Huge greatsword buff
Looks like spear #4 can be used on the move now, too, and it blocks all ranged attacks until something’s in range to kick. Unless it could always be used on the move and I just don’t remember.
(edited by Angela Ranna.5638)
the blocking until an enemy is in range is a really cool feature, didn’t know this.
I wouldn’t use the word “huge”. Just “neat” at best.
GS’s damage is more like a butter knife anyway. Well but I love the animations.
GS is hardly a damage weapon, ever since bwe2. But it now has an aoe bleed with decent damage on 2, a good gap closer on 3, a fantastic block on 4, and a stun on 5. GS is utility much.
Edit Forgot to mention the evade while autoattacking. Awesome.
(edited by Angela Ranna.5638)
I wouldn’t use the word “huge”. Just “neat” at best.
GS’s damage is more like a butter knife anyway. Well but I love the animations.
This.
The block is nifty, but the weapon still lacks any reason to be used over things like… warrior greatsword.
I like the tactic style of the ranger weapon, just it lacks a punch, defense or even good mobility…
2 CCs is nifty but not close to making a weapon worthwhile…
One gap closer on a 12s CD isn’t good mobility.
Axe/shield on the warrior class has as much if not more; debate-ably better defensiveness and a f*ton more dmg.
(edited by garethh.3518)
Still terrible.
I agree the maul damage increase is nice as well;) But the ability to block run into a whirling warrior to interupt is sweetness. And since I’ld migrated to a build using it love it.
Change to axe 5 meh random bolts shooting out is uncontrollable benefit. Stood off the nose of a 3 golem set and hit 1 of them once. Due to bugs with the HOTM ranger theif necro aggro wasn’t able to get a clean test if it’s old deflect bounceback was working. If not that change would be a nerf to effectiveness IMHO. Otherwise insignificant change due to uncontrollability.
OoS
A whittling ranger becomes viable by forcing his opponent to whittle
GS is a utility secondary weapon. mobility, defense and CC.
God, no wonder a lot of you think rangers broken, a weapon “isn’t good” according to you unless it does tons of damage, I personally did a back flip of joy because my main weapon just skyrocketed in awesome!!
As their mother, I have to grant them their wish. – Forever Fyonna
I agree the maul damage increase is nice as well;) But the ability to block run into a whirling warrior to interupt is sweetness. And since I’ld migrated to a build using it love it.
I take it you mean axe offhand whirl (which is useless in PvP) not greatsword’s whirwind (which is amazing in PvP) because the greatsword’s ability evades the whole time which would mean you would block 1 hit then attempt to knockback, it would be evaded and you would eat 2 more hits all the while…
God, no wonder a lot of you think rangers broken, a weapon “isn’t good” according to you unless it does tons of damage, I personally did a back flip of joy because my main weapon just skyrocketed in awesome!!
Lol that is the definition of good. Sorry, the rest of us can’t kill that thief backstabbing us for 4k a hit with “awesome!!”
God, no wonder a lot of you think rangers broken, a weapon “isn’t good” according to you unless it does tons of damage, I personally did a back flip of joy because my main weapon just skyrocketed in awesome!!
Lol that is the definition of good. Sorry, the rest of us can’t kill that thief backstabbing us for 4k a hit with “awesome!!”
To be fair though, I crit 3k with my longbow at full range in glass cannon gear when it doesn’t get obstructed error. Thieves having an instant point blank heavy crit with
guarentee to land from stealth along with no ranged penalty is totally fair.
It’s a shame that the 4 skill is still held back by the rooting of the throw ability and the cast time of the “kick” which can be interrupted and not any less easy to avoid. >< ""
One gap closer on a 12s CD isn’t good mobility.
Nine seconds traited.
Not saying I think work on the GS is done, I still think the dps all around could use a teensy boost to damage, like 5%ish.
Oh, and I forgot to mention the evade on the autoattack third chain. So totally a defense/utility weapon. But now it feels less like a utility toy with a huge arc and more like a real defensive tool, competitive with sword/dagger.
(edited by Angela Ranna.5638)
The GS changes are the only really positive thing to come out of this patch, I’ll give you that. I actually think GS is a decent weapon and I’ve been using it as secondary for the evasion and swoop. All it really needs to make it good is a bit of a damage boost.
The damage itself is fine but 5% more couldnt hurt. IT should definitely do more damage than a 1H sword but doesn’t, same reason why SB does more than LB, attack speed. But I’m fine with it since it’s a CC weapon and it’s my secondary. Swoop itself is amazing, DPS and control wise, I crit up to 1950 with it (and I’m not full berserker) and now that Maul does more damage, even better.
Only problem I see is the kick from 4. I LOVE the kick activating when I’m surrounded but none of the melee hits me, its the ranged attacks that set it off. Now that will be an issue.
WHAT! I didn’t know you can block the whole duration on range attacks. AWESOME.
God, no wonder a lot of you think rangers broken, a weapon “isn’t good” according to you unless it does tons of damage, I personally did a back flip of joy because my main weapon just skyrocketed in awesome!!
Lol that is the definition of good. Sorry, the rest of us can’t kill that thief backstabbing us for 4k a hit with “awesome!!”
Wear more toughness gear? I don’t have much issues with thieves, then again they can’t hit me as hard as they hit the people that build for MOAR DAMAGZ!!
As their mother, I have to grant them their wish. – Forever Fyonna
God, no wonder a lot of you think rangers broken, a weapon “isn’t good” according to you unless it does tons of damage, I personally did a back flip of joy because my main weapon just skyrocketed in awesome!!
This, yay playing an attrition build.
The block is nifty, but the weapon still lacks any reason to be used over things like… warrior greatsword.
In much the same way that a Warrior Greatsword lacks a pet.
Ranger GS is always going to look lacklustre compared directly to a Warrior GS. This isn’t a defect, an oversight or something that’s ever going to be changed. It’s factoring in that a portion of a Ranger’s dps comes from its pet.
Now I don’t like the pet being factored into dps so that my attacks are for the most part slightly weaker than any other class… So, I play a Thief.
You’re either happy relying upon a pet or you’re not. If you insist on direct comparisons with other classes weapons you’re going to be consistently disappointed. I mean it in the kindest possible way when I say, if this fundamental aspect of the Ranger causes you problems, you need to change class.
God, no wonder a lot of you think rangers broken, a weapon “isn’t good” according to you unless it does tons of damage, I personally did a back flip of joy because my main weapon just skyrocketed in awesome!!
Lol that is the definition of good. Sorry, the rest of us can’t kill that thief backstabbing us for 4k a hit with “awesome!!”
Wear more toughness gear? I don’t have much issues with thieves, then again they can’t hit me as hard as they hit the people that build for MOAR DAMAGZ!!
Had 3 thieves on me last night, downed 2 before backup arrived. 1800 toughness beastmaster
God, no wonder a lot of you think rangers broken, a weapon “isn’t good” according to you unless it does tons of damage, I personally did a back flip of joy because my main weapon just skyrocketed in awesome!!
Lol that is the definition of good. Sorry, the rest of us can’t kill that thief backstabbing us for 4k a hit with “awesome!!”
Wear more toughness gear? I don’t have much issues with thieves, then again they can’t hit me as hard as they hit the people that build for MOAR DAMAGZ!!
Had 3 thieves on me last night, downed 2 before backup arrived. 1800 toughness beastmaster
lol well sir, you were in a 1v3 against thieves therefore you’re hacking because everyone knows rangers can’t possibly kill a thief let alone 3 rolls eyes
i freaking love how with my greatsword and pet i can completely MAN HANDLE thieves, they jump out and it’s like “Oh how cute!! you hit me for less then my pet hits you!! Yes, just stand there as my pet wails on you… yeah just like that!!”
I’m loving the new greatsword buff =D maul gives greatsword a little more bite, but my god that 4, it just makes me all sorts of moist now!! I can block all the cowards that try to kill me from ranged as i spin to win in melee (sylvari rangers spin with each GS 1 swing lol)
As their mother, I have to grant them their wish. – Forever Fyonna
You’re either happy relying upon a pet or you’re not. If you insist on direct comparisons with other classes weapons you’re going to be consistently disappointed. I mean it in the kindest possible way when I say, if this fundamental aspect of the Ranger causes you problems, you need to change class.
Lol.
I’m rank 39 and have played in a few top tier tourny groups a month~ back.
I’ve taken my canines threw hell and back, deuled for days, won a number of them just because I set up their bro’ly knockdowns, well timed fears/imobs, used them as a projectile shields, mark proccing dummies oh and ran protect me and empathetic bond to boot.
That’s about as much as you can competitively rely on a pet.
All that said, directly comparing a ranger weapon to a non and coming out horribly lacking isn’t a good place to be with the game as it is.
If you look at the next line, I clearly state it lacks a punch, enough defense or even good mobility…
Having a weapon that is worse in pretty much every respects to another classes is more than a pet typically can make up for… since, you know, they do have horrible accuracy issues and are randomly irresponsive in their commands. Pets aren’t something to be utterly rellied on to make a spec, so short of you fighting someone who doesn’t know about dodging the bird spike, or eats canine CC’s for days… pets don’t actually make up all that much ground….
(edited by garethh.3518)
The block is nifty, but the weapon still lacks any reason to be used over things like… warrior greatsword.
In much the same way that a Warrior Greatsword lacks a pet.
Ranger GS is always going to look lacklustre compared directly to a Warrior GS. This isn’t a defect, an oversight or something that’s ever going to be changed. It’s factoring in that a portion of a Ranger’s dps comes from its pet.
Now I don’t like the pet being factored into dps so that my attacks are for the most part slightly weaker than any other class… So, I play a Thief.
You’re either happy relying upon a pet or you’re not. If you insist on direct comparisons with other classes weapons you’re going to be consistently disappointed. I mean it in the kindest possible way when I say, if this fundamental aspect of the Ranger causes you problems, you need to change class.
This
In much the same way that a Warrior Greatsword lacks a pet.
lol you are correct, warriors dont have a pet, in fact, they dont even need a pet. Probably because they arent horribad.
Real question is why is the GS even usable by rangers? Also, we arent pistol and rifle usable by rangers?
Because my Ranger wants to feel like yoda as I swoop from victim to victim. Paired with the 1H to swap too, I make jedi masters look like padiwans.
The useless #4 skill irritated the heck out of me before. The change was most welcome and absolutely needed. Thanks ANet.
I would love to see the cooldowns reduced a bit with the GS, and give the swoop some kind of condition..Like weakness..I mean come on, we charge and smash their faces in with it
The greatsword got buffed, great, but compare to sword+torch. IMO I will still prefer sword. Sword have bigger key 1 aoe radius(400 ) 2 and 3 for dodge skill, faster attacking speed and advantage of one extra sigil on offhand. GS aoe key 1 is small and 2 have aoe but have to wait for CD ..3 yes you can approaching foes faster but why not just use torch 4 throw it so you can burn foe before you even get there. …So the main advantage is only the key 1 chain dodge and 4 counter and 5 stun. Sound like a weapon bad for aoe but good for boss fight. Well most boss immune to stun, and 1and 4 dodge can easily replace by sword 23 …And let me remind you again the advantage of fast attacking speed, faster attacking equal higher porc chance of combo(regen protection all the good stuff and no CD limit) and I also notice every melee hit will kind of stun and slow down moving/casting of your target(in the end you survive better that way) !!! So in term of aoe, boss fight, survival, think sword is still a better choice(although sometime that sword auto chain throw me to some no man’s land ><)
God, no wonder a lot of you think rangers broken, a weapon “isn’t good” according to you unless it does tons of damage, I personally did a back flip of joy because my main weapon just skyrocketed in awesome!!
Lol that is the definition of good. Sorry, the rest of us can’t kill that thief backstabbing us for 4k a hit with “awesome!!”
To be fair though, I crit 3k with my longbow at full range in glass cannon gear when it doesn’t get obstructed error. Thieves having an instant point blank heavy crit with
guarentee to land from stealth along with no ranged penalty is totally fair.
lol.. you think that 3k dmg is good?
lol.. you think that 3k dmg is good?You have to be that far. Other classes don’t have to and can be that far and still do more dmg..
I’m not gunna lie, letting #4 work as a 3s Projectile Block was absolutely amazing. That alone dramatically altered the feel of the Greatsword as a whole. Giving #2 extra damage is just icing on the cake.
It just feels amazing when you can block the entirety a boss’ Cone/Gatling attack while on the move.
i think what really irritates me, and dont get me wrong, i love GS and i have been wishing for buffs to it forever…but with my BM greatswrod build i feel really reall tanky and can do some good damge, but then i fight a guardian and realize that this “bunkerish” spec is garbage, i cant kill anything and compared to a guardian or other “Full Bunker” i have half the survivability and half the damage.
when i take on a guardian with the current retaliation “nerf” i kill myself for a quarter my HP with just retaliation. 6k retaliation damage, sure i can last logn enough till my friends get there against one person, but if i get any kind of condition or cc i am pretty much done.
so while i LOVE the new GS and what they did with it i am still irritated ina full defenseive spec a guardian out damages my “balanced” spec.
moderate to low damage from weapons, high healing power+troll ungent or healing spring depending on the day+healing signet. with a strong dash of stealth kitty and fear doggy dealing most of my damage since i can control targets with GS and SB i still feel half as useful as i do on my necro or guardian.
i tried glass cannon again full on berserkers with GS and Sword+horn and i was excited for 3k crits on my greatsword attacks.
i was excited for 3k crits and 2500 on a sword attack. thieves get nerfed and they can still do 4k crits
i love what they did and i love my high survival build on my ranger, but it just feels like i am using a crap ton of all my abilities every fight using elite on CD using all utilities and dodge rolling like mad in every fight, jsut to compete. then i watch a really bad thief heartseeker hopping at me and i kill them but i take a lot of damage from him even with 2k toughness and 22k hp and a warrior comes along just as i down the thief and he charges me and finishes me off.
all that survivability and all that hard work to beat a horrible thief and i get crushed a second later because everything i have is on CD and i NEED everything to be competitve. a warrior can bull rush hundred blades and do what i can do using all my tricks, he still has 2 utilities that he can use to shout heal or some other thing and switch to a hammer and cc the hell out of you. i have my GS stun and my block but i am still waiting on protect me to come back up so i can survive another burst.
it is just really disheartening to use everything i have to win a fight only to be dropped by the next guy to show up because they can do it simpler and better faster.
EDIT!!
I found a really great synergy of abilities traits and runes that are pretty kitten amazing im going to test more tomorrow and post the build with a write up regarding it but right now its sweet as hell.
(edited by Psychrome.9281)
The block is nifty, but the weapon still lacks any reason to be used over things like… warrior greatsword.
In much the same way that a Warrior Greatsword lacks a pet.
Ranger GS is always going to look lacklustre compared directly to a Warrior GS. This isn’t a defect, an oversight or something that’s ever going to be changed. It’s factoring in that a portion of a Ranger’s dps comes from its pet.
Now I don’t like the pet being factored into dps so that my attacks are for the most part slightly weaker than any other class… So, I play a Thief.
You’re either happy relying upon a pet or you’re not. If you insist on direct comparisons with other classes weapons you’re going to be consistently disappointed. I mean it in the kindest possible way when I say, if this fundamental aspect of the Ranger causes you problems, you need to change class.
If you hold down either the “W” or “S” key while our pets, the “great equalizers” are attacking you, then you’ve just encountered the great secret to countering that “massive amount” of Ranger DPS we’ve stupidly forgotten to account for.
Consider this your first lesson in fundamentals.
The block is nifty, but the weapon still lacks any reason to be used over things like… warrior greatsword.
In much the same way that a Warrior Greatsword lacks a pet.
Ranger GS is always going to look lacklustre compared directly to a Warrior GS. This isn’t a defect, an oversight or something that’s ever going to be changed. It’s factoring in that a portion of a Ranger’s dps comes from its pet.
Now I don’t like the pet being factored into dps so that my attacks are for the most part slightly weaker than any other class… So, I play a Thief.
You’re either happy relying upon a pet or you’re not. If you insist on direct comparisons with other classes weapons you’re going to be consistently disappointed. I mean it in the kindest possible way when I say, if this fundamental aspect of the Ranger causes you problems, you need to change class.
If you hold down either the “W” or “S” key while our pets, the “great equalizers” are attacking you, then you’ve just encountered the great secret to countering that “massive amount” of Ranger DPS we’ve stupidly forgotten to account for.
Consider this your first lesson in fundamentals.
Well for a start you’re quoting things that haven’t actually been said. So, way to construct a straw-man argument.
You’ll also find that I don’t like relying on a Ranger pet for dps, so I play a Thief. I’m not advocating the current Ranger reliance on a pet, I’m saying I don’t think it’s going to change so I moved away from my Ranger, and it will be factored into Ranger dps whether you like it or not.
Now, if you think they are going to change the Ranger pet mechanic some time soon you should stick with the Ranger.
If you think they’re not going to change the current relationship of Rangers, their pet and balance, you should change class.
If you don’t think they’ll change the situation and you don’t like it but you’re going to stick with the Ranger anyway and complain about it… then you’re just looking for opportunities to whine.
this is my build that i mentioned earlier in the post i am making a new post with a full write up about it. pls make comments about the build in that post
pretty sure you will have to cut and paste the link
http://gw2skills.net/editor/?fMEQJARVjAVV2JW+VoWCimCNZJWBF9eEr13eXhRVwqH;ToAgzCoouxcj4G7Nubk3MG5QC
I would love to see the cooldowns reduced a bit with the GS, and give the swoop some kind of condition..Like weakness..I mean come on, we charge and smash their faces in with it
It is the ONLY gap closer in the game that is 1200 yards, that means regardless of what weapon they’re using (other then against another ranger who has a traited longbow) we WILL close that gap and we WILL begin smashing their face in with the simple press of one skill.
As their mother, I have to grant them their wish. – Forever Fyonna
I would love to see the cooldowns reduced a bit with the GS, and give the swoop some kind of condition..Like weakness..I mean come on, we charge and smash their faces in with it
It is the ONLY gap closer in the game that is 1200 yards, that means regardless of what weapon they’re using (other then against another ranger who has a traited longbow) we WILL close that gap and we WILL begin smashing their face in with the simple press of one skill.
Actually Swoop is only 1100 range while the Warrior Rush is 1200 range, hits for more damage, and can be traited to remove immobilized. Swoop is on a shorter cooldown though.
I would love to see the cooldowns reduced a bit with the GS, and give the swoop some kind of condition..Like weakness..I mean come on, we charge and smash their faces in with it
It is the ONLY gap closer in the game that is 1200 yards, that means regardless of what weapon they’re using (other then against another ranger who has a traited longbow) we WILL close that gap and we WILL begin smashing their face in with the simple press of one skill.
Actually Swoop is only 1100 range while the Warrior Rush is 1200 range, hits for more damage, and can be traited to remove immobilized. Swoop is on a shorter cooldown though.
I’d take my swoop over that rush…. it’s barely more damage, only 100yds more range, and an 8 second longer CD, not to mention that when traited swoop has like a 9.5 second CD meaning that gap will almost forever be closed…
As their mother, I have to grant them their wish. – Forever Fyonna
The block change is INCREDIBLE, I don’t know what people are on about. At first I thought it must’ve been a bug, heck I still can’t believe it.
If you’re really crafty you can block all those ranged attack and at the last split second throw for a nifty cripple to close the gap.
The block change is INCREDIBLE, I don’t know what people are on about. At first I thought it must’ve been a bug, heck I still can’t believe it.
If you’re really crafty you can block all those ranged attack and at the last split second throw for a nifty cripple to close the gap.
oh i love doing that!! i’ll also use the block in order to flee from a bunch of AoEs that you can tell a group of 5 people is all smug about being “Yeah we got em!!” then the ranger goes leaping out of it unscathed to cause death and despair is always fun!
As their mother, I have to grant them their wish. – Forever Fyonna
The block is nifty, but the weapon still lacks any reason to be used over things like… warrior greatsword.
In much the same way that a Warrior Greatsword lacks a pet.
Ranger GS is always going to look lacklustre compared directly to a Warrior GS. This isn’t a defect, an oversight or something that’s ever going to be changed. It’s factoring in that a portion of a Ranger’s dps comes from its pet.
Now I don’t like the pet being factored into dps so that my attacks are for the most part slightly weaker than any other class… So, I play a Thief.
You’re either happy relying upon a pet or you’re not. If you insist on direct comparisons with other classes weapons you’re going to be consistently disappointed. I mean it in the kindest possible way when I say, if this fundamental aspect of the Ranger causes you problems, you need to change class.
If you hold down either the “W” or “S” key while our pets, the “great equalizers” are attacking you, then you’ve just encountered the great secret to countering that “massive amount” of Ranger DPS we’ve stupidly forgotten to account for.
Consider this your first lesson in fundamentals.
Well for a start you’re quoting things that haven’t actually been said. So, way to construct a straw-man argument.
You’ll also find that I don’t like relying on a Ranger pet for dps, so I play a Thief. I’m not advocating the current Ranger reliance on a pet, I’m saying I don’t think it’s going to change so I moved away from my Ranger, and it will be factored into Ranger dps whether you like it or not.
Now, if you think they are going to change the Ranger pet mechanic some time soon you should stick with the Ranger.
If you think they’re not going to change the current relationship of Rangers, their pet and balance, you should change class.
If you don’t think they’ll change the situation and you don’t like it but you’re going to stick with the Ranger anyway and complain about it… then you’re just looking for opportunities to whine.
I didn’t construct any part of my argument. Hence why I quoted.
I don’t think right now anyone knows what will happen for the Ranger in the future because obviously, very little is working for the class in its current state right now. Support builds don’t work because Spirits are killed by a good sneeze, ranged burst builds aren’t there because of a lack of overall DPS, pet-heavy builds are useless because pets don’t hit moving targets (most targets in pvp) and melee builds aren’t satisfactory because every other class yields higher melee dps, mobility, and survivability.
This isn’t a matter of “well, I like sneaky classes so I picked a thief, you shouldn’t have picked a ranger if you didn’t want to rely on pet dps”. It’s a set of broken mechanics that lead Rangers to be upset. If our pets worked and we still complained that dps was low and didn’t combine our pet dps, I’d be in total agreement with you. None of us knew when we started playing that not only would 35-40% of our potential dps be unable to work properly, but that it wouldn’t be fixed in an appropriate manner. It would have certainly factored into our decision to play this class, as shown by how many of us have switched to other classes!
Maybe ANET should eliminate all F1-F4 abilities until the Rangers are rectified. This would make the game a more fair playing field and give the designers time to balance class mechanics. At that point, would you still want to play a thief? Consider that question for a bit.
I started with a Ranger, then I switched to Necromancer…………………………………………..
Anet has trolled me pretty hard.
I am starting to hate this game. I don’t want to be a freaking Guardian/Thief/Mesmer/Warrior to excel in PvP, I want my Ranger OR my Necro to do it.
I think that’s one reason Anet doesn’t enable dueling. If people could regularly fight in 1v1 they could get a real feel for the disparity in class balance right now.
I started with a Ranger, then I switched to Necromancer…………………………………………..
Anet has trolled me pretty hard.
I am starting to hate this game. I don’t want to be a freaking Guardian/Thief/Mesmer/Warrior to excel in PvP, I want my Ranger OR my Necro to do it.
I think that’s one reason Anet doesn’t enable dueling. If people could regularly fight in 1v1 they could get a real feel for the disparity in class balance right now.
That’s really what it comes down to in my opinion. While we all can agree WvWvW isn’t a great telling of a class’ equality based on potential equipment level disparity, sPvP isn’t much better because anyone can say “YO GUYZ RANGERS ARENT BROKEN I GOT MAD KILLZ LAST NIGHT YOU SUCK” By drumming up some killshots or mismatches. 1v1 situations are your best bet, and we generally get slaughtered in said situations.
I started with a Ranger, then I switched to Necromancer…………………………………………..
Anet has trolled me pretty hard.
I am starting to hate this game. I don’t want to be a freaking Guardian/Thief/Mesmer/Warrior to excel in PvP, I want my Ranger OR my Necro to do it.
I think that’s one reason Anet doesn’t enable dueling. If people could regularly fight in 1v1 they could get a real feel for the disparity in class balance right now.
That’s really what it comes down to in my opinion. While we all can agree WvWvW isn’t a great telling of a class’ equality based on potential equipment level disparity, sPvP isn’t much better because anyone can say “YO GUYZ RANGERS ARENT BROKEN I GOT MAD KILLZ LAST NIGHT YOU SUCK” By drumming up some killshots or mismatches. 1v1 situations are your best bet, and we generally get slaughtered in said situations.
Yeah i normally just do tPvP with an actual group to determine whether my builds good or not… i love it when i get told “Zomg you’re so bad!! Stop playing ranger!” in sPvP when i get jumped by freakin 3 thieves about every 5 seconds, it’s like “Oh boy, that’s a sign of balance…”
As their mother, I have to grant them their wish. – Forever Fyonna