I hate flanking

I hate flanking

in Ranger

Posted by: Alex Ko.1937

Alex Ko.1937

NECRO
Blood Curse
Bleed your foe

ENG
Explosive Shot
Fire a shot that explodes on impact, bleeding nearby foes.

ELE
Stone Shards
Fling stone daggers at your foe to bleed them

RANGER
Crossfire
Fire an arrow. Bleed your target if you hit them from behind or from the side

I HATE FLANKING!!

I hate flanking

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Posted by: Luriyu.6873

Luriyu.6873

…not taking into account bleeding on crits, spike traps, great sword 2, and axe 2… a trait which apples sharpening stone when at 75% hp, sharpening stone…

also burning from torch or fire trap, water combo field, ice combo field, and 3 weapons which deal poison damage, and a poison trap.

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

I don’t hate flanking per-se, but then again, I do build for.
For example with hunter’s tactics and Superior Runes of the Thief, you get either:
121% damage = 1 * 1.1 * 1.1
or
120% damage – 1 * 1.2

It’s like having almost permanent vulnerability on your foe.

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Posted by: Abaregi.1659

Abaregi.1659

I HATE FLANKING!!

If you hate flanking choose another weapon.

With the number of weapon/class combinations it would be strange if you did not like some of them.

Though hate is a strong and dangerous emotion be reminded that this is just a game.
I simply don’t play with certain weapons on some classes. Easy right?

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Posted by: Dahkeus.8243

Dahkeus.8243

I actually love that you have to think about positioning with ranged weapons. If not for this, it would be incredibly boring to dps with bows (and at times can still be boring) since the highest dps comes from just letting the autoattack roll.

But if you hate flanking, grab a different weapon or try a different class. There’s lots of choices to try.

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Posted by: Atherakhia.4086

Atherakhia.4086

It does seem silly to design a bow and class around DOTs and then restrict the way you apply those DOTS where the only other class that has these kinds of limitations are thieves really, and they gain insanely more DPS and burst on top of it.

While I don’t mind the mechanic because in PvE it’s easy enough to handle, I’m not sure I understand why the mechanic is there either.

I hate flanking

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Posted by: Dahkeus.8243

Dahkeus.8243

It does seem silly to design a bow and class around DOTs and then restrict the way you apply those DOTS where the only other class that has these kinds of limitations are thieves really, and they gain insanely more DPS and burst on top of it.

While I don’t mind the mechanic because in PvE it’s easy enough to handle, I’m not sure I understand why the mechanic is there either.

I think a lot of people overlook the fact that the short bow has such a rate of fire, so a bleed on autoattack of a bow is much stronger than a bleed on autoattack of something like a pistol.

It also changes things up and keeps the ranger from just standing in one place spamming auto attack.

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Posted by: Atherakhia.4086

Atherakhia.4086

It does seem silly to design a bow and class around DOTs and then restrict the way you apply those DOTS where the only other class that has these kinds of limitations are thieves really, and they gain insanely more DPS and burst on top of it.

While I don’t mind the mechanic because in PvE it’s easy enough to handle, I’m not sure I understand why the mechanic is there either.

I think a lot of people overlook the fact that the short bow has such a rate of fire, so a bleed on autoattack of a bow is much stronger than a bleed on autoattack of something like a pistol.

It also changes things up and keeps the ranger from just standing in one place spamming auto attack.

While valid points, the Ranger’s damage with those auto-attacks is also much lower than the damage from Warriors and Rogues who still get the bleeds and such without directional limitations.

I hate flanking

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Posted by: Dahkeus.8243

Dahkeus.8243

It does seem silly to design a bow and class around DOTs and then restrict the way you apply those DOTS where the only other class that has these kinds of limitations are thieves really, and they gain insanely more DPS and burst on top of it.

While I don’t mind the mechanic because in PvE it’s easy enough to handle, I’m not sure I understand why the mechanic is there either.

I think a lot of people overlook the fact that the short bow has such a rate of fire, so a bleed on autoattack of a bow is much stronger than a bleed on autoattack of something like a pistol.

It also changes things up and keeps the ranger from just standing in one place spamming auto attack.

While valid points, the Ranger’s damage with those auto-attacks is also much lower than the damage from Warriors and Rogues who still get the bleeds and such without directional limitations.

Comparing bow damage? Not when you take into account pets.

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Posted by: Malzeth.2168

Malzeth.2168

Comparing bow damage? Not when you take into account pets.

You mean those useless things that we tow around with us that get 1 shot by every single boss and player in the game? Those things?

Crystal Desert / Guardian, Ranger, Ele, Engi “pewpew!” “NO YOU FOCUS!!”

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Posted by: Dahkeus.8243

Dahkeus.8243

Comparing bow damage? Not when you take into account pets.

You mean those useless things that we tow around with us that get 1 shot by every single boss and player in the game? Those things?

So, in other words, you’re not arguing about bows, you’re QQing about pets and hiding it as a critique on flanking.

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Posted by: Malzeth.2168

Malzeth.2168

Comparing bow damage? Not when you take into account pets.

You mean those useless things that we tow around with us that get 1 shot by every single boss and player in the game? Those things?

So, in other words, you’re not arguing about bows, you’re QQing about pets and hiding it as a critique on flanking.

You brought pets into the conversation, i personally don’t have a problem with bows.

Crystal Desert / Guardian, Ranger, Ele, Engi “pewpew!” “NO YOU FOCUS!!”

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Posted by: Atherakhia.4086

Atherakhia.4086

It does seem silly to design a bow and class around DOTs and then restrict the way you apply those DOTS where the only other class that has these kinds of limitations are thieves really, and they gain insanely more DPS and burst on top of it.

While I don’t mind the mechanic because in PvE it’s easy enough to handle, I’m not sure I understand why the mechanic is there either.

I think a lot of people overlook the fact that the short bow has such a rate of fire, so a bleed on autoattack of a bow is much stronger than a bleed on autoattack of something like a pistol.

It also changes things up and keeps the ranger from just standing in one place spamming auto attack.

While valid points, the Ranger’s damage with those auto-attacks is also much lower than the damage from Warriors and Rogues who still get the bleeds and such without directional limitations.

Comparing bow damage? Not when you take into account pets.

Even with pet damage, it’s still below that of the other classes. I really wish real DPS meters were available as unlike the Ranger class, the Warrior and Thief, when using their abilities, isn’t a DPS loss unlike the Ranger who’s only option is auto attack at the moment.

But yes, even with the pet factored in the damage isn’t close enough. Even if you presume 100% uptime which is impossible.

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Posted by: Durzlla.6295

Durzlla.6295

NECRO
Blood Curse
Bleed your foe

ENG
Explosive Shot
Fire a shot that explodes on impact, bleeding nearby foes.

ELE
Stone Shards
Fling stone daggers at your foe to bleed them

RANGER
Crossfire
Fire an arrow. Bleed your target if you hit them from behind or from the side

I HATE FLANKING!!

Blood curse:
kitten poor range, No raw damage, hits like a wet noodle

Explosive shot:
kitten poor range, and very short bleed

Stone Shards
kitten poor range AND 1.5s cast time.

Yup, those ones are TOTALLY better than bein able to do raw damage, have 1200 range, ridiculously fast attack speed AND being able to apply bleeding if you’re on their sides or back.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

I hate flanking

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Posted by: Dahkeus.8243

Dahkeus.8243

It does seem silly to design a bow and class around DOTs and then restrict the way you apply those DOTS where the only other class that has these kinds of limitations are thieves really, and they gain insanely more DPS and burst on top of it.

While I don’t mind the mechanic because in PvE it’s easy enough to handle, I’m not sure I understand why the mechanic is there either.

I think a lot of people overlook the fact that the short bow has such a rate of fire, so a bleed on autoattack of a bow is much stronger than a bleed on autoattack of something like a pistol.

It also changes things up and keeps the ranger from just standing in one place spamming auto attack.

While valid points, the Ranger’s damage with those auto-attacks is also much lower than the damage from Warriors and Rogues who still get the bleeds and such without directional limitations.

Comparing bow damage? Not when you take into account pets.

Even with pet damage, it’s still below that of the other classes. I really wish real DPS meters were available as unlike the Ranger class, the Warrior and Thief, when using their abilities, isn’t a DPS loss unlike the Ranger who’s only option is auto attack at the moment.

But yes, even with the pet factored in the damage isn’t close enough. Even if you presume 100% uptime which is impossible.

Comparing ranged dps from a Ranger to melee dps of a thief/war? Yea, thief/war will do more damage, but if you’re comparing to them at range, then we deal equal or better.

If you’re having trouble with this though, feel free to ask for advice.

I hate flanking

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

It does seem silly to design a bow and class around DOTs and then restrict the way you apply those DOTS where the only other class that has these kinds of limitations are thieves really, and they gain insanely more DPS and burst on top of it.

While I don’t mind the mechanic because in PvE it’s easy enough to handle, I’m not sure I understand why the mechanic is there either.

I think a lot of people overlook the fact that the short bow has such a rate of fire, so a bleed on autoattack of a bow is much stronger than a bleed on autoattack of something like a pistol.

It also changes things up and keeps the ranger from just standing in one place spamming auto attack.

While valid points, the Ranger’s damage with those auto-attacks is also much lower than the damage from Warriors and Rogues who still get the bleeds and such without directional limitations.

Comparing bow damage? Not when you take into account pets.

Even with pet damage, it’s still below that of the other classes. I really wish real DPS meters were available as unlike the Ranger class, the Warrior and Thief, when using their abilities, isn’t a DPS loss unlike the Ranger who’s only option is auto attack at the moment.

But yes, even with the pet factored in the damage isn’t close enough. Even if you presume 100% uptime which is impossible.

Comparing ranged dps from a Ranger to melee dps of a thief/war? Yea, thief/war will do more damage, but if you’re comparing to them at range, then we deal equal or better.

If you’re having trouble with this though, feel free to ask for advice.

Just tacking this on there, Anet has flat out said Melee damage will be better than ranged damage because ranged has the added survivability of being far away. That being said rangers are the ONLY prof that gets major damage increases when they play to the gimick of their ranged weapon (longbow = be far away, axe = be near a wall/second enemy shortbow = flank).

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Saintly.8062

Saintly.8062

That being said rangers are the ONLY prof that gets major damage increases when they play to the gimick of their ranged weapon (longbow = be far away, axe = be near a wall/second enemy shortbow = flank).

Is that really the case? Thief shortbow has the same gimmick as axe (more dmg if it can bounce back). I would also note that thieves have 2 traits that effect attacks on flanked targets vs rangers 1 (5% dmg/7% crit chance vs 10% dmg respectively). I’d be curious how thief pistol 1 compares to short bow 1 if both are traited for it and flanking.

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Posted by: Ursan.7846

Ursan.7846

While valid points, the Ranger’s damage with those auto-attacks is also much lower than the damage from Warriors and Rogues who still get the bleeds and such without directional limitations.

Warrior rifle and thief shortbow autoattacks also fire at a much, much slower rate.

From my tests, Shortbow fires almost twice as fast as a rifle (58 shorts/30s vs 31 shots/30s). You can test it yourself!

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Posted by: Expansive.3716

Expansive.3716

I actually love that you have to think about positioning with ranged weapons. If not for this, it would be incredibly boring to dps with bows (and at times can still be boring) since the highest dps comes from just letting the autoattack roll.

But if you hate flanking, grab a different weapon or try a different class. There’s lots of choices to try.

I have to give you a +1 for that

That is a good statement because with the shortbow the way I play is typically by strafing from angles rather than attacking on a y-axis. On the other hand I’d like it if crossfire did have automatic bleed rather than flank bleeding

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Posted by: Durzlla.6295

Durzlla.6295

That being said rangers are the ONLY prof that gets major damage increases when they play to the gimick of their ranged weapon (longbow = be far away, axe = be near a wall/second enemy shortbow = flank).

Is that really the case? Thief shortbow has the same gimmick as axe (more dmg if it can bounce back). I would also note that thieves have 2 traits that effect attacks on flanked targets vs rangers 1 (5% dmg/7% crit chance vs 10% dmg respectively). I’d be curious how thief pistol 1 compares to short bow 1 if both are traited for it and flanking.

Thieves arrows will not bounce off of the environment though, which puts the rangers axe at an advantage in most situations where a thief needs to be against multiple people (which is what their shortbow is for) and we have 10% while flanking, 5% per boon, 10% while endurance is full (those 3 can all be applied at once), x% while health is over 90%(don’t know the % boost) and a few other gimmicky boosts that thieves don’t have as well like masters bond.

The ranger is a very gimicky prof and I feel a lot of people don’t play to said gimmicks and thus the QQ

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: hharry.1967

hharry.1967

But shortbow fire ratio is like 10 times faster than ele or engi ones…

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

Just saying, I’m pretty sure Thief arrows bounce off the environment as well, will do some testing eventually…

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Posted by: Durzlla.6295

Durzlla.6295

Just saying, I’m pretty sure Thief arrows bounce off the environment as well, will do some testing eventually…

Nah they don’t, friend is a thief and he’d always complain about how his arrows will stick into a wall where my axe bounces off

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna