How to fix pets with two simple changes.

How to fix pets with two simple changes.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

So, the main two issues with pets is survivability versus AoE and them not connecting with attacks on human players. To remedy these two issues, there need to be two simple changes made to them.

1. Instead of pets having to connect with their hits, make them do PBAoE damage with say, a 120 radius. This way, they are likely to do SOME damage to kiting enemies and we get a bit of aoe.

2. Give the pet 2s of Evade on dodge. Then when the ranger dodges AoE, the pet also can avoid this damage. Would have to modify the Companion’s Defense trait then to give the protection after the evade.

This couldn’t be that hard to implement and would DRASTICALLY improve pets.

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Posted by: Solandri.9640

Solandri.9640

The fix for pet attacks against moving targets is already in the game. When you fire a ranged attack, you don’t shoot at where your target is. You shoot at where your target will be by the time your arrow/spell reaches them. The game automatically takes care of leading your target.

All they need to do is copy that code to the pet AI. Your pet would then attack the location where the target is heading, rather than where it currently is. If the target fails to change direction in the time it takes the pet’s attack to channel (or changes direction late enough that it can’t get out of range), the pet will hit.

How to fix pets with two simple changes.

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Posted by: RoyalPredator.9163

RoyalPredator.9163

What about adding the pet stealth when we get to, so the WWW enemy can’t just track down us EXACTLY with that pathetic 3sec stealth we have?

I don’t know how the hell but enemies see me in stealth too, even if there is no heatseeker mesmer laserbeams… and I’m speaking about hammer warriors, thieves, etc.
How the hell they still track??

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

How to fix pets with two simple changes.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

They are just hitting the area where you were or thought you may go in the hope they would get you, and succeeding. Maybe try and be less predictable. I think 3s is maybe 1s short, but you don’t want to be making stealth on Rangers too accessible. You can use a pig pet and get the feathers from forage to gain stealth also.

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Posted by: Dadnir.5038

Dadnir.5038

I’d say that’s because people are used to stealth and people cloacking in stealth.

As for the OP, i’d say :
1- this won’t do any good
2- this has been asked for month already

Pets ain’t bad in that state but increasing their health pool to grant them more survivability was a bad move because it only make them harder to heal. A flat damage reduction on them the further you spec in BM could be a pretty idea to.

No core profession should be balanced around an optional elite specialization.

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Posted by: urdriel.8496

urdriel.8496

The fix for pet attacks against moving targets is already in the game. When you fire a ranged attack, you don’t shoot at where your target is. You shoot at where your target will be by the time your arrow/spell reaches them. The game automatically takes care of leading your target.

Sry but the only bow “lead” attack in the game is the arrow from thief Sb AA, if you opponent move you will miss more than 50% of your arrows with LB.

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Posted by: RoyalPredator.9163

RoyalPredator.9163

They are just hitting the area where you were or thought you may go in the hope they would get you, and succeeding. Maybe try and be less predictable. I think 3s is maybe 1s short, but you don’t want to be making stealth on Rangers too accessible. You can use a pig pet and get the feathers from forage to gain stealth also.

No… It’s not matter if I dodge backwards or anywhere, they know EXACTLY where I am.
Otherwise I wouldn’t say this… (ofc I understand you expect stupid people )

5-8 sec on that hardly proc weapon skill (?!) would be good, so we can flank something.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

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Posted by: Fluffball.8307

Fluffball.8307

Your in combat and not moving fast, and if you strafe or move backwards you barely move at all. Even dodging, which is a waste of the stealth won’t move you that far.

If you want people with big melee cleaves to miss you, you need to either move in a completely unexpected direction (for a lot of enemy players, this is through them rather than circling or backwards. Also not moving at all can work) or you need to use a movement skill on your sword or GS.

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Posted by: kyubi.3620

kyubi.3620

those are base mechanics that can make it actualy working… it wont make it viable however. The pet deals to few damage and those change will only make it actualy be Worth it as an accessory for non pet build. glass cannon Pet focused build will need more love then just that to be viable as a damage specialisation.

Everything in the game point to the fact pet are supose to be the ranger main heavy damage source (from might to pet on crit to give all buff you get to pet) in some way pet is supose to be MORE buffed then the ranger itself yet despite all of this it still deals ordinary damage at best. You guys want a glass cannon spec to ranger… well you wont get it based on the ranger damage itself thats for sure, anet dont want ranger as anything more then a progressive damage/control specialisation and thats been the case even in GW1 however pet has always been the heavy direct damage side of the ranger profession and it would make most sence if it actualy came back as such.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

How to fix pets with two simple changes.

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Posted by: Overkillengine.6084

Overkillengine.6084

Alternate ideas:

Give the pets a gap closer in their rotation. Then they’ll hit far more often.

Lower the cool-down on pet summons. Then it won’t matter so much when one dies to AE spam.

How to fix pets with two simple changes.

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Posted by: SemiProBBQ.8946

SemiProBBQ.8946

Alternate ideas:

Give the pets a gap closer in their rotation. Then they’ll hit far more often.

Lower the cool-down on pet summons. Then it won’t matter so much when one dies to AE spam.

This. 20 seconds on swap I’m fine with but when my pet dies, which it will in wvw, fractals, dungeons, to any champ mob solo pve (basically everywhere in the kitten game). I get stuck with a 60sec cd after swap. Which means when I immediately swap out my pet to another one and it instantly dies (hell I’ve had times when i swap my dead pet for ANOTHER ALREADY dead pet) I’m stuck with no pet and 30% dps loss in pve for near an entire minute, if my pet died and they gave me the 20sec cd instead of 60 I might actually trait into something that would boost my pets dps, but as it is now I will either keep them next to me for buffs or let them rush in dps a boss for 5 seconds and die(granted you can micromanage it abit but we all know how responsive f1 & f3 are when it comes to pets).

Delecroix – Ranger master race

How to fix pets with two simple changes.

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Posted by: Axelwarrior.9084

Axelwarrior.9084

Rangers already have a big advantage in PvP with pets when it comes to the Downed mechanic. If you want to make pets stronger against AoE (which I don’t think is needed either), make sure to give players a way to counter Rangers when downed.

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Posted by: Offair.2563

Offair.2563

Rangers already have a big advantage in PvP with pets when it comes to the Downed mechanic. If you want to make pets stronger against AoE (which I don’t think is needed either), make sure to give players a way to counter Rangers when downed.

There are loads of way to counter downed rangers, simply CC pet like fear/knockback/down etc, and simply stomp them.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: Klonko.8341

Klonko.8341

I think i came up with the best thing for melee pet to be reliable in damage. Just give them the sword root attack… its freaking simple since they already impremented it and also the pet would look a bit more dynamic rather than a simple moving…. biting …. moving …. biting fur ball.

Raining Rainbows lvl 80 ranger ~~~~~ SBI server

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Posted by: Substance E.4852

Substance E.4852

Pet fix is obvious. You give them a 300 range for all melee attacks so they leap. It’s already in use with the Moa Form Mesmer elite.

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