Hidden Barbs
A:
20% scaling off your current bleed dmg (so essentially condition damage). It was 33% in the trait video previews the devs did.
20% dmg per bleed seems nice then you look at necro’s adept trait and it would probably essentially be more dmg: https://wiki.guildwars2.com/wiki/Barbed_Precision , note… it’s an adept and yes, we have a ‘similar’ adept but it competes with more important things and can’t synergize with what it’s supposed to, trap builds. :P
I would actually suggest making hidden barbs all combined in a trait together and making it master tier:
Sharpened Edges + Hidden Barbs combined to ‘Hidden Barbs’ staying in the master spot then put something else in the adept slot. It would allow us to use condi trap builds better.
Maguuma
(edited by blitzkrieg.2451)
20% scaling off your current bleed dmg (so essentially condition damage). It was 33% in the trait video previews the devs did.
20% dmg per bleed seems nice then you look at necro’s adept trait and it would probably essentially be more dmg: https://wiki.guildwars2.com/wiki/Barbed_Precision , note… it’s an adept and yes, we have a ‘similar’ adept but it competes with more important things and can’t synergize with what it’s supposed to, trap builds. :P
I would actually suggest making hidden barbs all combined in a trait together and making it master tier:
Sharpened Edges + Hidden Barbs combined to ‘Hidden Barbs’ staying in the master spot then put something else in the adept slot. It would allow us to use condi trap builds better.
I agree with this totally. Sharpened Edges should not be competing with Trapper’s Expertise and Hidden Barbs is a bit lacklustre by itself when compared to many other bleeding traits.
Yep I have suggested the same
Space Marine Z [GLTY]