How Heal as One Should Work

How Heal as One Should Work

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Posted by: Soilder.3607

Soilder.3607

In response to the fact that A-net has yet to buff this underwhelming skill and instead gave us a completely unneeded skill (amidst Ai clutter and passive play complaints) which is now competing with one of, if not, the best team heals in the game (healing spring), I’m going to post my view on how this skill should work.

Heal as One – Heal with your pet, gaining x boons for x seconds. For the next 5 seconds, you and your pet grant health (100 base) to each other when you attack. Same cool down and activation time as before.

This is simple, but totally in the direction it needs to be going. There really isn’t much of a motive to take this skill when troll unguent heals for much more and has a shorter casting time.

Stormbluff Isle

(edited by Soilder.3607)

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Posted by: Holland.9351

Holland.9351

On my full Berserker ranger there is no better heal than Heal as One.
My Ranger takes a lot of points of damage in a short amount of time because of a great lack of armor. I usually stay well out of harms way, but if I need a heal I need the biggest heal I can get.
Heal as One is our biggest direct heal and it also has the shortest cooldown (meaning I can use it more often). The only real downside is that it has a long cast time and is otherwise relatively boring.

However, any buff is welcome. Any build with a normal amount of armor is better off with Troll Unguent or Healing Spring after all. I personally like the idea of it giving 20s of Aegis.

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Posted by: kyubi.3620

kyubi.3620

Ill Tell you how it should work

Heal as one: Heal with your pet effectively reviving it if dead to 50% of its health 30 second cooldown.

Heal as one was the MAIN beast mastery spec healing in Guild Wars 1 as well as the most used pve resurection spell in the game and as such should work the same way as before

Definitively would put a final end to pet behing kitten d in pve and would put the final line between beast mastery specialist and regular ranger who dont give a darn about their pet and dont even bother traiting them. Heal as one should also be considered a shout style or pet ability for the purpose of reduced cooldown only beastmaster would benefit from

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

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Posted by: thefantasticg.3984

thefantasticg.3984

On my full Berserker ranger there is no better heal than Heal as One.

Sounds like an opinion. Must be because I disagree whole heartedly. TU is much better as it is almost instant cast and goes on for awhile.

Are you playing full melee or combo? I play a sword+horn/SB almost all the time (except at certain world bosses when I need the LB instead of SB or axe for tagging).

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Soilder.3607

Soilder.3607

On my full Berserker ranger there is no better heal than Heal as One.

Sounds like an opinion. Must be because I disagree whole heartedly. TU is much better as it is almost instant cast and goes on for awhile.

Are you playing full melee or combo? I play a sword+horn/SB almost all the time (except at certain world bosses when I need the LB instead of SB or axe for tagging).

I run dual bow zerker (30/30/10) in sPvP from time to time and I never use HaO. I may be vulnerable to bursts but I have a fair amount of defense options (LR, stealth, knockback, shortbow evasion..).Troll unguent has simply always worked for me. But I desperately want HaO to simply have another function.

Stormbluff Isle

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Posted by: Holland.9351

Holland.9351

On my full Berserker ranger there is no better heal than Heal as One.

Sounds like an opinion. Must be because I disagree whole heartedly. TU is much better as it is almost instant cast and goes on for awhile.

Are you playing full melee or combo? I play a sword+horn/SB almost all the time (except at certain world bosses when I need the LB instead of SB or axe for tagging).

On my longbow ranger in WvW I meant, who uses full berserker. But yeah, that’s probably the only situation where I feel it’s better. Heal as One heals for a lot and comes off cooldown more often. The 5 second difference in cooldown is really noticeable.

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Posted by: thefantasticg.3984

thefantasticg.3984

Ah, I see. And I should outline my post with the game mode I play is PVE and mostly dungeons, so yeah lol. It is either HS or TU for me.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: BlackenX.7386

BlackenX.7386

Heal as one GW1

Heal as one(30CD) – Shout. Break stun. Heal X(e.g. 4000) health. For 10s, your pet’s attack steal Y(e.g. 200) health, you and your pet gain Z(e.g 400) health for every pet’s attack. (Res your pet for 50% health if already defeated)

BM build is coming back lol
(-20%CD, gain regen. & fury for 10s traits)

(edited by BlackenX.7386)

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

Heal as one GW1

Heal as one(30CD) – Shout. Break stun. Heal X(e.g. 4000) health. For 10s, your pet’s attack steal Y(e.g. 200) health, you and your pet gain Z(e.g 400) health for every pet’s attack. (Res your pet for 50% health if already defeated)

BM build is coming back lol
(-20%CD, gain regen. & fury for 10s traits)

Instead of Water Spirit, we could’ve gotten a shout version of above that would’ve been much more useful. But instead we got Water Spirit.

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Posted by: Chrispy.5641

Chrispy.5641

Heal as One

  • 1.25 second activation with a 20 second cooldown (21.25 Total)
  • 6520 Healing at 0 Healing power.
  • 8520 healing at 2000 Healing power.
  • Heals for 307 Hp per second (6520 / 21.25) at 0 Healing Power.
  • Heals for 401 HP per second at 2000 Healing Power.

Troll Unguent

  • 1 Second activation time with a 25 second cooldown (26 total)
  • Heals 850 hp per second for 10 seconds for a total of 8500.
  • Heals 1090 hp per second for 10 seconds for a total of 10900.
  • Heals for 327 Hp per second at 0 Healing power.
  • Heals for 419 Hp per second at 2000 Healing power.

There is almost no difference between the two heals. Statistically, there is a 6% difference in the amount of health you gain between the two, accounting for activation time, healing amount, and skill cooldown. The only difference is that one is a Burst heal, and the other one heals you over time. And both skills are far and away better than any other Ranger heal (except for Healing Spring with 90% boon duration)

You can read all the healing amounts in this thread::: https://forum-en.gw2archive.eu/forum/professions/ranger/Healing-Skill-calculations/first#post3364762

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Posted by: Soilder.3607

Soilder.3607

Heal as One

  • 1.25 second activation with a 20 second cooldown (21.25 Total)
  • 6520 Healing at 0 Healing power.
  • 8520 healing at 2000 Healing power.
  • Heals for 307 Hp per second (6520 / 21.25) at 0 Healing Power.
  • Heals for 401 HP per second at 2000 Healing Power.

Troll Unguent

  • 1 Second activation time with a 25 second cooldown (26 total)
  • Heals 850 hp per second for 10 seconds for a total of 8500.
  • Heals 1090 hp per second for 10 seconds for a total of 10900.
  • Heals for 327 Hp per second at 0 Healing power.
  • Heals for 419 Hp per second at 2000 Healing power.

There is almost no difference between the two heals. Statistically, there is a 6% difference in the amount of health you gain between the two, accounting for activation time, healing amount, and skill cooldown. The only difference is that one is a Burst heal, and the other one heals you over time. And both skills are far and away better than any other Ranger heal (except for Healing Spring with 90% boon duration)

You can read all the healing amounts in this thread::: https://forum-en.gw2archive.eu/forum/professions/ranger/Healing-Skill-calculations/first#post3364762

But it has no function. In fact, neither does TU. They’re just pop and done. I like how when I play other classes I have something else to consider than just how much health will I get. Why can’t our heals be like this too?

Stormbluff Isle

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Posted by: thefantasticg.3984

thefantasticg.3984

There is almost no difference between the two heals. Statistically, there is a 6% difference in the amount of health you gain between the two, accounting for activation time, healing amount, and skill cooldown. The only difference is that one is a Burst heal, and the other one heals you over time. And both skills are far and away better than any other Ranger heal (except for Healing Spring with 90% boon duration)

You can read all the healing amounts in this thread::: https://forum-en.gw2archive.eu/forum/professions/ranger/Healing-Skill-calculations/first#post3364762

Almost and none are not the same. There is enough of a difference that I do not take HaO and never will. I’ve tried it. In any situation I have tried it I was disappointed. TU and HS are much better. Functionally, TU is just out right better in every situation I have needed a heal in.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Substance E.4852

Substance E.4852

Heal as One

  • 1.25 second activation with a 20 second cooldown (21.25 Total)
  • 6520 Healing at 0 Healing power.
  • 8520 healing at 2000 Healing power.
  • Heals for 307 Hp per second (6520 / 21.25) at 0 Healing Power.
  • Heals for 401 HP per second at 2000 Healing Power.

Troll Unguent

  • 1 Second activation time with a 25 second cooldown (26 total)
  • Heals 850 hp per second for 10 seconds for a total of 8500.
  • Heals 1090 hp per second for 10 seconds for a total of 10900.
  • Heals for 327 Hp per second at 0 Healing power.
  • Heals for 419 Hp per second at 2000 Healing power.

There is almost no difference between the two heals. Statistically, there is a 6% difference in the amount of health you gain between the two, accounting for activation time, healing amount, and skill cooldown. The only difference is that one is a Burst heal, and the other one heals you over time. And both skills are far and away better than any other Ranger heal (except for Healing Spring with 90% boon duration)

You can read all the healing amounts in this thread::: https://forum-en.gw2archive.eu/forum/professions/ranger/Healing-Skill-calculations/first#post3364762

2k more healing is a pretty big difference, combine that with the hilariously long cast and there is no reason to bring HaO unless you are fresh outa character creation.

Trolls can also be used at the start of a fight as a massive damage reduction measure for 10 seconds rather than when you need healing.

Connection error(s) detected. Retrying…

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Posted by: Chrispy.5641

Chrispy.5641

Heal as One

  • 1.25 second activation with a 20 second cooldown (21.25 Total)
  • 6520 Healing at 0 Healing power.
  • 8520 healing at 2000 Healing power.
  • Heals for 307 Hp per second (6520 / 21.25) at 0 Healing Power.
  • Heals for 401 HP per second at 2000 Healing Power.

Troll Unguent

  • 1 Second activation time with a 25 second cooldown (26 total)
  • Heals 850 hp per second for 10 seconds for a total of 8500.
  • Heals 1090 hp per second for 10 seconds for a total of 10900.
  • Heals for 327 Hp per second at 0 Healing power.
  • Heals for 419 Hp per second at 2000 Healing power.

There is almost no difference between the two heals. Statistically, there is a 6% difference in the amount of health you gain between the two, accounting for activation time, healing amount, and skill cooldown. The only difference is that one is a Burst heal, and the other one heals you over time. And both skills are far and away better than any other Ranger heal (except for Healing Spring with 90% boon duration)

You can read all the healing amounts in this thread::: https://forum-en.gw2archive.eu/forum/professions/ranger/Healing-Skill-calculations/first#post3364762

2k more healing is a pretty big difference, combine that with the hilariously long cast and there is no reason to bring HaO unless you are fresh outa character creation.

Trolls can also be used at the start of a fight as a massive damage reduction measure for 10 seconds rather than when you need healing.

But, its not at 2000 more healing, and HEal as One is actually a better heal. Why? Because Troll Unguent takes 25 seconds to recharge, and heals for 8500 (at 0 healing power). In that time, you can use Heal as One Twice, giving yourself 13040 health.

On a side by side comparison across 25 seconds, accounting for activation and recharge time, Heal as One can be used twice, Troll Unguent only once, and gives Heal as One the ability to heal for 4,540 more Hp than Troll Unguent.

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Posted by: thefantasticg.3984

thefantasticg.3984

I wonder why then, in practice, HaO hasn’t been better than TU.

On paper, Heal as One looks better, but in practical application it simply doesn’t hold up to TU in any situation I have been in.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Durzlla.6295

Durzlla.6295

I really liked the idea I saw a while ago…

Heal as One
Heal you and your pet for 4k healing, if you have less health than your pet both you and your pet are healed for double and cure 2 conditions, if your pet is dead it is revived with 50% health.

Provides a lot of counter play with the heal, makes it worthwhile, and could make bears useful in PvP lol.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Cufufalating.8479

Cufufalating.8479

There are so many cool things they COULD do with it.. just looking at the name “Heal as One” gives ideas like…

“Heals the ranger and pet for a total of 10k HP, split evenly between them. If one reaches full health from the heal, the “overflowed” healing is transfered to the other." All it would mean is if your pet is full or near full HP you’d have an epic heal, but if you pet was weak you’d have a weak heal.

Or you could do the opposite and say “You and your heal both heal for 5k. For every HP healed on the pet or ranger, the other recieves an additional point of healing.” That would mean if your pet is low you’d have a great heal, but if you pet was full you’d have a weak heal.

They could do so many cool things with a heal that is tied to our pet.. but nope.. they just go for a fairly average very boring heal. Oh well, at least we have 2 other awesome heals.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Holland.9351

Holland.9351

I wonder why then, in practice, HaO hasn’t been better than TU.

On paper, Heal as One looks better, but in practical application it simply doesn’t hold up to TU in any situation I have been in.

Troll Unguent has two big advantages:

  1. You don’t have to wait to be on low health before you use it
  2. It has a shorter activation time, so it’s less likely to be interrupted and it takes less of your time to use.

You can use Troll Unguent as soon as you start taking damage, but with Heal as One you have to wait until you’re missing at least 6520 health.
The time your have to wait before you can use Heal As One is basically added to its cooldown, which decreases its healing per second.

Heal as One has other advantages:

  1. you don’t have to wait for the heal to come though.
  2. it’s available more often because of the lower cooldown

If you suddenly find yourself at low health (not uncommon in low armor builds), then you can pop your Heal as One and you’re instantly back in the fight. With Troll Unguent you would have to wait 10 seconds before you get your health.

So with toughness/regen builds, Troll Unguent is better.
For glass cannon builds, Heal as One can be better, because it’s more likely you suddenly find yourself at low health and the 5s shorter cooldown can make a world of difference.

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Posted by: Durzlla.6295

Durzlla.6295

I wonder why then, in practice, HaO hasn’t been better than TU.

On paper, Heal as One looks better, but in practical application it simply doesn’t hold up to TU in any situation I have been in.

Troll Unguent has two big advantages:

  1. You don’t have to wait to be on low health before you use it
  2. It has a shorter activation time, so it’s less likely to be interrupted and it takes less of your time to use.

You can use Troll Unguent as soon as you start taking damage, but with Heal as One you have to wait until you’re missing at least 6520 health.
The time your have to wait before you can use Heal As One is basically added to its cooldown, which decreases its healing per second.

Heal as One has other advantages:

  1. you don’t have to wait for the heal to come though.
  2. it’s available more often because of the lower cooldown

If you suddenly find yourself at low health (not uncommon in low armor builds), then you can pop your Heal as One and you’re instantly back in the fight. With Troll Unguent you would have to wait 10 seconds before you get your health.

So with toughness/regen builds, Troll Unguent is better.
For glass cannon builds, Heal as One can be better, because it’s more likely you suddenly find yourself at low health and the 5s shorter cooldown can make a world of difference.

Poison also guts TU, HaO isn’t hit as hard by it

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: thefantasticg.3984

thefantasticg.3984

I run a GC build most of the time with my Ranger. In PVE/dungeons I find TU much much better than HaO. Like I said, I haven’t been in a situation where I was glad I had HaO on, but while I was using it there were situations I wished I had TU on instead.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Durzlla.6295

Durzlla.6295

I run a GC build most of the time with my Ranger. In PVE/dungeons I find TU much much better than HaO. Like I said, I haven’t been in a situation where I was glad I had HaO on, but while I was using it there were situations I wished I had TU on instead.

I know when I’m running glass I love my HaO, more access to vigor and life steal, heal is bursty so I don’t have to worry about being executed before it’s even done healing me, and I use longbow so I can just use it from stealth in most scenarios so it being interrupted doesn’t scare me that much.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Setun.4368

Setun.4368

Ill Tell you how it should work

Heal as one: Heal with your pet effectively reviving it if dead to 50% of its health 30 second cooldown.

Heal as one was the MAIN beast mastery spec healing in Guild Wars 1 as well as the most used pve resurection spell in the game and as such should work the same way as before

Definitively would put a final end to pet behing kitten d in pve and would put the final line between beast mastery specialist and regular ranger who dont give a darn about their pet and dont even bother traiting them. Heal as one should also be considered a shout style or pet ability for the purpose of reduced cooldown only beastmaster would benefit from

Good God yes. We just need a pet revival ability period. The pets I use are actually pretty kitten useful all around, and being able to bring them back without having to go into the 40-sec revive CD swap would be amazing.

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Posted by: thefantasticg.3984

thefantasticg.3984

I run a GC build most of the time with my Ranger. In PVE/dungeons I find TU much much better than HaO. Like I said, I haven’t been in a situation where I was glad I had HaO on, but while I was using it there were situations I wished I had TU on instead.

I know when I’m running glass I love my HaO, more access to vigor and life steal, heal is bursty so I don’t have to worry about being executed before it’s even done healing me, and I use longbow so I can just use it from stealth in most scenarios so it being interrupted doesn’t scare me that much.

Are you talking about in PVP? Cause… I know you say you PVP so, sure, I can see that there in those game modes.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Durzlla.6295

Durzlla.6295

I run a GC build most of the time with my Ranger. In PVE/dungeons I find TU much much better than HaO. Like I said, I haven’t been in a situation where I was glad I had HaO on, but while I was using it there were situations I wished I had TU on instead.

I know when I’m running glass I love my HaO, more access to vigor and life steal, heal is bursty so I don’t have to worry about being executed before it’s even done healing me, and I use longbow so I can just use it from stealth in most scenarios so it being interrupted doesn’t scare me that much.

Are you talking about in PVP? Cause… I know you say you PVP so, sure, I can see that there in those game modes.

Yup, I don’t really PvE too much, but when I do I run healing spring (literally no reason not to imo)

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna