How to fix the Soulbeast Aura

How to fix the Soulbeast Aura

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

Please refer to these very rough mockups

So the green fart is getting annoying pretty fast, and doesn’t look super duper good.

An efficient yet stylish fix would simply be to create a design similar to the Revenant and the Herald eSpec

  • The Revenants have glowy hands based on the legent
  • >> Apply the Soulbeast beastmode auras to the hands instead
  • The Herald has a ground sigil that shows active facets
  • >> Give the Soulbeast a ground sigil too, and instead of facet icons, its archetype icons, with the active archetype glowing – can even apply the soulbeast icon in the design, 5 claws/fingers for 5 archetypes!

When merging, let the animation play and then 3s of the current aura effect, but after that let it dissolve and show the Hand Auras + Ground Sigil

Attachments:

(edited by ProtoMarcus.7649)

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Posted by: anduriell.6280

anduriell.6280

The massive aura plus leaves and all that crap should last for 10 seconds or so, after that diminish the thing and leave just the aura like when used SotP but softer

Change the aura color depending of the archetype would be also helpful and cool.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

The massive aura plus leaves and all that crap should last for 10 seconds or so, after that diminish the thing and leave just the aura like when used SotP but softer

Change the aura color depending of the archetype would be also helpful and cool.

Yeah I really like the subtle falling leaves effect but the rest is just too much! Mega fart cloud and fart trail! They should indeed disappear gradually after a few seconds

And yeah like the herald facet icons, light up the active archetype (and some subtle pulsing glow on the icon itself)

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Posted by: skolvolt.4950

skolvolt.4950

Yes, please! kudos to the graphic designers, but there’s enough aura pollution in the game as it is, something subtle would be nice.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I think it should go after 2s. Imagine this thing continually farting every time you want to swap in and out every 10s, I really wish we could turn it off client side.

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Posted by: anduriell.6280

anduriell.6280

I think it should go after 2s. Imagine this thing continually farting every time you want to swap in and out every 10s, I really wish we could turn it off client side.

yesterday i couldn’t see the auras from other Sbeasts in wvw when merged. I think they are only visible to us… Although i can be wrong here.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: Holland.9351

Holland.9351

I don’t like ground sigils as all.

Just tone down the animations a lot.

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Posted by: Pino.5209

Pino.5209

It looks horrid, the aura is way too much.
Suggestion …
Get rid of the circling twisty thorn animation (too much polution).
Green aura and leaf petals animation tone down by roughly 20%-40% in size and speed.

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Posted by: Dahkeus.8243

Dahkeus.8243

I like the ground aura idea. However, that’s largely because of how much I dislike the current aura.

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Posted by: Vavume.8065

Vavume.8065

Just remove the aura completely, forcing this aura on me massively restricts anything I want to do visually with my characters, I should be able to theme them as I want and not be forced into themes that have to incorporate this green aura. Revenant was the first to introduce this PROBLEM, and it seriously kneecapped my revenant design, please do not do this again, I want total freedom for my fashion wars.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Just remove the aura completely, forcing this aura on me massively restricts anything I want to do visually with my characters, I should be able to theme them as I want and not be forced into themes that have to incorporate this green aura. Revenant was the first to introduce this PROBLEM, and it seriously kneecapped my revenant design, please do not do this again, I want total freedom for my fashion wars.

Just needs a check box on the pet management screen. Please.

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Posted by: mintkola.3756

mintkola.3756

I don’t even understand why it’s there to begin with you already have a very easely noticable buff on your bar to indicate you’re in beastmode (bright blue).

At this point all it does is make me not want to play soulbeast.

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Posted by: FrouFrou.4958

FrouFrou.4958

I love how everyone around me knows that I had a burrito for dinner!

Froudactyl // Herp Derp Druid // Judge Legends [JDGE] // Seafarer’s Rest

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Posted by: Mr Greggles.5908

Mr Greggles.5908

I actually really like ProtoMarcus’s design. The perfect circles I feel don’t match ranger’s aesthetics, but I can get on board with the whole ground sigils thing. Gotta agree though, the persistent fart is a bit much.

House of Horrors [HoH] – Dragonbrand Server

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Posted by: Tom.8976

Tom.8976

I really like the current animations please don’t change a thing it’s a super nice aesthetic and one of the main reasons i love the soulbeast, plus it’s a good visual indicator to the enemy that the ranger has merged with his pet.

Edit: Please don’t label this as a “Fix” there isn’t anything to be fixed this is just some peoples preference.

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

I really like the current animations please don’t change a thing it’s a super nice aesthetic and one of the main reasons i love the soulbeast, plus it’s a good visual indicator to the enemy that the ranger has merged with his pet.

Edit: Please don’t label this as a “Fix” there isn’t anything to be fixed this is just some peoples preference.

The effect is reduced on other player soulbeasts and there’s the archetype icon on the player too to tell he’s merged

Playing Soulbeast for long periods of time, the fart cloud gets annoying real fast. They just need to tone it down a little

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Posted by: Zalani.9827

Zalani.9827

All they really need to do is turn down the nature magic cloud a bit, I find it to be nice otherwise.

Jadis Narnia-Sylvari Ranger of [EDGE]
Dragonbrand

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Posted by: Zorpi.5904

Zorpi.5904

I would be happy if they leave thous leafs and roots around ranger, but remove that green gas effect.

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Posted by: Redden.5869

Redden.5869

Agree, remove the gas effects please.

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

I don’t even understand why it’s there to begin with you already have a very easely noticable buff on your bar to indicate you’re in beastmode (bright blue).

At this point all it does is make me not want to play soulbeast.

Every super form has a visual effect, this is no different.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I don’t even understand why it’s there to begin with you already have a very easely noticable buff on your bar to indicate you’re in beastmode (bright blue).

At this point all it does is make me not want to play soulbeast.

Every super form has a visual effect, this is no different.

Except that beastmode is not a form, your weapon skills do not change and you can stay in this mode indefinitely.

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Posted by: Cleric.6185

Cleric.6185

Please do anything, this annoying permanent aura is the reason I don’t want to play Soulbeast.

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Posted by: Eric.7813

Eric.7813

They won’t put more work into it, chances are they will just remove it all together and ranger will be left with no interesting animations..

Having an animation related to soul-beast is important, it adds a lot of flavor. perhaps it should be a little gentler and less fart. I agree.

(edited by Eric.7813)

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Posted by: Sartharina.3542

Sartharina.3542

I don’t like the Falling Leaves effect – We’re Soulbeast, not SoulTree. A faint green glow might work – but honestly, I hate the green aura and bladetrails that came with this Espec, because they put Ranger in the same Fashion Wars dumpster as Guardian and Mesmer in having to coordinate around the colors of our effects.

I wish we had a “Spirit animal” effect matching our species we merged with on our arms and head (And possibly tail)

They won’t put more work into it, chances are they will just remove it all together and ranger will be left with no interesting animations..

Having an animation related to soul-beast is important, it adds a lot of flavor. perhaps it should be a little gentler and less fart. I agree.

No animation at all would be far, FAR better than the current one.

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Posted by: Pterikdactyl.7630

Pterikdactyl.7630

I wish the aura looked like Unflinching Fortitude. That is suuuuuch a more elegant design. Overall, I kinda like it, but I agree that it is a bit much and I especially think the falling leaves look extremely cheesy. I feel like I’m a WoW resto druid.

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Posted by: niconori.7235

niconori.7235

Not a fan of the green gassy effect but the leaves and vines are fine imo.

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Posted by: starlinvf.1358

starlinvf.1358

I don’t even understand why it’s there to begin with you already have a very easely noticable buff on your bar to indicate you’re in beastmode (bright blue).

At this point all it does is make me not want to play soulbeast.

Every super form has a visual effect, this is no different.

Except that beastmode is not a form, your weapon skills do not change and you can stay in this mode indefinitely.

Neither does Berserker, but they light up like a christmas tree. If the Beast aura was Red, I bet most people couldn’t tell it from a Berserker or Rampage at a glance

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Posted by: Jabronee.9465

Jabronee.9465

As been proposed above yeah seriously the green aura need to go or just make it 5-10s max. Reason? My armor/outfit. Why would i buy armor skins or outfit from Gem Store and color it if turn to green! I’m sure not all rangers prefer green themes for their skins. Mine is black. It became Green!!

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Posted by: Warlyx.6732

Warlyx.6732

not a fan of auras or sigils either , some rangers are going to leave beastmode , change pet , enter again even if the aura lasts 5s is going to be annoying , a green explosion and thats it ….no permanent auras or anything…, they are distracting ,+ kill my Outfit wars 2 , based around yellow , red or any other color but green

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Posted by: Michiel.3608

Michiel.3608

not a fan of auras or sigils either , some rangers are going to leave beastmode , change pet , enter again even if the aura lasts 5s is going to be annoying , a green explosion and thats it ….no permanent auras or anything…, they are distracting ,+ kill my Outfit wars 2 , based around yellow , red or any other color but green

I love it as is… but if it really needs to change then sure… but leave it green and/or yellow, any other color does not fit the ranger class color, most of our abilities are green and yellow excluding healing skills… it would make no sense for any other color tbh

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Posted by: Valky.2574

Valky.2574

Going to have to say NO to the hands aura i already have one from my epic weapons

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Posted by: Laniya.9520

Laniya.9520

I really like the current animations please don’t change a thing it’s a super nice aesthetic and one of the main reasons i love the soulbeast, plus it’s a good visual indicator to the enemy that the ranger has merged with his pet.

Edit: Please don’t label this as a “Fix” there isn’t anything to be fixed this is just some peoples preference.

I agree, I like it and wish we had more effects as the other professions got. But some have suggested a checkbox in the options for those who do not want it. I think thats a good idea.

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Posted by: Sultane.9150

Sultane.9150

I like the aura why would you wanna get rid of it!

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Posted by: flyingfox.6150

flyingfox.6150

Wanted to go nature based class this expansion, after testing…nope. Visually and aesthetically one of the laziest and poorest implementation. Same goes for Renegade.

Like every expansion, there are bound to be classes that are rush-jobs.

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Posted by: Allisa Wonderland.8192

Allisa Wonderland.8192

Yes, it literally looks like a bad poop. Why bother making all these items with special effects if they are going to be overridden by a gawd-ugly default diarrhea cloud?

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Posted by: cyberwolf.5830

cyberwolf.5830

I like the idea of glowing hands instead of the fart cloud but not the ground sigil.
The ground sigil is also the main reason why lots of people don’t play herald