[HoT] Adept traits too build specific

[HoT] Adept traits too build specific

in Ranger

Posted by: Holland.9351

Holland.9351

Skirmishing:

  • condition build trait (Sharpened Edges)
  • might below 50% health trait (Most Dangerous Game)
  • revive trait (Trapper’s Defense)

There is only a good Adapt trait for condition builds. But even power builds will probably have to pick this.

Wilderness Survival:

  • Falling damage trait (Soften the Fall)
  • dagger/torch trait (Ambidexterity)
  • pet condition damage trait (Expertise Training)

Nothing for people who aren’t focused on dagger/torch or pets. They’ll be forced to permanently use falling damage reduction.

[HoT] Adept traits too build specific

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Not sure I can entirely agree because of how much better the selection will be on a whole vs the few adept traits worth taking now in the sea of crap rarely taken ever.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[HoT] Adept traits too build specific

in Ranger

Posted by: Holland.9351

Holland.9351

Yes it’s even worse now, but since they’re doing a complete overhaul, it shouldn’t stay that way.

Every traitline should have at least 1 Adept trait that would work well with all builds. A good example is the Marksmanship line. Beastmaster’s Bond is a good general purpose trait.

[HoT] Adept traits too build specific

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Expertise training works well with any build because most pets apply conditions, it may not be the best trait out, but its far from useless. You can always pick your pet around having it too. Still a million times better than soften the fall, even if you were using canines, simply for the +20% duration.

[HoT] Adept traits too build specific

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Posted by: calivaty.8295

calivaty.8295

Totally agree. Some traits are way to specific like you mentioned. Others like the falling reduction and revive traits are just boring. Who needs a spike trap when reviving an ally?

I dont’t agree with the poster above me. I don’t want a trait that isn’t useless. I want a trait that fits my build perfectly. I though thats the whole point of the new system. Less but better options.

If you look at the thief traits, those all seem to synergize well with eachother. Really a lot of options there.

[HoT] Adept traits too build specific

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

There are only two builds, like there are only two stories in the world, power or condition and ‘the journey’ or ‘the stranger’. Everything else is a variation on that. If the trait fits either of those, it is viable.

Although I do agree, the revive and fall damage traits need a merge.

[HoT] Adept traits too build specific

in Ranger

Posted by: Skullface.7293

Skullface.7293

Don’t forget the 20% condition duration on Expertise Training! Gonna make Spider Immobs 1 second longer and both the Wolf fear and Drakehound immob increase by .5 second…!

Hiro || Talgo
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