How much regen is too much?
1 shout is enough. here are the 2 builds i currently run.
hybrid ( my favorite )
http://gw2skills.net/editor/?fMQQRBMhd+1JRFN32FkiFoWGQWFEk2jJx8wE3D/rTCxDW95B-jEEBYMBCtJZIOhmiAhyIQEBhO5rIaslhRr6KslXBRLLy6ZJVVDQdDzYORG0DrWKAIWGB-w
Kodash
Stomp some Piken!
its a waste to use 6 dwayna runes with this build as it gives you extra regen that you dont need.
Use, 2 traveler, 2 monk, and 2 water all superior, use a war horn and you will have perma regen, swift, fury and might for you and 4 others. you get the same survivabilty with a dps boost as well and you give even more support with the extra boons
I run a vary similar build to yours but with power, toughness, healing power gear and i used to run the same runes, but trust me when you switch to these runes and a war horn you will notice an increase to the amount you help your party and your dps
Storm Bluff Isle [EVOH]
(edited by denimdan.8642)
its a waste to use 6 dwayna runes with this build as it gives you extra regen that you dont need.
Use, 2 traveler, 2 monk, and 2 water all superior, use a war horn and you will have perma regen, swift, fury and might for you and 4 others. you get the same survivabilty with a dps boost as well and you give even more support with the extra boons
you could have simply quote my post
Kodash
Stomp some Piken!
its a waste to use 6 dwayna runes with this build as it gives you extra regen that you dont need.
Use, 2 traveler, 2 monk, and 2 water all superior, use a war horn and you will have perma regen, swift, fury and might for you and 4 others. you get the same survivabilty with a dps boost as well and you give even more support with the extra boonsyou could have simply quote my post
lol yea i didn’t see your second build until after i posted mine, my bad :P
Storm Bluff Isle [EVOH]
regen is one of the weakest buffs in game. slow and low heal. most classes have it. we, rangers use it only in spvp because we have 4 sources of regen or regen kitten abilitys. with dodges and evaids we can survive most 1v1 situations and slowly condy pressure the enemy. and this is why its not working in pve and wvw. there u need fast kills and big, insta heals.
Just the WvW
R3200+
regen is one of the weakest buffs in game. slow and low heal. most classes have it. we, rangers use it only in spvp because we have 4 sources of regen or regen kitten abilitys. with dodges and evaids we can survive most 1v1 situations and slowly condy pressure the enemy. and this is why its not working in pve and wvw. there u need fast kills and big, insta heals.
Imo you are wrong, yes regen is slow, but it’s steady and if you trait right you can reach almost 100% regen uptime in a fight, with +1500 healing power you can heal +1k HP every second, not weak at all.
Sure you need 3k+ toughness, and some evades for the bursts, but if you play smart you can win almost every fight ( even 1vs2 ).
In a zerg fight ? not that important, but it can outheal almost every condition, never happened to die from bleed or burn ? with regen you wont !
regen is one of the weakest buffs in game. slow and low heal. most classes have it. we, rangers use it only in spvp because we have 4 sources of regen or regen kitten abilitys. with dodges and evaids we can survive most 1v1 situations and slowly condy pressure the enemy. and this is why its not working in pve and wvw. there u need fast kills and big, insta heals.
have you ever had a fight in wvw where they had necros ripping your zergs boons? stability and might mean nothing if you don’t have boons to cover them from being ripped. while regen and swift may be weak boons, there at the top of the priority list when it comes to what boon gets ripped first. haveing a few guys that can constantly throw up 4 boons on 4 guys each makes if very difficult for the enemy to get to your stabilty
Storm Bluff Isle [EVOH]
regen is one of the weakest buffs in game. slow and low heal. most classes have it. we, rangers use it only in spvp because we have 4 sources of regen or regen kitten abilitys. with dodges and evaids we can survive most 1v1 situations and slowly condy pressure the enemy. and this is why its not working in pve and wvw. there u need fast kills and big, insta heals.
have you ever had a fight in wvw where they had necros ripping your zergs boons? stability and might mean nothing if you don’t have boons to cover them from being ripped. while regen and swift may be weak boons, there at the top of the priority list when it comes to what boon gets ripped first. haveing a few guys that can constantly throw up 4 boons on 4 guys each makes if very difficult for the enemy to get to your stabilty
Exactly. As a Nature’s Voice spammer, this boon (ahem, stability) protection is one of my primary contributions to my frontline teammates. Well that, and providing the best water field (despite nerf) in the game on command.
It ain’t much, but at least it’s something.
regen is one of the weakest buffs in game. slow and low heal. most classes have it. we, rangers use it only in spvp because we have 4 sources of regen or regen kitten abilitys. with dodges and evaids we can survive most 1v1 situations and slowly condy pressure the enemy. and this is why its not working in pve and wvw. there u need fast kills and big, insta heals.
have you ever had a fight in wvw where they had necros ripping your zergs boons? stability and might mean nothing if you don’t have boons to cover them from being ripped. while regen and swift may be weak boons, there at the top of the priority list when it comes to what boon gets ripped first. haveing a few guys that can constantly throw up 4 boons on 4 guys each makes if very difficult for the enemy to get to your stabilty
Exactly. As a Nature’s Voice spammer, this boon (ahem, stability) protection is one of my primary contributions to my frontline teammates. Well that, and providing the best water field (despite nerf) in the game on command.
It ain’t much, but at least it’s something.
i havent looked very far into it, but with the current meta for the builds of zergs/hammer trains. I don’t believe any other class can reapply these duration for regen and swiftness as fast as a ranger, with 15 sec of it on a 12 sec cd, as well as up to 4 other ways to apply them as soon as it gets ripped we are able to re apply before the next boon rip hits, and that along with the abilty to survive just as long as a war/guard in the middle of the fight, gives ranger the potential to be the best defense against boon stripping short of killing all necros asap.
Storm Bluff Isle [EVOH]
regen is one of the weakest buffs in game. slow and low heal. most classes have it. we, rangers use it only in spvp because we have 4 sources of regen or regen kitten abilitys. with dodges and evaids we can survive most 1v1 situations and slowly condy pressure the enemy. and this is why its not working in pve and wvw. there u need fast kills and big, insta heals.
have you ever had a fight in wvw where they had necros ripping your zergs boons? stability and might mean nothing if you don’t have boons to cover them from being ripped. while regen and swift may be weak boons, there at the top of the priority list when it comes to what boon gets ripped first. haveing a few guys that can constantly throw up 4 boons on 4 guys each makes if very difficult for the enemy to get to your stabilty
Exactly. As a Nature’s Voice spammer, this boon (ahem, stability) protection is one of my primary contributions to my frontline teammates. Well that, and providing the best water field (despite nerf) in the game on command.
It ain’t much, but at least it’s something.
i havent looked very far into it, but with the current meta for the builds of zergs/hammer trains. I don’t believe any other class can reapply these duration for regen and swiftness as fast as a ranger, with 15 sec of it on a 12 sec cd, as well as up to 4 other ways to apply them as soon as it gets ripped we are able to re apply before the next boon rip hits, and that along with the abilty to survive just as long as a war/guard in the middle of the fight, gives ranger the potential to be the best defense against boon stripping short of killing all necros asap.
Fair point, it is something that Ranger can do. However, it is a thankless job and not as fun as doing something else.
Do the boon durations stack? Also, do they increase the length of swiftness and regen effects from natures voice?
Yes, increased boon duration affects swiftness and regen from Nature’s Voice. From what I can tell, this is based on the recipient’s stats and not the giver’s.
Which is unfortunate for me, given that I’m running at about +80% boon duration. :/
Yes, increased boon duration affects swiftness and regen from Nature’s Voice. From what I can tell, this is based on the recipient’s stats and not the giver’s.
Which is unfortunate for me, given that I’m running at about +80% boon duration. :/
But you benefit from the shout as well, correct?
Yes, increased boon duration affects swiftness and regen from Nature’s Voice. From what I can tell, this is based on the recipient’s stats and not the giver’s.
Which is unfortunate for me, given that I’m running at about +80% boon duration. :/
But you benefit from the shout as well, correct?
Yep, with my boon duration plus traits, I build my regen up to well over a minute and swiftness to about half of that while out of combat. I’m always spamming Guard.
Last question. I assume you lose zero regen effect by not using Dwayna runes, replacing that lost regen with the boon/shout effects.
I used to run full dwayna runes, which was ok.
Switching to a mix of runes for boon duration loses some regen (doesn’t matter because you have plenty already) and healing power, but you gain oh so much more. Most noteworthy are the longer lasting protection boon (via dodge rolling and Nature’s Protection) and the Rampage as One buff for almost 40 seconds! Such long lasting stability and fury, “protected” from stripping by swiftness and regen (easily reapplied by shouting again) is pretty dang awesomesauce for frontline Rangers.
(edited by Boreal.9826)
Yes, increased boon duration affects swiftness and regen from Nature’s Voice. From what I can tell, this is based on the recipient’s stats and not the giver’s.
Which is unfortunate for me, given that I’m running at about +80% boon duration. :/
incorerect…when it comes to natures voice the boons you give to others last just as long as the do on you…if it last 17 sec on you, then it will last 17 sec on the ppl you put it on. with the 33% regen duration in crease from traits being the exception (that increase is use less with this build any way lol)
Storm Bluff Isle [EVOH]
Last question. I assume you lose zero regen effect by not using Dwayna runes, replacing that lost regen with the boon/shout effects.
this is correct with teh runes i mentioned i have 80% boon duration witch gets natures voices to 18 sec per shout, RaO to about 38 sec, and call of the wild to be about 28 sec
Storm Bluff Isle [EVOH]
Yes, increased boon duration affects swiftness and regen from Nature’s Voice. From what I can tell, this is based on the recipient’s stats and not the giver’s.
Which is unfortunate for me, given that I’m running at about +80% boon duration. :/
incorerect…when it comes to natures voice the boons you give to others last just as long as the do on you…if it last 17 sec on you, then it will last 17 sec on the ppl you put it on. with the 33% regen duration in crease from traits being the exception (that increase is use less with this build any way lol)
Are you certain? When I’m traveling with my group I am pretty sure that my buffs drop off them earlier than off of me. I don’t use the 33% regen trait anymore, since I don’t really need it.
I’ll have to test it again tonight.
Yes, increased boon duration affects swiftness and regen from Nature’s Voice. From what I can tell, this is based on the recipient’s stats and not the giver’s.
Which is unfortunate for me, given that I’m running at about +80% boon duration. :/
incorerect…when it comes to natures voice the boons you give to others last just as long as the do on you…if it last 17 sec on you, then it will last 17 sec on the ppl you put it on. with the 33% regen duration in crease from traits being the exception (that increase is use less with this build any way lol)
Are you certain? When I’m traveling with my group I am pretty sure that my buffs drop off them earlier than off of me. I don’t use the 33% regen trait anymore, since I don’t really need it.
I’ll have to test it again tonight.
nature voices has a very limited range (360) about the size of guard ring, when you see it fall off early its because they didnt get one of your hits from guard(the radius is off of you not the ring
last i checked, i was giving full duration to every one, but this was before latest patch…i have ran this build for a long time and i cant bring my self to switch lol
Storm Bluff Isle [EVOH]
(edited by denimdan.8642)
Yes, increased boon duration affects swiftness and regen from Nature’s Voice. From what I can tell, this is based on the recipient’s stats and not the giver’s.
Which is unfortunate for me, given that I’m running at about +80% boon duration. :/
incorerect…when it comes to natures voice the boons you give to others last just as long as the do on you…if it last 17 sec on you, then it will last 17 sec on the ppl you put it on. with the 33% regen duration in crease from traits being the exception (that increase is use less with this build any way lol)
Are you certain? When I’m traveling with my group I am pretty sure that my buffs drop off them earlier than off of me. I don’t use the 33% regen trait anymore, since I don’t really need it.
I’ll have to test it again tonight.
nature voices has a very limited range (360) about the size of guard ring, when you see it fall off early its because they didnt get one of your hits from guard(the radius is off of you not the ring
last i checked, i was giving full duration to every one, but this was before latest patch…i have ran this build for a long time and i cant bring my self to switch lol
Well… that’s great news to me! It’s only fair that boons are calculated from the giver’s stats.
Likewise, I’ve ran this build for a long time. Since the introduction of Nature’s Voice, and I can’t switch either. I love it!
Yes, increased boon duration affects swiftness and regen from Nature’s Voice. From what I can tell, this is based on the recipient’s stats and not the giver’s.
Which is unfortunate for me, given that I’m running at about +80% boon duration. :/
incorerect…when it comes to natures voice the boons you give to others last just as long as the do on you…if it last 17 sec on you, then it will last 17 sec on the ppl you put it on. with the 33% regen duration in crease from traits being the exception (that increase is use less with this build any way lol)
Are you certain? When I’m traveling with my group I am pretty sure that my buffs drop off them earlier than off of me. I don’t use the 33% regen trait anymore, since I don’t really need it.
I’ll have to test it again tonight.
nature voices has a very limited range (360) about the size of guard ring, when you see it fall off early its because they didnt get one of your hits from guard(the radius is off of you not the ring
last i checked, i was giving full duration to every one, but this was before latest patch…i have ran this build for a long time and i cant bring my self to switch lol
Well… that’s great news to me! It’s only fair that boons are calculated from the giver’s stats.
Likewise, I’ve ran this build for a long time. Since the introduction of Nature’s Voice, and I can’t switch either. I love it!
yea it feels good to have found a build that actualy contributes to blob fights/organised guild groups…boon covers may not seem important, until you run into a anti hammer train necro group
Storm Bluff Isle [EVOH]
This is an odd question to me. If you are playing regen ranger, regen should basically always be up while in combat, right? Isn’t the more relevant question:how much healing power do you need? Should the ranger play the signet of the wild or fortifying bond for the pet heals? Should the ranger go magi for crits that activate companion’s might? Should the ranger use troll and rely on bear for condition removal?
Anyone have any ideas about that stuff? Just a few of things I have wondered.
This is an odd question to me. If you are playing regen ranger, regen should basically always be up while in combat, right? Isn’t the more relevant question:how much healing power do you need? Should the ranger play the signet of the wild or fortifying bond for the pet heals? Should the ranger go magi for crits that activate companion’s might? Should the ranger use troll and rely on bear for condition removal?
Anyone have any ideas about that stuff? Just a few of things I have wondered.
IF you run shouts, you only need one skill “Guard” to keep perma regen up.
i currently have 1.1k healing power with clerics gear and do about 278 regen tics (i can get it to about 320 with food).
fortifying bond auto comes with the shout build, i run signet of wild for the extra 150 tics of healing to supplement my regen but swap it for renewal when i feel the need.(if you run shouts your pet gets perma protection along with the regen so it almost never dies)
id rather have my pet alive to do dmg than risk losing his dmg entirely (as well as my codi removal) so i dont run the companions might (im also hearing that its bugging alot)
as for the condi removal. i ALWAYS recommend running empathetic bond, if you dont codis WILL screw you over…that being said troll heals for alot more(1008 h/s in my build), so for small groups i run troll, for organised/zergs i run healing spring as it is the best water field in the game
This is coming from a person that runs a shout build, there are other regen builds that are not near as tanky but output significantly more dps(no other build has perma regen other than shouts atm)
hope this anwsers your questions
Storm Bluff Isle [EVOH]
(edited by denimdan.8642)