How to fix pets with two simple changes.
The fix for pet attacks against moving targets is already in the game. When you fire a ranged attack, you don’t shoot at where your target is. You shoot at where your target will be by the time your arrow/spell reaches them. The game automatically takes care of leading your target.
All they need to do is copy that code to the pet AI. Your pet would then attack the location where the target is heading, rather than where it currently is. If the target fails to change direction in the time it takes the pet’s attack to channel (or changes direction late enough that it can’t get out of range), the pet will hit.
What about adding the pet stealth when we get to, so the WWW enemy can’t just track down us EXACTLY with that pathetic 3sec stealth we have?
I don’t know how the hell but enemies see me in stealth too, even if there is no heatseeker mesmer laserbeams… and I’m speaking about hammer warriors, thieves, etc.
How the hell they still track??
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”
They are just hitting the area where you were or thought you may go in the hope they would get you, and succeeding. Maybe try and be less predictable. I think 3s is maybe 1s short, but you don’t want to be making stealth on Rangers too accessible. You can use a pig pet and get the feathers from forage to gain stealth also.
I’d say that’s because people are used to stealth and people cloacking in stealth.
As for the OP, i’d say :
1- this won’t do any good
2- this has been asked for month already
Pets ain’t bad in that state but increasing their health pool to grant them more survivability was a bad move because it only make them harder to heal. A flat damage reduction on them the further you spec in BM could be a pretty idea to.
The fix for pet attacks against moving targets is already in the game. When you fire a ranged attack, you don’t shoot at where your target is. You shoot at where your target will be by the time your arrow/spell reaches them. The game automatically takes care of leading your target.
Sry but the only bow “lead” attack in the game is the arrow from thief Sb AA, if you opponent move you will miss more than 50% of your arrows with LB.
They are just hitting the area where you were or thought you may go in the hope they would get you, and succeeding. Maybe try and be less predictable. I think 3s is maybe 1s short, but you don’t want to be making stealth on Rangers too accessible. You can use a pig pet and get the feathers from forage to gain stealth also.
No… It’s not matter if I dodge backwards or anywhere, they know EXACTLY where I am.
Otherwise I wouldn’t say this… (ofc I understand you expect stupid people )
5-8 sec on that hardly proc weapon skill (?!) would be good, so we can flank something.
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”
Your in combat and not moving fast, and if you strafe or move backwards you barely move at all. Even dodging, which is a waste of the stealth won’t move you that far.
If you want people with big melee cleaves to miss you, you need to either move in a completely unexpected direction (for a lot of enemy players, this is through them rather than circling or backwards. Also not moving at all can work) or you need to use a movement skill on your sword or GS.
those are base mechanics that can make it actualy working… it wont make it viable however. The pet deals to few damage and those change will only make it actualy be Worth it as an accessory for non pet build. glass cannon Pet focused build will need more love then just that to be viable as a damage specialisation.
Everything in the game point to the fact pet are supose to be the ranger main heavy damage source (from might to pet on crit to give all buff you get to pet) in some way pet is supose to be MORE buffed then the ranger itself yet despite all of this it still deals ordinary damage at best. You guys want a glass cannon spec to ranger… well you wont get it based on the ranger damage itself thats for sure, anet dont want ranger as anything more then a progressive damage/control specialisation and thats been the case even in GW1 however pet has always been the heavy direct damage side of the ranger profession and it would make most sence if it actualy came back as such.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
(edited by kyubi.3620)
Alternate ideas:
Give the pets a gap closer in their rotation. Then they’ll hit far more often.
Lower the cool-down on pet summons. Then it won’t matter so much when one dies to AE spam.
Alternate ideas:
Give the pets a gap closer in their rotation. Then they’ll hit far more often.
Lower the cool-down on pet summons. Then it won’t matter so much when one dies to AE spam.
This. 20 seconds on swap I’m fine with but when my pet dies, which it will in wvw, fractals, dungeons, to any champ mob solo pve (basically everywhere in the kitten game). I get stuck with a 60sec cd after swap. Which means when I immediately swap out my pet to another one and it instantly dies (hell I’ve had times when i swap my dead pet for ANOTHER ALREADY dead pet) I’m stuck with no pet and 30% dps loss in pve for near an entire minute, if my pet died and they gave me the 20sec cd instead of 60 I might actually trait into something that would boost my pets dps, but as it is now I will either keep them next to me for buffs or let them rush in dps a boss for 5 seconds and die(granted you can micromanage it abit but we all know how responsive f1 & f3 are when it comes to pets).
Rangers already have a big advantage in PvP with pets when it comes to the Downed mechanic. If you want to make pets stronger against AoE (which I don’t think is needed either), make sure to give players a way to counter Rangers when downed.
Rangers already have a big advantage in PvP with pets when it comes to the Downed mechanic. If you want to make pets stronger against AoE (which I don’t think is needed either), make sure to give players a way to counter Rangers when downed.
There are loads of way to counter downed rangers, simply CC pet like fear/knockback/down etc, and simply stomp them.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
I think i came up with the best thing for melee pet to be reliable in damage. Just give them the sword root attack… its freaking simple since they already impremented it and also the pet would look a bit more dynamic rather than a simple moving…. biting …. moving …. biting fur ball.
Pet fix is obvious. You give them a 300 range for all melee attacks so they leap. It’s already in use with the Moa Form Mesmer elite.