(edited by Eidolonemesis.5640)
Here's what we can expect with Druids
Don’t we have an aoe limit against this stuff?
Scrap the Druid idea? Really? Its a done deal along with buffs/nerfs to it in patches down the line.
Players need to stop holding Anet’s feet to the fire with “stay true to your word” and “Manifesto” Things change all the time as new ideas come along with new tech that allows them to do new/different things.
Specialization’s
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao
This is stranger then I expected… eles can heal with attacks now… oh nevermind.
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-
It’s too late now for the druid to be scrapped – what I do expect is stuff to be massively broken when strong healers are released – just think of WvW.
Scrap the Druid idea? Really? Its a done deal along with buffs/nerfs to it in patches down the line.
Yes really, for reasons already explained.
Players need to stop holding Anet’s feet to the fire with “stay true to your word” and “Manifesto” Things change all the time as new ideas come along with new tech that allows them to do new/different things.
Specialization’s
Just because things change does not mean things are better because of every change.
The old adage ’don’t fix what is not broken’ comes to mind. The self-heal system every player’s character comes with has been working fine! We do not need more heals.
Sure. HoT is said to be coming out with tougher content, yet my argument against that is if more healing power is going to be so necessary in HoT, what should have been done is when players enter those harder-to-deal-with HoT areas, each player’s self-heal automatically becomes a little more powerful than in areas outside the new HoT areas (much like certain skills that would change automatically in GW1’s PvP).
Coding something like that in the game would have been way simpler and cheaper than this horrible Druid idea. What a waste of man hours in my honest opinion.
P.S. The general community holds Anet’s feet to the fire regarding Anet’s original philosophy in mind to do away with the old Trinity design only because Anet advertises they want GW2 to stand out among other MMOs, and the only way to do that is to ensure things like the Druid stays out of the game!
It’s too late now for the druid to be scrapped – what I do expect is stuff to be massively broken when strong healers are released – just think of WvW.
Right, so broken the Druid idea may have to be scrapped entirely, anyway, that or watered down so badly to the point players won’t even bother with the Druid.
(edited by Eidolonemesis.5640)
It’s too late now for the druid to be scrapped – what I do expect is stuff to be massively broken when strong healers are released – just think of WvW.
Wait for the large groups of druids trolling zergs for hours as the zerg tries to kill them. =P
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-
Scrap the Druid idea? Really? Its a done deal along with buffs/nerfs to it in patches down the line.
Players need to stop holding Anet’s feet to the fire with “stay true to your word” and “Manifesto” Things change all the time as new ideas come along with new tech that allows them to do new/different things.
Specialization’s
Yes really, for reasons already explained.
Do you realize its NOT going to happen right? Since Its a done deal!
Anet can’t please everyone, someone will always dislike something, welcome to the real world!
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao
(edited by JediYoda.1275)
yeah they finally added something that rangers needed for a long time, that looks nice and allows for a massive amount of build diversity, let’s scrap it… not.
druids dont heal people near them, they heal people in their autoattack beam or next to the target their attacking, or in an aoe, or they convert projectiles into heals.
druids dont heal people near them, they heal people in their autoattack beam or next to the target their attacking, or in an aoe, or they convert projectiles into heals.
What a contradiction if I ever saw one. You just proved my point; the above stated is going to be the problem given the right ridiculous amount of Druids in a group against a World Boss. Druids heal (the way they heal is a problem and easily exploitable). Players will virtually never die! Furthermore, when/if Druids are nerfed because of that scenario, players won’t even bother with the Druid.
Do none of you see this coming? I do. Players like me are not speaking up in the forums for no reason, you know…
(edited by Eidolonemesis.5640)
Just as a small remark, 5 cleric ele’s can heal over 1500 / hit on auto every second, so they can heal eachother for 7200 every hit……. (you heal allies more not self) tHy’ll be tanky and with 1 or 2 condi removers the health will continue to stay high… (tempest with shout condi clear??) unless damage will be (WAY more then) 7.5k+ counter DPS /sec….
Been There, Done That & Will do it again…except maybe world completion.
Just as a small remark, 5 cleric ele’s can heal over 1500 / hit on auto every second, so they can heal eachother for 7200 every hit……. (you heal allies more not self) tHy’ll be tanky and with 1 or 2 condi removers the health will continue to stay high… (tempest with shout condi clear??) unless damage will be (WAY more then) 7.5k+ counter DPS /sec….
I never said the above stated was not already prevalent in the game regarding Cleric Eles. Quote me if you can I said that. What I did say is that because of stuff like this already in the game, that is to say: the healing Engineers provide, every player’s self-heal, and the healing Cleric Eles provide (thank you for mentioning that), we do not need more healing like the Druid offers!
That was the point I was trying to make in my OP when I said, “Between every players’ self-heal and what Engineers offer as healing (just two examples), we do not need more heals!”
However, since me not mentioning ‘Cleric Eles’ so specifically in point #1 of my OP has drawn criticism, I have now updated point #1.
(edited by Eidolonemesis.5640)
I love how people are jumping to the conclusion that including an elite with a major healing component means the same as the traditional trinity.
This game has always had the unholy trinity (damage, control, and support) present in each character. What ANet didn’t plan on is how quickly we would figure out how to reduce all their encounters to DPS meters. Until we actually see how raids play out, it’s impossible to say whether teams will need specific classes/specs or whether (as with other things in the game), people work out how to handle them using a variety of builds.
For example, the early defeats of Tequatl pretty much required certain specs, while now any PUG map can kill off the little beastie at will, simply by understanding the overall mechanics of the fight. (It’s only quick fights that require more coordination or specific builds.)
“Druids in a group against a world boss”
So the case you’re trying to make is that a mess of druids will somehow remove the challenge from content that is already designed on purpose to be the least challenging content in the game.
“Druids in WvW”
Fights at that scale already boil down to a few key abilities layered on top of a bunch of damage spam. Having a zerg of druids around blasting heals all over won’t change that except that rangers will gain a valuable zerg battle role like everyone that isn’t a thief. This is no functionally different than fights revolving around reflects and might stacking. It simply broadens that meta without changing it up much at all.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
“Druids in a group against a world boss”
So the case you’re trying to make is that a mess of druids will somehow remove the challenge from content that is already designed on purpose to be the least challenging content in the game.
“Druids in WvW”
Fights at that scale already boil down to a few key abilities layered on top of a bunch of damage spam. Having a zerg of druids around blasting heals all over won’t change that except that rangers will gain a valuable zerg battle role like everyone that isn’t a thief. This is no functionally different than fights revolving around reflects and might stacking. It simply broadens that meta without changing it up much at all.
That is my point exactly. The game is arguably easy already whether facing World Bosses or competing in WvW (given the proper Party), so why make the game even easier by introducing Druids into the picture? No thanks…
That is why I do not support the idea of Druids. I absolutely refuse to support any idea that makes a game easier than it already is for said reasons.
(edited by Eidolonemesis.5640)
I find it absurd that you’re calling world bosses challenging (or are of the opinion they’re supposed to be) or WvW easy.
World bosses will continue to be autoattack faceroll content with good rewards that reflect their spawn timers and loot cooldowns more than their difficulty.
WvW will continue to revolve primarily around numbers, commander strategy, and willingness of zergs to heed their commanders.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
I find it absurd that you’re calling world bosses challenging (or are of the opinion they’re supposed to be) or WvW easy.
World bosses will continue to be autoattack faceroll content with good rewards that reflect their spawn timers and loot cooldowns more than their difficulty.
WvW will continue to revolve primarily around numbers, commander strategy, and willingness of zergs to heed their commanders.
I never said anything about World Bosses being ‘challenging’. What I did say, and I quote, was " The game is arguably easy already whether facing World Bosses or competing in WvW (given the proper Party), so why make the game even easier by introducing Druids into the picture? No thanks…" end of quote
What are you trying to argue here?
Furthermore, why you are telling me things I already know regarding the fact WvW will remain how it works in its current game state regarding numbers, commander strategy, and the willingness of zergs to heed their commanders?
Whatever your reasons, my point was adding Druids into the picture is going to make the gameplay easier no matter where you’re playing in the game, and for that reason, we do not need more healing!
(edited by Eidolonemesis.5640)