I REALLY like the viper nest update
Why Anet didn’t make spike trap has a combo field? (e.g. Dark field)
And the trap effects (proc bleeding, immobilize…) should last 3s when ppl entering the trap.
(Same as the middle of EOTM spike traps)
Now all we need is for fire fields to longer for a couple of seconds as smoke fields when they end.
Alternative perma weakness is Axe#3 + Cave Spider + Malicious Training if you find the Skirmishing traitline awkward.