So if anyone from Arena Net actually ganders at this thread, here is how you fix rangers:
Pets:
- In PvE, pet’s no longer take AoE damage, pet’s only take AoE damage when their masters do (equal amount). This prevents pets from dying to any bosses AoE if the master gets out of the way.
- Improve pet AI, or allow micro-managing of ALL pet skills.
-To add to this: Pet F2 skills should cancel out any skill the pet is currently using, and have priority.
Spirits:
- Spirits need an improved passive buff, increase all spirit duration’s by:
-Frost Spirit: Increase damage on hit to 25%
-Stone Spirit: Increase protection duration to 5 seconds, lower internal cooldown to 8 seconds. Activating this spirit breaks stun and grants all allies in the area Aegis for 10 seconds.
-Sun Spirit: Change to; when allies attack they have an x% chance of granting might to themselves. Make it’s activation a Fire Field.
-Storm Spirit: Change to; Allies have x% chance to blind foe when attacking, Make the internal cooldown 15 seconds. Swiftness is useless in dungeons, as other classes can provide much better support with it. - Add a stunbreaker to the spirits line, earth spirit activation for example.
- Increase spirits ARMOR rating, not health. Health does nothing when they have no armor. Or make spirits like Warrior banners, unkillable/targetable.
Wilderness Survival Skills:
- Quickening Zephyr; reduce duration to 4 seconds, this skill now heals for you for only 50% while active, increase quickness speed to 75%.
- Lightning Reflexes; reduce cooldown to 30 seconds. Remove damage (it’s superfluous). At the end of the roll, grants all allies vigor for 5 seconds. Allow this skill to be used instantly while knocked down (I think this is a bug currently, it has a cooldown if you’re KD’d).
Weapons:
- Longbow; reduce cooldowns, increase flight speed of arrows, improve damage. There is no reason why Rapid Fire should hit for only 8k in a full berserker build (using the most DPS-oriented set) for a 5 second cast time. Auto attack can do better, assuming max range.
- Warhorn; lower Call of the Wild’s cooldown to 30 seconds. Increase all boons duration to 20 seconds (make it a longer cooldown “For Great Justice”).
- Warhorn; lower Hunter’s Call cooldown to 20 seconds, and inflict bleeding and blind to target (the blind only triggers on the initial hit, the bleed triggers every time damage is inflicted).
- Shortbow; improve bleed duriation on Crossfire or remove the flanking and lower the bleed duriation.
- Shortbow; make Poison Volley a ground-targetable AoE Poison Field (yes I realize poison field is the worst combo field, still an improvement).
Elites:
- Entangle; this is more of a “nerf,” but allow the roots to be more easily targetable.
- Rampage As One; lower cooldown to 80 seconds, allow it to change between pets on swap, increase might duration to 10 seconds.
- Spirit Of Nature; this spirit now moves with master regardless of trait. The spirit now passively revives DEAD allies (not instant revive). Activating the spirit is still the same, revives downed allies. Increase passive heal to 450 (I realize it is 480 now, it’s most likely a bug, tooltip says 320 is the supposed heal).
Now I will pitch an idea for another Elite Skill, this one will remove the pet from the ranger and add in stances. I really hate the fact that Arena Net decided to go all “naturey” with Rangers, as historically, rangers weren’t druids at all. They were considered to be scouts, wildmen, and sharpshooters who essentially lived near enemy encampments or scouted the road ahead. I am basing these skills off Stances from the original Guild Wars, as I’m saddened that there is a lack of them in GW2. These stances will go up top where the pet’s UI was.
Stances:
- Elite: Practiced Stance; the ranger recalls his pet and is granted stances in place. While in this mode rangers have their base stats increased by 100 each. Upon cancelling this skill the ranger is unable to call a pet for 90 seconds.
-Sniper’s Stance; for 10 seconds, increases the range of bow attacks by 300m, while in this stance you have an additional 10% chance of dealing a critical hit. 20 second cooldown.
-Tiger’s Fury; for 3 seconds you gain quickness and deal 10% additional damage, however you are unable to move. 20 second cooldown.
-Dodge; you gain swiftness for 5 seconds and evade all attacks, Dodge ends if you attack. 30 second cooldown.
-Nature’s Blessing; grants you and all allies regeneration for 5 seconds and removes a condition every second. 30 second cooldown.
These stances are pretty balanced, each having their own checks and balances, while still remaining playable and fair. You may also only have one stance active at a time (you can’t stack snipers and tiger’s fury for example).
P.S. Sill waiting on Linnes Zoo ;_;
(edited by Linnes.2678)