I am having trouble Druid-SPvP
Need to see your build. DH and Mesmers are only issues if you get CC’d. Otherwise you can dodge roll through DH traps and kite mesmer wells.
If a DH and Chrono catch you in a 2 v 1 there’s not much you can do. A druid has great healing but you’re no tank.
I started having trouble in SPvP on my Druid.
Dragon Hunter burst and CC just far outdoes any burst healing I can dish. and the heals get interrupted.
Same for Chronomancer/Mesmer. a simple Poly, or GW, does it all as well.
Reapers are slight trouble when DHs are nearby.
But when every game has DH and Chrono, this is getting tough.
IMO CF and some glyphs should offer up some more stability or something.
and the core trees need some better defensive elements.
Glyph of Unity needs some added elements for survival. Because its not a threat at all to DH’s burst, DD burst, or any of the other high burst specs currently on the meta list.
Share with us which game mode are you playing and which build you’re using.
You should have no problem with DHs, you bascialy can face tank them for eternity if you dodge stuff that has to be dodged.
I started having trouble in SPvP on my Druid.
Dragon Hunter burst and CC just far outdoes any burst healing I can dish. and the heals get interrupted.
Same for Chronomancer/Mesmer. a simple Poly, or GW, does it all as well.
Reapers are slight trouble when DHs are nearby.
But when every game has DH and Chrono, this is getting tough.
IMO CF and some glyphs should offer up some more stability or something.
and the core trees need some better defensive elements.
Glyph of Unity needs some added elements for survival. Because its not a threat at all to DH’s burst, DD burst, or any of the other high burst specs currently on the meta list.
In both fights you have to use your evades (dodges/wep skills) and SoS invuln tactically to shut down their burst windows. A big mistake people make when fighting these classes is that they try to turtle in CAF. You need to utilize the offensive nature of some CAF skills (Daze/dmg+immob) while topping yourself up, never letting them get the upper hand.
Whilst fighting a DH on point you need to make sure you keep an eye out for Trueshot, ToF and Maw. Trueshot can be easily evaded as the DH has to stop moving and do a fairly obvious animation, and try to save your SoS for the trap bomb.
Whilst fighting a Chrono in any situation you need to make sure that your pet game in strong. Always make sure your pet is sent back in if you have it on passive, or set it to guard when you fight Chronos/Thieves. If you can learn to reliably avoid Mirror Blade then you should be golden. Also, try to save your Lightning Reflexes or SoS for Gravity Well, as it is otherwise very difficult to avoid the damage.
If you see a DH go invisible in the midst of a fight. watch out. they are likely using trapper runes, this will give them 2 seconds of invisible which is enough time to get of true shot. count to one, then dodge once towards their last location. this will do two things. One, it will negate their trap. two, if they are casting true shot it will give you a chance at evading it.
DH should be pretty cake if you’re running staff honestly. Place Staff 5 in a good spot and force them to JI or melee. If they do that, then just watch for traps. (If they JI on a True Shot then that is a good play.) Save your stun breaks for if you get pulled by the tether or get the RNJesus knock back from Heavy Light. Don’t break the daze from traps unless you have to bc you can’t dodge. Its not worth it to break the daze since you can just dodge immediately when you get dazed. Offensive ranged pressure is your friend. Force them to pop defensive cds. Mes is annoying I’ll give you that one.
Keep an eye on this page for the latest meta build:
http://metabattle.com/wiki/Build:Druid_-_Celestial_Avatar
Honestly, that page is often a week or two behind the meta, but it will be at least decent. If you are having trouble staying alive, you should definitely start with the defensive variant listed there. Basically, you should try:
Celestial amulet
Durability runes (seems very strong, some say OP right now)
Sword/torch and staff
Wilderness, nature magic, and druid for traits
Be sure to get protective ward from the nature magic line – that trait is such a strong defensive option. And definitely trait the glyphs from the druid line.
Troll’s ungent, two glyphs of your choice, signet of stone, and rampage as one
Rampage as one is very important given the huge amount of AoE CC being thrown around right now.
During the match, use sword 2 and staff 3 to disengage from fights when necessary. If conditions become too problematic, trait the cleanse on celestial avatar from the druid line.