl pretty much required certain specs, while now any PUG map can kill off the little beastie at will, simply by understanding the overall mechanics of the fight. (It’s only quick fights that require more coordination or specific builds.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: PopeUrban.2578

PopeUrban.2578

“Druids in a group against a world boss”

So the case you’re trying to make is that a mess of druids will somehow remove the challenge from content that is already designed on purpose to be the least challenging content in the game.

“Druids in WvW”

Fights at that scale already boil down to a few key abilities layered on top of a bunch of damage spam. Having a zerg of druids around blasting heals all over won’t change that except that rangers will gain a valuable zerg battle role like everyone that isn’t a thief. This is no functionally different than fights revolving around reflects and might stacking. It simply broadens that meta without changing it up much at all.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Here's what we can expect with Druids

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

“Druids in a group against a world boss”

So the case you’re trying to make is that a mess of druids will somehow remove the challenge from content that is already designed on purpose to be the least challenging content in the game.

“Druids in WvW”

Fights at that scale already boil down to a few key abilities layered on top of a bunch of damage spam. Having a zerg of druids around blasting heals all over won’t change that except that rangers will gain a valuable zerg battle role like everyone that isn’t a thief. This is no functionally different than fights revolving around reflects and might stacking. It simply broadens that meta without changing it up much at all.

That is my point exactly. The game is arguably easy already whether facing World Bosses or competing in WvW (given the proper Party), so why make the game even easier by introducing Druids into the picture? No thanks…

That is why I do not support the idea of Druids. I absolutely refuse to support any idea that makes a game easier than it already is for said reasons.

(edited by Eidolonemesis.5640)

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Posted by: PopeUrban.2578

PopeUrban.2578

I find it absurd that you’re calling world bosses challenging (or are of the opinion they’re supposed to be) or WvW easy.

World bosses will continue to be autoattack faceroll content with good rewards that reflect their spawn timers and loot cooldowns more than their difficulty.

WvW will continue to revolve primarily around numbers, commander strategy, and willingness of zergs to heed their commanders.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Eidolonemesis.5640

Eidolonemesis.5640

I find it absurd that you’re calling world bosses challenging (or are of the opinion they’re supposed to be) or WvW easy.

World bosses will continue to be autoattack faceroll content with good rewards that reflect their spawn timers and loot cooldowns more than their difficulty.

WvW will continue to revolve primarily around numbers, commander strategy, and willingness of zergs to heed their commanders.

I never said anything about World Bosses being ‘challenging’. What I did say, and I quote, was " The game is arguably easy already whether facing World Bosses or competing in WvW (given the proper Party), so why make the game even easier by introducing Druids into the picture? No thanks…" end of quote

What are you trying to argue here?

Furthermore, why you are telling me things I already know regarding the fact WvW will remain how it works in its current game state regarding numbers, commander strategy, and the willingness of zergs to heed their commanders?

Whatever your reasons, my point was adding Druids into the picture is going to make the gameplay easier no matter where you’re playing in the game, and for that reason, we do not need more healing!

(edited by Eidolonemesis.5640)