Re-Port331,331R,DD331,Re-portV
Currently looking for wvw guild@henge
(edited by hyjaxxx.1584)
yeah the regen plus the signet together will give around 200..which isnt enough to off set the condition damage coming in. The Re-port331 HP/Tick is just under 500 . Also the spirit of the Re-port is kinda going to the wayside. the idea is to be able to Regen and support your group to keep momentum flowing during skirmish fights. The rational I used for the HPS for this build is that for it to be viable you need to be able to heal over Bleeds,cripples,chills + damage attached . Until your empathic bond can clean the conditions.
Your build is interesting though, for people with their hearts set on running the bow it could be just the thing for them!
(edited by hyjaxxx.1584)
From reading the original post it looks like the Port331 build is used in small man action ? Especially since your runes are group orientated.
My build is very similar (big difference is I use protect spirit instead of LR),. These build are very vulnerable to conditions….especially poisons in a 1v1 situation
did some more testing with the clerics setup for the DD Re-port331R…and i have to say that after alot of testing….something is missing from the direct damage version…ive had people guest over to tell me how much they love the clerics version …but it just feels hollow to me.
I know there are lots of people who want to run my build but want the DD version. so ill keep working at it and find a solution for the community!
also as a tid bit of information, the DD version really sucks for flipping camps. the Condi is far superior in this aspect.
and yes! Norn Rangers are almost always bad lol…followed by charr and human…the asura ones ( like me!) are a flip of the coin.. and the sylvari rangers….anyone who would pick a race that ugly…has to be a decent player…..right? 8P
yeah the regen plus the signet together will give around 200..which isnt enough to off set the condition damage coming in. The Re-port331 HPS is just under 500 . Also the spirit of the Re-port is kinda going to the wayside. the idea is to be able to Regen and support your group to keep momentum flowing during skirmish fights. The rational I used for the HPS for this build is that for it to be viable you need to be able to heal over Bleeds,cripples,chills + damage attached . Until your empathic bond can clean the conditions.
Your build is interesting though, for people with their hearts set on running the bow it could be just the thing for them!
I wasn’t making it to duel/counter your spec or arguing that it would outheal your conditions it’s just what I attempted to try with the new trait because I was already running 25 in nature magic so it was a short step to make, what I was arguing however is that running regen is very strong even without healing power 130h/s is alot for almost no investment that’s what I am saying because no regen will outheal serious incoming damage not yours not anybodies it is to mitigate incoming damage and give staying power while dodging and evading the big hits and so on.
But for the people that loves running bow the one I posted is a good alternative everyone trying it should know it’s not intended as the ultimate duel spec or anything it’s intended to have very strong survival for roaming etc. but the key is nuking people with your boonstacked pet and it works cats do alot more damage now than before the patch atleast with this setup.
Ps. I’m not attmpting to hijack your thread it was really only a suggestion for chopps to give some ideas since he already mentioned making his own variation of a shout build
(edited by Manekk.6981)
yeah the regen plus the signet together will give around 200..which isnt enough to off set the condition damage coming in. The Re-port331 HPS is just under 500 . Also the spirit of the Re-port is kinda going to the wayside. the idea is to be able to Regen and support your group to keep momentum flowing during skirmish fights. The rational I used for the HPS for this build is that for it to be viable you need to be able to heal over Bleeds,cripples,chills + damage attached . Until your empathic bond can clean the conditions.
Your build is interesting though, for people with their hearts set on running the bow it could be just the thing for them!
I wasn’t making it to duel/counter your spec or arguing that it would outheal your conditions it’s just what I attempted to try with the new trait because I was already running 25 in nature magic so it was a short step to make, what I was arguing however is that running regen is very strong even without healing power 130h/s is alot for almost no investment that’s what I am saying because no regen will outheal serious incoming damage not yours not anybodies it is to mitigate incoming damage and give staying power while dodging and evading the big hits and so on.
But for the people that loves running bow the one I posted is a good alternative everyone trying it should know it’s not intended as the ultimate duel spec or anything it’s intended to have very strong survival for roaming etc. but the key is nuking people with your boonstacked pet and it works cats do alot more damage now than before the patch atleast with this setup.
For sure! yeah i diddnt mean to sound like an kitten in that post. i was just talking about the viable usage of Regen+signet. I think your build is really cool. for folks wanting a bow build its certainly something to try!
and im sure people who love messing with their pets will go bonkers for it! this is what we need to keep the community moving forward rather then rocking ourselves to sleep in a puddle of our tears.
So lets keep it up!
btw what is the dd version? I really was wonder in that other post I just made jokes about it to look less stupid :P
hello ..what’s the build atm ? been away for a while and when i got back wtf ..neeerrff
For sure! yeah i diddnt mean to sound like an kitten in that post. i was just talking about the viable usage of Regen+signet. I think your build is really cool. for folks wanting a bow build its certainly something to try!
and im sure people who love messing with their pets will go bonkers for it! this is what we need to keep the community moving forward rather then rocking ourselves to sleep in a puddle of our tears.
So lets keep it up!
I can say this aswell since the pet nerf many players for some reason have started ignoring pets more probably because they know about the nerf assume nobody is running bm, pets suck etc. the common crap we hear nowadays even within our own community, but they most certainly get reminded when they have a mightstacked jaguar critting them for 2000-2500 on the autoattack yeah that’s the same autoattack that used to crit for 1000-1500 prepatch, dps has gone up
(edited by Manekk.6981)
btw what is the dd version? I really was wonder in that other post I just made jokes about it to look less stupid :P
Well ive broken it down so people could find a Re-Port to suit their needs.
The traditional(Condition) Group build is the Re-Port331
The traditional(Condition) Roaming/solo is the Re-Port331R
The Direct Damage (Clerics) version is the DD Re-Port331R
as it Sits right now the Condition group and Solo/Roaming builds are complete.
The DD (clerics) version still has quite a bit of testing to do before i put my Finished stamp on it.
now when im talking about rotation and you see the funny looking (code) its the weapon+the number rather then the name of the attack. which makes it easier for new players so for example rather then saying use throw torch then bonfire i just say T4+T5.
hope this cleared it up hehe.
Jaxx of GRIM
-Darkhaven-
btw what is the dd version? I really was wonder in that other post I just made jokes about it to look less stupid :P
Well ive broken it down so people could find a Re-Port to suit their needs.
The traditional(Condition) Group build is the Re-Port331
The traditional(Condition) Roaming/solo is the Re-Port331RThe Direct Damage (Clerics) version is the DD Re-Port331R
as it Sits right now the Condition group and Solo/Roaming builds are complete.
The DD (clerics) version still has quite a bit of testing to do before i put my Finished stamp on it.
now when im talking about rotation and you see the funny looking (code) its the weapon+the number rather then the name of the attack. which makes it easier for new players so for example rather then saying use throw torch then bonfire i just say T4+T5.
hope this cleared it up hehe.
Jaxx of GRIM
-Darkhaven-
Yeah yeah I got the weaponattacks that was rather obvious it was just the “dd” part I couldn’t figure out what it stood for.
Hey, I was just looking and I can’t seem to find the roamer condition version of this build. Can we get a quick updated edit with all the builds and latests changes? I’ve read so much here and it’d be nice to be able to quickly access the build.
1 question thou
If u were to choose between Troll unguent and healing spring (negate the burst heal when lay the heal spring)
Troll unguent would be better right?
since troll unguent heal isn’t count as regeneration (and are seperated) and because you already has stack of regeneration that isn’t going to end with this build
kinda confuse with the regeneration mechanic of this game a little bit
edited: also if I traited 30 in BM and use compassion training(pet heal attribute increase) and Natural healing (pet has natural regen) do my main character get another regen from that?
coz I read it from Faux’s RRR and wanted to know that this still work or not.
(edited by Pakki.4175)
to answer about the Roaming Condition version of the build. Its the same build but with Rune of the Grove and Pet selection ( for roaming its either cave spider/wolf or Dog/wolf) where the group pets are Drake/wolf.
In regards to troll Unguent i dont care for it because you have to cast it WAY before you need it in order for it to work properly, secondly you lose the water field from healing spring. and lastly when fighting you can cast healing spring.. fight a bit then use sword 2 to jump back into it for another big regen before leaping back into battle.
as far as the points into BM go. you can still use faux’s bm build or my Condi-GenBM build which is also on the boards. but for this build. i would stay away from going deep into BM.
thanks!
Jaxx of GRIM
-Darkhaven-
Last question from me,
Would this build be viable in a competitive way in PvE? I love the idea of this build thus far (though still sad about my bows) and would like to know if it still might work in the PvE setting.
I’m eager to test this build out, but I’m still waiting to see the DD Re-Port331 in it’s final form, because I have used DD builds since launch (and I don’t want to use most of my gold on the condition gear just yet).
I’m eager to test this build out, but I’m still waiting to see the DD Re-Port331 in it’s final form, because I have used DD builds since launch (and I don’t want to use most of my gold on the condition gear just yet).
The testing for the DD Re-Port331 is still on going. I dont feel that the direct damage version is ready for the “finished” stamp just yet. ill keep working on it and figure something out!
ill Spend the evening doing some more testing of the DD and try to get her finished
thanks!
Jaxx of GRIM
-Darkhaven-
I’d say troll unguent for solo roaming; healing spring for the zerg. happy hunting
I’d say troll unguent for solo roaming; healing spring for the zerg. happy hunting
yeah ive tried it , looking for the pros and cons but for this build i feel the cons out weigh the pros.
Pros of using Troll Unguent:
-long term Regen with High Overall healing
- When mixed with Dwaynas you get a secondary regen (re-port331 doesnt use dwayna)
- The fairly low cool down allows for an “Around the clock” HPM
Cons of Using Troll Unguent:
-Deprives us of our most important field (and a large amount of support0
-Unable to Bring us back from heavy damage when Engaged/under constant damage
-No condition removal makes Empathic Bond+signet a must
-Most of the healing received is “over healing” and is wasted.
Cons of Healing Spring-
-A slightly longer cool down then TU
Pros Of Healing Spring
- Offers our best water field allowing for a plethora of group support, blast finishers ect.
-Offers condition removal allowing us to take either the empathic bond or the signet out of our skill/trait line up
-The Large Initial heal is Enough to bring us back from the nastiest of Burst
-The Regen that comes with the heal , hits everyone for 7k over 4 seconds (offering great secondary heal for us and support for group)
-with the long duration its able to offer condition removal/regen for a large portion of engagement.
This is All from the Re-Port331 (331R and DD331) perspective. and as always “IMHO”
Jaxx of GRIM
-Darkhaven-
-The Regen that comes with the heal , hits everyone for 7k over 4 seconds
Jaxx of GRIM
-Darkhaven-
That’s not how it works at all, it’s a normal regen that is applied the healing you see in your tooltip is if you stay in the field the full duration and for the full duration of the applied regen stacks, a 7k aoe regen over 4s would be ridiculously OP and there would be literally 0 reason to use troll then.
I also seen it said that it’s not your healing power that is used to calculate the effectiveness of the regen that is applied to other players even though you are the one providing it but I haven’t tested that so I’m not sure if it is true or not.
yes when you apply regen to a target it uses your healing . ive tested this by putting my regen on a wounded party member and watching the ticks.
In regards to the Regen on the healing spring. to my knowledge its the same as conditions and the way the devs have explained them. ie. if you have x cond damage while you cast a 4 sec burn and Y cond damage while you cast a 8 second burn it only shows 1 burn on the target but the Numbers will change on the burn ticks through out its duration. Im under the assumption that boons would work the same way.
and besides that why would it say Regen (4 seconds) 6,654 if thats not the case? If it is indeed not the case then they need to change it asap. I know during my testing ive gotten super low on HP and cast healing spring on my self, waited for the regen to hit then got out of it and it healed for exactly what it said ( the base plus the regen)
if someone can clarify that would be great.
Healing Spring has a base Heal amount and a passive Regen heal amount. The base Heal affects the Ranger and his pet only. The Spring itself if anyone is standing in it receives a Regen boon that lasts 3.5 seconds. If you stand in the Spring for the whole duration(15 seconds) you will receive 6 Regen stacks total at 2.5 second ticks.
(edited by ItIsFinished.9462)
Healing Spring has a base Heal amount and a passive Regen heal amount. The base Heal affects the Ranger and his pet only. The Spring itself if anyone is standing in it receives a Regen boon that lasts 3.5 seconds. If you stand in the Spring for the whole duration(15 seconds) you will receive 6 Regen stacks total at 2.5 second ticks.
Ahh so for an ally got get the 6,700 they have to stand in it for the whole duration? so if they just get one batch of it (4 seconds with my boon duration) how much do they get of the 6700?
Healing Spring has a base Heal amount and a passive Regen heal amount. The base Heal affects the Ranger and his pet only. The Spring itself if anyone is standing in it receives a Regen boon that lasts 3.5 seconds. If you stand in the Spring for the whole duration(15 seconds) you will receive 6 Regen stacks total at 2.5 second ticks.
Ahh so for an ally got get the 6,700 they have to stand in it for the whole duration? so if they just get one batch of it (4 seconds with my boon duration) how much do they get of the 6700?
At 6700, one tick should get them around 319 Hp per tick for 3.5 seconds, so around 1117HP or so.
Healing Spring has a base Heal amount and a passive Regen heal amount. The base Heal affects the Ranger and his pet only. The Spring itself if anyone is standing in it receives a Regen boon that lasts 3.5 seconds. If you stand in the Spring for the whole duration(15 seconds) you will receive 6 Regen stacks total at 2.5 second ticks.
Ahh so for an ally got get the 6,700 they have to stand in it for the whole duration? so if they just get one batch of it (4 seconds with my boon duration) how much do they get of the 6700?
At 6700, one tick should get them around 319 Hp per tick for 3.5 seconds, so around 1117HP or so.
ok its making more sense now, so with mine being 4 seconds it should be around 1300hp? over 4 ..then you can run through it again for another pop of it.
im really happy to get this figured out. and it still seems more viable then TU for a group/support build like mine.
a huge thank you to the community for the rapid replies to get the answers needed!
Jaxx of GRIM
-Darkhaven-
Healing Spring has a base Heal amount and a passive Regen heal amount. The base Heal affects the Ranger and his pet only. The Spring itself if anyone is standing in it receives a Regen boon that lasts 3.5 seconds. If you stand in the Spring for the whole duration(15 seconds) you will receive 6 Regen stacks total at 2.5 second ticks.
Ahh so for an ally got get the 6,700 they have to stand in it for the whole duration? so if they just get one batch of it (4 seconds with my boon duration) how much do they get of the 6700?
At 6700, one tick should get them around 319 Hp per tick for 3.5 seconds, so around 1117HP or so.
ok its making more sense now, so with mine being 4 seconds it should be around 1300hp? over 4 ..then you can run through it again for another pop of it.
im really happy to get this figured out. and it still seems more viable then TU for a group/support build like mine.
a huge thank you to the community for the rapid replies to get the answers needed!
Jaxx of GRIM
-Darkhaven-
Yeah, I’m a big fan of Healing Spring as well. The only time I run TU is when I’m running Runes of Dwayna and/or for under water battles.
Another night of testing in the Books for the DD version of the build. and things finally started to tick!
I noticed that energy isnt nearly as important with this version of the build as it is with the Condi versions. So i Ran dual Hydro sigils and a Blood lust sigil and it made all the difference in the world once i changed my Rotation.
Ive noticed that Opening in Great sword and swapping out almost instantly is bringing great success. to close a big gap and get Vigor a Churnin’ i Spin pop Lightning reflexes into Swoop for a Huge buffed gap closer, Into Maul and GS5. I then switch to my S/A and use A4 for the Pull , Pop Entangle , S3 into A5 . If they are still up i switch back to GS and swoop/maul as needed.
This change of though really changed the effectiveness of the DD build. The addition of the chill/snare from Hydro sigils were a huge help.
Jaxx of GRIM
-Darkhaven-
Another night of testing in the Books for the DD version of the build. and things finally started to tick!
I noticed that energy isnt nearly as important with this version of the build as it is with the Condi versions. So i Ran dual Hydro sigils and a Blood lust sigil and it made all the difference in the world once i changed my Rotation.
Ive noticed that Opening in Great sword and swapping out almost instantly is bringing great success. to close a big gap and get Vigor a Churnin’ i Spin pop Lightning reflexes into Swoop for a Huge buffed gap closer, Into Maul and GS5. I then switch to my S/A and use A4 for the Pull , Pop Entangle , S3 into A5 . If they are still up i switch back to GS and swoop/maul as needed.
This change of though really changed the effectiveness of the DD build. The addition of the chill/snare from Hydro sigils were a huge help.
Jaxx of GRIM
-Darkhaven-
Even though you might be successful in this, one thing I want to point out is that blowing lightning reflexes’ stunbreaker as a gap close definetly shouldn’t be recommended in my opinion.
(edited by Manekk.6981)
Healing Spring has a base Heal amount and a passive Regen heal amount. The base Heal affects the Ranger and his pet only. The Spring itself if anyone is standing in it receives a Regen boon that lasts 3.5 seconds. If you stand in the Spring for the whole duration(15 seconds) you will receive 6 Regen stacks total at 2.5 second ticks.
Ahh so for an ally got get the 6,700 they have to stand in it for the whole duration? so if they just get one batch of it (4 seconds with my boon duration) how much do they get of the 6700?
At 6700, one tick should get them around 319 Hp per tick for 3.5 seconds, so around 1117HP or so.
ok its making more sense now, so with mine being 4 seconds it should be around 1300hp? over 4 ..then you can run through it again for another pop of it.
im really happy to get this figured out. and it still seems more viable then TU for a group/support build like mine.
a huge thank you to the community for the rapid replies to get the answers needed!
Jaxx of GRIM
-Darkhaven-
It seems that the added regen from Healing Spring does not hold much value added for this build, since perma regen is essentially maintained through shouts. Sure a team mate could be out of range for the shout and miss the regen, but that means they are probably out of range for HS.
The water field is nice, but doesn’t add reliable added healing for the ranger, need a leap through it. It seems mainly beneficial for team mates, but marginally so.
The burst heal is nice, but not nearly as good as Heal as One, which heals for more and has a much shorter recast timer. The greatest benefit of HS to both ranger and team mates for the long condition removal.
Healing Spring has a base Heal amount and a passive Regen heal amount. The base Heal affects the Ranger and his pet only. The Spring itself if anyone is standing in it receives a Regen boon that lasts 3.5 seconds. If you stand in the Spring for the whole duration(15 seconds) you will receive 6 Regen stacks total at 2.5 second ticks.
Ahh so for an ally got get the 6,700 they have to stand in it for the whole duration? so if they just get one batch of it (4 seconds with my boon duration) how much do they get of the 6700?
At 6700, one tick should get them around 319 Hp per tick for 3.5 seconds, so around 1117HP or so.
ok its making more sense now, so with mine being 4 seconds it should be around 1300hp? over 4 ..then you can run through it again for another pop of it.
im really happy to get this figured out. and it still seems more viable then TU for a group/support build like mine.
a huge thank you to the community for the rapid replies to get the answers needed!
Jaxx of GRIM
-Darkhaven-It seems that the added regen from Healing Spring does not hold much value added for this build, since perma regen is essentially maintained through shouts. Sure a team mate could be out of range for the shout and miss the regen, but that means they are probably out of range for HS.
The water field is nice, but doesn’t add reliable added healing for the ranger, need a leap through it. It seems mainly beneficial for team mates, but marginally so.
The burst heal is nice, but not nearly as good as Heal as One, which heals for more and has a much shorter recast timer. The greatest benefit of HS to both ranger and team mates for the long condition removal.
I see your point about Heal as One. It does have more of an on demand burst heal. But the thing is I have been using Healing Spring for a long time and am able to time my Sword #2 leaps so that I can get 2 leaps per spring which is 4k additional HP on top of the 9k-10k of healing it provides through burst and Regens.
All it takes is having the Poison condition on you and your TU is now 700HP per tick instead of 900HP and Heal as One becomes 6.5K instead of 9K. That is if you use heal while you have Poison applied. But it all comes down to personal preference and build variation imo.
All it takes is having the Poison condition on you and your TU is now 700HP per tick instead of 900HP and Heal as One becomes 6.5K instead of 9K. That is if you use heal while you have Poison applied. But it all comes down to personal preference and build variation imo.
True but doesn’t the same go for healing spring? if you have multiple conditions on you you might have your initial heal reduced to a tiny 3,5 k heal or similar since it only cleanses 1 condition per pulse now, while with troll unguent you will never have the entire heal affected by poison only a few ticks at most before it’s removed.
All it takes is having the Poison condition on you and your TU is now 700HP per tick instead of 900HP and Heal as One becomes 6.5K instead of 9K. That is if you use heal while you have Poison applied. But it all comes down to personal preference and build variation imo.
True but doesn’t the same go for healing spring? if you have multiple conditions on you you might have your initial heal reduced to a tiny 3,5 k heal or similar since it only cleanses 1 condition per pulse now, while with troll unguent you will never have the entire heal affected by poison only a few ticks at most before it’s removed.
It does affect it. I just didn’t mention it.
i actually was using the exact same build the day after the big trait/skill change update. the exact same utility too, except i use 4 altruistic rune and 2 water. for 60% boon duration and 3 might on heal ( for me and allies). i usually roam with a war/guard friend in wvw.
where do you get settler weap? cos I use apoth weap.
(edited by pho.9412)
All it takes is having the Poison condition on you and your TU is now 700HP per tick instead of 900HP and Heal as One becomes 6.5K instead of 9K. That is if you use heal while you have Poison applied. But it all comes down to personal preference and build variation imo.
True but doesn’t the same go for healing spring? if you have multiple conditions on you you might have your initial heal reduced to a tiny 3,5 k heal or similar since it only cleanses 1 condition per pulse now, while with troll unguent you will never have the entire heal affected by poison only a few ticks at most before it’s removed.
It does affect it. I just didn’t mention it.
Yeah then it’s a terrible argument as users of healing spring could potentially be much much worse off if this was to happen since it has the longest cd, of course if you’re running evasive purity now that it’s fixed (I hope haven’t tested) then it takes care of the problem for all our heals
Well , with evasive purity fixed ive been testing it out with both the Condi and DD versions of the build. and it really is amazing, With protection and poison/blind removal on dodge roll we are really able to put extra pressure on necros and thieves. and makes having vigor up constantly a new focus.
lots of new exciting things to keep workin on with this build. Im still cracking away on the DD version to make it work, with the celestial set it might make things a bit better.
Anyhow keep an eye on the thread for testing. lots of good stuff to check out!
( and for the statement that opening with Lightning reflexes for a gap closer isnt wise, i would argue that it is the best thing to do, because right out of the gate you can go crazy with dodge rolling for prot/poison/blind removal and can really keep your momentum going when your enemy is at their strongest ( with all their cooldowns )
Jaxx of GRIM
-Darkhaven-
Well , with evasive purity fixed ive been testing it out with both the Condi and DD versions of the build. and it really is amazing, With protection and poison/blind removal on dodge roll we are really able to put extra pressure on necros and thieves. and makes having vigor up constantly a new focus.
Jaxx of GRIM
-Darkhaven-
I agree 100%. I have been doing my zerker thing after being disappointed with my regen build because of poison making the heals pretty much useless. Evasive Purity fixes that ! now the problem is figuring out what traits to pick in that line. I like more than 3
The trait being fixed made the re-port331 even better . Necros and thieves were the two classes that were able to draw out a fight..now they die like the rest.
I’m still having issues with the dd version of the build. So I’m going to focus on it . I know there are tons of people wanting a dd version of the re-port331 so I’ll make sure it happens.
Jaxx of grim
Darkhaven
( and for the statement that opening with Lightning reflexes for a gap closer isnt wise, i would argue that it is the best thing to do, because right out of the gate you can go crazy with dodge rolling for prot/poison/blind removal and can really keep your momentum going when your enemy is at their strongest ( with all their cooldowns )
Jaxx of GRIM
-Darkhaven-
Well of course there is always going to be a benefit of gaining vigor however closing a gap can be done easily enough with the greatsword alone so I don’t think wasting a precious defensive CD is worth it for that, flip it instead say you jump in there with it used up and get stunned and nuked (when your enemy is at their strongest) what are you going to do then? I can tell you what you’ll be doing wishing you had a stunbreaker that wasn’t on CD wich also gave you vigor (when you are at your weakest)
( and for the statement that opening with Lightning reflexes for a gap closer isnt wise, i would argue that it is the best thing to do, because right out of the gate you can go crazy with dodge rolling for prot/poison/blind removal and can really keep your momentum going when your enemy is at their strongest ( with all their cooldowns )
Jaxx of GRIM
-Darkhaven-Well of course there is always going to be a benefit of gaining vigor however closing a gap can be done easily enough with the greatsword alone so I don’t think wasting a precious defensive CD is worth it for that, flip it instead say you jump in there with it used up and get stunned and nuked (when your enemy is at their strongest) what are you going to do then? I can tell you what you’ll be doing wishing you had a stunbreaker that wasn’t on CD wich also gave you vigor (when you are at your weakest)
And what about that second static field that hits you after you pop that stun breaker? There are no Cc chain limits yet in this game so counting on only one stun is not good planning. For 1v1 maybe but not group combat.
well if u fight against 1 person u can mostly ignore that dmg they do with this build..
i run the condi version and changed my runes to my preference. as i dont have settler gear except the trinkets i run with thougnes runes: 5 ingi and 1 svanir= 190 extra toughness. so i run with 3250 armor with 1k healing power wich is when u keep troll heall spell at cd 800 hp/s, throw in some dodges and u can go semi afk
thats the reason i try to find fights wich is 1v2 or 1v3 to make it interesting coz everything is boring but also depends on class and build tehy use.. so i would never fight 1 vs 2 against a necro and something else coz necros are to op right now
the build is fun yeah and to make it more op i run atm zerg build to get my wxp rank up fast to get the extra 2500 hp and 100 condi dmg. with the 2500 extra hp/hp goes arround 21500 hp wich is rly strong especialy with 3250 armor and 1k healpower
( and for the statement that opening with Lightning reflexes for a gap closer isnt wise, i would argue that it is the best thing to do, because right out of the gate you can go crazy with dodge rolling for prot/poison/blind removal and can really keep your momentum going when your enemy is at their strongest ( with all their cooldowns )
Jaxx of GRIM
-Darkhaven-Well of course there is always going to be a benefit of gaining vigor however closing a gap can be done easily enough with the greatsword alone so I don’t think wasting a precious defensive CD is worth it for that, flip it instead say you jump in there with it used up and get stunned and nuked (when your enemy is at their strongest) what are you going to do then? I can tell you what you’ll be doing wishing you had a stunbreaker that wasn’t on CD wich also gave you vigor (when you are at your weakest)
And what about that second static field that hits you after you pop that stun breaker? There are no Cc chain limits yet in this game so counting on only one stun is not good planning. For 1v1 maybe but not group combat.
The more the merrier of course, I was just advocating having atleast 1 stunbreaker for defensive purposes rather then using it to gain vigor wich Jaxx thought was to be recommended, I strongly oppose that.
yeah, i feel ya manekk, I dont use that method with the primary condi based Re-Port331 and 331R. But the DD version is in need of a little flair so i try things…thats how new metas are made, Amirite?
The condition version of the build is Unstoppable. it doesnt matter who i fight. during 1v1’s i can hear people rolling their faces on the keyboard..and that makes me happy. In 1v2 and 1v3 as long as they arent super coordinated i come out on top 75% of the time.
But with the DD version i dont have that same confidence. as i said i still feels hollow and lacking something. but with the celestial gear out. im hoping for some new combos to spice things up.
as a side note…Im possibly thinking about transferring servers to a more wvw centric one. Any suggestions?
Running this build with full Apothecary armor/weapons and settler’s trinkets. WvW survival is awesome. Damage is OK but I was running with the Zerg so it’s hard to pinpoint how effective I was. Weapons I am using now are Axe/War, and Axe/Torch. Saving for the sword/dagger and sigils. By far my least used skill is “Guard” because it’s too much effort to manage the skill on top of throwing out as many conditions as possible. Might look to other shouts at this point.
As a primary weapon the Axe is not bad, but it’s not great either. Contemplating picking up a GS for wading into the Zerg, and swinging away. Either way I am enjoying this build a lot and appreciate the time your putting into this Hyjaxxx.
yeah. youre missing a large portion of the builds synergy because you dont have your sword/dagger…thats what makes the build. In regards to guard you use it on your way in to get swift/regen and prot on your pet. it also allows him to open up with his pet4 ability.
after youve done it once your other regen traits pop and with your duration you should have a min of regen in no time. there is no need to cast it again unless there is a lul in the action and you need to heal a friend.
lol im excited for you…its going to be a whole new ball game once you get S/D…wow..lol what your doin now is rolling the Ferrari down the hill. wait till you turn it on!
if you have questions please let me know!
Jaxx of GRIM
I WANT VIDEOS!!!!
yeah. youre missing a large portion of the builds synergy because you dont have your sword/dagger…thats what makes the build. In regards to guard you use it on your way in to get swift/regen and prot on your pet. it also allows him to open up with his pet4 ability.
after youve done it once your other regen traits pop and with your duration you should have a min of regen in no time. there is no need to cast it again unless there is a lul in the action and you need to heal a friend.
lol im excited for you…its going to be a whole new ball game once you get S/D…wow..lol what your doin now is rolling the Ferrari down the hill. wait till you turn it on!
if you have questions please let me know!
Jaxx of GRIM
I will most likely be selling off some gear from my Warr and Thief to fund the sword and dagger. Hopefully will get this done in the next 2 days. Apothecary stuff is certainly pricier than I anticipated.
yeah. youre missing a large portion of the builds synergy because you dont have your sword/dagger…thats what makes the build. In regards to guard you use it on your way in to get swift/regen and prot on your pet. it also allows him to open up with his pet4 ability.
after youve done it once your other regen traits pop and with your duration you should have a min of regen in no time. there is no need to cast it again unless there is a lul in the action and you need to heal a friend.
lol im excited for you…its going to be a whole new ball game once you get S/D…wow..lol what your doin now is rolling the Ferrari down the hill. wait till you turn it on!
if you have questions please let me know!
Jaxx of GRIM
Forgive my ignorance, but where do you see a there being a minute of regeneration?
I wanted to use this build (all I’d have to do is change traits/utilities) but I just can’t bring myself to after somebody pointed out the “Guard” is the only shout with a cast time (which doesn’t make sense at all). It bugs me so much that I would be annoyed the whole time I try to play lol.
I’m not sure what you’re running on the DD version (seemed like Greatsword and Sword/Axe) but I was going to suggest maybe the warhorn, mainly for its fury, since the swiftness is already covered. Not saying its optimal, but it is an option, and ranger warhorn provides one of the longer group wide fury durations in the game.
I wanted to use this build (all I’d have to do is change traits/utilities) but I just can’t bring myself to after somebody pointed out the “Guard” is the only shout with a cast time (which doesn’t make sense at all). It bugs me so much that I would be annoyed the whole time I try to play lol.
I’m not sure what you’re running on the DD version (seemed like Greatsword and Sword/Axe) but I was going to suggest maybe the warhorn, mainly for its fury, since the swiftness is already covered. Not saying its optimal, but it is an option, and ranger warhorn provides one of the longer group wide fury durations in the game.
Another good idea is probably to drop 15 in survival and pick up 15 in skirmishing to have some critburst on each weaponswap aswell as boost petcrits, otherwise the only thing I can see is that it would do so little damage it could never be a threat to anyone.
Not sure if anyone has posted this yet
But this is a possible alternative to this setup
As for why on using Drakes for example instead of other pets, and not using the Crit Damage Talent.
Drakes F2 is their main attack, the crit damage talent won’t work on it, Companions Might however will increase the Drakes Power level up. when you have the person focusing on you, pop Rampage as one, use Horn Offhand to apply lots of Might Stacks, pop Drakes F2 (usually Lightning), since you’ll be weapon swapping, and have fury, he’ll actually crit a lot as well…and that Drake Lightning Attack will be a huge amount of burst.
(edited by Xsorus.2507)
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