Hey people.
As a some people seem to find it hard to fight a druid and their pets do a kitten lad of dmg i want to give you some advice, you might find useful when crossing ways with a druid.
A lot of the druids damage is coming from the new pets, especially smokescale and bristleback. Although alone not quite dangerous, the combined dmg of druid AND pet can be devistating. Additionally the unexpected burst will mostlikely put you in a bad situation.
With staff and celestial avatar, a druid has loads of sustain, which makes it even harder to kill them, when their pet continously does damage.
If you face a druid, dont waste your CC´s on him, except you have some really nice and definitely safe burst. If you dont get it done right, the druid will go into the celestial avatar and heal away the damage you just did.
Than you dont have any CC´s left to counter the healing by interrupts and the druid will get on to you again.
The two main things you have to take care of are:
1. The healing a druid does in celestial avatar (or any healing you can foresee and interrupt)
2. The damage the druid does IN ADDITION to his pet. The pet-damage alone can be hard to tank, but its possible to outheal/tank, if you dont have to deal with the druids damage on top of that.
So, dont waste your CC´s on the druid, if he is NOT in celestial avatar. Wait for him to go into celestial avatar and CC him then. Many druids dont combo “Strengt of the Pack” with celestial avatar for stability, as they think of it as an offensive skill.
If you interrupt him while in celestial avatar, you will make it a lot harter for him to keep up HIS damage on you.
As long as you stay close to the ranger, as most of them use a longbow, you can avoid some of his damage and get him into defense.
If the druid is busy kiting you, its harder for him to put damage into you. Everyclass has some mechanics that will allow you to either get to your enemy or slow him down. Use them wisely and dont waste all of them at the start. Bait out the druids kiting abilities if you can, by canceling skills with your “Stow weapon”-button.
Ending that, i want to go over the most important druid mechanics.
“We Heal as One” – Copies boons from the pet to the druid. This can easily lead to riddiculous high boon uptimes, with riddiculous stacks (20+ stability, 20+ might for 10 seconds +)
“Strength of the Pack” – Besides fury and stability, the pet grants the druid might with his attacks and the other way. Bristleback and smokescale hit multiple times during their burst, making 25 stacks of might possible if combined with “Rapidfire” and then using “We Heal as One”.
Signet of Stone – Invulnerable to direct damage. Quite annoying, especially when its used while you want to burst the druid.
Best way is, like mentioned above, to bait it out by starting your burst and then canceling the skills with “Stow weapon”.
Trait “Ancient Seeds” – It will (mostlikely) immobilize you for quite a while, after the druid stuns you. Removing immobilize is often not working, because the still repeatedly applies this condition. Attacking the tangles will destroy them, so they wont reapply immoblize. Or moving out of them with a movement and immobilize ignoring skill.
In the end, i am not perfect and i clearly did not mention every aspect that you have to watch out for. I hope you could learn something and you can whisper me ingame, if you need help with fighting them.
And, sorry for my english, im sure i made some mistakes somewhere.
(edited by DerJoker.9081)