How to rapid^2 fire for days
I guess you want something to get nerfed…
Let’s make it “Casual Friday” errday.
That definitely doesn’t need a nerf. View the build as a whole and not just the high amount of quickness.
That definitely doesn’t need a nerf. View the build as a whole and not just the high amount of quickness.
When you come onto a forum posting potential exploits, it makes a fella wonder.
Let’s make it “Casual Friday” errday.
It’s not a new combo though. The downsides of this build are… basically everything that isn’t quickness.
You could make it work with other builds, but then people have been doing that for a very long time.
It’s not a new combo though. The downsides of this build are… basically everything that isn’t quickness.
You could make it work with other builds, but then people have been doing that for a very long time.
Okay, I’ll take your word for it. At the moment, there is a lot of QQing about rangers. A lot of players would have Anet reverse the buff if they could. I, for one, am happy about the changes. We need more profs in pugs. The dynamics of pve groups were lopsided and becoming very stale. Previously, apart from organized dungeon runs, utilizing the rangers strengths, the ranger was largely overlooked (among other professions). I would like to see more profs get buffs, for at least their role in pve groups, so that dungeon runs aren’t so boring. The ranger buff enhanced the overall game, imho.
Let’s make it “Casual Friday” errday.
Sure…you get a lot of quickness at the start, but you lose a bunch of damage not only from taking points out of marks/skirmishing, but also by continually swapping pets. This puts a big investment into buffing pet stats, but when you swap, you lose a all pet damage until your pet runs beck to the target (unless you use a lower DPS ranged pet).
That is not a “potential exploit” at all.
Rangers could get a high quickness uptime for a while, but like the others wrote, this build is just a “quickness” machine, and if anything hits him before the attack the combo lose good part of the effectiveness, and overall the build isn’t useful at all.
(and the other 8 elite specs maxed too)
@Dahkeus
Thats what I thought too, but you really only lose 100 power, 10% crit dmg, and 5% crit chance. I’m sitting around 3000 power, 220% crit dmg, 50% crit chance. My pets were never used for DPS to begin with as their aggro is switched off. Bear F2 for condi cleanse, wolf F1 to interrupt near me, F2 for fear.
@Belzebu
The biggest exploit isn’t actually the 12s quickness. Its the fact that you can stow pet every time you get out of combat. 3s quickness alone every time while you open with rapid fire that hits for 10k+ is quite insane. There is no ICD to the trait.
Yeah I had a build like this one some time ago. It only works for pve (not dungeons).
In dungeons it wont work, bow still not the best weapon and the damage spikes are not that great to suffice the dps you lose by traiting 6 on BM. In WvW, to be honest, I don’t see it working but I haven’t tried my old build yet.
I was playing around with this, mighty swap and the new assassin’s amulet. With what you lose in crit chance/damage you gain back on the amulet, and what you lose from taking assassin’s over berserker you gain (some) back with mighty swap (6 stacks of might).
So pretty much you want to stow pet, open with an auto attack w/ SotH if you want for a good chunk of HP, directly swap pet after combat opens for the 6 stacks of might and 6 seconds of quickness. Depending on the situation I like to try to put in a point blank shot to get the entire rapid fire in.
You get like, 2100 power 50% crit chance and 200% crit damage (pvp). 200 power from pet swapping and 250 more from bloodlust. The flanking 10% buff and longbow cooldown traits hurt to miss.