How do we remove conditions?
Healing spring removes one with each pulse. There’s also a signet that removes a condition every 10 seconds.
There is also a feat that removes conditions when you dodge roll.
Malum Factum [MF]
Ok thanks..
Though the dodge roll is only blind/poison so not that great..
Appreciate the feedback
Also a waste of a feat in my opinion, but it’s an option.
Malum Factum [MF]
Ok thanks..
Though the dodge roll is only blind/poison so not that great..
Appreciate the feedback
Signet of renewal
Empathic Bond (30 WS)
Healing Spring
Bear pet
Armor Runes –
melandru’s -25% duration is nice for blunting overall impact
Shout rune will get good if they make shout utilities better
Weapon rune
Sigil of Purity
OoS
A whittling ranger becomes viable by forcing his opponent to whittle
Empathetic bond is the best cleanse in game.
Full cleanse every 10s.
You can even count it down in your head.
Play it while you can, I’m not sure it will live in its current state past the 15th…
And I’m pretty sure healing spring is 2 conditions every 3s.
Bear pet is bad in sPvP.
Melandru is bugged? even if it isn’t, with rounding being what it is, it is only a 0-25% decrease in duration…
The weapon sigil is only good in conjunction with decently good cleansing since it picks a random one off at a random time roughly 13~ seconds apart.
(edited by garethh.3518)
Really the only viable/reliable way a ranger can remove conditions is Healing Spring. Of course that does mean you have to burn your heal to do it which kind of sucks. But I’ve found 9/10 times you want a condition gone you also need to heal so it kind of works out.
I still wish we had a way to remove conditions independently of our heal though. It might make the other 2 heals actually viable.
The problem with the signet is it removes a condition every 10 but when the tick happens is fixed. So if the tick happens then you get a condition you are stuck with it for the next 10 seconds. Conditions don’t last 10 seconds so you just can’t remove it.
There is also the trait to have your pet take conditions from you but then you’re just killing your pet which isn’t always great. Finally there is Shake It Off with the brown bear but you have to be really close to the bear for it to work.
There is also the trait to have your pet take conditions from you but then you’re just killing your pet which isn’t always great. Finally there is Shake It Off with the brown bear but you have to be really close to the bear for it to work.
My pet rarely die.
I run canines and protect me along with empathetic bond.
Healing Spring and Brown Bear F2 and the signet.
[TTBH] [HATE], Yak’s Bend(NA)
Signet of Renewal has mass condition removal when activated for both you and your allies but your pet’s needs to be close to you and keep in mind that until recharged won’t remove conditions anymore but is nice if you are about to die from conditions.
Healing spring is good but if you have multiple conditions you never know which one will it remove(maybe first one or random not sure) and think the same rule applies to brown bear F2 ability.
Don’t forget Nature Spirit