How to deal with Minonmancers vs them in tpvp

How to deal with Minonmancers vs them in tpvp

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Just had a Pvp competitive match vs guildies and i seem to struggle vs Minonmancers
im sure nothing wrong with what im doing as i try to kill the minons with aoe/poison,cripples and sigil of fire prots.

if you got someone to test this build
http://gw2skills.net/editor/?fNAQNBjYDbkRlOWbZxiFuWDIIULDg5tZNcvubih4rL5RLB-TpBBwAVOCASeAAAuAA12fQzBBAcZAA

vs a minonmancer this build http://gw2skills.net/editor/?fRAQRBIbdG2IHNN12WjxNs3mIXQkO2NTG8JkBmB-TpwNgAwlBA2fAA

my guildies arn’t being helpful here as typicaly they have only just started taking a ranger seriously and pretty much know jack all about them and keep saying just interrupt consuming conditions..i could change build but that would take me away from de-cap to a condi-bunker/shortbow just to daze it when during his heal but the minons get in the way.

generaly could someone test it and tell me if i’ll need to 2vs1 this kind of minon mancer .

i don’t see any other way round it but to just keep trying to stop consuming conditions?

(edited by Zenos Osgorma.2936)

How to deal with Minonmancers vs them in tpvp

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Going by the build you posted above and strictly in a 1v1 situation, switch out Spotter for Piercing Arrows. Also, using direct melee pets help against MM’s. Birds, cats, drakes are your best choice. Just by making those two choices, the MM should be cake. Also, only use your LB for 90% of your damage. Only use your sword for the evades and creating space for LB.

Arrow Slanger »—> »—> »—>
The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~

How to deal with Minonmancers vs them in tpvp

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Posted by: awge.3852

awge.3852

The best way to deal with minionmancer is to:
1. Be aware of your surroundings, you need to use your field to your advantage.
2. Understand minion mancer playstyle, they will get close to you and kite you or melee you from mid-close range.
3. Fight them alone if you can, they get pretty nasty when paired up with someone else.

Anet’s answer for dealing with a minionmancer as a ranger: Entangle, say it out loud my ranger friend. Using the above, lure the minion mancer so that wherever you fight is not where their minions will be, make sure to use entangle to trap the zoo train away from where the fight with the minionmancer will occur. Once you have successfully put some (but not a lot so they don’t run back to their zoo) distance from you via entangle, destroy that minion mancer, make them pay. I like to use a condition build with a lot of condition removal via survival of the fittest. A bleeding build is quite useful vs minion mancer (and necromancers in general) as long as you know how to use your condition clearing wisely, otherwise they will flip the battle on their side and then it won’t matter if they have minions or not.

Mon Fils — Favorable Winds [Wind] — Blackgate
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z

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Posted by: Fluffball.8307

Fluffball.8307

Minions have pretty bad AI because they can’t be ‘helped’ like with our pets. So if applicable, get them messed up on terrain. For example if you’re attacking a point, let the minions come up a cliff to you and then jump down. Minions out of play entire fight now.

This might give you some ideas, although much of it is based around having blink skills.
https://www.youtube.com/watch?v=wkkgL1cPJYM&feature=youtu.be

How to deal with Minonmancers vs them in tpvp

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

fluffy and Awe , ya i tried subing out for muddy terrain , even changed pets to cats and drakes he just blinds me then heals up .

swapping spotter for Piercing arrows would stop making my build supportive,
when those cap point fight situations of 2vs3or 4 happen and that is quite often while i go between points de-capping before they finish the cap
the spotter gives me the boostand team on the point i need to effectively use barrage+fire sigil to keep the damage up.

even with the cats and drakes i only did enough to get him down to 25%hp and 50% life force as soon as i get him in a position where i can kill his last 25% hp jumps into death shroud , just rides it out, then my main burst is cooldown and i don’t have enough hp or utlities to ride it out he just out bunkers me.

the only problem i found with the cats f2 leaps the minons do get in the way , and im 100% seeing this from a tpvp perspective with guildies.
i could try entangle next time but i doubt that will help apart from the keeping minons out of the way and 120secs just for that.
loosing a big chunck of shared might boons with my pet.

i’ve seen a lot of people use on swap sigils in condi builds but those builds are normaly close to short range and bunker/condi , if i was bunkering i’d use a different build but im de-caping contesting a cap -point and flipping it back slowly using pointblank and Soft control skills.

so from what you all have put review of this build im running for tpvp isn’t viable for 1vs1 against that type of minon master unless i make some minor changes

i’ll try the entangle and minon luring , see if that helps in solo arena, but don’t like the idea of lossing the Stability.
thanks for the tips.

How to deal with Minonmancers vs them in tpvp

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Posted by: awge.3852

awge.3852

FYI mate instead of trying this during fights do try with people whom you know or with people from the ranger community, I am sure more than one of us can use a minionmancer to practice with. Send us a message in game it could be worth your while and it’s better to see you in action to better comment on your build and your battle approach.

Let’s not forget that there are builds that will counter yours out there and you may be using such a build that is purely weak to minionmancers (ever fought bunker turret engineers?) in that case I would just get out and help somewhere else.

Mon Fils — Favorable Winds [Wind] — Blackgate
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Ya one of our guildies pretty much right way made that new Bunker P/S turret engi build , that one is pretty easy to deal with this build.

that kiting video loved it , and i though i was kiting enough :p but thats some 4d epic stuff.

if you want i don’t mind invite me to a ranger guild , i’ll still have to rep 60-70% of the time though to my guildies. i’ll even try to double up guild missions if the times/days are alright.

How to deal with Minonmancers vs them in tpvp

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Posted by: awge.3852

awge.3852

Ya one of our guildies pretty much right way made that new Bunker P/S turret engi build , that one is pretty easy to deal with this build.

that kiting video loved it , and i though i was kiting enough :p but thats some 4d epic stuff.

if you want i don’t mind invite me to a ranger guild , i’ll still have to rep 60-70% of the time though to my guildies. i’ll even try to double up guild missions if the times/days are alright.

Yeah I’ll invite you, good thing about ranger guilds is that currently there is a non rep policy but they are fairly active which is nice.

Mon Fils — Favorable Winds [Wind] — Blackgate
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z

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Posted by: Eurantien.4632

Eurantien.4632

Spotter is next to worthless in PvP. Not to mention, power ranger is pretty bad as other classes offer a lot more. The only almost viable power ranger build is 6/6/x/x/0 full zerker where you need to have AMAZING positioning, even then, its only decent on certain maps. If you really want to support your team, you are best off using a spirit ranger. One of the best ways to deal with MM necro’s is to use a condi burst build, like a/t, s/d with pets that offer lock down, spider, wolf, etc. This way, you can kite the minions, wait for an opportunity, then lock down and condi burst. Ranger is primarily a 1 v 1 class, and the best 1 v 1 spec for rangers are condition builds.

I understand if you wanna stick with a power build, but if you do, I recommend going for more damage, have good positioning (that video should help) and just don’t 1 v 1. Regardless, piercing arrows should always be taken over spotter.

How to deal with Minonmancers vs them in tpvp

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Spotter is next to worthless in PvP. Not to mention, power ranger is pretty bad as other classes offer a lot more. The only almost viable power ranger build is 6/6/x/x/0 full zerker where you need to have AMAZING positioning, even then, its only decent on certain maps. If you really want to support your team, you are best off using a spirit ranger. One of the best ways to deal with MM necro’s is to use a condi burst build, like a/t, s/d with pets that offer lock down, spider, wolf, etc. This way, you can kite the minions, wait for an opportunity, then lock down and condi burst. Ranger is primarily a 1 v 1 class, and the best 1 v 1 spec for rangers are condition builds.

I understand if you wanna stick with a power build, but if you do, I recommend going for more damage, have good positioning (that video should help) and just don’t 1 v 1. Regardless, piercing arrows should always be taken over spotter.

its working in the tpvp setting where im De-capping, im not building to fully counter a MM. and ps Spotter is perfect for team play if im focusing on de-capping / mid support as i won;‘t have time to pew pew using autos doing that near to off point is only going to make my pointblank shot usless, it won’t even knock them out of the circle if im sat on the outer.

though it would be usefull vs those type of builds mm/clones/theifs guild but 70% of the time the piercing arrows isn’t used to its full ability as if im decaping there is only one person on point and they are normaly not MM they go mid most of the time or lord to tank them down. so as the title says i asked for help with MM bunking a point i need to decap and going full condi isn’;t a good decap build but great bunker onpoint build as its time comsuming.

Zerker rangers highly doubt they are that awesome and i got bored of bunker/condi so im using the build posted for tpvp.
#
and i play usally on 5 bouts all different maps so i don’t want to be a zerker burden if the team gets split up by misplay or deaths.

How to deal with Minonmancers vs them in tpvp

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Posted by: Eurantien.4632

Eurantien.4632

If you are planning to decap a node 1 v 1, then I would suggest losing spotter, and taking empathic bond, changing oakheart salve to shared anguish or off hand training. But then you won’t be doing much damage.

What I would do is lose that extra 10 in WS and putting it into MM for piercing arrows, in which case I would swap celestial for knights and take battle sigils over geomancy/accuracy so you can get some might stacks going with those strength runes. This would also allow you to drop keen edge so you can take malicious training (5s spider immobs).

Also, I’d use a drake over the warthog. You can might stack a river drake very easy with RaO and barrage + rapid fire (especially against an mm) if you have good pet control you can line up a drake f2 with 25 might stacks which should decimate anything with another target nearby since the f2 does like 744 base damage that each bounce twice so about 2222 damage x 5 = 10k damage, that can then crit (with fury from the warhorn) which will hit for much higher. Not to mention, 30 in marksmanship = guaranteed crit so a might stacked drake’s tail swipe can hit around 6k on average with that guaranteed crit (since the pet should do this skill first in its rotation).

Swapping to a 6/0/2/6/0 would change your build a bit given that you won’t have protection on dodge roll (but you have like 3k armor) and you don’t have that little bit of healing power from celestial, but honestly, it shouldn’t be needed. Moreover, I would consider taking troll over healing spring (since the base heal is better without healing power) unless your team is really taking advantage of blasting those waterfields. You will lose a bit of condi pressure, but they weren’t even ticking that hard with celestial anyway. With the removal of the celestial amulet, I would take SoR over SotW for the party wide condi clear (another reason to swap healing spring, don’t need the condi clear for the team anymore).

How to deal with Minonmancers vs them in tpvp

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Posted by: Fluffball.8307

Fluffball.8307

fluffy and Awe , ya i tried subing out for muddy terrain , even changed pets to cats and drakes he just blinds me then heals up .

I didn’t mean the skill muddy terrain, I meant the actual ground you fight on. Check out that video; there are tons of places you can lose even humans, and minions don’t have a brain.

How to deal with Minonmancers vs them in tpvp

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

i’ll be online thursday afternoon on my day off, i’ll 1vs1 you , its better if you see this build in action anyway , it may not hit hard for condis but the point is for it to counter the healing off a regen build or healer tanks i come across , it might not be alot but its enough to make sure i can damage him with him healing too much, yes Celestial is balanced , and i could loose the Oak heart , its tempting for the extra 2 in marksman but what would i use there the only skill i could use would be Remorseless with the huntershot to reset the vun stacks would be usefull or read the wind but thats a Crutch if you don’t have some quickness

so if anyones free thursday i’ll try the 4,0,4,6,0 show you how i use it.
then try the 6,0,2,6 with Remorseless as i think read the with isnt that great for this build.

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Posted by: Ryan.9387

Ryan.9387

Drake had very strong aoe. With a full or hybrid bm spec you can clear the minions with a well casted f2, tail whip(?), bonfire and geomancy procs.

Ranger | Elementalist

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Posted by: Littlefeather.8623

Littlefeather.8623

Zerker rangers highly doubt they are that awesome and i got bored of bunker/condi so im using the build posted for tpvp.
#
and i play usally on 5 bouts all different maps so i don’t want to be a zerker burden if the team gets split up by misplay or deaths.

> Zerker Ranger (6/6/0/1/0)

http://gw2skills.net/editor/?fNAQJATRnEqQrg2yCGsAXLGYPoWHAFwZz+DGhQw1WcxDlIB-TphBwAAOEAQuAAO3fQxDAIzRAYcZAA

2232 Power
57% Crit Chance
206% Crit Damage
32% Damage mod
40% Damage for Pet with Sic’em
70% Movement speed for Pet with Sic’em and trait.

near 13k crits with Rapid Fire, 2-3k ish Auto attacks.

Barrage mobs (3 seconds), only the one that knocks you down is left kite / auto kill him (4-6 seconds), Necro is left to die now. (5-10 seconds) Average kill time no more than 20 seconds.

Not to mention Jaguar and Bird DPS Pets, but those are just added bonus.

But this is if you kite right and play your cards right, as zerker I dip out with GS (Chill/Endurance/4 Sec block/Leap)once I see some one else coming, but 1v1 just about most will go down.

Crazy Leg

(edited by Littlefeather.8623)

How to deal with Minonmancers vs them in tpvp

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Zerker rangers highly doubt they are that awesome and i got bored of bunker/condi so im using the build posted for tpvp.
#
and i play usally on 5 bouts all different maps so i don’t want to be a zerker burden if the team gets split up by misplay or deaths.

paying a zerker for de-cap isn’t my cup of tea i find its too squishy if a de-cap turns into a full fight happens often when 3 die they will all spawn and normaly go right to the closest cap point then split up, where im already there capping and here come the caverly, im in for a hurting , that will lead to nearly a insta down giving them points if they have the buffs.
so i’d rather semi-bunker last out 20secs , kill one guy then run away if they still pressure me , ether way they are wasting there time all on one cap point they can keep it.

but on the other hand they might split leaving me to deal with a 1vs1 and this will be my strenght i’ll have enough defence , healing to survive that 3 man spike and carry on with a chance to kill said 1vs1 and keep the point.

though for this thread the problem i’ve been having is solved i can beat a mm necro buts its difficult , though it does good/great vs most other builds.

Tommorrow im going to rep [Wind] i’ve got a new build that i’ve found to be very effective and i’d like to Tpvp with some [wind guys] if they have there own custom arena i can test some things vs them?

so no more need to post builds for me . im all okie now.

(edited by Zenos Osgorma.2936)

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Posted by: Omnitek.3876

Omnitek.3876

Zerker rangers highly doubt they are that awesome and i got bored of bunker/condi so im using the build posted for tpvp.
#
and i play usally on 5 bouts all different maps so i don’t want to be a zerker burden if the team gets split up by misplay or deaths.

> Zerker Ranger (6/6/0/1/0)

http://gw2skills.net/editor/?fNAQJATRnEqQrg2yCGsAXLGYPoWHAFwZz+DGhQw1WcxDlIB-TphBwAAOEAQuAAO3fQxDAIzRAYcZAA

2232 Power
57% Crit Chance
206% Crit Damage
32% Damage mod
40% Damage for Pet with Sic’em
70% Movement speed for Pet with Sic’em and trait.

near 13k crits with Rapid Fire, 2-3k ish Auto attacks.

Barrage mobs (3 seconds), only the one that knocks you down is left kite / auto kill him (4-6 seconds), Necro is left to die now. (5-10 seconds) Average kill time no more than 20 seconds.

Not to mention Jaguar and Bird DPS Pets, but those are just added bonus.

But this is if you kite right and play your cards right, as zerker I dip out with GS (Chill/Endurance/4 Sec block/Leap)once I see some one else coming, but 1v1 just about most will go down.

Until the necro dodges, fears, chills, cripples, knockdown etc you. But most just stand there in the red barrage and take it right?

A L T S
Skritt Happens

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

[/quote]

Until the necro dodges, fears, chills, cripples, knockdown etc you. But most just stand there in the red barrage and take it right?[/quote]

dont be kitten the guy , he proberly got taught to use zerks from day one for every game mode because apprently its the best xd, its got its place but its not for ranger in Tpvp, unless you want to die in one hit from a bulls charge or Axe f1 way too much risk for somthing thats structured around timing, cap points and long fights to draw people away from points.

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Posted by: Pewienpan.5168

Pewienpan.5168

Pop entangle…

Celestial scrubs, just die already…

How to deal with Minonmancers vs them in tpvp

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Posted by: Littlefeather.8623

Littlefeather.8623

Zerker rangers highly doubt they are that awesome and i got bored of bunker/condi so im using the build posted for tpvp.
#
and i play usally on 5 bouts all different maps so i don’t want to be a zerker burden if the team gets split up by misplay or deaths.

> Zerker Ranger (6/6/0/1/0)

http://gw2skills.net/editor/?fNAQJATRnEqQrg2yCGsAXLGYPoWHAFwZz+DGhQw1WcxDlIB-TphBwAAOEAQuAAO3fQxDAIzRAYcZAA

2232 Power
57% Crit Chance
206% Crit Damage
32% Damage mod
40% Damage for Pet with Sic’em
70% Movement speed for Pet with Sic’em and trait.

near 13k crits with Rapid Fire, 2-3k ish Auto attacks.

Barrage mobs (3 seconds), only the one that knocks you down is left kite / auto kill him (4-6 seconds), Necro is left to die now. (5-10 seconds) Average kill time no more than 20 seconds.

Not to mention Jaguar and Bird DPS Pets, but those are just added bonus.

But this is if you kite right and play your cards right, as zerker I dip out with GS (Chill/Endurance/4 Sec block/Leap)once I see some one else coming, but 1v1 just about most will go down.

Until the necro dodges, fears, chills, cripples, knockdown etc you. But most just stand there in the red barrage and take it right?

> http://wiki.guildwars2.com/wiki/Lightning_Reflexes > Kite, M/M is a lot easier than other Necro’s, and no no player will stand in barrage if they can help it, but AI will, and that’s the secret when fighting M/M, or weakness rather.

Crazy Leg

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Posted by: Littlefeather.8623

Littlefeather.8623

A decap take’s 2 seconds… I cap if no there’s only 1v1, but if 2 roll up im out, and that still buy’s time for the team.

Crazy Leg