Hitboxes and trap range

Hitboxes and trap range

in Ranger

Posted by: ZeroArmada.9426

ZeroArmada.9426

I don’t understand why our pets just don’t have increased hitboxes. If you don’t know what hitboxes are, its basically the area that your character’s attack covers.

For example, in Ascalonian Catacombs, those insanely irritating gravelings have HUGE, and I mean HUGE hitboxes. I have seen time and time again where a teammate or I aren’t even CLOSE to a scavenger graveling, yet they’re still hitting you and manage to even knock you down. Its ridiculous, and a horrendous design (or glitch, whichever is first).

Another example is an NPC in Caudecus’ Manor story mode. At some point, you will come across a man guarding a door and you have to fight him. This guy WAILS on you without even being close to him. I was doing CM on my engineer today and I went down FAST. There was nothing around me and when it happened again, I noticed that this NPC had an insane kittening hitbox.

Now, as for traps, I can’t even believe the range on these things. The maximum traps can be thrown (if you have the trait where it makes traps ground-targetting) is 600. 600?? My shortbow is 1,200 range, yet I’m never at that range and always up close because my traps are 600 range. Why? I’ve seen NPC’s (again, AC, the ghost rangers) where they sling their traps AT LEAST 1,200 range. And trust me, I have tested this because while doing dungeons, I’ve aggro’d a ranger, ran as far as I can go and sure enough, it was at LEAST 1,000 range before the stupid trap hit me. And there are no traits to increase the range, which honestly, this shouldn’t even be a trait. It should just be at least be 900 range, if not 1,200.

In short, for the love of god just please increase our pets hitboxes and our trap range. At least this way pets can hit a moving target and for anyone using a trap build, we don’t constantly have to be up close to an enemy. Although I’m not an idiot and I dodge at appropriate times, I still think 600 range is ridiculous when there are NPC’s that can sling their traps way across a dungeon.

Hitboxes and trap range

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Posted by: Arsenic Touch.7960

Arsenic Touch.7960

This is definitely something we need. But I doubt they’ll do anything like that for Rangers.

What’s sad is when you’re on a wall and you can’t even toss a trap down onto the zerg attacking a door. I mean come on? Ranger aoe definitely needs to be reworked.

Is it better to out-monster the monster or to be quietly devoured?

Dragonbrand – Level 80 – Human Ranger

Hitboxes and trap range

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Posted by: Letifer.4360

Letifer.4360

Yes the traps range is ridiculous but my main problem is the trait in Skirmishing… -.-

Hitboxes and trap range

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Posted by: Glektor.2934

Glektor.2934

What’s sad is when you’re on a wall and you can’t even toss a trap down onto the zerg attacking a door. I mean come on? Ranger aoe definitely needs to be reworked.

A million times, yes. Not even just aoe, though. You can’t even fire your freaking bow over the walls because you just get obstructed by the wall.

Hitboxes and trap range

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Posted by: ZeroArmada.9426

ZeroArmada.9426

This is definitely something we need. But I doubt they’ll do anything like that for Rangers.

What’s sad is when you’re on a wall and you can’t even toss a trap down onto the zerg attacking a door. I mean come on? Ranger aoe definitely needs to be reworked.

You mean you being on a high place, while there are enemies below you? If so, that seems to be a problem with any class that has a ground targeting skill