Hi, New Player, working out experiments
Anything other than full zerker in dungeons isnt reaching full potential. But it doesn’t really matter unless your doing mega speed clears. For PVE, anything works. Seriously, anything. But only zerkers is best.
Sword/Dagger, Longbow, and occasionally the GS are the weapons du jour for rangers in late-game PVE. Full or near-full berserker/assassin gear is also best to maximize your damage output, as is running all the good group utility you can such as spirits, Spotter, and Healing Spring.
We also can do good conditions, but conditions are much more limited in the PvE meta and neither as reliable nor as effective against what we face.
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
Sword/Dagger, Longbow, and occasionally the GS are the weapons du jour for rangers in late-game PVE.
Logged in from work just so I could +1 this post. Nice vocabulary!
To add to the thread, I really don’t change my build from wvw to pve to dungeons. I honestly don’t care to, and it really doesn’t seem to hinder anything too much. Might swap a utility here or there but it stays relatively the same. I like the assassin stat combo (I use Soros’ LB) but zerker is really the way to go for pve and most dungeons.
We also can do good conditions, but conditions are much more limited in the PvE meta and neither as reliable nor as effective against what we face.
I… don’t think I follow? Was I missing bosses cleansing me?
I also don’t follow the full-on berserkers thing. wouldn’t that get like, really dangerous?
We also can do good conditions, but conditions are much more limited in the PvE meta and neither as reliable nor as effective against what we face.
I… don’t think I follow? Was I missing bosses cleansing me?
I also don’t follow the full-on berserkers thing. wouldn’t that get like, really dangerous?
There is a hard cap on how many conditions that can be on an enemy, causing lower powered stacks to be ‘overwritten’ and thus losing the damage from them. Also some enemies are immune to certain conditions. All objects are immune to all conditions. Direct damage has none of these drawbacks and is thus the preferred combat style in PvE.
As for running berserker being dangerous? Yes. It is. Our survivability is then entirely based on our ability to position, heal, regen, dodge, and evade. But we cannot reach near as much direct damage running more defensive-statted armors due to our poor power scaling.
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
As for running berserker being dangerous? Yes. It is. Our survivability is then entirely based on our ability to position, heal, regen, dodge, and evade. But we cannot reach near as much direct damage running more defensive-statted armors due to our poor power scaling.
To elaborate a little more on this: there are many places were having more defensive-stats don’t really do you much good (e.g. bosses that will one- or two-shot you). Better that your party can kill the boss more quickly so he doesn’t have as much of an opportunity to hit you. Having defensive stats often just prolongs battles without offering you much improvement in survivability.
Once you get good enough at surviving based on position, dodges, and evade, your defensive stats become mostly redundant.
There is a hard cap on how many conditions that can be on an enemy, causing lower powered stacks to be ‘overwritten’ and thus losing the damage from them.
Sure, but that only happens to me on world bosses when there’s like 50 people. I’ve consistently been the one doing the overwriting, in PvE. Or at least, I have been since hitting 80 and getting exotics. Well, I’m pretty sure it doesn’t happen – if I’m seeing ticking DoT numbers it means my damage is what’s applying, yes? I’m aware it doesn’t hurt objects, which does make me sad when it comes up.
As for running berserker being dangerous? Yes. It is. Our survivability is then entirely based on our ability to position, heal, regen, dodge, and evade. But we cannot reach near as much direct damage running more defensive-statted armors due to our poor power scaling.
To elaborate a little more on this: there are many places were having more defensive-stats don’t really do you much good (e.g. bosses that will one- or two-shot you). Better that your party can kill the boss more quickly so he doesn’t have as much of an opportunity to hit you. Having defensive stats often just prolongs battles without offering you much improvement in survivability.
Once you get good enough at surviving based on position, dodges, and evade, your defensive stats become mostly redundant.
Hm, I see. I have clearly not become that good yet though…. grumble >.<