How strong are Rangers?

How strong are Rangers?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

PS If you do go into WvW as a ranger, get used to being called a ’rallybot" meaning every time the enemy rallies from the downed state due to the death of a player that fired at them, it will be blamed on you. Get used to people bypassing everyone else to dogpile on you because you are correctly considered an easy kill.

I love it when people assume I’ll be an easy kill, then kite/evade/dodge them constantly while my team mates destroy them. It happens all the time. Being a Ranger in a small roaming group is like, I imagine, having AoE Taunt pulse on you every second.

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Posted by: Toxsa.2701

Toxsa.2701

PS If you do go into WvW as a ranger, get used to being called a ’rallybot" meaning every time the enemy rallies from the downed state due to the death of a player that fired at them, it will be blamed on you. Get used to people bypassing everyone else to dogpile on you because you are correctly considered an easy kill.

Only 3 spacs that I can’t reliably beat in WVW environment as a mix survival glass ranger :
1. Regen high toughness “OFFENSIVE HAMMER + GS Warrior” (I’m being very specific here). The ability for them to chase and add pressure and soft CC none stop while being super tanky screwed Glassbow up.

2. Dire perplex condition thief : Cheapest, yet one of the strongest specs in WvW.
Even sick-em wouldn’t kill them most of the time because they’re way tankier than burst thief.

3. Condition necro that starts with full death shroud + dire gears.
Extremely tanky, and if one of his combo lands, you’re basically screwed. If RaO not on CD and you bring healing spring when you face him, there’s a chance to beat it though.

The 2nd and 3rd spacs are strong mainly because of +40% condition duration food.

Mediation Guardian can be a tough match-up if you don’t get the upper-hand first, but you can overcome the burst by kiting him abit. After all his skills finally on CD, then you can easily finish him off.

(edited by Toxsa.2701)

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Posted by: Ehecatl.9172

Ehecatl.9172

It always baffles me why people say rangers are just outright bad in WvWvW as if the zerg is the only thing that matters. Yes, the zerg gives the biggest rewards. However it’s not the entirety of the game mode.

Rangers have multiple solid roaming builds and are one of the better roaming professions. We excel at small scale combat, which actually fits us really well thematically.

We have the powerbow roamer that is excellent at taking out opponents from maximum distance. It’s become prominent enough that when people think of ranger this is what they imagine, and it has generated a LOT of hate toward us from the general community because of how effective it is at what it does.

We have the stealth trapper ranger that has similar stealth uptime to some thief builds while still being tanky and dishing out respectable condition pressure. Very hard to pin down between the constant stealth applications and super speed for relocation.

Both of these set ups are very unique playstyles that are both fun and effective in small groups. There’s more, but these are the two most popular from what I can tell.

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Posted by: Tigaseye.2047

Tigaseye.2047

PS If you do go into WvW as a ranger, get used to being called a ’rallybot" meaning every time the enemy rallies from the downed state due to the death of a player that fired at them, it will be blamed on you. Get used to people bypassing everyone else to dogpile on you because you are correctly considered an easy kill.

Very true, sadly.

Sebrent, I’m not sure what your problem is, but unless you are a developer of this game and of Rangers in particular (in which case, you should really just come clean and say so), I think it is safe to say you are taking all this way, way, too personally.

This is a feedback forum and we are giving feedback.

No one is “crying”, we (or, at least, most of us) are just trying to tell the truth, as we see it.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

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Posted by: Razor.9872

Razor.9872

PS If you do go into WvW as a ranger, get used to being called a ’rallybot" meaning every time the enemy rallies from the downed state due to the death of a player that fired at them, it will be blamed on you. Get used to people bypassing everyone else to dogpile on you because you are correctly considered an easy kill.

Very true, sadly.

Sebrent, I’m not sure what your problem is, but unless you are a developer of this game and of Rangers in particular (in which case, you should really just come clean and say so), I think it is safe to say you are taking all this way, way, too personally.

This is a feedback forum and we are giving feedback.

No one is “crying” and we (or, at least most of us) are just trying to tell the truth, as we see it.

That is why it is hilarious to play a tanky spec and run/evade around as the enemy zerg fails to kill you, leaving your zerg free to kill unhindered.

NSPride <3

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Yup, works even better with a small group because, like I mentioned, everyone will bee-line directly to you and forget about everyone else. I make it a practice to use Swoop to move ahead of everyone in the group when we sight another lot coming, because it is instantly recognisable as a ranger skill and 9/10 times I get all the hate. Since I’d be in my cavaliers/defender gear with tons of evasion, I don’t die much before my mates have focus fired the rest of them down (assuming the numbers are similar).

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Posted by: Kichwas.7152

Kichwas.7152

I’ll just toss it into here that in Dungeon PvE, I actually find I can sneak in a rather tanky sword/torch axe/axe ranger, with devourer pets, and semi-tank bosses with strong survivability and solid DPS – solid enough that nobody notices.

When GW2 was newer, the common complaint was that pets couldn’t survive anything. While that may never have been true, I just decided to not even bother, and went for a ranged conditions pet, and a build that could keep me up with a playstyle as if I was a WoW brewmaster monk – grab the aggro and bounce around.

That concept is working even better for me now than it did back when…
(though my build is about 2 years old now, and could use some tweaking, it has ended up very solid over this time.)

http://kichwas.wordpress.com/ – GW2 Blog Presenting the Opposing View
JAH Bless – Equal Rights and Justice for all.
Justice And Honor – Tarnished Coast.

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Posted by: raubvogel.5071

raubvogel.5071

They are pretty weak.

Decent damage does the LB and GS. However GS#1 damage is still to low. And no the evade just fixes the medium armor type. GS#4 is rather boring if you want to cripple. GS #3 is more of a moving skill then anything else. And GS#5 i don’t know doesn’t fit in to a ranger. LB #2 is okay. #5 could need some damage buff. #1 could need a bounce or aoe effect. #3 cloak does not fit into a ranger profession. #4 is just there to annoy your pve guys.

The rest of the weapons are not really confincing:
With the sword you are bouncing around your enemy which looks ridicilous but the damage is ok.
The horn is ok to #4 could do some more damage or aoe.
The torch is ok. CD is to long.
Axe MH is useless since it combines condi with power in a rather bad way.
Axe OH never played.
SB not a fan of it since it has no aoe and condi is rather useless in pve.

Pets are more of an obstacle then really helping. The damage they inflict is to low. However some pets are good to tank even champions but thats all they got.

(edited by raubvogel.5071)

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Posted by: Toxsa.2701

Toxsa.2701

They are pretty weak.

Decent damage does the LB and GS. However GS#1 damage is still to low. And no the evade just fixes the medium armor type. GS#4 is rather boring if you want to cripple. GS #3 is more of a moving skill then anything else. And GS#5 i don’t know doesn’t fit in to a ranger. LB #2 is okay. #5 could need some damage buff. #1 could need a bounce or aoe effect. #3 cloak does not fit into a ranger profession. #4 is just there to annoy your pve guys.

The rest of the weapons are not really confincing:
With the sword you are bouncing around your enemy which looks ridicilous but the damage is ok.
The horn is ok to #4 could do some more damage or aoe.
The torch is ok. CD is to long.
Axe MH is useless since it combines condi with power in a rather bad way.
Axe OH never played.
SB not a fan of it since it has no aoe and condi is rather useless in pve.

Pets are more of an obstacle then really helping. The damage they inflict is to low. However some pets are good to tank even champions but thats all they got.

Almost the whole post is wrong…
Probably a PVE exclusive folk posting here.

For LB, 3 and 4 is the most important skill, otherwise it’s not worth using it at all.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Even from a PvE only perspective…

Axe OH never played.

Totally false, since it is the absolute top DPS combo we have.

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Posted by: HelloKittyZOMG.1875

HelloKittyZOMG.1875

On any and all mmorpgs I always play a ranger, even on GW2.
I have a ranger that I play on GW2, she’s awesome imo.
I like casters too but for some reason I cannot put my ranger down.

I guess it depends on armor, stats, all that but in the beginning levels they are weak defense wise, but pretty good offense wise. Higher up it gets better in the defense as well.
I notice that my ranger which is currently level 35 kill pretty fast, it’s good because she can stay back and shoot tons of arrows for a pretty good aoe.

I would recommend you to try a ranger and see if you like it, ranger is most definitely my favorite hands down.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

It really depends on the player and how smart you play. But, I suppose, that’s true of almost all the classes. Still, I’ll tell you this: In PvP? A lot of eager players attack me because I’m ‘easy pickings’ in their minds.

After they’re dead, I get a lot of ugly whispers.

Let’s not even talk about PvE. Any player who says rangers suck in PvE? Well . . . that’s another discussion.

I play one class, and only one class in this game. There’s a reason. I suggest you at least try it.

Gone to Reddit.

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Posted by: Bran.7425

Bran.7425

Even from a PvE only perspective…

Axe OH never played.

Totally false, since it is the absolute top DPS combo we have.

Might want to add potential to that sentence as the effectiveness seems largely dependent on terrain similarly to how random blades of grass obscure projectiles.

Pets have been hidden due to rising Player complaints.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

When I use PoS, it rarely (never?) misses due to terrain, I cannot remember that even happening. When I miss with it’s because I got too eager and threw it too early and out of range. When in a dungeon, you can’t miss.

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Posted by: Unspecified.9142

Unspecified.9142

Maybe some of you have been on ranger too long and only see it’s flaws now. Admittedly I’m that way with warrior. But for what it’s worth, my warrior of 2.5 years is banked while I play glass ranger 90% of the time or more.

That’s part of it for sure.

Part of the perception of rangers is it’s history. During the initial beta for the game Ranger was crazy good, really early ranger was stupid OP:

That’s just an example there was a lot of silly broken things in beta.

Then the nerfs happened. Greatsword was nerfed, Spirits got nerfed, repeatedly, our ability to apply bleeds with Warhorn 4 was nerfed (there didn’t used to be a CD on the bleed sigil). Basically every good build rangers found was nerfed. Throughout most of the beta period we also didn’t have all our utilities and were promised some good utilities to fill out our skill set, we got shouts.

At launch the ranger was pretty much useless in group content. Shortbow was the most damaging weapon we had by far (ignoring bleeds), Longbow 1 spam did more damage than Rapid Fire, and pets were dumber and squishier than they are now. Then the shortbow “animation fix” happened and quickness was nerfed too. Condi builds became the only real “viable” spec rangers had. We were widely regarded as the weakest class in all areas of the game and received NERFS instead of any sort of buff for the first 6+ months after launch. Several patches included buffs for other classes and nothing for rangers. It was a dark time in the ranger sub-forum.

I think a lot of rangers are still suffering from PTND (Post Traumatic Nerf Disorder) with the class. Ranger is actually in a fairly decent spot right now but it’s taken 2.5 years to get rangers back up to “decent.” We still have things like Shouts, Spirits, and Traps which are problematic in various ways. Pets are still a source of frustration at times (I think a lot of rangers just have a huge grudge against pets).

As it sits right now, today, Ranger has a number of viable specs and some good variety in play styles available. We still lack solid group support and damage on some of our weapons. Overall though the class is good and the proposed trait changes coming with specializations should make the ranger even better. Even if there are some questionable things that were shown.

Just remember when reading the ranger forums that there are some people who have been playing the class for 3 years (counting beta) and are a little bitter over some nerfs and some persistent problem areas which have never been addressed.

(edited by Unspecified.9142)

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I’ll never stop playing Ranger, but he’s right, the Ranger in the beginning was so so good and we could dominate. Then came the nerfs… And they nerfed too hard.

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Posted by: anduriell.6280

anduriell.6280

I love necromancer minions, but I am having very little hope of them getting fixed at this point. I love pet classes, but always been more of a caster type person.

Since I am disable, I don’t group with many people. So i like to solo content and test my limits through it. (aka solo dungeons and group bosses.) and trying to find a class that is not as buggy, and rewards you for putting time and effort into getting better.

This is my point of view, and i think the OP can relate because i was in its same situation.
First i played minion master necro but i gave up after it seems impossible to work with the minions. Then i tried with the wells, didn’t work either although it was better.

I have to say, ranger will be a great improvement in gameplay for Teladis.1309. Pets works much much better than minions and actually attack things.
BUT ranger is not an easy class. It has too many broken/unfinished things to be enjoyable. For example:

  • lacks support and serious healing compared to any other class
  • Pets are better than minions, still not good. You have to keep an eye constantly on the pet or even the most tanky (drakes) die against 2 mobs. I miss to be able to see the boons and conditions affecting my pet in my skill bar.
  • It does not have strong CondiDamage compared to other classes. It has not really strong DPS for power build either. Good spike damage, that means or you kill the enemy in the first seconds or is going to be a loooong fight. Most champs are impracticable with ranger, you may kill it but is going to take ages.
  • the class has a lot of broken/confusing mechanics. You have to be aware of some no written rules about how to not break the skills when you use them.
  • The tagging system is flawed with the LB and more ppl. When i play Guard i get close to the enemy, do like 6K damage and i get the reward. With the ranger if you are not close enough even with a 12k RF you’ll miss the tag and so the reward. It seems the tag system reward the melee over ranged.
  • Rangers have very bad reputation within the comunity. Mostly because the pet and the PBS that because lately i’m playing melee i begin to understand.

I love ranger mostly because i like the idea behind the pet, same as minion master necro. But we are aware that the class is really difficult to make it work right now.
Elementalist has elementals, that maybe could work for you and that class is neat.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

(edited by anduriell.6280)

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

What Unspecified said was spot-on and sadly true . . . we might be the bitterest players since we were gods back in the day.

Gone to Reddit.

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Posted by: Toxsa.2701

Toxsa.2701

Maybe some of you have been on ranger too long and only see it’s flaws now. Admittedly I’m that way with warrior. But for what it’s worth, my warrior of 2.5 years is banked while I play glass ranger 90% of the time or more.

That’s part of it for sure.

Part of the perception of rangers is it’s history. During the initial beta for the game Ranger was crazy good, really early ranger was stupid OP:

That’s just an example there was a lot of silly broken things in beta.

Then the nerfs happened. Greatsword was nerfed, Spirits got nerfed, repeatedly, our ability to apply bleeds with Warhorn 4 was nerfed (there didn’t used to be a CD on the bleed sigil). Basically every good build rangers found was nerfed. Throughout most of the beta period we also didn’t have all our utilities and were promised some good utilities to fill out our skill set, we got shouts.

At launch the ranger was pretty much useless in group content. Shortbow was the most damaging weapon we had by far (ignoring bleeds), Longbow 1 spam did more damage than Rapid Fire, and pets were dumber and squishier than they are now. Then the shortbow “animation fix” happened and quickness was nerfed too. Condi builds became the only real “viable” spec rangers had. We were widely regarded as the weakest class in all areas of the game and received NERFS instead of any sort of buff for the first 6+ months after launch. Several patches included buffs for other classes and nothing for rangers. It was a dark time in the ranger sub-forum.

I think a lot of rangers are still suffering from PTND (Post Traumatic Nerf Disorder) with the class. Ranger is actually in a fairly decent spot right now but it’s taken 2.5 years to get rangers back up to “decent.” We still have things like Shouts, Spirits, and Traps which are problematic in various ways. Pets are still a source of frustration at times (I think a lot of rangers just have a huge grudge against pets).

As it sits right now, today, Ranger has a number of viable specs and some good variety in play styles available. We still lack solid group support and damage on some of our weapons. Overall though the class is good and the proposed trait changes coming with specializations should make the ranger even better. Even if there are some questionable things that were shown.

Just remember when reading the ranger forums that there are some people who have been playing the class for 3 years (counting beta) and are a little bitter over some nerfs and some persistent problem areas which have never been addressed.

Actually I think it’s not GS that was too strong, but rather quickness and pet that were too strong at beta. But dps-wise, 100-b Warrior, 100 Nade engi, and any type of thief does similar amount of damage. The reason why it seems OP in the video is because most people were still very new to the game. Put it in the current meta and you won’t see it being as OP as the video shown.

Regardless, GS nerf is kind of irreversible, but at least I can see potential when HoT related changes launch. (Through remorseless and Quick Hand)

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Posted by: Bran.7425

Bran.7425

Another issue from the beta was if I recall the pets didn’t really work well until the 2nd or 3rd one so they add to adjust as the pet started to almost function like a part of game and so beginneth the knee-jerk reactions that seem to be the basis for much of the ranger development.

Pets have been hidden due to rising Player complaints.

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Posted by: raubvogel.5071

raubvogel.5071

I’m missing the old GW 1 barrage. Cool skill. Nice aoe.

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Posted by: DaShi.1368

DaShi.1368

Ranger are pretty strong and easy. In PvE, you can solo a lot of things because your pets will tank for you while you pew pew from range.

In PvP, ranger’s range is incredibly powerful, doing one of the strongest bursts from the farthest range. Reflects are few and far between, so you don’t need to worry much about them. If the enemy does get close, you can stealth, cripple, or knock them back. All of this on the same weapon. Plus, you have easy access to immobilize and 2 invulnerability skills. Troll ungent is one of the most powerful heals. Finally, you can add AoE immobilize or stability from your elite. All this from a single build and single weapon.

Don’t believe the people who tell you rangers are weak. They have a ton of options for survivability, while being able to unload immense amount of damage. The only concern you have to worry about is this getting nerfed, so be prepared to attack anyone who brings up the nerf topic to protect the OPness of your class. It’s your only real weakness.

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Posted by: raubvogel.5071

raubvogel.5071

rofl@immense amount of damage

play a thief with pistol whip and you see a good amount of damage. And the same goes to unload with ricochet on it you also have a decent aoe. No ranger will come close to that. But thats just the damage side. With its well the ranger has the better healing.

And the funny thing about that is. With the new trait system pp on thief will get even better. I see people running around with there pp thiefs and if you are melee you won’t get anything.

(edited by raubvogel.5071)

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Posted by: Sebrent.3625

Sebrent.3625

He said “immense”; not “absurd”.

There’s several reasons Thieves dominate the zerk meta. This is one of them.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Thieves dominate purely based on the ability to stealth, a broken mechanic, and therefore reset fights at will. The damage is not a factor.

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Posted by: Sebrent.3625

Sebrent.3625

Stealth and non-telegraphed, instant burst damage.

At least when my Mesmer comes out of stealth you have that nice instance where you see me summon illusions before I shatter them in your face.

If I didn’t have to “guesstimate” when they’d use abilities and could instead react to the animation like I can with a Warrior … much less of a problem.

I hate running into two thieves … how do you guesstimate two … let alone have the cooldowns for that :-/

I can handle two of anything else … or run from it :-p

Two thieves … they have to be pretty bad because the burst combo alone is enough if you fail your guess … or they came out of their immense amount of stacked stealth.

… I have been tempted to go back to double traps do deal with this though … fine you little buggers … Ignore that I just put down two invisible objects … I’m going to pew pew you and stand on this spot for no particular reason :-p

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

(edited by Sebrent.3625)

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Posted by: Toxsa.2701

Toxsa.2701

Stealth and non-telegraphed, instant burst damage.

At least when my Mesmer comes out of stealth you have that nice instance where you see me summon illusions before I shatter them in your face.

If I didn’t have to “guesstimate” when they’d use abilities and could instead react to the animation like I can with a Warrior … much less of a problem.

I hate running into two thieves … how do you guesstimate two … let alone have the cooldowns for that :-/

I can handle two of anything else … or run from it :-p

Two thieves … they have to be pretty bad because the burst combo alone is enough if you fail your guess … or they came out of their immense amount of stacked stealth.

… I have been tempted to go back to double traps do deal with this though … fine you little buggers … Ignore that I just put down two invisible objects … I’m going to pew pew you and stand on this spot for no particular reason :-p

Guess what, dire condition perplex thief doesn’t mind traps. They dish our all their condition from afar and overwhelm you with bleed, poison, confusion, and torment while able to run away from any fight.

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Posted by: Sebrent.3625

Sebrent.3625

@Toxsa:
Aye, I’m well aware of those :-/

I seem to run into one any time I’ve swapped out my condi cleanse for some utility to support a group (portal, veil, etc.) on my Mesmer. Could have swapped it for 5 min … will run into one. It’s like my own special way of summoning them … though I don’t want to.

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Try your best to not make mistakes, but, when you do make mistakes, learn from them.
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Posted by: Prysin.8542

Prysin.8542

how strong are rangers you ask.

the correct answer is exactly how strong they need to be to complete the content in this game.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Prysin.8542

Prysin.8542

Stealth and non-telegraphed, instant burst damage.

At least when my Mesmer comes out of stealth you have that nice instance where you see me summon illusions before I shatter them in your face.

If I didn’t have to “guesstimate” when they’d use abilities and could instead react to the animation like I can with a Warrior … much less of a problem.

I hate running into two thieves … how do you guesstimate two … let alone have the cooldowns for that :-/

I can handle two of anything else … or run from it :-p

Two thieves … they have to be pretty bad because the burst combo alone is enough if you fail your guess … or they came out of their immense amount of stacked stealth.

… I have been tempted to go back to double traps do deal with this though … fine you little buggers … Ignore that I just put down two invisible objects … I’m going to pew pew you and stand on this spot for no particular reason :-p

Guess what, dire condition perplex thief doesn’t mind traps. They dish our all their condition from afar and overwhelm you with bleed, poison, confusion, and torment while able to run away from any fight.

dire perplex thieves are nothing special. If anything, they are quite a lot easier then most other thief builds because people feel invincible with that setup, yet they are very easy to deal with.
While it is not THE most affordable counter, a SB bleed stack setup vs dire perplex, with Sigil of Generosity on the SB will completely demolish the thief as you will randomly send back ALL of one condition every 10 sec.

People seem to misunderstand how to counter conditions. being totally free of condies at all times is NOT the most important. The most crucial is to MANAGE.
5-6 stacks of bleed DOES NOT WRECK YOU. 15-16 stacks does. So do not blow your cleanses on low stacks, because thieves, rangers, engineers and necromancers will spam bleeds relentlessly.

Second of all, if assuming similar skill, similar experience and similar ping (just to eliminate all forms of excuses you can concoct). A survival condi ranger vs a dire perplex thief SHOULD favor the ranger, because it has more cleanses, and more damaging condition applications in addition to the ABILITY to deal DIRECT BURST DAMAGE.
If running condies on ranger, bring a hard hitting melee pet + a wolf or spider for control.
It is easy for a thief to deal with a constant source of condies ticking away, they just gotta stealth to get rid of them, or use SR, however add into this mix a bird that if timed right does 4x 1500 damage (chain F2 to be used right after auto for max burst), then that thief which has a pretty low healthpool will now have to deal with condies that already hurt (remember burning hurts A LOT when you can spam it and the enemy cannot cleanse fast enough).

The most important thing of all is to set up your ranger CORRECTLY. This is where most of you do things wrong. You run glass power or a copy pasta condi setup, which works against enemies worse then you, but struggle vs similar skill and loses vs greater skill. Reason for this is that with the exception of a few players on these forums, almost NONE of you who complain show any sort of customization or tweaks.
Why do i say you fail? Because most of you are NOT the creators of the build you are using, therefore MOST of you cannot copy the playstyle used by the original creator. This is what makes a build seem exceptional. A guy or gal on youtube who has spent time tuning his setup to his or her own playstyle, that build is optimized for them and the way they play, the way they make decisions (be it good or bad ones), and most notably, the way they react. Most of you are not going to be able to copy another person well enough to use their build 100%.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Sebrent.3625

Sebrent.3625

Good points Prysin.

I’m confused on the quoting me though … was talking about the Burst thieves there … and my other post was mentioning how I seem to run into Dire Thives whenever I’m on my Mesmer and have briefly dropped my cleanse off my bar to provide some Mesmer Utility to others via a separate utility skill (ex: Portal); a different “issue”.

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Try your best to not make mistakes, but, when you do make mistakes, learn from them.
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Posted by: Prysin.8542

Prysin.8542

Good points Prysin.

I’m confused on the quoting me though … was talking about the Burst thieves there … and my other post was mentioning how I seem to run into Dire Thives whenever I’m on my Mesmer and have briefly dropped my cleanse off my bar to provide some Mesmer Utility to others via a separate utility skill (ex: Portal); a different “issue”.

Was referring to toxa

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Toxsa.2701

Toxsa.2701

Stealth and non-telegraphed, instant burst damage.

Guess what, dire condition perplex thief doesn’t mind traps. They dish our all their condition from afar and overwhelm you with bleed, poison, confusion, and torment while able to run away from any fight.

dire perplex thieves are nothing special. If anything, they are quite a lot easier then most other thief builds because people feel invincible with that setup, yet they are very easy to deal with.
While it is not THE most affordable counter, a SB bleed stack setup vs dire perplex, with Sigil of Generosity on the SB will completely demolish the thief as you will randomly send back ALL of one condition every 10 sec.

The most important thing of all is to set up your ranger CORRECTLY. This is where most of you do things wrong. You run glass power or a copy pasta condi setup, which works against enemies worse then you, but struggle vs similar skill and loses vs greater skill. Reason for this is that with the exception of a few players on these forums, almost NONE of you who complain show any sort of customization or tweaks.
Why do i say you fail? Because most of you are NOT the creators of the build you are using, therefore MOST of you cannot copy the playstyle used by the original creator. This is what makes a build seem exceptional. A guy or gal on youtube who has spent time tuning his setup to his or her own playstyle, that build is optimized for them and the way they play, the way they make decisions (be it good or bad ones), and most notably, the way they react. Most of you are not going to be able to copy another person well enough to use their build 100%.

lol whatever you say man.

Anyway, I’ll talking about my experience in “WVW”, (stop mentioning ranked que bleh bleh bleh, condition thief hardly exist in PVP anyway)

Most physical burst thief are candies for my power ranger.
They tend to either do alot of damage but die fast, or not doing enough damage at all.
If they do alot of damage, they’ll usually die in one cc+burst. Even if they don’t die in one burst, we still have tools like lightning reflex, signet of stone to deal with them.
If they did get away from me, I’ll just switch out one of my skills to sick-em by the time they come back. Against a pure burst glass thief, so far I have a 99% chance of killing them when I put sick-em on them. Their main weakness is that they couldn’t deal damage while hiding/ evading, as oppose to their condition counterpart. If they does survive my burst, they usually hit like wet noodles and couldn’t kill me anyway.

As for condition thief, they can abuse the food (40% duration), abuse the gear set-up to become extremely tanky. (Condition thief only need one stat for their damage as oppose to burst thieves need 3 stats for their damage). They can easily go dire and be extremely tanky. Even Sick-em wouldn’t kill them, and they’ll be able to get away easily while surviving the burst, then come back later when my Sick-em is on CD. They can just spam their f1 and stealth 1 to cause endless bleeding, poison, high stack of confusion (if you don’t cleanse it you die), and torments WHILE evading, stealthing. I even saw one that spam the bleed trap proc on dodge and easily stack up 15~20 layers of bleed when you stand in the trap for just 2 seconds. If they’re losing, they can always easily reset the fight and come back after your big skills on CD. They have no weakness, no risk, and can get away from any situation, while killing classes more effectively with high duration conditions. Conditions will NEVER kill them because of Shadow Art, and it just gives them endless time to reset the battle at their will. The only reason they don’t exist in PVP is because there’s no dire gear, no perplexcity rune, and no food available in PVP.

Note that I do run empathetic bond on my ranger, and I sometimes do eat -40% condition duration food. But even under these conditions, they’re still 10 times tougher than any burst thief. I run those because basically there’s no way you’ll beat a condition thief if you run into them without at least these traits on you.

Lastly, I modified my own glassbow WvW ranger, testing and adjusting many times, and now it’s completely different from the ones from Meta-Battle. You can keep acting high and mighty, it doesn’t matter, but I find that you hardly “roam SOLO” in WvW. Funny thing in this forum is that people always tend to exclude themselves from the “bad players” category without providing any proof, and only bad-mouthing others.

(edited by Toxsa.2701)

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Posted by: Xtinct.7031

Xtinct.7031

how did this turn into a thief qq thread?

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Posted by: Prysin.8542

Prysin.8542

how did this turn into a thief qq thread?

Every thread is a thief qq thread in disguise

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Elendur.9342

Elendur.9342

how did this turn into a thief qq thread?

Whenever you say “X class is strong and fun to play” people will start answering with “Y class is a lot stronger” and sometimes add things like “with my Y class character I can solo TEQ and fight 10 guys at once on WvW alone and deal gazillions of damage”

Sure, some classes are more powerful than others, maybe even OP, but what the guy was asking is if ranger is a good and fun class to play with… Since he created a ranger, I think he got his answer now, anyway lol

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Posted by: Sebrent.3625

Sebrent.3625

With my class, I can have fun beating people when I play better than them … boo yah!

With my class, I can also have fun beating difficult content when I don’t play poorly … boom!

/thread.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: FrouFrou.4958

FrouFrou.4958

Idk about other rangers but my ranger eats her vegetables so she is really strong. She skips leg days tho.

Froudactyl // Herp Derp Druid // Judge Legends [JDGE] // Seafarer’s Rest

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Posted by: Fluffball.8307

Fluffball.8307

Idk about other rangers but my ranger eats her vegetables so she is really strong. She skips leg days tho.

You don’t need to be in a gym to exercise. She gets plenty of leg work with all that jumping around.