Obviously the ranger main mechanic is to make the enemies to fight multiple targets at all times as not only have thee pets but also roots\black holes\spirits that can be killed.
This seems to be the very design from the beginning: roots can be killed, spirits work like warrior banners with life pool, even once upon a time there was a elite that called more pets.
The difference with other classes should be: our companions should be permanent with a decent survivability and with significant effects that force enemies to have to strategically prioritize between companions and ranger, instead bashing straigth foward.
Anet shouldn’t be afraid to enforce that role mechanic, i think most play ranger because of the idea of the pet.
So i’d like to Anet to consider this options:
Rework spirits to behave like small wisps circling around the ranger. The active skills could be to reposition the spirit to keep the wisp out of the aoe\sacrifice it (like the rev tablet) or to call it back.They can offer the passives,and the actual actives that sacrifice it when a something specific happens or die (water could trigger is the hp goes under 25%, nature when the ranger is downed..) some active effect is they are traited (fire could damage enemies pass thru, ice could apply freeze, storm swiftness in small aoe..).
Bring skills that call for more pets\animals for short time.
Pet when is passive try to defend the ranger blocking incoming projectiles.
If an command option(not skill bar) to reposition the pet at the style of the shout guard! is brought back the pet could be the one to place the traps.
Roots and effects with health bar so can be killed should enforce that mechanic. That means a enrooted target should use the keybind to target nearest to escape.
What do you think? Shouldn’t the ranger to have enforced the role of multiple sources of damage at the same time?
I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!
Could the skills be better designed? yes i agree, they could. But let’s be realistic, devs don’t read this forum or even their own post asking for opinions as they have proven a thousand times already. You must be new.
But if you are happy throwing away your ideas here, don’t let me interrupt you,.
These ideas actually aren’t too bad, I especially like the one for spirits. The only one I’m uncertain about is summoning extra pets as that tends to magnify any existing pet/control problems such as using the Hyena’s special move and having the extra hyena running off to attack stuff without my say-so.