How Quickness Effects Me (Math and Graphs)
Congrats, and thanks for satisfying my own personal curiosity. I like what you’ve done here.
However, you also brought math to the internet ( and to a gaming forum no less ). I’m thinking its going to bounce off of many people’s heads that are just too convinced that rangers are no longer viable in pretty much everything. It’s not your fault, its just the way things seem to go.
I play both engineer and ranger extensively. After finding out the observational differences in game, I gotta say that I don’t feel terribly underpowered in PvE. In fact, the overall output of both has not changed in any dramatic way, despite what people are saying. In WvW, there is some active difference, but the play style is much more fluid and one needs to react to changes quickly. Its the nature of the beast. A build only reflects part of the story. How its implemented and played is entirely another matter.
Tarnished Coast Server
Congrats, and thanks for satisfying my own personal curiosity. I like what you’ve done here.
However, you also brought math to the internet ( and to a gaming forum no less ). I’m thinking its going to bounce off of many people’s heads that are just too convinced that rangers are no longer viable in pretty much everything. It’s not your fault, its just the way things seem to go.
I play both engineer and ranger extensively. After finding out the observational differences in game, I gotta say that I don’t feel terribly underpowered in PvE. In fact, the overall output of both has not changed in any dramatic way, despite what people are saying. In WvW, there is some active difference, but the play style is much more fluid and one needs to react to changes quickly. Its the nature of the beast. A build only reflects part of the story. How its implemented and played is entirely another matter.
You’re welcome, and I absolutely agree When I say a maximum decrease of 8-9% DPS, this is under the assumption that a person plays like I do, always grabbing their chance for quickness when it’s available. So this hurts my specific build and play style the most, and potentially anyone else who min/maxes to the degree I do. Ultimately, your average ranger will walk away from this change nearly unaffected. Though I do take a significant hit and I can’t say that that doesn’t make me sad.
Rangers were definitely caught up in the quickness nerf.
However, quickness overall needed some adjustment, so I am ok with it. I am hoping that they will adjust the proportional damage split between the player and their pet eventually. Just given the AI, even with our control, they are too unreliable to make up such a large percentage of our damage, imo. If the overall damage output was kept the same, but just a bit more focused on the player character, I think it would put rangers in a better place. Ideally, it would also make the difference between a beast master and a non beast master a bit more obvious, as it would move back towards the pet doing a very large percentage of the damage.
Thanks for the research into it.
06-04-13
NEVER FORGET
(edited by Tuluum.9638)
What weapons are you using? The shortbow auto attack has a delay that doesn’t get shortened by quickness. Some of the testing I’ve done indicates there’s a ~0.24 second delay in the longbow auto attack that isn’t shortened by quickness either. If that really is the case, then the quickness change would result in a smaller drop in dps with longbow and shortbow. I’m not sure about the other weapons.
This is a great analysis! Good job.
However, one thing that is not explicit in our weapon skills is that quickness does not actually increase our attack rate by 50% (and pre-patch it didn’t increase it by 100%, either). For shortbow, it’s closer to 31% now (which I tested here). If you’re using a shortbow and maximizing use of quickness, that means this patch hit you for about 5.1% of your DPS over extended fights.
(edited by Tibbel.3450)